Paranormal Cleanup - Manic Mice
Hi everyone!

thanks to your valuable feedback and a scuffed forsen stream I was able to fix some annoying bugs. :D

Patch 1.0.1a
  • fixed a bug that caused the UI for the host to disappear when someone joins mid-game
  • fixed a bug that caused the entity to play it's hunt sounds all the time
  • fixed a bug that caused the host to be unable to skip map intros
  • fixed a bug that caused to show the Prestige Level text above a players name even if they didn't have a prestige level
  • fixed the hitbox for trashpiles and increased the hitbox size
  • fixed a bug that caused the mouse cursor to disappear in the lobby, locking people into menus
  • fixed several spots on 'Ritual Row' in which you could get stuck in (I got stuck in the ritual area stairs with 99% cleaned fml)
  • fixed a bug that caused the "Hard Mode" text to not show when in hard mode
  • slightly increased the crosshair dot's size
As always, I hope I didn't break anything else and I am looking forward to your feedback. :)

Cheers,
Beepbep
CraftCraft: Fantasy Merchant Simulator - PlaceholderGameworks
  • Fixed an issue where loading a game could potentially cause a crash later in the game due to existing Quests not being cleaned up after loading a game
  • Fixed (hopefully) several potential issues after creating a character and going into the game with the game crashing or ending up in an infinite loading screen due to the loading screen suffering from unexpected engine behaviour
  • Added a button in-game to open up the Pause Menu
  • Added extra bulletproofing for the Grindstone to better handle unexpectedly intense input causing crashes and softlocks when clicking on it repeatedly with a held item in hand
The Succession of Changing Kings - Unity Dev
As promised, on May 31st, the Second Act of your reign is being released. The key question this time: will you manage to avoid war—and if so, at what cost? Or perhaps you’ll choose to enter the fray and show those arrogant southerners what Valendor men (and ladies!) are made of?

Even though the act is launching today, there’s still plenty of work ahead, and I’m counting on your help. After the release of the First Act, I received tons of valuable feedback on balance, visual effects, and bugs. So, if you’d prefer not to become an accidental beta tester, I recommend waiting about 10–12 days before diving into Act Two.

Now, a few important points I’d like to highlight:

—It’s currently not possible to start directly from Act Two after your character dies on Normal or Death! difficulty levels. Fixing this is a top priority, and I’ll address it soon.

—A new mechanic has been introduced: temporary “servant lockout.” For example, if you send a detective on a distant journey, he becomes temporarily unavailable for other quests. I’ve already found a couple of bugs related to this, but fixing them now would significantly delay the release.

—There are technical conflicts between some quests that I haven’t yet resolved. I expect to fix these within a couple of days.

—As mentioned earlier, I’ll be actively working on game balance adjustments in the coming days, so I’d really appreciate your feedback, suggestions, and comments.

—Huge thanks to everyone for your patience, kind words, and constructive criticism!

And now — the throne is all yours!
Find or be Found - Snor

🥂RELEASE ANNOUNCEMENT🥂

Find or be Found will come out the 24th of June!

We showcased our newest trailer with our release date during the Horror Award Showcase, but you can see our video here! The event has also a special sale on Steam where you can see all horror game participants 🤗

Steam Next Fest with a Demo update!
Next Fest is between 9th-16th of June and we will participate with a final update on our demo, the Ghost update! More on that later though...

We are so happy to have people in our lil community on Discord, your support means a lot - so thank you for sharing your thoughts and reporting both feedback and bugs on our current demo - Remember to leave a review on Steam if you enjoyed it 🐀💬

We hope you're looking forward to the full release!

//ghastly devs downstairs
May 31
Love Battle Spirit - 红撒
做了一些小的调整
The Mnemograph - Thousands of Daggers
Localization
  • Dialogue text fixed
Team Fortress 2 Classic - NitoAndTheFunkyBunch
Hello! We have been fairly silent for the past three months and wanted to give you all an update on where we’re at, and the status of the project as a whole. We have been very busy porting the game to the new SDK and haven't had much time to reach out to the wider community who play our game day-to-day. So, here's the run-down of what's going on:

When we began the process of porting TF2C to the SDK, we quickly realized it would be a massive undertaking. We are trying to take our copy of TF2 with its 10 years of changes, and merge it into Valve’s copy of TF2 with its 15 years of changes. If we simply copy and paste our code into Valve’s code, things break. Lots of features depend on missing functions, or are incompatible with code Valve rewrote. In short, we are effectively remaking everything from the ground up, which takes a lot of time and testing.

We had also been dealing with manpower issues for this colossal task. While our website lists a lot of programmers, this is somewhat misleading; we do not kick out developers for being inactive. While it looks like we have over a dozen programmers, the total we had available for the port was… 3. We since have massively increased that count to about 8 which allows us to give this remake the care it deserves.

As of right now, our internal build is in a somewhat functional state. VIP and 4Team are mostly working, 18 of our 22 original weapons exist in some form, the item schema works properly for custom weapons support, and many lighting and visual improvements are trickling in. This may sound close to complete, but most of the game is missing visual flair and QA passes, and there is still a long way to go. However, we have reached a state where we can resume internal beta testing, and the beta is being set up as we speak.

We deeply appreciate the patience the community has with us, and we hope to be more interactive with the community in the future. Part of that is getting a better sense of what you want out of this project, and what is most effective at rekindling that feeling of early TF2. To help with that, we are hoping to send out many more surveys in the future, not just for what works in gameplay terms, but for what strikes that core experience we’re trying to evoke. The first of these, a survey on which of our weapons feel the most “classic” to you, will be out next week.

~ Nito
Soulblaze - Sword & Quill
Patch Notes

  • (Tutorial) fixed end turn stuck after Snap
  • Fixed dialogue fast forward not working
Quest Master - Juice
Advanced Woodcutting Challenge Difficulty

The third difficulty of the woodcutting challenge in the Dojo has been unlocked!
Can you face off successfully against.. Lucky himself?!




Logs Are Available In Maker Mode

Finally, as long awaited, the logs from the woodcutting challenge are now available in the dungeon maker.



They also are the first dungeon parts that are locked by default, requiring you to unlock them first to use them.

As opposed to being locked behind completing the minigame however, it's only required to attempt it, without having to complete it.

This lowers the barrier of entrance dramatically to use the logs in maker mode, while still encouraging the player to go out of their way and explore Castle Town to find extra goodies.

The game also explicitly tells you how to unlock the given dungeon part to leave the player not guessing.




Locked Pressure Plate Visual Overhaul

Many people have criticized the lack of visual distinction between pressed and locked pressure plates, which in many cases made it unintuitive to judge what state the plate is in.

Pressure plates now visually convey if they are locked!




You can also now toggle pressure plates state in the context menu.




20% Sale One Week Left

There's still one week more of the 20% sale off Quest Master, so grab it now in case you have not made the purchase yet!

https://store.steampowered.com/app/2094070/Quest_Master/
Chess Tools - tomsykes1001
Reviewed and expanded upon the games of Magnus Carlsen in Find The Move:

-Added more move explanations, moves to find and variations to all games

Moves to find change breakdown:
Game 1
before 12, after 14
Game 2
before 4, after 25
Game 3
before 3, after 10
Game 4
before 4, after 15
Game 5
before 3, after 11
Game 6
before 5, after 13
Game 7
before 7, after 13
Game 8
before 6, after 19
Game 9
before 5, after 13
Game 10
before 3, after 21
Game 11
before 3, after 20
Game 12
before 5, after 26
Game 13
before 8, after 19
Game 14
before 8, after 23
Game 15
before 5, after 16
Game 16
before 7, after 12
Game 17
before 3, after 10
Game 18
before 5, after 21
Game 19
before 5, after 20
Game 20
before 4, after 20

Totals:
Before: 105 total moves to find
After: 341 total moves to find

Still to do, review of:
Anand, Nakamura and Caruana games.
...