摸鱼仙村 - 国宴大厨阿毛
This update includes the following adjustments:
  1. Increased the drop rate of elemental gems during gathering, while reducing the influence of player Luck
  2. Slightly reduced the attack values of several enemies
  3. Adjusted the combat power calculation to better reflect actual battle performance
  4. Slightly increased the Spirit Qi contribution from village facilities

Bug fixes:
  1. Fixed an issue where auto-travel would occasionally stop when the game is minimized
  2. Fixed a bug where certain “Fish Princess” dialogues would still trigger while minimized
  3. Fixed UI tips not hiding during minimization, which caused screen obstruction
Bread & Butter - DaniDanger
🐛 Fixes

• Fixed a bug where the review box options were not selectable

🆕 New Stuff

New Weapon – Slamwich
• A massive hammer
• Very slow
• Scales with high Melee Damage and minor Max HP
• Gains Max HP based on enemy kills:
• +1 Max HP per
• 30 kills (Tier 1), 29 kills (Tier 2), 28 kills (Tier 3), 26 kills (Tier 4), 24 kills (Tier 5), 20 kills (Tier 6)

New Tier 7 Legendary Item – Sparxsus
• The first true legend
• Removes all negative armor effects from future items

New Item – Wiener Schnitzel (T6)
• +100 Max HP

⚖️ Balance Changes

Challenge Level 0
• Wave 8
• Enemies have 8% less health

• Wave 9
• Enemies have 10% less health
• 10% reduced salad spawn rate

• Wave 10
• Enemies have 10% less health
• 25% reduced celery spawn rate

• Wave 11
• Enemies have 10% less health

Challenge Levels 1–10

• Enemies have 10% increased health overall

🎮 Controller Support – Bandaid #1

• Improved controller navigation in the start screen, options, and unlocks menus
• Next step will be improving the character selection menu
• Planned: a clear selection indicator to make it super obvious what character is selected now and what comes next
• The goal is to make the whole flow intuitive and clearly readable

🥕🩸 Happy killing vegetables!
魔王の娘達 境界線上のアリア - luvmintmint
【新機能1】
馬車で行ける箇所を追加しました。ほとんどのランドマークを馬車で回ることができます。
魔物も追跡機能をOFFにしました。
※ミミックや骸骨、ラストダンジョンの敵は引き続き追ってきます。


【新機能2】
セーブデータのインポート、エクスポート機能を追加しました。
その際に、説明用のアイテム「オトンの手紙」を追加しました。
Steamユーザーの方は、あまり使用しないと思いますが、念のため。

【新機能3】
依頼請負時に依頼主がどこの町にいるか、マップ上に表記されるようになりました。
また、町や村の入り口にマップを設置しました。そこにも依頼主の所在地が表示されます。
Astra Bestiary - Bicho Feo
Changelog v0.3.6:

New features:

  1. Map: The Map Scene is accessible through the Bestiary or by pressing M in the keyboard or d-pad Up in the gamepad. May need to retrace your steps to unlock a map you already visited.
  2. Sever Bond: Lets you release Beasts with less than 30% trust. May leave a mysterious orb behind as you sever that connection.


Music:
  • New soundtracks in the game! Yoshi_UMR will be composing the music moving forward.

    UI:

    1. Added keys to access menus faster, tooltips for the keys are visible when paused in the overworld.
    2. Key Tooltips (except for field skills which are always enabled for clarity) can now be disabled in the general tab of the options menu. They are baseline enabled.

    Fixes:

    1. Fixed a bug with the egg hatch cutscene.
    2. Fixed a bug related to active field skills when reordering beasts in the pause menu.
Forever World Cup Simulator - laukaichung
Added a new feature about Iceland (2016-2018).

https://simcups.com/team-ratings/features?page=1

May 31
Tenebris: Terra Incognita - TenebrisGame
Raid
  • Fix: Incorrect transpositions of words of heroes' lines.
  • Fix: Too small text for rewards in the distance.

Combat
  • Fix: Battles that didn't start!
  • Fix: Goliath was able to apply the “ Unbreakable Wall” effect on himself.
  • Fix: The following skills did not accumulate: Firebrand, Executioner, Hacker (Libritor), Not So Fast, Kill Shots, Sniping, Preparing for the Olympics.
  • Fix: The “Wait” button was active during an attack animation, and was abusable.
  • Fix: The damage text did not match the actual damage when the armor was less than the damage dealt.
  • Fix: Crystalloid “Custodia” did not lose its hatch after death.
  • Fix: The skill “Ammo Reserve” reset its cooldown.
  • Fix: Libritor could accumulate “Droning” effect.
  • Fix: Scutigeromorpha's “Gluttony” skill removed all positive effects from the target on a miss.
  • Fix: When fighting Vermutoidus and Sonicus, if a skill that does not end the turn was used to finish it off, the fight did not end.
  • Fix: The effect “Combat Readiness” increased initiative only 1 time when applied.

Ui
  • Edit: Expanded the effect name panel in the tooltip to two lines.

Balance
  • Flamethrower weapons now have a bonus to burn.
  • Bleed bonus effect has been removed from the combat drone.
  • Rebalanced Implants. Added bonuses to positive effects such as: “Panacea”, ‘Bionanobots’, ‘Technanobots’. Added bonuses to negative effects such as: “Burning”, ‘Bleeding’, ‘Shock’, ‘Burn’, and ‘Acid’.
  • Increased bonus amount on - damage against targets in control.

Bosses
  • Weakened Scutigeromorpha boss.
  • Strengthened Vermutoidus boss.
  • Strengthened Androctonus boss.
  • Reinforced Sonicus boss.

Other
  • Fix: Texts, localizations.

May 31
Status Entropos - Ульман
Wrapping up May: let's talk about new animations, accelerated transition to dedicated servers and a lot of technical work.
Thank you for your support — more is ahead!

Umigame - NimbleGamesStudio
Get ready!

The Umigame demo will be live on Monday, June 2nd at 3:00 PM GMT.
Mark your calendars, wishlist the game, and prepare to dive into the dark, whimsical world we've been building with love since april 2024.

We can’t wait to hear your thoughts, so hop in and let us know what you think!

See you in the swamp. 🌿
小小侠客模拟器 - 大猫
大家好,

为进一步丰富计略选择、提升整体游戏体验,尽可能让更多的计略有出场的机会,我们已对现有计略数值体系进行了大幅度调整。

  1. 39个计略得到了增强,以提升其实战表现和使用价值
  2. 2个计略进行了削弱或效果调整,以适配新的计略池
  3. 1个招式进行了削弱,以适配新的计略池
  4. 增加了每年商店的刷新次数
  5. 修复了部分敌人计略掉落异常的错误

我们意识到,由于玩家的游戏水平存在一定差异,大家在挑战过程中对难度的感受也各不相同。有人希望更具挑战性,有人则希望节奏更轻松。对此,我们一直在努力寻找一个“最大公约数”,在保证游戏乐趣和挑战性的同时,尽可能避免让大家有“坐牢”般的游戏体验。

我们会持续对各类数据进行分析,结合玩家建议,对游戏内容进行合理优化和调整,让更多玩家都能享受到游戏的魅力。

同时,我们也诚挚欢迎大家加入我们的玩家交流群,在群内积极交流、反馈问题与建议。您的每一条声音,我们都会认真倾听。

感谢您的理解与支持,让我们一起把游戏变得更好!



感谢您的支持,祝游戏愉快!
Gym Nights - T i a D
This small update includes:

A new Story difficulty level.
Perfect for players who just want to experience the narrative. On this setting, the AI is less aggressive and moves more slowly.

Optimization improvements for smoother performance.

Removal of certain blur-like effects that were affecting visual clarity.

Temporary change: the game now supports only two languages. Full language support may return in the future.

Thank you for your support!
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