We sincerely apologize for the concern caused by the recent lack of updates. The lead director spearheading the project was hospitalized due to fainting and a concussion, resulting from accumulated fatigue and stress.
Fortunately, after a period of recovery, the lead director has resumed work with full dedication to the development of the game. Please rest assured regarding future game updates and the completion of Salty Hounds.
Seha's Story Update
Starting today, Seha's story content will be updated sequentially. We considered delaying the update further to release all content, including the endings, at once. However, to avoid prolonging your wait, we've decided to release content sequentially in short intervals as each part passes its bug checks.
New Major Feature - Character Location Tracking via Mini-Map
You can now see the real-time location of each main character on the mini-map. This mini-map will also display the location of scheduled dates (Sundays only).
New Date Location Added: Bar
Along with the currently updated Seha's Affection Level 3 story, you can now also enjoy date content at the Bar.
Quality of Life (QOL) Improvements
The 'Confirm' button can now also be activated using the Spacebar and Enter keys.
Setting the text display speed to its maximum (100) will now display text instantly without delay, allowing for a smoother gameplay experience.
Previously, you would gain your base class’s special ability at level 5, and unlock an advanced class at level 10. However, reaching level 10 took quite a bit of playtime. So we’ve added a new mid-tier advanced class unlocked at level 7 to bridge the gap.
✨ Advanced Class Update 🎉 Enjoy +50% EXP 📈 for 2 weeks starting today!
🎯 Gladiator - Fighter
The Gladiator’s attacks have +15% critical hit chance when striking enemies targeting them. If the enemy has 15% or less HP remaining, critical damage increases by up to 25%. When attacked, the Gladiator stuns the attacker for 2 seconds and reflects physical damage equal to Max HP × 5.
🛡️ Crusader - Paladin
If the Crusader has at least 30% HP, whenever an ally takes damage, the Crusader reduces it by 3, but loses 1 HP themselves.
🪨 Stone Shaman - Hammerer
All magic damage dealt is increased by 15%. After using 3 skills, the next one creates a magic zone for 8 seconds that deals damage every second equal to HP × 1.1 to enemies within 5M. This magic deals double damage to stunned enemies.
🔪 Painbringer - Black Guard
Enemies targeting the Painbringer take 15% more damage. Every 4 seconds, the Painbringer inflicts 1 Wound stack to enemies within 5M.
☠️ Venom Strider - Ranger
15% of the Venom Strider’s skill damage is converted into poison damage over 5 seconds and stacks. Poisoned enemies take an additional 25% damage.
🔥 High Arbiter - Wizard
Ultimate skill damage increases by 35%. Each basic attack hit reduces the ultimate’s cooldown by 8%.
💀 Chaos Lord - Barbarian
Each Wound stack on an enemy increases damage dealt by 3%. If the Chaos Lord has 100+ Stamina, this bonus doubles. With 5 or more Wound stacks, an extra 15% bonus damage is applied.
🙏 Ascetic - Cleric
The lower the Ascetic’s HP, the higher their attack power. At 30% HP or less, attack speed and physical damage increase by up to 50%. Cannot be knocked down when damaged.
💃 Cruel Dancer - Rogue
When Cruel Dancer attacks an enemy’s arms or legs, 25% of the damage becomes poison damage over 5 seconds. This poison damage increases by 5% per Wound stack on the enemy.
⚠️ Advanced classes are not always stronger — they are more like alternate combat styles. You can check all details in the in-game Codex.
📏 Advanced Class Stat Adjustments
Based on new class usage data, stat balances and special traits for advanced classes have been adjusted.
🗡️ Basic Attack Enhancements
Basic attacks now come with unique effects. Especially, the final hits often grant bonus damage or survival benefits.
⚔️ Fighter Tree
The Fighter slashes 4 times, dealing physical damage. The fourth attack deals 50% more damage to downed enemies. If it hits, the Fighter gains 25 Stamina.
🛡️ Paladin Tree
The Paladin swings a greatsword 3 times to deal physical damage. The third strike gains an additional 15% critical hit chance.
🔨 Hammerer Tree
The Hammerer strikes twice for physical damage. The third strike slams the hammer down for magic damage and stuns nearby enemies. It deals 50% bonus damage to enemies already stunned.
⚔️ Black Guard Tree
The Black Guard strikes forward three times for physical damage. The third hit deals double damage. Enemies hit at the tip of the spear take an extra 50% damage.
🏹 Ranger Tree
The Ranger fires three arrows forward, dealing magic damage. If the third arrow hits the first party member it touches, they recover 1 HP.
🔥 Wizard Tree
The Wizard fires random fireballs to deal magic damage. Each time a basic attack is used, gain 1 shield for 3 seconds.
💪 Barbarian Tree
The Barbarian slashes 3 times, dealing physical damage. The third strike deals additional damage equal to current Stamina.
🕊️ Cleric Tree
The Cleric swings a hammer four times for physical damage. If the fourth attack hits, it reduces the cooldown of the ultimate by 0.5 seconds.
🗡️ Rogue Tree
The Rogue deals a series of physical strikes. The second attack stuns for 5 seconds. The fourth attack launches enemies into the air. The fourth attack also deals 5% bonus damage per Wound stack on the enemy.
🔧 Miscellaneous Balance Changes
Damage-over-time and Taunt status effects are now clearly visible. Damage ratios are displayed accurately.
🎮 UI Adjustments
Interaction is now performed using the Attack1 key or Gamepad A button.
You now pick up items or interact with the UI differently. This change helps prevent accidental use of the second skill due to interaction glitches.
🐛 Bug Fixes
Fixed a freeze when selecting Black Dragon in the Monster Codex.
Fixed an issue where gems weren’t awarded when upgrading Class Mastery.
Fixed an issue where mastery progression for advanced classes didn’t apply properly.
Fixed NPC reward bug.
Fixed issue where reaching max Bond value would halt progression.
738: Release Version 1.3.1 March 31, 2025 12:15 AM EST • I believe I resolved a long-standing mysterious bug that made it impossible to login to town from some networks.