Ugh... So frustrating! It's all that mean Andrew's fault! Who will help our adventurers?! Huh? Look, who's coming to rescue...?
[POPUCOM] x [Rabbids] collaboration will launch alongside the game's release on June 1st (PDT) ! During the event, purchase the Rabbids Chic Pack to receive exclusive limited-time appearance rewards.
Don't miss out, adventurers!
🌈2 days left until POPUCOM officially launches! Now available for pre-order!
—————————————————— If you feel excited about the game, don't forget to join our [Official Discord] to share and watch thrilling gameplay moments, team up with fellow adventurers, and use voice chat for more engaging co-op experiences.
Ten years ago today, *Gaokao.Love.100Days* was officially released on Steam.
We still remember the chaos back then—rushed testing, last-minute changes, and even struggling to find the publish button in the Steam backend due to our inexperience.
But in the end, we managed to pull it off, against all odds.
It was a big step for Class Tangerine & NVLMaker, and perhaps… a small step for Chinese Gal Game!
Thanks to your continued support, we're incredibly lucky and grateful to still be making indie games ten years later.
Now, for everyone attending this alumni gathering, we'd like to show you some of our recent progress:
**HD Remaster of the Game!**
We’ve updated the engine and upgraded the resolution from the original 1024x768 to full HD 1920x1080.
Naturally, this means the game now requires more disk space (from 2GB → to 8GB), so please make sure to reserve enough space when updating.
The HD version can inherit CGs, endings, and collected items from the previous version. If you have any save files that haven’t reached an ending yet, we recommend finishing them in the old version before switching.
Instructions on how to switch back to the previous version are provided below and are also available on the new version’s launch screen.
A YEAR OF SPRINGS is now available in Russian! Thank you to Nikita Mikhalev and yuuki9153 for the translation.
The Simplified Chinese translation has also been revised and had the font changed! Thank you to Ma Mofan "Sirius Wolf" and Wu Panhui "Triss" for the revision and font suggestion.
This version should also support Apple Silicon on Mac.
The game is also on sale until June 3rd to go with the update.
Whether new players or old players, as long as they make any recharge within the game during the activity period, they can participate in the monthly card claim activity!
Note:
After the event ends, the items will be returned within 7 working days.
Dear Commanders: As the Dragon Boat Festival arrives, may your life be as sweet as honey and all your troubles vanish like the wind. May your career soar to new heights and your family life be filled with happiness. Stay energetic and keep smiling every day. Wishing you a very happy and healthy Dragon Boat Festival!
Hey there everyone! New update is out! It's been almost half a year since the last update. I've been super busy adding a bunch of new stuff so this update will have many new things. I finally added the magic system that takes the combat system to a whole new level. Really looking forward to seeing everyone's feedback on the system. I also added a bunch of other stuff like a flying enemy, difficulty system, warrior selection system and improved a bunch of stuff like the combat speed and better animations. Hope everyone enjoys the new improvements and I look forward to reading all everyone's feedback!
New Features
Magic System
Added MP system
Difficulty System
Warrior Selection System
Added propper level up progression system
Improved combat speed
Added better combat animations
Added cayote time system
Added zoomed in zone system
Improved Knockback system
Added shadows for enemies
Added more combat SFX
Added ambiance SFX
Added new defeated end screen
Improved Faris' texture to not be too dark
And a bunch of other new additions and improvements
Bug Fixes
Fixed air combat attacking enemies that are too far away
Hey there everyone! New update is out! It's been almost half a year since the last update. I've been super busy adding a bunch of new stuff so this update will have many new things. I finally added the magic system that takes the combat system to a whole new level. Really looking forward to seeing everyone's feedback on the system. I also added a bunch of other stuff like a flying enemy, difficulty system, warrior selection system and improved a bunch of stuff like the combat speed and better animations. Hope everyone enjoys the new improvements and I look forward to reading all everyone's feedback!
New Features
Magic System
Added MP system
Difficulty System
Warrior Selection System
Added propper level up progression system
Improved combat speed
Added better combat animations
Added cayote time system
Added zoomed in zone system
Improved Knockback system
Added shadows for enemies
Added more combat SFX
Added ambiance SFX
Added new defeated end screen
Improved Faris' texture to not be too dark
And a bunch of other new additions and improvements
Bug Fixes
Fixed air combat attacking enemies that are too far away