May 30
Become the Moon Playtest - Benal
UI Improvements
- Added a new application icon.
- Cleaned up the daily challenge UI.

Balance Changes
- Porch-3 Octopus nerfed slightly.

Bug Fixes
- Fixed softlock after beating the moon with a leader for the first time.
- Fixed Blood Mist using old text.
POPUCOM - POPUCOM_yayoi
Ugh... So frustrating! It's all that mean Andrew's fault! Who will help our adventurers?!
Huh? Look, who's coming to rescue...?

[POPUCOM] x [Rabbids] collaboration will launch alongside the game's release on June 1st (PDT) !
During the event, purchase the Rabbids Chic Pack to receive exclusive limited-time appearance rewards.

Don't miss out, adventurers!

🌈2 days left until POPUCOM officially launches! Now available for pre-order!




——————————————————
If you feel excited about the game, don't forget to join our [Official Discord] to share and watch thrilling gameplay moments, team up with fellow adventurers, and use voice chat for more engaging co-op experiences.


↓ Follow us on social media ↓
Official Website: https://popucom.gryphline.com
X: https://x.com/popucom_en
Facebook: https://www.facebook.com/popucomEN
May 30
Gaokao.Love.100Days - NVLMaker


Hello, fellow alumni!

Ten years ago today, *Gaokao.Love.100Days* was officially released on Steam.

We still remember the chaos back then—rushed testing, last-minute changes, and even struggling to find the publish button in the Steam backend due to our inexperience.

But in the end, we managed to pull it off, against all odds.

It was a big step for Class Tangerine & NVLMaker, and perhaps… a small step for Chinese Gal Game!

Thanks to your continued support, we're incredibly lucky and grateful to still be making indie games ten years later.

Now, for everyone attending this alumni gathering, we'd like to show you some of our recent progress:

**HD Remaster of the Game!**

We’ve updated the engine and upgraded the resolution from the original 1024x768 to full HD 1920x1080.

Naturally, this means the game now requires more disk space (from 2GB → to 8GB), so please make sure to reserve enough space when updating.

The HD version can inherit CGs, endings, and collected items from the previous version. If you have any save files that haven’t reached an ending yet, we recommend finishing them in the old version before switching.

Instructions on how to switch back to the previous version are provided below and are also available on the new version’s launch screen.

Escape From Duckov - Syalon丶夏珑
This milestone made our duck coop quake with quacks!
Thanks to every duckling flapping wings to support us!
May all ducklings find joy in Duckov! 🦆
Doctor Life Simulator - MustafaYaya


Welcome to Doctor Life Simulator – Early Access

Our goal is to create an immersive simulation of a doctor's life.

In this early access version, you can:
  • Upgrade your hospital and unlock new missions
  • Design and furnish your hospital
  • Hire staff and manage your team
  • Buy and collect vehicles

This is just the beginning.

We’re working on expanding the open world of Brightwater City with:
  • New missions and random events
  • Home ownership and customization
  • Relationship systems and life simulation features
  • Surgeries, dentistry, and more detailed medical gameplay

We’re committed to weekly updates and building this game with you, the community.

Thanks for joining us early — let’s shape the future of Doctor Life Simulator together!

– The Doctor Life Simulator Team

A YEAR OF SPRINGS - npckc


A YEAR OF SPRINGS is now available in Russian! Thank you to Nikita Mikhalev and yuuki9153 for the translation.



The Simplified Chinese translation has also been revised and had the font changed! Thank you to Ma Mofan "Sirius Wolf" and Wu Panhui "Triss" for the revision and font suggestion.

This version should also support Apple Silicon on Mac.

The game is also on sale until June 3rd to go with the update.

Happy (early) Pride!
Tank Arena:Total Operation - miggago

Activity Time
From May 31, 2025 to June 2, 2025 beijing time
Activity Rules
Whether new players or old players, as long as they make any recharge within the game during the activity period, they can participate in the monthly card claim activity!
Note:
After the event ends, the items will be returned within 7 working days.
Tank Arena:Total Operation - miggago
Dear Commanders:
As the Dragon Boat Festival arrives, may your life be as sweet as honey and all your troubles vanish like the wind. May your career soar to new heights and your family life be filled with happiness. Stay energetic and keep smiling every day. Wishing you a very happy and healthy Dragon Boat Festival!
Gift Package Code:
DWF3SRFTWE5
Contents of the Gift Package:
Gold*1000 Buck *500000*500000 Logistic Coupon-50% OFF*1
Redemption Process:
  1. New players need to reach level 8 in the game. (Old players can redeem directly)
  2. After reaching level 8, the "Event" icon will appear in the upper right corner of the main interface。
  3. Click the icon to enter the "Event" page.
  4. Click the "Five-pointed Star" icon on the left to enter the redemption code page.
Redemption Date:
From May 31, 2025 to June 30, 2025, Beijing Time

The diagram is as follows:



Luminous Nights - YahyaDan

Hey there everyone!
New update is out!
It's been almost half a year since the last update. I've been super busy adding a bunch of new stuff so this update will have many new things.
I finally added the magic system that takes the combat system to a whole new level. Really looking forward to seeing everyone's feedback on the system.
I also added a bunch of other stuff like a flying enemy, difficulty system, warrior selection system and improved a bunch of stuff like the combat speed and better animations.
Hope everyone enjoys the new improvements and I look forward to reading all everyone's feedback!

New Features
  • Magic System
  • Added MP system
  • Difficulty System
  • Warrior Selection System
  • Added propper level up progression system
  • Improved combat speed
  • Added better combat animations
  • Added cayote time system
  • Added zoomed in zone system
  • Improved Knockback system
  • Added shadows for enemies
  • Added more combat SFX
  • Added ambiance SFX
  • Added new defeated end screen
  • Improved Faris' texture to not be too dark
And a bunch of other new additions and improvements

Bug Fixes
  • Fixed air combat attacking enemies that are too far away
  • Fixed Treasure Chest collision issue
  • Fixed lock-on being unresponsive sometimes
  • Fixed Breakable objects spawning drops infinitely
  • Fixed FPS setting not working
And a bunch of other fixes
Luminous Nights Playtest - YahyaDan

Hey there everyone!
New update is out!
It's been almost half a year since the last update. I've been super busy adding a bunch of new stuff so this update will have many new things.
I finally added the magic system that takes the combat system to a whole new level. Really looking forward to seeing everyone's feedback on the system.
I also added a bunch of other stuff like a flying enemy, difficulty system, warrior selection system and improved a bunch of stuff like the combat speed and better animations.
Hope everyone enjoys the new improvements and I look forward to reading all everyone's feedback!

New Features
  • Magic System
  • Added MP system
  • Difficulty System
  • Warrior Selection System
  • Added propper level up progression system
  • Improved combat speed
  • Added better combat animations
  • Added cayote time system
  • Added zoomed in zone system
  • Improved Knockback system
  • Added shadows for enemies
  • Added more combat SFX
  • Added ambiance SFX
  • Added new defeated end screen
  • Improved Faris' texture to not be too dark
And a bunch of other new additions and improvements

Bug Fixes
  • Fixed air combat attacking enemies that are too far away
  • Fixed Treasure Chest collision issue
  • Fixed lock-on being unresponsive sometimes
  • Fixed Breakable objects spawning drops infinitely
  • Fixed FPS setting not working
And a bunch of other fixes
...