Aero Tales Online: The World - Anime MMORPG - Anisage Games


[General]
- Costumes and elephant mounts obtained from daily rewards can no longer be traded.
- Several translation errors have been fixed.
- Bronze and Silver Arena medals that can no longer be obtained are now unusable.
- EXP Scrolls can now be stacked.
- Improvements were made regarding movable windows appearing in front of the screen.

[Event]
- Preparations have been made for the Eid al-Adha event.
+ During the event, you can receive daily event quests from the Event Manager NPC.
+ Hunt Wild Ox in any grinding map and collect Sacrificial Meat. Exchange quest rewards for premium items and a rare gathering pet.
+ Event start date: June 6, End date: June 21 at 23:59 Server Time.

[Map]
- Grinding spots in the Aztec Temple map have been made more efficient.
- Grinding spots in the Narakha Basin map have been improved.
- A new map, Lost Coast, has been added to the game.

[Quest]
- A new daily quest has been added to the Grand Fortress Quest Board for levels 70–85.

[Bug Fixes]
- Fixed a bug where characters would stand up when typing while sitting.
- Fixed a visual bug where wizards appeared larger after exiting their house.
- In the Golden Fish event, player positions are now completely randomized.
- Players kicked from a clan will now also be removed from the clan castle.
- Dark-level players now gain less EXP from non-dark monsters.
- Players you ignore can no longer send you friend requests.
- Family messages no longer interrupt your character’s movement.

[Visual]
- Visual adjustments made to Dark Lord weapons.
- Streamer name tag has been updated.
- The remaining time window for planted seeds has been renewed.

[Voice Acting]
- Turkish voice acting has been added to the game.

[Farming]
- Upon logging in, if your field crops are fully grown, you will now receive a system message.

[Balance]
- Some changes have been made to the Ranger class:
+ Void Bomb is now a skill that originates from the character. Stun duration reduced from 1.6 to 1.5 seconds.
+ The stun area of Void Bomb has been reduced to match the size of the Arrow Spin skill.
+ Shock Bomb’s stun chance increased from 60% to 100% (excluding stun resistance or miss).
+ Shock Bomb’s stun duration increased from 1 second to 1.6 seconds.
+ The shout sound effect of Ground Strike has been changed.
Reason: The adjustments were made to reference the archer, as having two AOE stun skills made dodging with dash nearly impossible.

[AI]
- AI systems have been improved with Lilith AI v2.
- The translation system now performs better.

[Blacksmith]
- Materials required to upgrade items +4 and above have been updated in line with the new item dismantling system.

[System]
- Dungeon end cards will now change color based on the rarity of the obtained item.
- You can now browse markets within your field of view more easily via the market window.
- An auto-walk system has been added for mobile devices.
- Market owner names will now appear in purple until they leave the map.
- PC players can now press ` to auto-target enemies.
- Private chat windows have been added to the game.
- You can message someone with /chat nickname or chat with players from your friends list and markets via dedicated chat windows.
- A new item dismantling system has been added. You can now destroy any item at the blacksmith to obtain materials required for upgrading.
- For upgrades +5 and above, you must obtain items from the dismantling system.
- If you are upgrading SSR items, you can dismantle unwanted SSRs to obtain SSR Dust.
- This system is designed to increase the value of low-tier SSR items and equipment in the market.

[AC Shop]
- Thunder Lucky Box has been added to the AC Shop for a limited time.
- Fog Clan set has been permanently added to the AC Shop.
JWildfireSwan - thargor6
The main-preview now resembles the aspect ratio of the final render and the thumbnails are now displayed in a horizontal bar at the top, making more room for the main preview.

I also added the possiblity in the renderer to use images (i. e. "true rgba colors") as source of color inside variations.

This was a rather challenging task as there where not free channels to hold this image-rgba-colors (four components). It was done by introducing a new render pass. This render pass is only active when true colors are used and causes the renderer to be little bit slower than using no rgba-colors.

There is also the possiblity to mix the rgba-colors with the fractal iteration color, causing more variation inside the image. To control this, there is a now parameter "image mix value" at the "gradient" section. When set to 0, the fractal color is completely discarded, and only the image-colors are used.

Also, there are tonemapping options to change the color of the used image on the fly (basically the same as used when applying a background image)

And, you can have multiple images inside one fractal.

Complete changelog:
- added an additional render passs to the renderer to support colors coming from
an rgba-image.
- new "image_rect"-variation to use image textures inside of fractals
- added tonemapping-options to the "image_rect"-variation
- added auto-transparency for non-png-textures, used by the "image_rect"-variation.
(auto-transparency sets all pixels with a luminance beloww a vcertain level as transparent.
This is just for helping in playing around with with *.jpg-images, for better results.
Please note, that this parameter is ignored when applying a non-transparent-*.png-image.
you should use *.png's with real transparency)
- new option "image_rect auto transp." in the application settings to specify auto transparency (or disable it)
- added 4 example-images with transparency for use inside the image_rect-variations
- added new "image mix value"-attribute at the gradient section, which defaults to 0.125 (has only
influence when using a variation which sets rgba-colors)
- fixed a bug regarding loading flames and the new custom resolutions
- flame-editor: variations: put resources above attributes (e. g. "image"-parameter in
"image_rect"-variation)
- added 4 more example-images with transparency for use inside the image_rect-variations and made
them accessible as variation-presets
- background-images of flames are now centered by default
- flame-editor: the main-preview now resembles the aspect ratio of the final render
- flame-editor: the thumbnails are now displayed in a horizontal bar at the top, making more room for the main preview
- added custom quality profiles (in the application settings). So you may render at any desired qualily level now
- flame-editor: improved the main-preview (free sizsble, less flickering when switching between sections)
- realtime animation-preview: fixed the initial flickering
- realtime animation-preview: increased the number of initial stabilization iterations
- realtime animation-preview: also respects the flame render aspect ratio
May 30
As We Descend - Box Dragon Kev
A quick patch for some more fixes and minor improvements. This patch also contains a few run-progression changes in the form of greater baseline Scavengers per expedition and tech drafts that are biased in the player's favor.

This will update NOT clear your in-progress runs, and should actually fix an issue where some runs may have been cleared.

[v.415663]
✦ ⇒ Community-inspired change

Tech
  • ✦During Boss tech drafts, you are guaranteed to get an option that draws you cards and an option that grants additional Command
  • During tech drafts, you will not see repeat tech again (until you've seen all tech)
  • Signal Booster has been moved from artifact tech to boss tech
Scavenging
  • Base Scavenger count on expeditions increased from 5 to 6
  • Bonus Scavenger count on expeditions from empty deployment slots decreased from 2 to 1
Units
  • During perk drafts, you will not see a repeat perk again (until you've seen all perks)
  • Added victory animations for the Bell Maiden, Navigator, Purifier, and Lancer
  • Field Ingenuity: Fleeting Attack value increased from 1(2) to 2(3)
  • Back to Back: Fleeting Armor value increased from 3 to 4
Enemies
  • ✦Various Depth 3 encounters show up slightly later and have less stat scaling
City & Events
  • Squad improvement cost for basic units increased from 25 to 30
  • Squad improvement cost for rare units decreased from 100 to 90
  • ✦Fungal Bloom Strength option increased so the base value is always a minimum of 1
UI/UX
  • Intent tooltip separated from the other tooltips so that they only appear if you hover the intent area
  • ✦Max HP becomes visible when hovering a unit or enemy's combat HUD
Fixes
  • ✦Fixed an issue where Sunder was applying Armorshred rather than Armor Break to fix an interaction with temporary armor
  • ✦Fixed an issue where deploying to various regions in Depth 3 would take longer than expected for the units to arrive on the battlefield
  • ✦Fixed an issue where the weakpoint on the Siege Murk could be obscured under the HUD
  • ✦Fixed an issue where the upgrade preview would jitter (again)
  • Fixed an issue where the {!} (New card icon) would stay on the screen if the card was hovered as it spawned
  • Fixed an issue where the Commander's perk description on the metaprogression screen was incorrect
Epic Hero Game Playtest - scuffed gamedev
bugfix: getting killed by getting sliced in half would result into broken gamestate, where you couldnt restart the game,
bugfix: fix issue with laserbeam aiming,
bugfix: fix issue where slicing in half particles would cause water to get rendered on top of ground,
bugfix: stat list was not accounting the stats coming from gear,
bugfix: issues with most upgrades in the game,
bugfix: fix issue with water debree,

feature: equipable onhit effects,
feature: flaming cape that adds fire aura,
feature: equipable fire on hit,
sets ground on fire with melee,
turns energy projectile into flames,
feature: equipable freeze on hit,

feature: equipable laser,
turns projectiles into laserbeams,
turns swords into laser swords that cut enemies in half,

feature: basic minimap,
feature: equipable grappling hook,
feature: axe that deals damage based on missing health,
Feature: upgrade that lets you hit more than 1 target with 1 melee attack,
Feature: upgrade that lets you add base strenght to your basic attacks,

change: viking helmet now has 100% crit chance,
change: inventory description now uses icons for stats instead of text,
change: levelup only happens between waves of enemies, not during,
change: dashes are now more limited in the early levels,
change: jump animation is now different,
change: when interacting with inventory, enemies are now instantly paused,
change: pause enemies when camera is panning from enemy introduction
Fighting! Ms. Luan!! ─ Gold-digging Angelic Bitch Simulation - weissgarden
Hello, Fucking World! - weissgarden
Ghost Girl Lasling (G-rated) - weissgarden
Ghost Girl Lasling - weissgarden
Tentacles Party With Nuns - weissgarden
Bunny Alice in Wonderland - weissgarden
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