Stars Reach - sean.weeden



Your weekly update on Stars Reach




  • At last week’s GameBeat Summit 2025, Playable Worlds President & Co-founder Eric Goldberg teamed up with celebrated games exec and VC Mitch Lasky to present some thoughts on how industry folks should navigate our “new normal.” You can see the recording, never intended for gamers, here:



We interviewed Playable Worlds Vice President Niina Fujioka on her role at Playable Worlds, her path to working in gaming, and advice on starting your own company:


  • Join the Moderation team: we are recruiting more moderators to join us as we ramp up to 24/7 operation. If you are interested, send us an email about yourself and your experience with moderation to community@playableworlds.com. We especially need folks in Asia/Pacific time zones.
  • Backer Invites + Discord Backer Badge. Almost all of the backers have submitted their survey, but if you haven’t then search your email box. If you submitted your Backer Surveys before May 6th:
    • New testers got an invite from FirstLook with a playtest schedule and instructions. (Check your spam folder if you don’t see it!)
    • Existing testers will not get a new invite, your Discord role should now show a Backer badge. Not yet? Log into FirstLook.gg and synch.
    • Can’t find it? Email support@playableworlds.com
  • Kickstarter late pledges are still available but this may wind down soon: https://www.kickstarter.com/projects/starsreach/stars-reach
  • Check out our Web Store! https://starsreach.com/store/
  • We also have late pledges available on payment plans at our store
Mystal Haven - mystal_haven
  • World Collection Update: You can now find and bond every creature in each zone — a total of 513 to collect. The new Vault UI helps you keep track of your progress
  • Vault Update: No longer locks. You can summon and recall creatures at any time
  • Wild Creature Scaling: Wild creature levels now scale based on the first pet in the host’s party. Defaults to the minimum level range if no pets are summoned
  • Zone Selection: Added to the Start Screen – choose which zone you'd like to explore at the beginning
  • Collector and Healer are now combined into Mystic
  • Runaway and Breeder are merged into simply Runaway
  • Merchant and Veteran become Noble
  • Each class now has two model variants and more utility
  • (Don’t worry—any previous class/model save is preserved, and characters also receive the bonus from the newly combined class. For example, if you had a Collector before, your character now retains the Collector bonus plus the Healer bonus)
  • New Feature: Added a Save File Delete Panel (Main Menu -> Options)
  • Egg Hat Mechanic: Hatched creatures now keep their egg hat until level 15, when they evolve to the next stage
  • Start Portal: Players now load into the map through a randomly placed start portal with a heal action
  • Lots of World Generation tweaks: roads, varying floor heights, etc.
  • Warden, Town, and Start location are now randomly placed on the map
  • Chat Update: Added explicit language filter
  • UI Overhaul: Most of the UI has been updated with a new dark cute theme. Some elements are still being finalized
  • New Achievement: Universal Collector – Bond with every Mystling at every stage, across every type
  • New Achievement: Adventure is Out There – Explore ten different zones in a single play session

Thank you for all the helpful feedback! The game is really coming together.
Grey Hack - Kurouzu
Changelog

Fixed regression bug displaying the message "Can't find program settings." when opening EmployeesViewer.exe
Boogie Fungi - wobblylines.studios
Hello and welcome,

Thank you for your interest in play testing Boggie Fungi, to do so simply request access and most should simply be accepted to participate.

Do remember to leave your feedback for the game, in this first round I am looking to know generalities of the game feel and pace, the game doesn't have a tutorial so I am also expecting to see some questions regarding progression around here. And if you really want to be a GOAT please answer this form as that would give me a better understanding of how the game is perceived.

Besides that, I am keeping the feedback open to let everyone who participates so share your thoughts and first impressions in the forum!

Again, thank you for participating, this is a solo dev game so any help is appreciated. Also if you haven't yet do wishlist the game or share with a friend who you think would enjoy Boggie Fungi.

See you in the forums,
Karanva the one who draws with woobly lines
Kenix and the Cat King - S3zertii
As my ongoing commitment into making this game as best as we can we regularly play through this game and work on fixing annoying bugs as well as adding improvements.

Here is the list of improvements.

1. Special gun and binoculars now findable in later levels
2. Some items were key items but cluttered up the common items area. This has been fixed.
3. Certain bosses were quite weak when powered up. Still working on this but some of these are now done. Expect more to be improved later. This is true mainly for the side quests.
4. Saving Amelia's boyfriend side quest would not disappear after completed. It now does!
5. Some items were free! This has been fixed. Sakura would never give you something free!
6. Divine cat blessing fixed (to not ruin the game for people not that far I won't say more!)
7. Cats appearing before rescued bug is now fixed. (again not turning this into a spoiler!)
8. Tucker's text had some typos these are fixed now

Thank you ALL for playing Kenix and the Cat King! We will be continuing to improve this game regularly until it reaches perfection!

If you find any bugs while playing the game please contact us and we will fix it right away!

Sending out the love to all you cat fans for supporting Kenix and the Cat King!

Kenix and Merrifield Publishers Ltd
Street Corners of the World Playtest - RUR
Many updates and bug fixes and new Character Selection screen.
KIBORG - dmitry.kachkov
🛠️ Patch Notes
🎮 Steam Deck Verified!



Kiborg is now officially Steam Deck Verified!
To achieve this milestone, we’ve significantly improved the Steam Deck interface and enhanced text readability throughout the game.

🐞 Major Bug Fix
Fixed a critical bug that caused the game to crash when pressing "Play Game." Enjoy a smoother experience!

⚡ Balance Changes
Blur
  • Secondary stats now provide more speed: 5% → 10%
  • Fire damage bonus from attack chain increased: 0.1% → 0.3%
  • Slow motion from Blur Spine reduced: 40/50/60/70% → 20/25/30/40%
  • Attack chain duration bonus from major synergy increased: +1s → +3s
Fenrir
  • Altars now count all deaths in the zone.
Gunslinger
  • Knives from the left hand now travel farther, no longer getting stuck mid-air, and reliably fly toward walls.
Source
  • Source implants now grant stronger bonuses when combined with other implants.
  • Increased ally damage.
  • Implant base bonus to ally level increased: 1 → 2.
Thundergod
  • Thunderstorm Attractor augmentation now summons lightning instead of just buffing it.
  • Free Spark now has a new effect: Restores 10% of battery after killing an enemy.
Remedium
  • Removed health bonus from Remedium secondary stats.
  • Right Hand poison buildup from attacks increased: 10 → 40
  • Left Hand poison buildup from blocking increased: 20 → 40
Dev Comment: Remedium was too tanky without meaningful early-game damage options. These changes provide more offensive tools earlier in the game.

Guardian
  • Removed the outdated part of the minor synergy:
    “You receive positive status effects of your allies, while allies receive yours.”

  • New major synergy effect:
    Each shield increases melee damage by 1%. This bonus increases by 1% per shield.
Dev Comment: These changes remove outdated effects and introduce much-needed late-game damage scaling for the set.

Sovereign
  • Swapped the effects of the minor and major synergies.
⚔️ Combat
Dash attack damage reduced.
Combo attack damage increased for:
  • Ankhil
  • Balmung
  • Gáe Bolg
  • Gan Jiang
  • Mjölnir
  • Kusanagi
Dev Comment: We want to keep dash attacks primarily as movement tools while rewarding players for engaging in close combat and executing combos.

👾 Enemies
  • Disabled Loader’s gravity pull attack to prevent softlocks.
  • Chemist explosion now has a trigger chance; radius and timing adjusted.
  • Incubator projectile now travels faster, but is less magnetic to targets.
🛠️ Weapon Mods
Death Bonus effect reduced: 3% → 1%
Fortune Matrix nerfed: 0.25/0.5/0.75/1% per token → 0.1/0.2/0.3/0.4%
Disabled the following melee mods:
  • Awaken Rage
  • Awaken Defense
  • Awaken Blood
  • Awaken Life
  • Awaken Symbiosis
  • Transcend Rage
  • Transcend Defense
  • Transcend Blood
  • Transcend Life
  • Transcend Symbiosis
Dev Comment: These mods cluttered loot drops and had minimal impact. Disabling them improves the overall quality of high-rarity weapons.

⚠️ Traps
  • Laser: lasts longer, moves slower, deals more damage.
  • Flamethrower: duration increased.
  • Hand trap: more accurate, hits for longer.
Dev Comment: These changes improve clarity and fairness when dealing with traps.

🔧 Other Changes
  • Implant primary stats (such as shields from Guardian or energy from Thundergod) are now unlocked from the beginning of the game.
  • Ammo Drops perk is nerfed: 15 ammo → 10 ammo
  • Enemy level increased in stages 2 and 3 on difficulties 6 and 7
  • Smoothed difficulty curve between floor 1 end and floor 2 middle
  • The Second Wind super attack is now locked until the beginning of the first fight
  • Russian Roulette can no longer kill the player and now leaves them at 1 health instead
  • Safe rewards adjusted:
    - Tokens: 150 → 120
    - Ammo: 150 → 100
  • Player now repels allies when moving
  • Increased max FOV for ultra-wide screens
  • New UI for the start and end of combat animations
  • Soldiers now have an alternative model
🎬 Animations
  • Updated block-break animations for several enemies
  • Tweaked knife attack animations
  • New dismemberment death animations
  • Updated animation for Agent Fenrir
  • Improved asteroid visuals and animation
  • Polished heavy sword animations
  • Updated Lancer visual effects
🧰 Fixes
  • Fixed damage types for Generator Protocol, Golden Rod, and Thunderdome augmentations
  • Fixed Thunderdome math calculations
  • Fixed critical hits on heavy hitters
  • Fixed Prevention Wearout weapon mod
  • Fixed several localization bugs
  • Fixed spike dodge behavior
  • Whisper Arena intro lighting now only plays once
  • Prevented players from getting stuck on traps
  • Fixed secondary explosions from Ki Explosion harming allies
  • Trap decals now properly appear beneath traps
  • Ammo on Demand perk no longer drops duplicate boxes
  • Fixed an issue where the suicide bot loader could use gravity pull
  • Fixed Mine Launcher spawning all mines in one place
  • Fixed an issue that prevented the Long-Term Investment mutation from appearing at the beginning of the run.
Godless - Daytene
Greetings, gods! I've made a few updates to the roadmap. The biggest change: the June update has been pushed back to August. This is due to some personal matters and a heavy workload on another project.

The good news is that the August update will be beefier. It will include the long-awaited compendium and a bit of extra content on top. Thanks for your support!

If you’d like to share your thoughts on the upcoming changes, feel free to join the conversation in the Godless Discord! :3

Shades of Rayna - w0hoho



You can join Discord server here.


Shades of Rayna Update 0.9.3.0.3

-Decreased rock spawns in Underworld.
-Fixed pet shards. They were not saved before, so any character created this season will start with 10 pet shards. Your existing characters as well.
-Increased layout rewards.
-Fixed the problem with health decrease when health penalty is active from lootpod.
-Fixed the problem with Labyrinth unlocks.
-Fixed the relics that are not working.
-Fixed bounties that are not spawning.
-Fixed the npc keystone problem.
-Fixed voidance.
-Fixed the problem with T10 Unique weapons.
-Fixed the problem with prestige points.
-Fixed Assassin's Barrage damage problem.
Deadzone: Rogue - Doppleganger
0.3.0.4 Patch Notes

Last Stand - Small Fixes
- Fixed an issue where the player camera would offset at the end of the Last Stand mission
- Fixed an issue where the Last Stand mission would not be checked off for progress if all waves were completed
- Fixed an issue where Wave 32 would automatically start after loot orbs were taken

All the Best!
Prophecy Team
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