The Forever Winter - kevin


Greetings Scavs. This update focuses on the grand scope and the minute-to-minute: the dynamics of the war at large are brought to focus while additional tools to eek out survival are made available.

Theater of War (Beta / 1.0)
This update allows Scavs to pull back the curtain and earn the right to see the current status of the war in each region.

Regions now have three radar walkers each. These radar walkers can be decrypted by the Scavs to reveal the current faction control percentages for that region. Decryption needs to be done in sequential order, and the order changes every time Scavs enter the region. Once completed, the status of the war will be available on the Region Map for a set amount of time (which resets on daily intervals), allowing Scavs to see who is winning and who isn’t.

Take care when approaching a radar walker, if a Scav is underneath it when it decides to crouch they may be crushed!

There are also specific actions that can be taken in many of the regions that can tip the balance of the war in a specific faction’s favor. Actions in one region can impact that region AND neighboring regions depending on what is done. These actions are difficult to pull off and will certainly be noticed if accomplished, so beware and be prepared if you choose to engage. Decrypted radars will reveal what actions have occurred and their impact.

Thrown Grenades
Scavs can now add thrown grenades to their arsenal. For this update there are three grenade types available:
Frag grenades do a concentrated amount of damage at their point of explosion but have a dramatic damage falloff at a distance.
Custer grenades do less damage but over a wider area
Signal Scrambler grenades (otherwise known as “Faction Grenades”) have a special purpose: Once they detonate they block ALL transmissions in the level, allowing Scavs to attempt to loot or dispatch foes without their actions being reported (and thus preventing any impact to their faction rating). Beware and be quick: any agro’d foes that are still alive once the scrambler ceases to function will be able to report what it saw, thus nullifying any benefit.

Each Scav will receive a limited amount of each grenade type in their stash when they go into the Innards for this update. After those are used, grenades must be found on corpses and / or manufactured in the Innards.

By default, “G” on the keyboard throws the currently selected grenade and “H” swaps grenade types.

Weapon Repair
Broken / disabled weaponry collected in the field can now be repaired if a Scav has properly upgraded their Innards. Each repair requires broken weaponry and a specific faction / level of an IFF card. IFF cards can be collected from the corpses of fallen combatants and are available for Eurasian, Europan, and Euruskan factions.
Level 1 IFF cards are fairly common and can be used to repair common weaponry
Level 2 IFF cards are more rare and are used for mid-level weaponry repair
Level 3 IFF cards are EXTREMELY rare and are used for high-end weaponry repair
Improved Character Control
This update adds two key control enhancements to Scavs
Scavs can now shoulder swap the camera to be over either shoulder.
Scavs can now also do a quick 180 turn

By default, “X” on the keyboard performs the shoulder swap (or use one of the side buttons on the gaming mouse if one is in use).

By default, S (back) + Shift performs the 180 turn (if not already running).

Update Summary
Please see the below list of improvements, bug fixes, and newly added features.
FEATURES
Theatre of War 1.0 (beta) + Region Modifiers (c4-reaction)
Radar Walkers + Radar decrypting minigame
Boss Camera (beta) for large enemy entrances
New Enemy Types: Euruska Field Commander and Opal
Global Reinforcement Systems
Grenades- fragmentation / signal scramblers / cluster
Weapon Repair Station & IFF repair tags
Mini Rig - stealth at the cost of carry capacity
Mech Trench- Horror Lighting / Scenario
Shoulder Swap Camera Functionality
Quick 180 turn Functionality
Shaman: Tactical Scanner Expertise / Longer Scan Range
Ai Buddy 2.0 hand signals added (beta)
Map polish for Ashen Mesa & Mech Trench (additional vignettes)
Updated reload animations for Gunhead and Shaman
Updated sync kills / Animations for the Brawler
May 29
Brainrot Wars - HOKAGE
Brainrot Wars - Demo Release Announcement

We are excited to announce the official release of the Brainrot Wars demo, now available on Steam. This is not just a typical demo, but an exclusive opportunity to engage with the game early and begin your journey in the Brainrot Wars universe.

What you can expect in the demo:

Collect Rewards: Start collecting rewards, including chests and rare items, through daily logins and mini-games.

Save Your Progress: Everything you earn now will be saved and transferred to the full version of the game, including items, fragments, and trinkets.

Start Your Inventory: Begin building your inventory now, which will be carried over to the full game, allowing you to trade and sell items on the Steam marketplace.

Why is this still not the full game?

The demo operates within a limited technical window, designed to test the game mechanics, reward systems, and overall stability. While combat, progression, and PvP features are not yet available, everything you do now will be recorded and will have an impact when the full game launches.

What you can do right now:

Play mini-games and guess characters from Brainrot memes.

Receive chests every day for logging in.

Earn items and fragments based on the time you spend in-game.

What’s coming in the full version:

Characters with abilities: Collect heroes with unique skills and roles.

Expanded Inventory: Access a full inventory system with rare and valuable items.

Marketplace: Trade items with other players on the Steam marketplace.

PvP and New Mini-Games: Enjoy new game modes and events, including player-versus-player battles.

Drop System:

Starting now, you can earn random trinkets every three hours from a continually updated pool of rewards. The drop rates include various rarities, ranging from Common to Ultra-Legendary, with more rewards based on your activity and progress.

Why are fragments, trinkets, and items important?

These resources are not just collectibles. They are key to unlocking characters and loot in the main game. Collect fragments and items to assemble your heroes and prepare for future gameplay.

Why should you add the game to your Wishlist?

By adding Brainrot Wars to your Wishlist, you’ll not only be helping the game reach a larger audience but also ensure that your items will be worth more once the market grows. Secure your spot in the economy of the future with just one click.

Ready to Start?

The demo is now available, and all the progress you make will carry over into the full release. Get ready to play, collect, and prepare for the future of Brainrot Wars.
Iron Rain - scott.howell
Hi,

Adding in Sadie's Loading Screen and Elemental Effects

Now when you hit an enemy while scoring a fire mode, corrosive mod, shock mod, or nanite mod, effects will occasionally occur delivering bursts of elemental damage in a variety of ways!

Cheers,
Scott
Nos Games
In The Foundations - beepsalt
Over the past few weeks, I have been collaborating with a translator to create a Spanish (LATAM) build of In The Foundations.

As of now, the entire game is in Spanish, including the DLC and crossword puzzles. She was able to create Spanish crosswords and both options are available once you unlock the ending that corresponds.

Thank you so much for your support and I hope you enjoy.
Soulash 2 - Artur Smiarowski
Changed
- Death in High Fantasy no longer claims backpack items but steals gold.
- Skeletons summoned in Undead Bastion no longer attack the summoner.
- Disabled sending the army to level 0 settlements.
- It's now possible to build structures in conquered settlements, however not re-assign building areas.
- Settlement select in Settlement Management - Send Army section is filterable.
- Trapmakers can learn construction in the player's settlement.
- The selected town is marked on the map in the starting location selection screen.

Fixed
- Fixed dead characters staying in building slots, causing a crash during attempted removal.
- Fixed an issue with battles sometimes not starting in the simulation, causing armies to get stuck.
- Created skeletons are no longer aggressive towards the player.
- Potato Seedling grows into a Potato Plant instead of a Potato.
- Company members outside town are no longer pointed to for training when asked for local trainers.
- Maulers in our settlements are talkative.
- Fixed planting Sugar Cane.
May 29
Bardic: Quest for Love - Dev BusyBee
- Game now starts at Dec 10
- Mini-Map Improved Graphics
- Improved Story Points (K2-2, K2-4, V1-2)
May 29
Horripilant - traz
⚙️ Changes

Localization

- Updated russian strings.
- Map onboarding should now be translated all the time even if you change language mid run.

Other

- Calling Steam.steamShutdown() api before leaving the game manually to hopefully fix the game not being detected as not running anymore by Steam.
- Made jumpscare auto-click detection less sensitive and only happens once.

🐛 Bug Fixes

- Meat & Exp Gain are now properly displayed with your prestige multipliers in combat end of run.
New World: Aeternum - nickibre

Greetings, Adventurers!

New month, new gear. The store has been updated with a fresh lineup of items to help you stand out and strike hard in style across Aeternum. Whether you’re exploring the wilds or entering the fray, these new arrivals bring flair—and just a little fear—to your loadout.

STORE ITEMS
Harness the spirit of the fox with the new Kitsune Anchor Bundle, now available in the in-game store. Inspired by myth and built for battle, this bundle combines sleek, ceremonial design with sharp, supernatural edge. Whether you’re leading the charge with a gleaming Greatsword or supporting allies with a staff blessed by ancient energy, this set makes every moment feel legendary.

This Bundle Includes:

  • Kitsune Apparel Skin – Graceful yet battle-ready, this fox-masked ensemble channels both tradition and ferocity. Every detail—from the flowing silks to the stylized armor plating—was crafted to honor the Kitsune’s cunning and strength.
  • Kitsune Greatsword Skin – A sweeping blade adorned in red and white, echoing the spirit’s duality of beauty and power. Elegant in motion, deadly in purpose.
  • Kitsune Life Staff Skin – A ceremonial staff etched with mythic markings. Said to carry the blessing of ancient guardians, it empowers your healing with presence alone.

This bundle won’t stay hidden in the shadows for long. Visit the in-game store and let the Kitsune guide your next transformation.

We’ll see you in Aeternum.

SurrounDead - Zurvivor

  • Hold space (or rebind the key) to float upwards while swimming underwater
  • You're now able to repair muzzle attachments with a weapon repair kit
  • You can skip dialogue by clicking now (Also Space Bar & Enter)
  • AI spawners (Non human) have a randomised spawn amount (eg. a spawner that use to spawn 5, can now spawn between 2 and 8 for example)
  • Added option to difficulty settings to reset vehicles/vehicle spawners
  • Keys added to building to rotate an object 90 degrees
  • Items that when placed block AI spawns now have a stat saying this
  • Display plaque added where you can display items on it
  • New items added:
    • Display Plaque


  • The base durability a muzzle attachment depletes has been increased heavily (You can reduce/increase this with the difficulty setting)
  • Increased default depletion of weapon and armor durability
  • Medical balancing - Rags, bandages and large medkit health stat have been nerfed and painkillers and small medkit buffed (For new looted items)
  • Items the player cannot craft are not highlighted, while ones you can craft are
  • Currently selected craftable item is displayed next to "Required Items"
  • Reduced crafting amount of .300 and 50cal
  • Improved/more freedom when disabling snapping mode while building
  • Trader dialogue lines have been streamlined
  • Speed that items dropped (Physics) has been slowed down. This should improve collision accuracy and stop instances where they fall through the ground
  • Improved looting progress bar visibility
  • Can now find the camping lamp at industrial areas
  • Optimized zombie pathing to player location when attacking
  • Containers can now be added to the clothing cupboard
  • Improved muzzle detection for checking if a shot will hit a wall or not
  • Slightly reduced volume of helicopter crashes
  • Reduced damage vehicles take


  • Fixed player fall damage not working
  • Fixed disassembly workbench items flashing after closing the menu and leaving those items inside it
  • Fixed issue where snapping would become broken (After looking at other buildables while trying to place)
  • Fixed issue after vaulting player seems to be bopping up and down while walking, etc
  • Fixed Robe saying it had container slots
  • Fixed not being able to use W & S properly to change dialogue options
  • Hopefully fixed issue where interaction options would be wrong for the object/NPC you are interacting with
  • Fixed normal silencers and sights on Valkyrie being in wrong position
  • Fixed an issue with the normal foundation where even though it has snapped correctly, the game thinks its overlapping and so can't place it
  • Fixed attacking while journal is open
  • Fixed quite a few buildables not giving resources after being disassembled
  • Fixed doors not snapping into doorway of buildable walls
  • Fixed not being able to place short walls above another wall with a floor
  • Fixed a possible issue where after reloading a save you wouldn't be able to remove saved player markers
  • Fixed building angle saying 99m before rotating
  • Fixed a possible issue that could give incorrect vehicle health/fuel numbers

With this patch you can see changes to durability. I've made these changes as the current values were just way too low. I also hope these default values now aren't too high and make stuff "unfun" (Allthough you can change it in difficulty settings). These default values will change dependent on community input.

Look forward to next patch!

Zurvivor
Florida Interstate '86 - Welcome to the '80s
Get ready to return to the endless roads of Florida Interstate '86 during Steam Next Fest this June!

Wishlist now and be among the first to hit the road in the demo – available until the full release in July!
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