Greetings Scavs. This update focuses on the grand scope and the minute-to-minute: the dynamics of the war at large are brought to focus while additional tools to eek out survival are made available.
Theater of War (Beta / 1.0) This update allows Scavs to pull back the curtain and earn the right to see the current status of the war in each region.
Regions now have three radar walkers each. These radar walkers can be decrypted by the Scavs to reveal the current faction control percentages for that region. Decryption needs to be done in sequential order, and the order changes every time Scavs enter the region. Once completed, the status of the war will be available on the Region Map for a set amount of time (which resets on daily intervals), allowing Scavs to see who is winning and who isn’t.
Take care when approaching a radar walker, if a Scav is underneath it when it decides to crouch they may be crushed!
There are also specific actions that can be taken in many of the regions that can tip the balance of the war in a specific faction’s favor. Actions in one region can impact that region AND neighboring regions depending on what is done. These actions are difficult to pull off and will certainly be noticed if accomplished, so beware and be prepared if you choose to engage. Decrypted radars will reveal what actions have occurred and their impact.
Thrown Grenades Scavs can now add thrown grenades to their arsenal. For this update there are three grenade types available: Frag grenades do a concentrated amount of damage at their point of explosion but have a dramatic damage falloff at a distance. Custer grenades do less damage but over a wider area Signal Scrambler grenades (otherwise known as “Faction Grenades”) have a special purpose: Once they detonate they block ALL transmissions in the level, allowing Scavs to attempt to loot or dispatch foes without their actions being reported (and thus preventing any impact to their faction rating). Beware and be quick: any agro’d foes that are still alive once the scrambler ceases to function will be able to report what it saw, thus nullifying any benefit.
Each Scav will receive a limited amount of each grenade type in their stash when they go into the Innards for this update. After those are used, grenades must be found on corpses and / or manufactured in the Innards.
By default, “G” on the keyboard throws the currently selected grenade and “H” swaps grenade types.
Weapon Repair Broken / disabled weaponry collected in the field can now be repaired if a Scav has properly upgraded their Innards. Each repair requires broken weaponry and a specific faction / level of an IFF card. IFF cards can be collected from the corpses of fallen combatants and are available for Eurasian, Europan, and Euruskan factions. Level 1 IFF cards are fairly common and can be used to repair common weaponry Level 2 IFF cards are more rare and are used for mid-level weaponry repair Level 3 IFF cards are EXTREMELY rare and are used for high-end weaponry repair Improved Character Control This update adds two key control enhancements to Scavs Scavs can now shoulder swap the camera to be over either shoulder. Scavs can now also do a quick 180 turn
By default, “X” on the keyboard performs the shoulder swap (or use one of the side buttons on the gaming mouse if one is in use).
By default, S (back) + Shift performs the 180 turn (if not already running).
Update Summary Please see the below list of improvements, bug fixes, and newly added features. FEATURES Theatre of War 1.0 (beta) + Region Modifiers (c4-reaction) Radar Walkers + Radar decrypting minigame Boss Camera (beta) for large enemy entrances New Enemy Types: Euruska Field Commander and Opal Global Reinforcement Systems Grenades- fragmentation / signal scramblers / cluster Weapon Repair Station & IFF repair tags Mini Rig - stealth at the cost of carry capacity Mech Trench- Horror Lighting / Scenario Shoulder Swap Camera Functionality Quick 180 turn Functionality Shaman: Tactical Scanner Expertise / Longer Scan Range Ai Buddy 2.0 hand signals added (beta) Map polish for Ashen Mesa & Mech Trench (additional vignettes) Updated reload animations for Gunhead and Shaman Updated sync kills / Animations for the Brawler
We are excited to announce the official release of the Brainrot Wars demo, now available on Steam. This is not just a typical demo, but an exclusive opportunity to engage with the game early and begin your journey in the Brainrot Wars universe.
What you can expect in the demo:
Collect Rewards: Start collecting rewards, including chests and rare items, through daily logins and mini-games.
Save Your Progress: Everything you earn now will be saved and transferred to the full version of the game, including items, fragments, and trinkets.
Start Your Inventory: Begin building your inventory now, which will be carried over to the full game, allowing you to trade and sell items on the Steam marketplace.
Why is this still not the full game?
The demo operates within a limited technical window, designed to test the game mechanics, reward systems, and overall stability. While combat, progression, and PvP features are not yet available, everything you do now will be recorded and will have an impact when the full game launches.
What you can do right now:
Play mini-games and guess characters from Brainrot memes.
Receive chests every day for logging in.
Earn items and fragments based on the time you spend in-game.
What’s coming in the full version:
Characters with abilities: Collect heroes with unique skills and roles.
Expanded Inventory: Access a full inventory system with rare and valuable items.
Marketplace: Trade items with other players on the Steam marketplace.
PvP and New Mini-Games: Enjoy new game modes and events, including player-versus-player battles.
Drop System:
Starting now, you can earn random trinkets every three hours from a continually updated pool of rewards. The drop rates include various rarities, ranging from Common to Ultra-Legendary, with more rewards based on your activity and progress.
Why are fragments, trinkets, and items important?
These resources are not just collectibles. They are key to unlocking characters and loot in the main game. Collect fragments and items to assemble your heroes and prepare for future gameplay.
Why should you add the game to your Wishlist?
By adding Brainrot Wars to your Wishlist, you’ll not only be helping the game reach a larger audience but also ensure that your items will be worth more once the market grows. Secure your spot in the economy of the future with just one click.
Ready to Start?
The demo is now available, and all the progress you make will carry over into the full release. Get ready to play, collect, and prepare for the future of Brainrot Wars.
Adding in Sadie's Loading Screen and Elemental Effects
Now when you hit an enemy while scoring a fire mode, corrosive mod, shock mod, or nanite mod, effects will occasionally occur delivering bursts of elemental damage in a variety of ways!
Over the past few weeks, I have been collaborating with a translator to create a Spanish (LATAM) build of In The Foundations.
As of now, the entire game is in Spanish, including the DLC and crossword puzzles. She was able to create Spanish crosswords and both options are available once you unlock the ending that corresponds.
Thank you so much for your support and I hope you enjoy.
- Death in High Fantasy no longer claims backpack items but steals gold. - Skeletons summoned in Undead Bastion no longer attack the summoner. - Disabled sending the army to level 0 settlements. - It's now possible to build structures in conquered settlements, however not re-assign building areas. - Settlement select in Settlement Management - Send Army section is filterable. - Trapmakers can learn construction in the player's settlement. - The selected town is marked on the map in the starting location selection screen.
Fixed
- Fixed dead characters staying in building slots, causing a crash during attempted removal. - Fixed an issue with battles sometimes not starting in the simulation, causing armies to get stuck. - Created skeletons are no longer aggressive towards the player. - Potato Seedling grows into a Potato Plant instead of a Potato. - Company members outside town are no longer pointed to for training when asked for local trainers. - Maulers in our settlements are talkative. - Fixed planting Sugar Cane.
- Updated russian strings. - Map onboarding should now be translated all the time even if you change language mid run.
Other
- Calling Steam.steamShutdown() api before leaving the game manually to hopefully fix the game not being detected as not running anymore by Steam. - Made jumpscare auto-click detection less sensitive and only happens once.
🐛 Bug Fixes
- Meat & Exp Gain are now properly displayed with your prestige multipliers in combat end of run.
New month, new gear. The store has been updated with a fresh lineup of items to help you stand out and strike hard in style across Aeternum. Whether you’re exploring the wilds or entering the fray, these new arrivals bring flair—and just a little fear—to your loadout.
STORE ITEMS Harness the spirit of the fox with the new Kitsune Anchor Bundle, now available in the in-game store. Inspired by myth and built for battle, this bundle combines sleek, ceremonial design with sharp, supernatural edge. Whether you’re leading the charge with a gleaming Greatsword or supporting allies with a staff blessed by ancient energy, this set makes every moment feel legendary.
This Bundle Includes:
Kitsune Apparel Skin – Graceful yet battle-ready, this fox-masked ensemble channels both tradition and ferocity. Every detail—from the flowing silks to the stylized armor plating—was crafted to honor the Kitsune’s cunning and strength.
Kitsune Greatsword Skin – A sweeping blade adorned in red and white, echoing the spirit’s duality of beauty and power. Elegant in motion, deadly in purpose.
Kitsune Life Staff Skin – A ceremonial staff etched with mythic markings. Said to carry the blessing of ancient guardians, it empowers your healing with presence alone.
This bundle won’t stay hidden in the shadows for long. Visit the in-game store and let the Kitsune guide your next transformation.
Hold space (or rebind the key) to float upwards while swimming underwater
You're now able to repair muzzle attachments with a weapon repair kit
You can skip dialogue by clicking now (Also Space Bar & Enter)
AI spawners (Non human) have a randomised spawn amount (eg. a spawner that use to spawn 5, can now spawn between 2 and 8 for example)
Added option to difficulty settings to reset vehicles/vehicle spawners
Keys added to building to rotate an object 90 degrees
Items that when placed block AI spawns now have a stat saying this
Display plaque added where you can display items on it
New items added:
Display Plaque
The base durability a muzzle attachment depletes has been increased heavily (You can reduce/increase this with the difficulty setting)
Increased default depletion of weapon and armor durability
Medical balancing - Rags, bandages and large medkit health stat have been nerfed and painkillers and small medkit buffed (For new looted items)
Items the player cannot craft are not highlighted, while ones you can craft are
Currently selected craftable item is displayed next to "Required Items"
Reduced crafting amount of .300 and 50cal
Improved/more freedom when disabling snapping mode while building
Trader dialogue lines have been streamlined
Speed that items dropped (Physics) has been slowed down. This should improve collision accuracy and stop instances where they fall through the ground
Improved looting progress bar visibility
Can now find the camping lamp at industrial areas
Optimized zombie pathing to player location when attacking
Containers can now be added to the clothing cupboard
Improved muzzle detection for checking if a shot will hit a wall or not
Slightly reduced volume of helicopter crashes
Reduced damage vehicles take
Fixed player fall damage not working
Fixed disassembly workbench items flashing after closing the menu and leaving those items inside it
Fixed issue where snapping would become broken (After looking at other buildables while trying to place)
Fixed issue after vaulting player seems to be bopping up and down while walking, etc
Fixed Robe saying it had container slots
Fixed not being able to use W & S properly to change dialogue options
Hopefully fixed issue where interaction options would be wrong for the object/NPC you are interacting with
Fixed normal silencers and sights on Valkyrie being in wrong position
Fixed an issue with the normal foundation where even though it has snapped correctly, the game thinks its overlapping and so can't place it
Fixed attacking while journal is open
Fixed quite a few buildables not giving resources after being disassembled
Fixed doors not snapping into doorway of buildable walls
Fixed not being able to place short walls above another wall with a floor
Fixed a possible issue where after reloading a save you wouldn't be able to remove saved player markers
Fixed building angle saying 99m before rotating
Fixed a possible issue that could give incorrect vehicle health/fuel numbers
With this patch you can see changes to durability. I've made these changes as the current values were just way too low. I also hope these default values now aren't too high and make stuff "unfun" (Allthough you can change it in difficulty settings). These default values will change dependent on community input.