The day has come! Fable Hospital is now officially open to the public. Get ready to manage the most fantastical hospital in the kingdom, where sniffling dragons, insomniac fairies, and trolls with back pain need your help.
In Fable Hospital, you're the director: build rooms, hire magical staff, research unique cures, and keep rogue spells under controlâall while balancing chaos with efficiency. Can you turn your hospital into a living legend?
đ§Ș Key Features:
Patients inspired by fairy tale creatures and myths
Deep management and simulation mechanics with a whimsical twist
Random events, magical upgrades, and unique challenges
Charming and detailed art style
đ Available now with a 10% launch discount for a limited time!
Donât waitâgrab your lab coat (or your cape) and prove that even unicorns deserve proper healthcare.
Time fliesâitâs already been a week since release! Weâve encountered various issues since launch, and we sincerely appreciate all players for your patience, understanding, and valuable feedback, which has helped us continuously improve the game.
This update introduces highly requested features like auto-save, character appearance refresh, and equipment attribute filtering, along with several bug fixes. Details are as follows:
New Features
New 1ăCharacter Appearance Refresh New 2ăEquipment Attribute Filtering New 3ăAuto-save every 5 minutes in the Village interface and Pure Coin Push Mode
Optimizations
Optimization 1ăAdjusted the drop rate of Flame Dragon Scales Optimization 2ăAdded "Final Damage" to equipment sorting Optimization 3ăImproved save file handling to reduce corruption risks when force-closing the game during saving
Bug Fixes
Bug 1ăFixed an issue where the "Blood Fury Strike" talentâs lifesteal effect did not trigger Bug 2ăFixed an issue where the "Relaxed Push Mode" save file did not record current coin count Bug 3ăFixed an issue where the "Mind Sublimation" talent did not take effect Bug 4ăCorrected description errors for "Light Constitution" and its corresponding "Sacred Seal" Bug 5ăFixed an issue where the Pure Coin Push Challenge Mode incorrectly loaded high-score rewards upon completion Bug 6ăFixed an issue where some heroesâ avatars remained visible after refreshing the Tavern
Thank you for your love and support! Feel free to share any feedbackâweâll respond promptly.
â°â°â°â°â°â°â°â°â°â± 90% â» Added name of character (player only) for leaderboard â» Added new leaderboard for achievement points â» Added pre calculation of ranks for inspecting other players to reduce stuttering â» Added marker to ai companions â» Reworked ai (WIP)
Ensuring Smooth Networking
â°â°â°â°â°â±â±â±â±â± 50%
Polish / Bug fixes / Optimization
â°â°â°â°â°â°â°â°â°â± 97% â» Fixed reviving ai companion with left mouse click â» Fixed chests / gatherables not spawning items when opened / destroyed â» Fixed revive not working correctly if having a different target during revive â» Fixed villagers having skills initially â» Fixed not loading state of chests correctly â» Fixed npc joining party after telling player that he's not interested â» Fixed noble being dead if was defeated after loading game â» Fixed not updating skill cooldowns correctly
Patch 0.3.1.0 is now live on the public branch. Download the update and dive in.
This patch includes over a hundred improvements and fixes based on the early feedback we have received. Notable changes include tweaks to the NVGs, the Operator VO volume, or VRAM leak reductions.
Weâre truly grateful for your feedback from the Experimental Testing, which has confirmed that the fixes are working as intended. Of course, weâre not stopping here. Weâll be addressing additional issues in upcoming hotfixes and patches.
Changelog:
AI
Fixed an issue where the AI navigation failed around specific doors in the starter towns' Town halls
Fixed a rare issue where the AI NPCs might glitch through closed doors
Fixed an issue where AI NPCs were twitching and sliding when walking over uneven terrain
User Interface
Fixed an issue where mortar hits incorrectly spawned new Conflict Zones
Fixed an issue where the death screen might display incorrect info under specific circumstances
[/b]
Fixed an issue where the weapon stats were not updated in real time when a player has the weapon detail window opened and gets shot
Fixed an intermittent issue where the minimap stayed open after respawning
Improved the messenger UI for better clarity
Adjusted the scale of some items in the details window
Fixed the maintenance notification message that incorrectly stated that the client was incompatible
Fixed the maintenance screen to be displayed to players in the game menu when the maintenance starts
Fixed a rare issue where the night was extremely dark under specific circumstances
Fixed excessive image noise when using NVGs with Global Illumination set to low
Fixed the incorrect text on the .300 AAC Blackout ammunition
Fixed the visibility of waypoints placed in a conflict zone
[/list]
Weapons, gear & weapon parts
Fixed the incorrect inventory size of the M9A1 9X19MM 30-Round Magazine
Fixed an issue that prevented attaching tactical devices to the BM-1 AKM Accessory mount
Weapon modifiers that have no impact on the weapon stats are now hidden
Fixed the rear iron sight from clipping with NVGs
Fixed an incorrect short name on the .300 blackout ammo
Fixed missing water protection on the Exfil and LSHZ 1+ (multicam) helmets
Fixed an issue where the iron sights were not updating properly when changing the iron sights' state
Adjusted NVGs to have less visual noise and a brighter image; decreased the zoom level
[/b]
Scoping with NVGs will now force canting when selected scopes are attached to a rifle
Fixed an issue where raindrops outside of the NVG view were also highlighted
Fixed a missing string on the SVD Chassis MK1 handguard bottom rear keymod slot
[/list]
Localization
Fixed an issue where an incorrect language was displayed in the language selector under specific circumstances
Fixed missing localization on the seasonal wipe screen
Fixed missing localization of some parts of the custom server menu
Fixed multiple minor localization issues
Fixed multiple instances of missing localization in game settings
Fixed the incorrect localization of specific server names for the Spanish language
Fixed an issue where the option to unlock doors with a key was missing when the game language was set to Italian
World
Fixed a misplaced invisible collision in Fort Narith
Fixed an incorrect collision of a clothline in Tiget Bay
Fixed several minor incorrect collisions in the starter towns
Fixed the position of several spawn points that were placed too close to COPs
Fixed misplaced black trash containers around the world
Fixed a spot in the FOB where players could get stuck between a wall and a lamp
Fixed various spots in a warehouse at Tiger Bay where players might get stuck
Fixed a spot near the Spielberk COP where players could get stuck
Fixed a spot in Sunset Chalet where players could get stuck
Fixed a spot behind a box in Tiger Bay near UNLRA Refugee Camp where players could get stuck
Fixed a rare issue where the skybox light changed suddenly
Fixed the lounger seats on top of the main FOB building, which reacted to the wind
Adjusted the collisions of stones on a road, which caused rough movement
Fixed a tree that was clipping with the flag in the Atlas COP, making it hard to distinguish which faction held the COP
Fixed an issue where the COP flag color was only visible to enemy faction players within 100 meters of it
Fixed impenetrable glass on the Fort Narith HQ building
Adjusted the November 1, Julia 2, and Delta 1 LZs to provide more cover
Fixed indoor flags incorrectly reacting to wind
Fixed missing glass on a van's rear lights
Fixed stretched textures on static dead bodies near the Sawmill
Fixed an impenetrable cloth hanging at an employeeâs house in Midnight Sapphire
Fixed an issue where gazeebo lamps in the FOB were not destroyed completely when shot
Fixed missing reflections on the water surface when wading through a lake
Fixed the campfire visual effect
Health system & health screen
Fixed an issue where dragging other players and kicking doors didn't drain stamina
Fixed an issue that caused energy and hydration to be drained in captured COPs
Fixed an issue where a fatal wound was displayed incorrectly if a player first went into a coma and then was killed
Fixed an issue where wounds on body parts not protected with armor were displaying as stopped by armor
Animations
Fixed unintended bolt movement during load animations of Type 51 and Glock
Fixed a finger clipping through the weapon during the MP7 weapon check animation when the magazine is not attached
Fixed an unnatural bend of the left index finger during the Beretta animations
Fixed an unnatural shake during the Mossberg 590 during the empty reload animation in prone
Fixed an issue where performing an animation didn't interrupt the COP capture progression bar
Fixed an issue where pressing the right mouse button while sprinting could blur the screen and slow down the movement
Fixed a visual desync between clients where one of the players is injured
Tasks & Strike missions
Fixed the container location in the Muddy Buddy task
Fixed an issue where the squad strike mission Weapon Redistribution couldn't be finished
Changed the location of the task item required for the task King of the Crossroads so that it doesn't require a key
Fixed an issue where squad striker missions failed automatically if a squad member was dead when the squad leader accepted the mission
Fixed an incorrect task notification after reconnecting to the server
Fixed task notification for auto-accepted tasks that appeared every time players connected to a server
Custom servers
Fixed an issue where the invite code to a customer server got overwritten when switching tabs in the settings menu
Fixed a connection error after shutting down a custom server
Fixed the restart process for custom servers that resulted in a network error
Fixed the shutdown notification when custom servers are shut down
Other fixes
Fixed an issue causing occasional rubberbanding when wading in water
Fixed an issue that allowed items inside the plate carriers to be manipulated during repairs
Fixed a VRAM leak during longer play sessions
Removed selected caps from Bansheeâs stock that were not intended to be for sale
Adjusted the range for mortar strike announcements
Update FSR to 3.1.3a
Fixed an issue causing raindrops to appear black when falling on a car windshield
Fixed an issue where players couldn't rejoin a full server if they were kicked for inactivity
Fixed an issue that caused the Twitch rewards to be overwritten and displayed as already claimed if the player received other rewards before claiming them
Fixed a rare issue where the pain sound is played repeatedly under specific circumstances
The game window will no longer be minimized when pressing the F11 key
Weâre committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!
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