Perennial Dusk -Kinsenka- - Frontwing
Perennial Dusk -Kinsenka- is now available!
Please check also the official X account for very important news about the game!
https://store.steampowered.com/app/3470530/Perennial_Dusk_Kinsenka/
FMTC - FMTC
Added:
1.new season
2. new pass (rewards increased to level 70)
3.New season add death count (mainly used to calculate KD)
4.Peak King segment-AR15 skin

Optimization:
1.Carrier smoke size
2.Try to optimize the problem of stuck bullets
3.Carrier crash optimization
4.After the death of the deputy driver, the main driver can not get off the car

Fix BUG:
1.Open ECS after death, cause mouse disappears.
2. Door may not be able to stop bullets.
3. Can still drive after death
4. Smoke grenades don't work

New season segment score changes
Segment: King 1 --- King 2 -- King 3 --- King 4 -- King 5
Old score: 88000---90,000---91000---92000---94000
New score: 92000---93000---94000---95000---98000
Four rows change: elimination of real people score 100 => 50

Update welfare CDK: FMTC0529NMGHBN
Ringer - ideaspersecond
Bugs
Fixed issue where marbles destroyed by Destroyer would still exist if the next level button was pressed too quickly
Fixed issue with Crown and Tiara selecting marbles that were not yet shot
Fixed issue where the next level button in the Emporium could be pressed while marble preview was active
Fixed issue where marble level was still visible while it was destroyed by the Destroyer
Fixed issue where marble preview would glitch if quickly selected at the start of a round
Fixed issue where marbles with special zones would not turn off their zones when returned to the dispenser
Fixed enemy marbles not keeping accent color when a save is loaded
MLB Rivals - MLB RIVALS


Greetings from Com2uS!

We'd like to inform you of the 5th Live update of the 2025 season.
Please check below for more details.

■ 2025 Season 5th Live Update Notice
https://community.withhive.com/MLB9IRIVALS/en/board/10/10782


Thank you.


Section 13 - ODS Kangaroo
Agents,

The speedrun contest will be starting soon and will last for a whole week! If you haven't already, gather your squad and start practicing your shots. Make sure to visit this form if you or your friend need keys for Section 13 to participate in the event!

Here are the details of the contest:

Start: May 30th, 2025 9am PT
End: June 6th, 2025 5pm PT

Objective: Clear the Nephilim boss as fast as possible in co-op mode (2–3 players) and submit your team’s best run time!

Team Format:
  • Teams must consist of 2 or 3 players.
  • All players must be playing together in co-op mode on Steam.
  • Each player may only participate in one submitted team.
How to Submit:
Submission Details:
  • Only one submission per team will be accepted.
  • Runs must be completed on the current live version of the game.
Judging:
  • The 10 fastest co-op teams to defeat the Nephilim will receive a reward!
  • In case of ties, earlier submission time takes priority.
Reward:
  • Every member of the winning team will receive a key to one Ocean Drive Studio game that can be purchased on Steam at the event end date.
  • If you choose to receive a temporary Steam key from this survey, you may keep your copy of the game indefinitely if you submit a time.
Have fun, play fair, and respect your fellow agents!

- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/
Eternal Return - GM_Goddess
Servers will be temporarily offline for an estimated time of 4 hours on Thursday, May 29th from 2 AM to 6 AM (UTC) to update Patch 1.48.

* The game will be unavailable during the maintenance period.
* Please restart your client after the update.
* Use of the event page may be limited during maintenance.

Thank you for your patience!
PLATiNA :: LAB - 블루스크린
Thank you for your continued support of “PLATiNA :: LAB”.
Service maintenance for applying the new update has been completed.


Maintenance Schedule
May 29, 2025 (Thu), 13:00 – 15:00 (UTC+9)
May 29, 2025 (Thu), 13:00 – 14:25 (UTC+9)

Notes

We sincerely appreciate your continued support for "PLATiNA :: LAB".
Mine Of Madness Playtest - BuQQzz
**Welcome to the first official Playtest for Mine of Madness!**

I've pushed my most stable playtest build, and now I need your feedback to help sharpen the tension, horror, and pacing.



**WHAT’S INCLUDED**
- Playable 1st and second area(WIP)
- Interactables (WIP)
- Flashlight mechanic
- Core puzzle flow
- EnemyAI Encounters(WIP)



**HOW TO HELP**
- If you encounter bugs, visual issues, or weird behaviors **we(me) want to know.**
- If something scared you (or didn’t), **we(me) want to know.**
- If you finished it and had a thought about pacing, clarity, or quality, **absolutely tell me.**

> We’re shaping this in real-time. Feedback goes straight to the dev team (me).



**LEAVE FEEDBACK**
Please Leave me detailed feedback in game, in the pause menu! it'll help me debug and get ideas from you!



**REMEMBER:**
This build is raw. That’s the point. It’s tension tested, glitch-sealed(somewhat), but meant to be experienced as a work in motion.

Thank you for descending into the madness with me!
PLATiNA :: LAB - 블루스크린
Thank you for your continued support of “PLATiNA :: LAB”.

We would like to inform you about the upcoming update scheduled alongside the server maintenance on Thursday, May 29th.
Please update your game to the latest version after the maintenance is completed to ensure a smooth gameplay experience.


Fixes and Improvements
  • Optimized the default in-game rendering settings to improve overall performance.
  • Improved an issue where frame drops would occasionally occur during gameplay.
  • Fixed an issue where delayed note processing during gameplay could cause audio output timing to become misaligned.
  • Implemented server-side optimizations to enhance overall stability.

We sincerely appreciate your continued support for “PLATiNA :: LAB”.
Seven Cities - Hoxydav - Seven Cities
🌀 Seven Cities – Patch Notes v0.2.06
New skill. New specs. New power.


⚔️ New Skill: Whirlwind
It's here — a staple of the Hack & Slash genre. Our own take on Whirlwind has arrived!
This first version comes with 9 brand-new specializations, offering diverse build options.

We're counting on your feedback to make this skill truly legendary — let us know how it feels in combat!

Whirlwind Specializations:
  • Increase Area of Effect
  • Apply Bleed
  • Boost Damage
  • Apply Corruption
  • Reduce Pixel Cost
  • Increase Movement Speed
  • Increase Life Drain
  • Increase Block Chance
  • Pull enemies while spinning

🧪 Activity Fixes & Improvements
  • Fixed enemy spawns & labels for activities in:
  • Natural Museum (Bomb)
  • Rockefeller (Bomb + Chest)
  • Sixth Avenue (Bomb + Chest)
  • Worksite (Bomb + Chest)
  • Office Roll now includes all activities, not just "Kill Enemies"
  • Adjusted enemy spawn size when triggered by activities

Fixed issue where activity objective count didn't scale properly with player level
➜ Now more objectives (e.g., chests, bombs) appear as you level up

🧭 Map & Arena Updates
  • Fixed quest display and city name on Chicken Dinner Arena
  • Boss arena walls disabled to prevent blocking
  • Sunset map dissolve issue fixed
  • Minimap chest icon fixed
  • Arena rewards properly granted
  • Reduced spawn delay for arena enemies: 0.5s ➜ 0.2s

👁️‍🗨️ Visual, UX & Effects
  • Updated VFX for Grenade and Airstrike
  • Added fast animation on placed skills
  • Improved cursor quality
  • Fixed Mjolnir position bug
  • Reduced exit time for DFD and Shuripix forward throw
  • Fixed leak damage application

Added flat toughness per District Rank
➜ Choose your District Rank wisely!

🛠️ Fixes & Miscellaneous
  • Fixed siphon guardian visibility
  • Healer enemies no longer heal themselves or bosses
  • Fixed Whirlwind empty-slot casting issue
  • Fixed Sync leak localization name
  • Fixed boss spawn on District Rank 10


Thank you so much for your support, suggestions and bug report, it means the world for us.

Best,
IMV Studio team <3
...