TinyCraft Town - Void
Hey villagers!
A fresh update just dropped with new gameplay systems to explore!

🆕 What’s new:

⚔️ Combat System – Take on simple enemies and protect your growing town!
🗡️ Melee & Ranged Skills – Start leveling up your fighting abilities!
🏚️ Barn & Mill – Brand new buildings to expand your village's productivity.
🍞 Bread Production – Turn your wheat into delicious bread and boost your economy!

This is a small update, but it opens the door for exciting systems we’ll build on soon. Thank you for your feedback and support — we’re building TinyCraft Town together! 💚

👉 Try it out now and let us know what you think!
Resonite - Frooxius
Just a small update to push out some crash fixes, HW fixes and small additions/tweaks by the team!

New Features:
- Added "mid" brand colors to PlatformColorPalette (requested by @yoshiyoshiyoshiyoshiyoshyoshyosh, issue #4130, implemented by @ryuvi)
-- These are the values between "hero" and "sub" in brightness
-- Color picker's Swatches tab will soon be updated with the new colors
- Added "middle" brand colors as rich text tags (e.g. `<color=mid.purple>`) (implemented by @ryuvi)

Tweaks:
- Prevented TwitchInterface from trying to connect to partial channel names as you are typing/editing your channel name (reported by @khauni, @zaqurio, issue #965, tweaked by @probableprime)
- Refactored Component warning system to allow for more warnings to easily be added (implemented by @probableprime)
- Added warning to all facet preset components that they will auto-upgrade the contents (requested by @epiceaston197, issue #2165)

Optimizations:
- SlotSegmentMesh will now only update when the target point positions change, rather than every frame (reported by @marsmaantje, @elektrospy, issue #4398, implemented by @gawdl3y)

Locale:
- Merged Japanese locale update by @.aesc
- Merged German locale update by @muppeq
- Merged Chinese locale update by modimobeikete

Fixes:
- Fixed IQuantity division in ProtoFlux resulting in crash due to missing division checks (reported by @mpmxyz, issue #4387, fixed by @gawdl3y)
- Potentially fixed Reverb G2 Omnicept eye tracking not working (reported by @derpicidal, issue #4446)
Deer Hunting - The Season - BMad29
Menu Updates for Challenge Mode
Seeds of Calamity - Laborious Lark Studios
Hello! This is the first (of hopefully not too many) hot fixes that I will be doing in the coming days.

Change log:
  • Fixed the game crashing when the Tutorial section of the Pause menu was opened in the dungeon.
  • Fixed combat softlocking when battling enemies in the second dungeon level. Specifically the Razorback and Hydra boss.
  • Minor text changes

Thank you to everyone who has reported bugs and feedback. <3


Talk to you soon,
Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!
Relic Abyss - Mipzy
Heya thank you so much for playing the game and for giving feedback! I've done a few fixes based on some feedback we've received this past day! Will be doing some more fixes as we go on throughout the week and maybe work on getting the rest of the difficulties for Outer Layer + Arcade Mode is still planed as bonus updates for this demo!


Anyways, here are the new fixes:

- Added iFrames whenever you close a level up sequence
- Adjusted all enemy colliders to be smaller
- Nerfed early waves 1-1 to 1-9 as new players were having a hard time progressing past it (Difficulty 1)
- Added Icons to Perk items to make it clear which damage type or cooldown it bases it's scaling on
- Added a Dash (Then changed it to use movement direction instead of aiming - Special Thanks to Prof Vaharrak for pointing that out!)
- Fixed Scroll bars for everything that uses it made it bigger and improved scroll sensitivity
- Fixed Opening Chest + Leveling up breaks pause and resumes gameplay with UI
- Fixed Community Chest wrong gold amount
- You can now exit community chest using buttons
- Added viewable gold value on inventory
- Fixed gold drops sometimes displaying values with decimals (same for UI)
- Adjusted damage values for Outer Layer enemies

Will be adding the resolution options on the next update! Just wanted to fix the biggest issues players encountered that made the game unfun!

Please do keep sending feedback and bug reports! Best place to send them are here on steam or on our discord channel!
Void War - tundra_interactive
May 28
Bardic: Quest for Love - Dev BusyBee
- For TAUT-G-S3, Inera's sprites are now fixed
- Edna is using Edmond's VO in Naomi's Finale, this is now fixed
- Dante's Bark's functionality (Special 3) is now fixed
- Vinny's Finale is greatly improved writing wise.
Underground Garage - AlexBBG
Hi everyone!

We've just pushed out a hotfix addressing several issues that popped up after yesterday’s major patch. Thanks for your patience and quick feedback!

Please continue reporting any problems you encounter—we’re here and listening!

Changelog – 28.05.2025
General Fixes & Improvements
  • Fixed 130 error crash issues.
  • Fixed wheel in diagnosis.
  • Fixed crash when building your car from scratch.
  • Fixed crash related to selling multiple items in a short time.
  • Crash fix related to quest 7.
  • Fixed bindings issues.
  • Fixed delivery teleport.
  • Fixed quest 7 and quest 7 screw logic, additional retest.
  • Fixed build invisible hinges.
  • Fixed missing code for nested wheel items.
  • Fixed minimap icon.
  • Fixed missing coil springs item data.
  • Fixed engine placement update in car statistics.
  • Removed flywheel before removing engine (text update).

Performance & UI
  • Increased frame rate cap, disabled smooth frame rate.
  • Further improved frame rate cap, disabled smooth frame rate in additional areas.
  • Set reflector lights dynamic emission to 1. Added safeguard for reverse lights turning on.
  • Updated Stop Lights Balance.

Inventory & Item Data
  • Fixed inventory not reloading whole equipment when selling parts.
  • Fixed prices for basic rims and matching wheel assets.
  • Fixed wheel prices from nested item summaries.
  • Fixed st02 frame price.
  • Updated and validated RollCage and hierarchy for various items (ST01, ST05, ST32).
  • Updated itemData, now working as intended.
  • Updated translations.

New & Updated Features
  • Implemented a new algorithm for procedurals.
  • Added ability to build your car from scratch.
  • Fixed invisible hinges during build.
  • Updated quest logic and final quests.
  • Removed primitive component in material assignment methods in favor of uMeshComponent.
  • ECU indicator bug fixed. Now deletes save when loading with bug.
  • Added/updated engine put/remove updates for car statistics.

Miscellaneous
  • Minor ini file updates.
  • Various code and content cleanup.
SAHUR: Escape Together - Goosix Games
🔧 Patch v1.0.1 🔧

- Fixed Mini Sahur duping in the garage area
- Houses no longer defy gravity (thanks, vigilant players!)
- Optimized lighting (+performance boost)

Found a bug? Report it [Discord](https://discord.gg/GTJTewfJ8c)
Ringer - ideaspersecond
Balance
Increased Endless Scaling



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