Hey villagers! A fresh update just dropped with new gameplay systems to explore!
🆕 What’s new:
⚔️ Combat System – Take on simple enemies and protect your growing town! 🗡️ Melee & Ranged Skills – Start leveling up your fighting abilities! 🏚️ Barn & Mill – Brand new buildings to expand your village's productivity. 🍞 Bread Production – Turn your wheat into delicious bread and boost your economy!
This is a small update, but it opens the door for exciting systems we’ll build on soon. Thank you for your feedback and support — we’re building TinyCraft Town together! 💚
Just a small update to push out some crash fixes, HW fixes and small additions/tweaks by the team!
New Features:
- Added "mid" brand colors to PlatformColorPalette (requested by @yoshiyoshiyoshiyoshiyoshyoshyosh, issue #4130, implemented by @ryuvi) -- These are the values between "hero" and "sub" in brightness -- Color picker's Swatches tab will soon be updated with the new colors - Added "middle" brand colors as rich text tags (e.g. `<color=mid.purple>`) (implemented by @ryuvi)
Tweaks:
- Prevented TwitchInterface from trying to connect to partial channel names as you are typing/editing your channel name (reported by @khauni, @zaqurio, issue #965, tweaked by @probableprime) - Refactored Component warning system to allow for more warnings to easily be added (implemented by @probableprime) - Added warning to all facet preset components that they will auto-upgrade the contents (requested by @epiceaston197, issue #2165)
Optimizations:
- SlotSegmentMesh will now only update when the target point positions change, rather than every frame (reported by @marsmaantje, @elektrospy, issue #4398, implemented by @gawdl3y)
Locale:
- Merged Japanese locale update by @.aesc - Merged German locale update by @muppeq - Merged Chinese locale update by modimobeikete
Fixes:
- Fixed IQuantity division in ProtoFlux resulting in crash due to missing division checks (reported by @mpmxyz, issue #4387, fixed by @gawdl3y) - Potentially fixed Reverb G2 Omnicept eye tracking not working (reported by @derpicidal, issue #4446)
Hello! This is the first (of hopefully not too many) hot fixes that I will be doing in the coming days.
Change log:
Fixed the game crashing when the Tutorial section of the Pause menu was opened in the dungeon.
Fixed combat softlocking when battling enemies in the second dungeon level. Specifically the Razorback and Hydra boss.
Minor text changes
Thank you to everyone who has reported bugs and feedback. <3
Talk to you soon, Jenny
If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!
Heya thank you so much for playing the game and for giving feedback! I've done a few fixes based on some feedback we've received this past day! Will be doing some more fixes as we go on throughout the week and maybe work on getting the rest of the difficulties for Outer Layer + Arcade Mode is still planed as bonus updates for this demo!
Anyways, here are the new fixes:
- Added iFrames whenever you close a level up sequence - Adjusted all enemy colliders to be smaller - Nerfed early waves 1-1 to 1-9 as new players were having a hard time progressing past it (Difficulty 1) - Added Icons to Perk items to make it clear which damage type or cooldown it bases it's scaling on - Added a Dash (Then changed it to use movement direction instead of aiming - Special Thanks to Prof Vaharrak for pointing that out!) - Fixed Scroll bars for everything that uses it made it bigger and improved scroll sensitivity - Fixed Opening Chest + Leveling up breaks pause and resumes gameplay with UI - Fixed Community Chest wrong gold amount - You can now exit community chest using buttons - Added viewable gold value on inventory - Fixed gold drops sometimes displaying values with decimals (same for UI) - Adjusted damage values for Outer Layer enemies
Will be adding the resolution options on the next update! Just wanted to fix the biggest issues players encountered that made the game unfun!
Please do keep sending feedback and bug reports! Best place to send them are here on steam or on our discord channel!
- For TAUT-G-S3, Inera's sprites are now fixed - Edna is using Edmond's VO in Naomi's Finale, this is now fixed - Dante's Bark's functionality (Special 3) is now fixed - Vinny's Finale is greatly improved writing wise.