Pinball FX - balti
Hi Pinball Fans,

We're back with a new weekly offer to expand your table collection. This time, we brought you multiple Zen Originals for 75% OFF!

Let's see the details!

https://store.steampowered.com/app/2370402?utm_source=steamnews
Jump into the action with the Core Collection, featuring some of the finest modern-day video game pinball creations from the pinball masters at Zen Studios.

https://store.steampowered.com/app/2370400?utm_source=steamnews
Wanna battle your way through menacing hordes of Vikings? You can do that and more in CastleStorm Pinball, an epic medieval adventure in pinball form.
Barge into a world of dragons, swords and... sheep!

https://store.steampowered.com/app/2370401?utm_source=steamnews
The pinball wizards at Zen Studios present Carnivals and Legends, a two-table original pinball pack featuring "Adventure Land" and "Son of Zeus."

Adventure Land pinball brings you back to the mechanical roots of pinball, showcasing the fun and excitement of flashing lights, thrilling sounds and endless discovery. Explore the wonders of a recently opened theme park and test your skills in more than a dozen game modes.

Hercules needs your pinball wizardry to survive Hera's rage and earn his place among the gods, high atop mount Olympus! Son of Zeus is the first pinball table to ever include dynamic weather effects!

Have fun and see you on the leaderboards! :)

Balti
Animalia Survival - Zeev
Patch 133.0 – Changelog Oficial



Hello everyone!

We’ve been working hard to fix and optimize various aspects of the game. While we know there are still adjustments to be made, we’re releasing this provisional update to advance development—especially for the Plain map, which was missing the GMC (Advanced Locomotion System).

Please note: Some bugs and inconsistencies may still occur and are being actively monitored.

Your feedback is extremely valuable — thank you for your continued support and patience!
Let’s keep improving Animalia together!

---

Plain Map

- Fixed map by adding the GMC movement system.
- Added NavMeshBound Volumes to enable AI movement.

- Ambient sound volume reduced:
Day/Night Ambience: Volume multiplier reduced from 0.5 to 0.2

- Weather sound volume reduced:
Volume multiplier reduced from 1.0 to 0.3

---

Hunger & Thirst System Overhaul

We’ve made an important update to the Hunger and Thirst statuses, making both easier to balance and monitor throughout gameplay.

- Max values for Hunger and Thirst adjusted to 100
- Decay rates recalibrated over time
- Recovery mechanics improved to maintain a dynamic gameplay flow

---

Lion Growth Adjustments



The Juvenile Lion was growing too quickly — we’ve corrected this issue for a more natural progression between life stages.

- Juvenile growth rate normalized
- Fine-tuned scale adjustments for Baby and Juvenile stages

Scale values before and after:
- Lion Baby:
- Before: 0.3 – 0.5 → Now: 0.2 – 0.4
- Lion Juvenile:
- Before: 0.5 – 1.0 → Now: 0.5 – 0.9

These changes bring greater visual and gameplay consistency across the lion’s life stages.

---

Python – Known Issue in Progress



We're aware of a bug where the snake is experiencing the "broken leg" effect — even though this feature is disabled for the species.

We're currently investigating the source of this issue and will deploy a fix as soon as it’s identified.

---

Server Behavior – Carcass Monitoring

We’re testing and tweaking the behavior of animal carcasses to optimize game balance and performance.

- Carcass persistence and despawn times are under review
- We're analyzing how these elements affect hunger mechanics and overall server stability

---

Chat System Fix

- Fixed an issue where chat scroll would freeze
- Chat now follows new messages smoothly during gameplay

---

Ongoing Bug Investigation

Some bugs remain unresolved despite earlier fix attempts. We're now conducting deeper tests to identify the root causes.

- Detailed investigation in progress
- Community reports and internal logs are being reviewed
- Fixes will be included in the next update, which is already in development

We’ll continue to keep everyone informed as we make progress.

---

Thank You!

We remain committed to building an immersive, stable, and exciting game experience. Thanks to everyone for being part of this journey with us!

High Brasil Studio
The Hundred Line -Last Defense Academy- - KS
We will continue to implement updates based on the feedback we are currently receiving from our users.
Today we released the items that will be covered in the first update.
Details such as the release date will be announced on the official website in due course.


Patch Ver.1.0.6

■Improvements:

・For certain routes, allow skipping similar battles after clearing them once.
・Enable skipping the screen effects of morning and evening chimes.
・Reduce the button press time required to skip movies.
・Enhance the battle experience for "Chapter00_1-100".

■Bug Fixes:
Common:

・Fixed an issue where the battle does not end even after defeating a boss that needs to be defeated simultaneously with three units in the same turn.
・Fixed an issue where simplified exploration might not be possible.
・Fixed an issue where progression might become impossible in "Chapter00_0_a_036".
・Fixed an issue where progression might become impossible in battles with subtitle voice playback.
・Fixed an issue where the game might freeze during chapter selection in certain environments.
・Other minor bug fixes and typo corrections.

■Steam Version:

・Fixed an issue where the game might force close on the loading screen before the title when starting the game.
Note: If the save data is corrupted due to actions like "turning off the power while saving", the changes in options and the gallery save state will be reset.


We will provide information regarding the second and subsequent issues at a later date.
The Hundred Line -Last Defense Academy- - KS
To commemorate the high acclaim the game has received worldwide since its release, we have released an "Accolade Trailer."
The trailer includes comments about the game from various media outlets, including those in Europe and the United States.

The game has a maximum concurrent user count of over 10,000 on Steam, and was ranked in the top 12 Gold Tier on the Steam Monthly Top Releases Chart in April 2025.

In addition, the game has been highly praised worldwide, with 88% of 3,915 Steam reviews rating it as "Very Positive," and it has a Metascore of 85 and a User Score of 8.2 on the review aggregation site Metacritic. (As of May 28, 2025)

Touted for its ambitious, genre-hopping, branching storyline and unique combat fueled by a memorable soundtrack and characters, The Hundred Line -Last Defense Academy- Director and Scenario Writer, Kazutaka Kodaka said:

“Over the past 5 years we put our blood, sweat, and tears into our creation, literally risking it all so that The Hundred Line -Last Defense Academy- could be the game we envisioned. To take this massive risk and then to receive praise from critics and gamers alike proves to us that this is the one-of-a-kind experience we strived for and we are grateful to everyone for supporting us in this journey.”





“For those who haven’t played the game yet, there are unexpected twists and turns so please do not be tempted to look up spoilers. Each time you play you’ll have a unique experience seeing the world from different POVs. We’re also taking in and implementing player feedback to ensure the experience remains enjoyable throughout the years. So, we invite you to join in this adventure of extreme and despair for 100 days and beyond.”
Neon Colony - abcastudios
  • [Money Shot], [Shrapnel Blast] and [Growing Pains] now mutually exclusive.
  • [Money Shot], [Shrapnel Blast] and [Growing Pains] have a 6th rank allowing them to scale up to 100x damage.
  • [Wild Wild Planet] no longer reduces the pledge value of resources.
  • [Gamma Tower] wave rewards have a +1 gamma/level bonus per rank.
  • [Immunodeficient] now also suppresses totem damage reduction, as well as armor and healing buffs.
  • [Hospitals] gives increased HP per 10 hospitals, doubling the output at final rank.
C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) - DeVoid
- Fixed some typos in Chinese localization
Fire of Life: New Day - danacraig78
When troubleshooting a script, I took __() to figure out what was going on with a list in Python. However, in Python outside of Ren'Py, __() does not mean anything, so it gave syntax errors rather than mark it for translations. However, I did not revert it back to __() after I was done, which not change the default names to the translation. That has been fixed. :)
Trash Goblin - MilkySmith
Trash Goblin 1.0 is out now! We did it!

It's an incredible feeling to be releasing Trash Goblin to 1.0 after all dedicated development, tons of new features, updates and bugfixes over the 6 months we spent in Early Access... but we're here now and we couldn't be more excited!

Check out the tasty new trailer we made!


So all that remains is for me to give a strong call for you to play and review it, even if you already did during Early Access because boy howdy a lot has changed and we need those reviews!

Without further ado, here's...

What's New
  • Storyline! We’ve got a lovely, funny, heart-warming and occasionally spooky story for you to play through, filled to the brim with brand new characters, trinkets and gameplay to experience. We think for most people it will be about 10hrs of time to see it through! We can’t wait to see what you think, and who your new favourite character is!
  • The game now features a grand total of 33 NPCs, each with their own related quests and trinkets; all of them gorgeous, some of them slightly odd, and a few of them are you - backers and supporters from around the world!
  • You now have the ability to dismiss and summon named NPCs, not just random strangers. This means you can delay or hold off on completing main quests for as long as you want! Tinker away with no pressure, social or otherwise.
  • We've added over 100 new trinkets to the game, more than double what the game contained as of the final Early Access update.
  • District Travel allows you to explore two new areas of the city in which to sell your wares as a pop-up shop. Once unlocked, you cram your stash with trinkets to sell, and experience what its like to have a day full of customers who've been waiting to see your stall for days or weeks!
  • Completionists will be delighted about the Trinketpedia! This addition tracks every single trinket in the game, and ticks off whether you've discovered, cleaned, upcycled and sold each one!
  • The new "Fetching Fungi" system - which ties into the Trinketpedia - is an alternative way of acquiring trinkets you have already encountered. For a small price, of course. Business is business.
  • Grand Opening Cosmetic Set - how could we not celebrate the launch of our game without celebrating the opening of your little goblin shop?!
  • 16 Achievements, a nice little bunch to get through which we will no doubt be adding to as we update and expand the game over the coming months.

Bug Fixes and Other Updates
  • During upcycling trinkets will no longer be deleted when clicking on a valid trinket at the same time as removing an attached one.
  • Upcycled trinkets will no longer become uninteractable and stuck to walls or other surfaces.
  • All our text is now left aligned, so no more issues caused by justification!
  • The potted succulent and potted leafy plant have been removed from Expansion Mode. Worry not, they shall return as actual trinkets in a future update.
  • We've lowered the cap on the mercy timer a little so requested trinkets do take so long to arrive in sacks.
  • We've updated the Expansion Mode descriptions to make it clearer when something is a functional item or a decorative one.
  • Expansion Mode descriptions also now tell you when an item unlocks further items and if they incur running costs (like the soak tub)
  • Tooltips now have a black outline to help with readability.
  • We've done a general balance pass of all prices throughout the entire game.
  • We've added a frame rate cap.
  • The wooden ear and horn now have flipped versions so you can construct beautifully symmetrical wooden masks.
  • The Quest Tracker will now update correctly when clicking on a new customer immediately after the previous one leaves.
  • The map, coffee pot and garlic string have been removed from Expansion Mode as they are now part of the main narrative.
  • Gems can now be placed on the Wrap and Esoteric Rings.
  • Prosthetic eyes now have the same type of sockets as gems.
  • Corks also now have the same sockets as gems, so you can stopper bottles with interesting things.
  • Tuning pegs are also now gems so you can make the viola look jazzy
  • All hairpin tassels and necklace charms are now interchangeable
  • The No Face Mask now has eye attachments
  • The customer bell now rings whenever a new customer arrives at your shop window.
  • All named NPC requests now appear in the Quest Tracker.
  • The Stash collider will no longer cause the Money Bag to dance around on the sales mat.
  • The Grandma's Egg now balances properly on top of the Magnifying Glass.
  • The Menacing Charm Broach has been corrected to the Menacing Charm Brooch.
  • Customer requests in the Quest Tracker are now clearer and state if something needs to be clean, or whether it can be upcycled or not.
  • We've removed the headwear category for trinket requests as it was causing too much confusion.
  • Customers will now always ask for cleaned trinkets rather than polished ones.
  • With the exception of three special NPCs in the tutorial, random NPCs will no longer change their entire appearance after reloading save files (we'll fix the tutorial NPCs in a future update).
  • It's now possible to sell an item to a customer after initially declining the sale.
  • The tutorial arrow over the bed now turns off once you end the day.
  • The tutorial arrow no longer clips into the bell.
  • As always, we've nuked a bunch of typos and grammatical inconsistencies.

Charity Streams
We're kicking off a charity drive to raise $5000 for the Immune Deficiency Foundation, and it starts right now! For the next 24hrs, we'll donate $1 for every minute streamed of Trash Goblin, to a total of $5000! Shooshies is doing a bonus length stream right now, as is Aunty Trashy who's aiming for a monster 12hr+ stream - plus we're delighted that the one and only ironmouse is going to be streaming from 2am BST/9pm ET as well - plus hopefully many more!

What's Next
Well of course we're predicting a few days of hotfixes, then some more meaningful patches, and once things have settled (early next week) we're moving into production on the post-launch plans!

We'll be showing off the brand new roadmap for all that just as soon as we get a breather, but rest assured we've got exciting things in store for 1.1, 1.2 and beyond!
Oh you're just going to sit patiently, play loads of Trash Goblin, leave a nice review and wait for the news to drop...?
That's the spirit.

Save Game Guide
As we've explained, the progress you've made in the Early Access game will not carry over to the 1.0. We've built out a guide for you, so you can access what we're calling the 0.9 version of the game for free, and still play with that progress. The guide can be found here.

Until the next update - probably tomorrow - have fun in the game, spread the word, watch those charity streams and leave us a review!
Amazing Tictactoe - wijawoo
Added version status.
Pressing ESC during gameplay will bring up the menu.
(Upgraded multiplayer server to PUN 2)
Deadly Days: Roadtrip - Pixelsplit
Hi survivors,

We've just released the first patch for the demo!

Changes
  • Added: Japanese, Traditional Chinese, Korean, and Turkish translations. The Simplified Chinese translation has also been updated in this process.
  • Improved: The round-end stat display is now a vertical list instead of a square grid for better readability.
  • Balancing: Rarity scaling for loot found on the map should now be slightly higher.
  • Balancing: The Merchant will now offer higher rarity items as the player's level increases.
  • Balancing: Buffed the rocket launcher with a bit more damage and a slightly reduced reload time.
  • Fixed: An issue where exploding barrel telegraphs were sometimes shown multiple times.
  • Fixed: Some instances of overflowing text in various languages.
  • Fixed: Power-up tooltips incorrectly appearing in other panels (e.g., inventory) when playing with a controller.
  • Fixed: Dynamite inappropriately appearing on the boss map.
  • Fixed: The controller's right stick unintentionally opening and closing the recipe panel.
  • Fixed: The boxing glove was only triggering once per attack instead of for all enemies hit.
  • Fixed: The character select screen could not be closed using the Escape key.
  • Fixed: The max zombie flesh setting was not saving correctly.

Join our Discord if you want to actively participate in the further development. We are looking forward to it!

- Your team Pixelsplit
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