This update delivers different quality-of-life improvements and long-requested UI upgrades to make your time in Endzone 2 smoother than ever. One highlight is the "transfer all" button for looting ruins that has finally made it into the game.
We’ve also made a key change to controls: the number keys (1–0) are now dedicated to assigning and selecting vehicle groups, giving you quicker access to your fleet. Game speed controls have been moved to new shortcuts to accommodate this change.
As always, we’ve tackled a range of bugs and stability issues across the board—from UI glitches to rare savegame problems—ensuring a more polished and reliable experience.
Thanks for all your feedback—keep it coming!
Sounds: Added new sounds to different buildings
UI: Fixed different layout issues in the inspector of buildings.
UI: Settlers in vehicles notification is now also displayed in the HUD.
UI: Analytics view for production now also displays buildings that spawn entities in the world.
UI: Arrow buttons in the town center inspector header can now be used to switch through town centers of all player settlements.
UI: Implemented transfer all buttons when transferring resources between zones/ruins/expedtions and vehicles.
Vehicles: A group of vehicles can now be assigned to a shortcut by pressing control + any numeric key on the keyboard.
Vehicles: A group of vehicles can now be selected via shortcut (any numeric key that has a group assigned). First press selects the group, second focusses the first vehicle of the group with the camera.
Transportation Routes: Added ui feedback (flyup over vehicle) for vehicles that can't load a certain resource while on a transportation route as the respective slot is blocked by another resource.
UI: Fixed highlighting color for surrounding buildings not updating correctly when switching between buildings.
UI: Fixed scroll view of transportation routes sometimes not showing all entries.
UI: Fixed some world UIs not being displayed while radiation heatmap is active.
UI: Radiation output in settler inspector now uses correct values.
UI: Fixed overlapping icons of nearby power poles for houses.
UI: Removed obsolete disease feedback from ui.
UI: Values of electricity analytics view no longer flicker with each production cycle.
Transportation Routes: Pausing or unpausing transportation routes via the toggle in the transportation route overview now immediately updates transportation route rpm.
Construction Sites: Potential fix for an error that occurred when displaying paths for builders on selected construction sites.
Construction Sites: Building inspector no longer shows repair tab for damaged buildings if they are currently being dismantled.
Construction Sites: Potential fix for an error that occurred when switching through build/repair-modes in town center.
Expeditions: Fixed 92% bug in brewery.
UI: If a building has more positive than negative buffs on surrounding buildings all surrounding buildings are now highlighted in turquoise instead of red.
UI: Improved feedback for missing workforce in profession overview.
UI: World uis for upcycling ruins are now hidden once in construction to avoid overlap with other world uis.
UI: Added tooltip to progress ui of decontaminator that shows the soil radiation removed per minute.
Controls: Reworked game speed controls (increase/decrease instead of direct speed controls).
Events: "Shelter" event now counts all houses (except shelters).
Transportation Routes: Improved transportation route access point pick behaviour.
Your Teams from Gentlymad & Assemble | 0.8.9279.22684 #3d569b4d2
We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.
Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊
Every day I try to make a few patches and fix the game, but this time it's the biggest fix, so I'm posting it here. - You can now buy more commodities per day. - The "Gambler" biography now grants instant access to secret poker at the start. - Fixed FPS drop in the resume menu. - Fixed potential poker bugs after removing players from the table. - Fixed a bug where phantom companies could appear on the stock exchange. - Fixed a crash when selecting the "Corporate friend" biography.
Ping! This is Shi. Warden, field conditions evolve – and so must we. This update brings new tactical options for both seasoned operatives and those just entering the shadows.
🟢 New Difficulty: “Easy” Mode A new difficulty setting has been added for players who wish to focus more on the story and atmosphere of Twilight Wars, without the pressure of brutal encounters.
Agents have more health and deal increased damage.
The Agency starts with a larger amount of money, allowing you to “skip days” more freely to recover agent health and morale.
Designed for a relaxed experience. Combat is still tactical, but the heat is turned down.
⚙️ Adjustments to “Recommended” Mode
Enemies no longer deal devastating critical hits.
Starting funds have been increased, making day-skipping for recovery more accessible.
Please note: to access these changes, you’ll need to start a new game and select the mode you wish to play in during the initial setup. It does not apply retroactively to existing save files.
⏩ Additional Settings New speed-up options are now available to those who’ve made themselves familiar with the base, and really, really hate to wait:
Combat animations
Message popups in the in-game messenger
These will be especially useful for Warden-level operatives who’ve already spent several hours in the field and wish to streamline the routine.
🔧 Localization Fixes
A number of localization issues have been corrected based on community feedback.
Play now and check it out!
https://store.steampowered.com/app/1396540/Twilight_Wars Your feedback is critical to our mission. We read every message and every review, and your input is already shaping future updates. More improvements are planned, and we’ll share details with you soon.
In the Hall of Truth, Lizzie was accused of first-degree murder. At the critical moment, the Adjutant, along with Vidya, Fritia, and Eatchel, stepped in as her defense team and took over the investigation. Earlier, the group had arrived at the Frontline Town near Academica Acropolis, where they reunited with Lizzie. She brought them up to speed on the town's current situation and the Philossian Horse project she had been working on with her mentor. During their conversation, Lizzie's plants suddenly withered, and she ran off in a panic. Just as the Adjutant and the girls were about to follow her, a swarm of robots launched a sudden attack.
1. "Fragments of Truth" Limited-Time Events Launched Eligibility: Adjutants who complete Main Story Chapter 1 Progress 6.
✧ Expedited Access to Chapter 15 Pt. 1 in Main Story: [Fragments of Truth] Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: Adjutants who complete Main Story Chapter 1 Progress 6 at any point during the event period can directly access Main Story Chapter 15 Pt. 1: [Fragments of Truth] (no need to unlock Special Chapter [Abyssal Dawn] or the preceding Main Story chapters).
✧ [Agent's Pick] Event Shop Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: Consume Deduction Medal or Delta Medal to exchange for rewards including Manifestation Echo Covenant, event souvenir "Hammer of Truth" in the Base, the Orange-tier weapon parts "Tuner - Silencer," the Purple-tier sniper rifle "Gearlock," three Nebula Squad logistics officers, Quantum Cell, and Carbon Atomic Plate. The Purple-tier bow "Hidden Hero," the Purple-tier submachine gun "Divine Justice," three Couplet Squad logistics officers, and three Zephyr Squad logistics officers will be available for exchange in the Unlimited shop from 6/19 10:00 to 7/10 04:00 (UTC+8). Note: Deduction Medal and Delta Medal can be obtained from event gameplay and tasks.
✧ [Chain Assault] Co-Op Challenge Gameplay Event Period: 6/5 04:00 - 6/23 04:00 (UTC+8) Normal Mode: 6/5 04:00 - 6/23 04:00 (UTC+8) Hard Mode: 6/9 04:00 - 6/23 04:00 (UTC+8) Details: This new strategic shooting gameplay features 2 difficulty levels: Normal and Hard. You need to lead operatives through 5 waves of training at the Orbital Elevator, alternating between chain assault drills and ambush assault drills. Complete event tasks to obtain rewards, including the Cascade Seal badge, the Light and Shadow namecard, DigiCash, and Delta Medal.
✧ [Gradient of Souls] Limited-Time Event Story Rerun Event Period: 6/19 04:00 - 7/10 04:00 (UTC+8) Details: The event story "Gradient of Souls" will rerun for a limited time, alongside the material stage Hallowed Assembly and the Aleph Night Market event shop. Participate in story stages in Gradient of Souls to earn Moonlit Credential (Rerun) and SilverBuck. Clear combat stages in Hallowed Assembly to quickly obtain Deed of Blessing (Rerun). Moonlit Credential (Rerun) and Deed of Blessing (Rerun) can be used to exchange for DigiCash, Quantum Cell, Carbon Atomic Plate, and other valuable supplies in the Aleph Night Market shop.
✧ [Spectral Fantasies] Challenge Gameplay Event Period: 5/29 (After maintenance) - 7/7 04:00 (UTC+8) Details: All-new upgraded strategy roguelike gameplay with a new Auto-Clear function and smoother experience! During the event period, plan your route wisely through each stage, collecting various Treasures and Artifacts, and leveraging Backpack Spaces. Complete challenges to reap rewards.
✧ [Seven-Day Carnival] Fun Gameplay Event Period: 6/23 10:00 - 7/7 04:00 (UTC+8) Details: Celebrate new events Warp Jump, Dash Push, and Box Cascade in Seven-Day Carnival! Log in daily to complete unique challenges, and collect points to unlock special rewards!
✧ [Supreme Battleground] Challenge Gameplay Event Period: 5/29 (After maintenance) - 6/26 04:00 (UTC+8) The event is divided into 2 cycles with different opening times. [Supreme Battleground: Nexus of Life] Domain I: 5/29 (After maintenance) - 6/12 04:00 (UTC+8) Domain II: 6/5 04:00 - 6/12 04:00 (UTC+8) Rewards will be issued between 6/12 04:00 and 6/13 04:00 (UTC+8). [Supreme Battleground: Nexus of Death] Domain I: 6/12 04:00 - 6/26 04:00 (UTC+8) Domain II: 6/19 04:00 - 6/26 04:00 (UTC+8) Rewards will be issued between 6/26 04:00 and 6/27 04:00 (UTC+8). Details: This Area Challenge features two domains, each with 5 stages. In Stage 5, Adjutants can challenge the boss solo for a limited time, accumulating DMG to reap rewards!
✧ [Endless Battle] Challenge Gameplay Event Period: 6/9 04:00 - 6/23 04:00 (UTC+8) Normal Mode: 6/9 04:00 - 6/23 04:00 (UTC+8) Hard Mode: 6/13 04:00 - 6/23 04:00 (UTC+8) Details: Make strategic use of the map layout to defeat the enemies within the time limit and protect your escort target. Reach Battle Mission objectives, and obtain enough Neural Connection to claim the corresponding event rewards.
✧ [Fractured Gale] Challenge Gameplay Event Period: 6/16 04:00 - 6/30 04:00 (UTC+8) First Phase: 6/16 04:00 - 6/23 04:00 (UTC+8) Second Phase: 6/23 04:00 - 6/30 04:00 (UTC+8) Details: There are four difficulty levels in this period of Fractured Gale. Consider the range of factors and select the suitable difficulty for your squad. Use effective bonus tactics, execute combo attacks, and master combat skills to efficiently complete special challenges and get higher scores.
✧ [Hero Games] Challenge Gameplay Event Period: 6/26 04:00 - 7/10 04:00 (UTC+8) Details: During the event, you can exchange 1 Memory Cube by consuming 200 Presence every day. You can initiate 1 Hero Games challenge by using 1 Memory Cube. Challenge powerful enemies with your friends and gain DigiCash, Revision Applications, and other rewards!
2. [Cosmos of Hearts], [Speed of Desire], [Piercing Purity], and [Luminosity in Darkness] Operative Echoes Open for Limited Time ✧ [Cosmos of Hearts] Operative Echo Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, the operative echo "Cosmos of Hearts" is available, and [Vidya - Celestial Swan] gets a drop-rate boost! Adjutants can participate in two echo events: [SP] Cosmos of Hearts and [ST] Cosmos of Hearts. · In the echo event [SP] Cosmos of Hearts, guaranteed to obtain the Orange-tier operative [Vidya - Celestial Swan] within 100 echoes. This echo event is a special-limited operative echo. The echo count in this event carries over to future special-limited operative echoes. · In the echo event [ST] Cosmos of Hearts, guaranteed to obtain an Orange-tier operative (50% chance to be [Vidya - Celestial Swan]) within 80 echoes. This echo event is a standard-limited operative echo. The echo count in this event carries over to future standard-limited operative echoes. Tips: A trial of the operative is also playable during the same period.
✧ [Speed of Desire] Operative Echo Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, the operative oriented-echo "Speed of Desire" is available, including [SP] and [ST] types. Adjutants can choose [Siris - Ksana] or [Fritia - Turbo] to activate the echo events "Instant of Eternity" and "Pulse of Passion" respectively. ※ After selecting an oriented operative, it will be locked in as the oriented operative for both echoes. This oriented operative selection cannot be changed, so choose carefully! ✧ [Instant of Eternity] Operative Echo During the event period, the Orange-tier operative [Siris - Ksana] gets a drop-rate boost! Adjutants can participate in two echo events: [SP] Instant of Eternity and [ST] Instant of Eternity. ✧ [Pulse of Passion] Operative Echo During the event period, the Orange-tier operative [Fritia - Turbo] gets a drop-rate boost! Adjutants can participate in two echo events: [SP] Pulse of Passion and [ST] Pulse of Passion. · In the [SP] echo event, guaranteed to obtain the selected Orange-tier operative within 100 echoes. This echo event is a special-limited operative echo. The echo count in this event carries over to future special-limited operative echoes. · In the [ST] echo event, guaranteed to obtain an Orange-tier operative (50% chance to be the selected operative) within 80 echoes. This echo event is a standard-limited operative echo. The echo count in this event carries over to future standard-limited operative echoes. Tips: A trial of the operative is also playable during the same period.
✧ [Piercing Purity] Operative Echo Event Period: 6/19 10:00 - 7/10 04:00 (UTC+8) Details: During the event period, the operative echo "Piercing Purity" is available, and [Chenxing - Jade Arc] gets a drop-rate boost! Adjutants can participate in two echo events: [SP] Piercing Purity and [ST] Piercing Purity. · In the echo event [SP] Piercing Purity, guaranteed to obtain the Orange-tier operative [Chenxing - Jade Arc] within 100 echoes. This echo event is a special-limited operative echo. The echo count in this event carries over to future special-limited operative echoes. · In the echo event [ST] Piercing Purity, guaranteed to obtain an Orange-tier operative (50% chance to be [Chenxing - Jade Arc]) within 80 echoes. This echo event is a standard-limited operative echo. The echo count in this event carries over to future standard-limited operative echoes. Tips: A trial of the operative is also playable during the same period.
✧ [Luminosity in Darkness] Operative Echo Event Period: 6/19 10:00 - 7/10 04:00 (UTC+8) Details: During the event period, the operative echo "Luminosity in Darkness" is available, and [Yao - Nightglow] gets a drop-rate boost! Adjutants can participate in two echo events: [SP] Luminosity in Darkness and [ST] Luminosity in Darkness. · In the echo event [SP] Luminosity in Darkness, guaranteed to obtain the Orange-tier operative [Yao - Nightglow] within 100 echoes. This echo event is a special-limited operative echo. The echo count in this event carries over to future special-limited operative echoes. · In the echo event [ST] Luminosity in Darkness, guaranteed to obtain an Orange-tier operative (50% chance to be [Yao - Nightglow]) within 80 echoes. This echo event is a standard-limited operative echo. The echo count in this event carries over to future standard-limited operative echoes. Tips: A trial of the operative is also playable during the same period.
3. [Stargazing the Void], [Oath of Bullets], [Strings of Virtue], and [Blue Steel Wishes] Weapon Echoes Open for Limited Time ✧ [Stargazing the Void] Weapon Echo Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, the weapon echo "Stargazing the Void" is available, and "Starlit Truth" gets a drop-rate boost! Adjutants can participate in two echo events: [SP] Stargazing the Void and [ST] Stargazing the Void. · In the echo event [SP] Stargazing the Void, guaranteed to obtain the Orange-tier weapon "Starlit Truth" within 80 echoes. This echo event is a special-limited weapon echo. The echo count in this event carries over to future special-limited weapon echoes. · In the echo event [ST] Stargazing the Void, guaranteed to obtain an Orange-tier weapon (50% chance to be "Starlit Truth") within 60 echoes. This echo event is a standard-limited weapon echo. The echo count in this event carries over to future standard-limited weapon echoes.
✧ [Oath of Bullets] Weapon Echo Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, the weapon oriented-echo "Oath of Bullets" is available, including [SP] and [ST] types. Adjutants can choose "Crowned Flail" and "Sonic Flash" to activate the echo events "Trek Across Aeons" and "Diving in Sandstorms" respectively. ※ After selecting an oriented weapon, it will be locked in as the oriented weapon for both echoes. This oriented weapon selection cannot be changed, so choose carefully! [Trek Across Aeons] Weapon Echo During the event period, the Orange-tier weapon "Crowned Flail" gets a drop-rate boost! Adjutants can participate in two echo events: [SP] Trek Across Aeons and [ST] Trek Across Aeons. [Diving in Sandstorms] Weapon Echo During the event period, the Orange-tier weapon "Sonic Flash" gets a drop-rate boost! Adjutants can participate in two echo events: [SP] Diving in Sandstorms and [ST] Diving in Sandstorms. · In the [SP] echo event, guaranteed to obtain the selected Orange-tier weapon within 80 echoes. This echo event is a special-limited weapon echo. The echo count in this event carries over to future special-limited weapon echoes. · In the [ST] echo event, guaranteed to obtain an Orange-tier weapon (50% chance to be the selected weapon) within 60 echoes. This echo event is a standard-limited weapon echo. The echo count in this event carries over to future standard-limited weapon echoes.
✧ [Strings of Virtue] Weapon Echo Event Period: 6/19 10:00 - 7/10 04:00 (UTC+8) Details: During the event period, the weapon echo "Strings of Virtue" is available, and "Skybreaker" gets a drop-rate boost! Adjutants can participate in two echo events: [SP] Strings of Virtue and [ST] Strings of Virtue. · In the echo event [SP] Strings of Virtue, guaranteed to obtain the Orange-tier weapon "Skybreaker" within 80 echoes. This echo event is a special-limited weapon echo. The echo count in this event carries over to future special-limited weapon echoes. · In the echo event [ST] Strings of Virtue, guaranteed to obtain an Orange-tier weapon (50% chance to be "Skybreaker") within 60 echoes. This echo event is a standard-limited weapon echo. The echo count in this event carries over to future standard-limited weapon echoes.
✧ [Blue Steel Wishes] Weapon Echo Event Period: 6/19 10:00 - 7/10 04:00 (UTC+8) Details: During the event period, the weapon echo "Blue Steel Wishes" is available, and the Orange-tier weapon "Starfall" gets a drop-rate boost! Adjutants can participate in two echo events: [SP] Blue Steel Wishes and [ST] Blue Steel Wishes. · In the echo event [SP] Blue Steel Wishes, guaranteed to obtain the Orange-tier weapon "Starfall" within 80 echoes. This echo event is a special-limited weapon echo. The echo count in this event carries over to future special-limited weapon echoes. · In the echo event [ST] Blue Steel Wishes, guaranteed to obtain an Orange-tier weapon (50% chance to be "Starfall") within 60 echoes. This echo event is a standard-limited weapon echo. The echo count in this event carries over to future standard-limited weapon echoes.
4. Limited-Time Outfits [Flight of Fantasy], [Pool Patrol], [Full Bloom], [Underwater Hues], [Flutter of Ecstasy], and [Plush Party] Available Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, Vidya - Celestial Swan's outfit [Flight of Fantasy] will be available for purchase in Quartermaster.
Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, Fritia - Turbo's outfit [Pool Patrol] will be available for purchase in Quartermaster.
Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, Chenxing - Jade Arc's outfit [Full Bloom] will be available for purchase in Quartermaster.
Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, Siris - Ksana's outfit [Underwater Hues] will be available for purchase in Quartermaster.
Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, Siris - Ksana's outfit [Flutter of Ecstasy] will be available for purchase in Quartermaster.
Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, Fritia - Turbo's outfit [Plush Party] will be available for purchase in Quartermaster.
5. Limited-Time Weapon Skins [Skyward Swoon], [Cooldown Theorem], [Heartstring Echo], [Ocean Guardian], and [Teddy Strike] Available Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, Vidya - Celestial Swan's weapon skin [Skyward Swoon] will be available for purchase in Quartermaster.
Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, Fritia - Turbo's weapon skin [Cooldown Theorem] will be available for purchase in Quartermaster.
Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, Chenxing - Jade Arc's weapon skin [Heartstring Echo] will be available for purchase in Quartermaster.
Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, Siris - Ksana's weapon skin [Ocean Guardian] will be available for purchase in Quartermaster.
Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: During the event period, Fritia - Turbo's weapon skin [Teddy Strike] will be available for purchase in Quartermaster.
6. [Decoder Pass] Open for Limited Time Event Period: 5/29 (After maintenance) - 7/9 04:00 (UTC+8) Details: Complete battle pass missions to increase your Battle Pass Level, earning rewards as you reach the specified levels. Activate Advanced Pass to obtain more rewards, and activate Ultimate Pass to obtain one reward from Lyfe - Infinite Sight's outfit [Ride the Breeze], certain outfits of previous passes, or DigiCash. Notice: After purchasing Ultimate Pass, the [Decoder Outfit and Funds Chest] will be placed in your Storage. Use it to select the current pass outfit, certain outfits of previous passes, or DigiCash. Available choices from the [Decoder Outfit and Funds Chest]: - Lyfe - Infinite Sight's outfit [Ride the Breeze] - Mauxir - Shadow Ka's outfit [Feline Grace] - Eatchel - The Cub's outfit [Fluffy Ollie] - Cherno - Enigma's outfit [Tidal Whispers] - Enya - Exuvia's outfit [Exclusive Trainer] - DigiCash x480
7. [Trace the Trail] Login Event Opening Event Period: 5/29 (After maintenance) - 6/19 04:00 (UTC+8) Details: Log in on 7 days during the event period to obtain Manifestation Echo Covenant x10.
8. [Memory Chip] Limited-Time Supply Event Event Period: 5/29 (After maintenance) - 6/5 03:59 (UTC+8) Details: Memory Chip Bundle x4 will be issued via in-game mail every day at 04:00 (UTC+8) during the event period. Log in between 04:00 and 03:59 (UTC+8) the next day to claim it from your Inbox. After claiming them from your mail, go to Storage to use them. Upon using each Memory Chip Bundle, you will receive Memory Chip x3. These chips can be used to complete Personal Files and obtain operative Extracts. Tips: (1) Log in each day between 04:00 and 03:59 (UTC+8) the next day to receive the in-game mail. Mail will be kept for 30 days after receipt. (2) Memory Chip Bundles are valid for 14 days after claiming. Please use them in a timely manner. (3) Memory Chips automatically replenish to 12 each day at 04:00 (UTC+8). (4) Each Orange-tier operative's Personal File stage "Action-2" can be cleared a maximum of 2 times per day. Use Memory Chip Bundles wisely according to your own circumstances.
9. Limited-Time Presence Supply Event First Phase: 5/29 (After maintenance) - 6/5 03:59 (UTC+8) Details: Baldr Inhibitor (Medium) x3 will be issued via in-game mail every day at 04:00 (UTC+8) during the event period. Tips: (1) Log in each day between 04:00 and 03:59 (UTC+8) the next day to receive the in-game mail. Mail will be kept for 30 days after receipt. (2) Baldr Inhibitor (Medium) is valid for 7 days. Please use them in a timely manner. Second Phase: 6/19 04:00 - 6/29 03:59 (UTC+8) Details: Limited-Time Baldr Inhibitor (Large) x2 will be issued via in-game mail every day at 04:00 (UTC+8) during the event period. Tips: (1) Log in each day between 04:00 and 03:59 (UTC+8) the next day to receive the in-game mail. Mail will be kept for 10 days after receipt. (2) Limited-Time Baldr Inhibitor (Large) is valid until the update maintenance on 7/10 (UTC+8) and will be automatically reclaimed. Please use them in a timely manner.
10. [New Hallmates] Limited-Time Discount Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: Nerida's interactive furniture [Romantic Tide Light] will be 20% off at Gigi's Finest in the Base. Can be purchased using DigiCash or Opal Vouchers.
11. [Fragments of Truth] Special Limited-Time Supplies Available Event Period: 5/29 (After maintenance) - 7/10 04:00 (UTC+8) Details: The following giftpacks will be available in Quartermaster during the event period. ✧ [Dream-Gate Weekly Manifestation Pack] Can be purchased 1 time each week during the event period. Contents: Manifestation Echo Covenant x2, Baldr Inhibitor (Large) x1
✧ [Void-Key Manifestation Pack] Can be purchased 1 time during the event period. Contents: DigiCash x660, Manifestation Echo Covenant x10, Baldr Inhibitor (Medium) x1, SilverBuck x50,000
✧ [Good-Omen Weapon Modding Pack] Can be purchased 1 time during the event period. Contents: DigiCash x660, Weapon Modding Agreement x10, Baldr Inhibitor (Medium) x1, SilverBuck x50,000
✧ [Deep-Truth Premium Supply Pack] Can be purchased 1 time during the event period. Contents: Manifestation Echo Covenant x10, Weapon Modding Agreement x10, SilverBuck x100,000, Baldr Inhibitor (Large) x1
✧ [Logic-Code Funds Pack] Can be purchased 1 time during the event period. Contents: DigiCash x1,000, SilverBuck x200,000, Ultimate Certification x2
✧ [Crux-Leap Growth Supply Pack] Can be purchased 1 time during the event period. Contents: DigiCash x680, Quantum Cell x2, SilverBuck x300,000
✧ [Mimic-Grid Growth Supply Pack] Can be purchased 1 time during the event period. Contents: DigiCash x380, Elite Combat Record x8, SilverBuck x100,000
✧ [Inverse-Source Growth Supply Pack] Can be purchased 1 time during the event period. Contents: DigiCash x380, Fiber Axon x117, SilverBuck x200,000
✧ [Occult-Pact Logistics Booster Pack] Can be purchased 1 time during the event period. Contents: DigiCash x320, Revision Application x2
With spring well upon us, we’ve prepared a week-long 33% discount and a detailed development update.
First things first: for those asking if the 1.0 release will happen this year we can say the progress we made now should make that possible. We'll share a more precise date once Act 3 testing is complete.
The following text contains minor spoilers.
Now, today's update to the testing build is quite substantial and includes:
Two unique aftermath scenes for the missing children rescue mission:
A scene where you talk to a stranger and prepare peace negotiations
An event where you handle the garrison's outrage upon the arrival of the Romans
Companion siege preparation talks, including:
Tactical choices on how to improve the fort’s defenses
Requests from various characters to prioritize their private goals during the siege
Night raid scenes, featuring:
A Roman camp infiltration
An attack on the Roman siege machine
Reworked and rebalanced title assassination scenes, and many smaller bug fixes and improvements.
This means all the different starting points, based on what your character wants to achieve during the siege, are now in place. The next update to the testing build will bring the story to completion!
True to the spirit of role-playing games, there are many hidden and unexpected ways to improve your odds before the siege.
And in true Sacred Fire fashion, the war options are deeply interwoven with companion relationship arcs - developed long before the siege - allowing players to transform their companions, one small gesture at a time or, on the contrary, leave them to their fate.
Being alone outside the fort at night creates powerful moments to express your protagonist’s motivations, whether noble, rage-fueled, or purely opportunistic.
The camp infiltration is masked by an open assault led by the garrison to destroy Roman siege machines. As in all battles in Sacred Fire, you can choose a less risky path: staying on the ramparts to provide cover fire.
However, if you dare to venture beyond the safety of the fort’s walls, you’ll experience some of our favorite companion moments emerging from the surrounding danger.
Additional Updates
As mentioned above, in addition to the new major events, the testing build has been expanded with:
Scenes that resolve the rescue mission and prepare the grounds for peace negotiations:
A very dangerous situation from the very first moments the Romans arrive at the fort:
An alternative tactic to waiting behind fort walls for the Romans to besiege, a true war leader’s approach focused on decimating the enemy at any cost:
Mechanics & UI Improvements
Reworked title assassination mechanics:
Added influence checks to determine success
Gave the player agency in reacting to the outcome
Changed the outcome effect to a renown penalty
Rebalanced Renown and Idea point rewards for boosting/debuffing insights (progressive: 5–25 per level)
Refactored the chapter progress modal to correctly show and count negative influence values
Fixed issues with Continue Percentage boosts and emotion reset on control button press
User feedback improvements:
All branching points and NPC deaths are now marked
Fixed “2 in a row” fade-out visual glitch
Improved async loading and checkpoint screenshot generation for smoother gameplay
What’s Next
The final Act 3 update, featuring the siege, all endings, and epilogues, is coming soon. Once Act 3 testing is complete, the final steps before the 1.0 release include:
Localization support
Voice acting
Character art variety
Community features like achievements
Feedback Welcome
You can help shape this final phase by joining the Act 3 testing build via our Discord. Your feedback will help us polish and fine-tune these changes before public release.
Thanks so much for everyone who played Demo v2 and sent feedback. We heard you wanted more playtime and clearer guidance—so we expanded the demo and polished the experience!
TL;DR: Demo Update v3 adds a full third in-game day, improved UI prompts, refined detector feedback, and quality-of-life tweaks.
📦 What’s New in Demo v3: - Extended demo length to 3 in-game days - Added interactive prompts for upgrades and metal detector use - Enhanced visual & audio cues for detector signals - Smoother shovel handling - Better night-time hints and clearer progress tracking - General polish and bug fixes based on your feedback
🔍 Help Us Improve Cozy Holes! We’re building this cozy adventure with you. If you have thoughts, questions, or screenshots, let us know:
• Wishlist us on Steam to show your support • Follow us on X: @CozyHoles • Start a discussion in the Steam forum • Email us at contact@flashpointgames.com
TL;DR: Patch 0.1.0 brings major fixes to achievements, inventory, quests, and zombie behavior. Improved tutorial saving, UI, and localization across multiple languages.
We’re rolling out Patch 0.1.0, which addresses a ton of your feedback since launch — and there’s been a lot of it! I’m incredibly grateful for all your comments and suggestions — they’ve really helped us identify areas for improvement and take action. So, what do we have in store for you today?
Achievements & Tutorial
Achievements 28 Days and Practice Makes Progress should now trigger correctly for client players.
The game can now be saved during the tutorial. If players leave during the tutorial, quests will reset but inventory will be preserved.
Gameplay Fixes & Improvements
Fixed several instances where quests were desynchronized between players.
Improved hot-join behavior—joining players will now consistently spawn on the machine.
Fixed an issue where the world sometimes failed to load properly with the machine path.
Quests requiring Advanced Components will now display a hint: “Drive the machine further to find blueprint/components” if none are currently available.
The game will no longer autosave after a game over.
Fixed multiple causes of infinite loading and improved inventory/toolbar loading. Further fixes are in progress.
Resolved issues where items could disappear from the hotbar or inventory. Further fixes are in progress.
Fixed a case where reviving a teammate could block other actions.
Fixed a rare bug where weapons could enter a locked state.
Resolved an issue with artillery buffs not applying to splash damage correctly.
Zombies & Combat
Reduced the number of zombies around the Collapse Roadblock.
Fixed a bug where zombies could float or spawn incorrectly.
Zombies should no longer jump on top of each other.
Fixed instances where zombies could pass through walls.
Zombies should no longer be able to damage core components through solid structures.
UI & HUD
Improved animations on the quest panel in the HUD.
Fixed an issue where questlines weren’t visible for some players.
Tooltips now correctly update after changing keybinds.
The mouse now functions properly on the game over screen.
Building & Environment
Players can now place doors next to traps on all sides.
Generators can now be rotated and placed on floor tiles, above the deck level.
Barrels will now correctly display all stored items, even when they exceed the available slots if the barrels were destroyed/removed.
Fixed an issue where the elevator could push players to fall under the map.
Furnace UI will now correctly reflect when it’s empty after a reload.
Localization
Improved Japanese font support—Kanji characters should now display properly. Feedback is welcome!
Addressed some localization issues such as blurry or small text in: - Brazilian Portuguese - Korean - Japanese - Traditional Chinese - Polish
I know I’ve said this before, but I really want to emphasize it — thank you for being so active here on Steam, whether it’s in discussions, reviews, or comments, and for all the support you’ve been giving us on Discord. You’re amazing — thank you! And now I’ll leave you with Survival Machine — I’m really looking forward to hearing your feedback on this patch! Enjoy!
-You can now see how many drinks and items you have in the storage while in Aftermath shop menu. -Added notifications when you get a new weapon/amulet in the Loadout Panel. -Fixed a rare bug that caused fast-hitting weapons deal 0 damage when time was slowed. -Secret Recipe achievement can be unlocked now.