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The Ravenswatch is back! Romeo & Juliet join the other saviors of Reverie in this first Hero DLC. This free content is now live on all platforms.
Passtech Games and NACON are thrilled to release these new characters, along with a massive balancing and quality-of-life patch. Learn more about the new content and adjustments in the patch notes below.
In addition, the Romeo & Juliet DLC comes with a bonus Skin Pack available for $4,99. Wear six additional Outfits for the fated couple, in the colors of the Ravens, Nightmares, and their Eternal Love.
TL;DR
Because we know our patch notes are lengthy ones, and you probably want to play, here’s a “too long, didn’t read!” summary just for you:
DLCs
2 New Heroes! Romeo & Juliet join the Ravenswatch (Free DLC)
Unique co-op gameplay style
Playable in solo as well
3 New Achievements (Steam only)
Additional Skin Pack for Romeo & Juliet (Paid DLC)
The Ravenswatch is back! Romeo & Juliet join the other saviors of Reverie in this first Hero DLC. This free content is now live on all platforms.
Passtech Games and NACON are thrilled to release these new characters, along with a massive balancing and quality-of-life patch. Learn more about the new content and adjustments in the patch notes below.
In addition, the Romeo & Juliet DLC comes with a bonus Skin Pack available for $4,99. Wear six additional Outfits for the fated couple, in the colors of the Ravens, Nightmares, and their Eternal Love.
TL;DR
Because we know our patch notes are lengthy ones, and you probably want to play, here’s a “too long, didn’t read!” summary just for you:
DLCs
2 New Heroes! Romeo & Juliet join the Ravenswatch (Free DLC)
Unique co-op gameplay style
Playable in solo as well
3 New Achievements (Steam only)
Additional Skin Pack for Romeo & Juliet (Paid DLC)
Free Update
Multiplayer scaling balancing
Talents balancing
Magical Objects balancing
Quality of life and Bug fixes
Patch Notes (1.2.1)
🐦= Inspired by community reports and suggestions
⚠ Due to major content changes, any existing run in progress has been discarded. Your overall progress has not been affected. Finish your run before updating the game if you don’t want to lose it! Thank you for your understanding.
New content and features (DLCs)
ROMEO & JULIET JOIN THE RAVENSWATCH
Two new Heroes with a unique set of abilities and co-op gameplay style
Romeo, a fencing master, swinging his rapier with natural elegance
Juliet, a sharpshooter who wields her gun with a steady hand
The number of additional enemies added by players has been decreased to +13% (from +17%)
The Standard Enemies’ health points by additional players have been decreased to +30% (from +40%)
The Elite Enemies’ health points by additional players have been decreased to +60% (from +70%)
The Standard Enemies’ Stagger by additional players has been decreased to +30/40/50% (Chapter 1/2/3, from +50/60/70%)
The Elite Enemies’ Stagger by additional players has been decreased to +60/70/80/90% (Chapter 1/2/3/Epilog, from +80/90/100/110%)
Leash mechanic: Changed Leashing behavior
The waiting time for enemies to "flee" (Leash) has been reduced to 3 sec (instead of 10)
The waiting time remains the same (10s) if a player within range of an enemy is at death's door. Design Note: This would result in situations where players could re-attract the attention of enemies they had long lost, simply by retracing their steps. This should now prevent players from aggroing back enemies by mistake.
🐦 Abu Al-Jaan:
The mini-boss will not recover the stagger bar when he’s in the possession phase
Reduced Abu Al-Jaan’s maximum number of possession (maximum 2)
HEROES ADJUSTEMENTS
SCARLET
🐦 Distant Blows: Special can now be aimed. The longer it’s held, the further it aims
Bones Cracker:
Human: Ash cloud now deals 87 damage per second (from 70) to enemies within
Wolf: Now deals 176 to 530 damage around (from 40 to 120) and its radius of explosion has been multiplied by 3
THE PIED PIPER
Explosive Rat: Not a Starting Talent anymore. Switched with Horde.
BEOWULF
🐦 Dragon Flight: Wyrm now prioritizes enemies close to Beowulf
ALADDIN
Special: Now deals up to 90 damage (from 60)
🐦 Wish of Omnipotence: The effect has been reworked
New effect: Casting a Wish using TRAIT grants OMNIPOTENCE to all nearby Heroes for 8 seconds. During OMNIPOTENCE, Heroes' abilities have a 0.5 sec cooldown
GEPPETTO
Rocket Science: Crossed DUMMIES now catch fire and deal fire attacks for a few seconds
MELUSINE
Bewitching Song: Not a Starting Talent anymore. Switched with Underwater Predator
Underwater Predator: Increase the movement speed of Melusine while underwater by 30%, but last 25% less than before
Sea Dance & Spring Water: Changed the meta unlock order to balance the character mastery
SUN WUKONG
Way of Awakening: Now, after blocking 8 times (from 10), the next Trait enters Awakened Stance for 12 seconds
MAGICAL OBJECTS ADJUSTMENTS
Goldilocks’ Porridge: The effect has been reworked
New effect: Healing Orbs now also heals 10% more (it’s also additive) and gives 8 sec of STRENGTH (not stackable)
Raven Eye: Now reduces Ultimate’s cooldown by 25% (from 20%)
Ring of Dispel: Dash now applies Vulnerable for 4 sec to enemies hit (from 3 sec)
Witch’s Broom: Any damage taken is now increased by +15% (from +25%)
Bloody Mary’s Mirror: The effect has been reworked
New effect: Gives +0.5 DMG per VITALITY. VITALITY now only increases maximum health by 0.5% points (from 1%)
Oni Mask: Armor -10 for each Legendary Magical Object (previously Vitality)
Design note: With this update, we took the opportunity to start tackling balancing issues. Since the release of Ravenswatch, we have received countless feedback, especially on Talents and Magical Objects.
In this update, you will discover the first wave of reworked Talents and Objects. The selection is based on the pick rate from players (data), internal ideas, and the resources that were available at the time of the development. As we were working on Romeo & Juliet at the same time, we prioritized Talents and Objects that could be reworked but not reinvented entirely.
For example, Bloody Mary was by far the object with the lowest pick rate in the Cursed category due to the effect being very niche. The new effect should bolster its popularity while opening new ways of playing. We applied the same logic to Heroes’ Talents, such as Wish of Omnipotence, and focused our attention on those that were underutilized. On the other hand, some Talents like Seductive Provocation need to be changed entirely and basically become new Talents.
Rest assured that it will be our top priority for future balancing waves!
General improvements and QoL
🐦 Refugees: Interactions are now cancellable. It's now possible to talk to them again if the interaction was cancelled.
🐦 Cyclops: Changed the grab window to make it more accurate with the visual
🐦 Priest Cultists: Healing ability of the Cultists cannot damage Heroes anymore. The attack targeted at Heroes can still inflict damage
🐦 Modifiers: ‘Bloodlust’ modifier doesn’t make the screen flash when losing HP anymore
🐦 Book:
Added the possibility to consult Scarlet’s Wolf abilities in the Compendium
Added the possibility to consult Rarity changes on Talents in the Compendium
Updated the Quick guide with new Status and new Activities
Using ‘Random Hero’ will now also select a random unlocked Skin (Option available in the ‘Misc’ category, disabled by default)
🐦 UI / Interfaces / FX:
Made the Inventory consultable when buying items at the Sandman’s shop or talking to a Refugee
Made the revive indicator more visible when another player is currently reviving a Hero
Made the attack indicator of the Dullahan more visible on the ground
Added the possibility to consult more tips in the Loading Screen
Added an Icon for the Omnipotence status
Added a new VFX for Hero’s Vulnerable status
🐦 Options:
Added an option to mute the game when Alt+Tab on PC (enabled by default)
Added a button for mapping Push-to-Talk on gamepads
Added an option to dash towards the cursor
Added an option to disable the damage numbers in the UI
Added an option to select preferred controller inputs (PS4, PS5, Xbox, and Nintendo Switch) regardless of the controller used
Sound:
Added Victory and Defeat voice lines for all Heroes
🐦 Added a sound FX when a player joins or leaves a lobby
Misc:
🐦 Version numbers/watermarks now only appear at the top of the screen when the game is paused
Voice chat is now enabled by default (the setting is unchanged if it was manually changed at one point)
🐦 Various localization fixes
Fixed bugs
HEROES
Scarlet:
Fixed an issue where Scarlet’s ‘Evisceration’ Talent’s VFX would continue playing after the affected enemy died
The Pied Piper:
Fixed an issue where ‘Sforzando’ would not attract enemies in multiplayer
🐦 Fixed an issue where ‘Unchained Melody’ Ultimate could not be cancelled by pressing the input again
Fixed an issue where Dreamshard chunks' damage reduction would not count if ‘Low Notes’ was used
Beowulf:
Fixed an issue where Beowulf’s ‘Dragon Flight’ wyrm would not target Tentacles
Fixed an issue where the Wyrm’s Empowerment VFX was displayed on all abilities upon being revived or using a feather
Aladdin:
Fixed an issue where the Cursed status could disable Aladdin’s Trait
Fixed an issue where ‘Magic Carpet’ Ultimate didn’t give Intangible status right after using ‘Quick Ride’
Fixed an issue where Aladdin’s Defense Wish was conserved after a loading screen
🐦 Fixed an issue where ‘Magic Carpet’ Ultimate could not be cancelled by pressing the input again
The description for Aladdin’s Defense Wish could be misleading; it now reads: Revives all nearby Heroes or fully heals them with a permanent 30 SHIELD
Melusine:
Fixed an issue where ‘Protective Flow’’s shield was scaling incorrectly
Fixed an issue where ‘Vortex Bomb’’s visual feedback was not replicated to other players in multiplayer
Fixed an issue where Dreamshard chunks' damage reduction would not count if ‘Aftershock’ was used
Geppetto:
🐦 Fixed a crash that could occur with Geppetto’s ‘Overclock’ or ‘Hyperclock’ Talents
Sun Wukong:
🐦 Fixed an issue where Wukong could get stuck in walls / OOB after a dash or a Power ability
Fixed an issue where effects stacked by Hungry Grass and Philosopher’s Stone were lost under Wukong’s transfiguration effect
🐦 Fixed an issue where consumables granted by Horn of Plenty while transfigured were doubled
🐦 Fixed an issue where the lightning effect for ‘Thundercloud’ was not triggered on enemies if they died before it could strike
🐦 Fixed an issue where blocking with DEFENSE wasn't properly counted in with 'Awakened Stance'
ENEMIES
General:
Fixed an issue where status effects were not displayed on full HP enemies
Fixed an issue where Chilled and Ignite status effects were still displayed after enemies died
Fixed an issue where multiple Master Nightmares’ VFX and SFX were not correctly paused while in the pause menu
Wolves: Fixed an issue where Wolves could still trap Intangible Heroes
Master Nightmares:
Faceless Master Nightmare: Fixed an issue where the VFX from the floating eyes were not visible in multiplayer
Claw Master Nightmare: Fixed the speed of shooting orbs that did not increase when the Master Nightmare entered enraged phase
MAGICAL OBJECTS
Golden Egg: Fixed an issue where Dream Shards spent by Aladdin’s ‘Dream Wish’ Ultimate were not counted towards DMG increase for the Golden Egg
Fairy Dust:
Fixed an issue where Fairy Dust was not activated upon receiving a hit from Undead Hogs’ explosion and Efrit’s flamethrower
Fixed an issue where Baba Yaga’s skull and the Faceless Master Nightmare’s Eye Bomb damage did not trigger Fairy Dust
Dreamcatcher: Fixed an issue where the Sandman’s displayed prices were not automatically updated upon gaining the super effect of Dreamcatcher when buying Minor Shaping
Baba Yaga’s Mortar: Fixed an issue where other players’ HP bar was not properly displayed upon using Baba Yaga’s Mortar
🐦 Tamatebako: Fixed an issue where Tamatebako would not work on Grimoire’s rerolls
ACTIVITIES
Blood Fountains: Fixed an issue where the Blood Fountain would not trigger properly
Blood Rituals:
Fixed an issue where Tentacles from the Summoner Cultists could spawn outside of the Blood Ritual arena on Dark Hills
Fixed an issue where Heroes were able to travel outside the arena while waves of enemies were spawning
Fixed an issue where the event would never fail if no Hero were present in the arena
🐦 Pig’s Quest: Fixed an issue where Caves from the Stone quest would not open in multiplayer
🐦 Morgan’s Quest: Fixed an issue where the following part of Morgan’s quest would not unlock after defeating the Knights and saving Morgan
Refugees:
🐦 Fixed a crash that would occur if a Magical Object with a cooldown was removed by one of the Refugees
Fixed an issue where Crystal Shards earned by Refugees were not counted in the result screen
Fixed an issue where a choice could not be selected if the shards were acquired during the selection menu
🐦 Fixed an issue where a Refugee could offer to duplicate a Legendary or Cursed object, resulting in just losing your shards…
Fixed an issue where Magical Objects offered to Refugees when not properly removed from the Inventory when Sun Wukong was transfigured
Fixed the fact that no audio or SFX were played when a choice was selected
🐦 Astral Shrines: Fixed an issue where Wukong could lose all Talents if relearned at the Astral Shrine while transfigured
🐦 Altar of Heroes: Fixed an issue where resurrected Heroes at the Altar of Heroes would sometimes reappear without a 3D model
UI
🐦 General: Fixed an issue where the ‘OK’ button was not centered in the ‘Disconnected’ pop-up
Status:
Fixed an issue where the Curse and Strength status effects were clipping together
Fixed an issue where notifications for status effects were stacked together
Enemies:
Abu Al Jaan: Fixed an issue where Abu Al Jaan’s HP bar remained on the screen after the event timer ran out
Melion: Fixed an issue where Melion’s HP bar could appear prematurely on the screen
Results Screen:
Fixed an issue where Activities in the score details were not displayed for other players in multiplayer
Fixed an issue where Activities and Bonuses were not displayed in the Results screen if the count was over 30
Ultimates screen selection: Fixed an issue where locked Ultimates were not visible in the selection menu
Deathsdoor: Fixed an issue where the player’s revive timer was not displayed after using the last feather available
CAMERA
🐦 Observer Mode: Fixed an issue where the camera continues to follow the spectated Hero after getting revived by a teammate
🐦 Epilogue: Fixed an issue where a dead Hero’s camera was placed OOB after the cutscene of defeating Baba Yaga’s Hut
NETWORK
General: Fixed an issue where Players’ nicknames would disappear after any loading screen
Matchmaking: Fixed an issue where the matchmaking search would dysfunction after a 5 to 10 minute wait
SKINS
General: Fixed an issue where players could not select an Outfit if the Host chose a default Outfit
Carmilla: Fixed an issue where Blood Vials from Carmilla’s Unleashed Outfits would not display VFX for other players in multiplayer
Beowulf: Fixed an issue where Beowulf’s Wyrm would alter to its default skin color for other players in multiplayer when activating the Trait ability
The Pied Piper: Fixed an issue where the Pied Piper’s rats' Nightmares Outfit would not be properly displayed to other players in multiplayer
MISC
🐦 Reroll: Fixed an issue where Rerolls were not usable if the Reroll and Contextual Actions shared the same button
🐦 Charges: Fixed an issue where multiple abilities (charges) could be triggered if the ability button was held
Subtitles: Fixed some subtitles that were inconsistent with the voice-overs for Scarlet and Beowulf
🐦 Achievement: Fixed the Master of Challenge achievement/trophy that would not unlock