Build version 0.7.0b, Hero Pack 6, is now available on the Beta Branch. This update contains 3 new wanderer heroes for you to find, some bugfixes and balance adjustments, and some new features that have been requested by players for a while. This is the final planned Hero Pack, bringing us to 100 total heroes!
Steam achievements for the new heroes are not yet available, but will be added when Hero Pack 6 leaves the beta branch. If you have feedback or bug reports on this release, or would just like to chat with other players, come and join the community on our discord at https://discord.gg/m9MAfrP !
How do I download the Beta Branch?
Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code.
Changelog for version 0.7.0b
Three new heroes added via wanderer missions after completing act 1 and 2, and reaching town level 24
Rearranged singularity unlock order a little to fit in the new characters. One of them is available as a starting leader
Claire can now be removed as leader when doing endless mode runs, after beating the initial "story" versions of these missions. Added some in-game lore related to it, but existing saves may miss this dialogue if already past act 1. Some heroes that rely on dying for certain skill effects are not eligible leaders.
Added a Bestiary that lists enemy descriptions and their passive abilities, accessible via the town's Library or mid-mission via the ESC game menu. Bestiary entries fill out as you encounter each enemy type (not retroactive on existing saves).
Battle Log will now display critical damage hits with red-tinted text
Single column menus may now be scrolled through by full page using PageUp/Down or L1/L2 controller buttons
Sleep and Stun numerical damage values will now be visible in battle with their own color/style
Rebalanced Steam Engineer's mech related skills to allow mech to be more viable after its long build up time
Changed Hellbinder's Implosion skill level 3 effect to "deal 50% more damage"
Bard's song skills will now cancel other characters' song skills just like any other song (only his own songs can be stacked)
Changed Bard's Master of Song lv 2 effect to reduce MP cost of song skills, instead of reducing penalty per song
Viggo's Gladius relic bonus decreased from +15 to +10 per stack
Horned Helmet relic bonus decreased from 35% piercing to 25% piercing, to give more space for damage specialization piercing relics
Increased Booster Shot relic's bonus from 10% to 20%
Increased Volatile Drone's base power substantially so its various attacks can deal more meaningful damage
Reduced attribute sharing from summoner to summon a little (summon bond), but fixed the effect not applying properly to Hellbinder's Imps and Inventor's KillBot
Fixed Inferno Gem relic's damage not playing a fire sound effect
Fixed Raider's Scavenge trait lv 3 effect not working properly in boss/elite battles
Fixed Pioneer's Survivalist trait lv 3 effect not working properly in boss/elite battles
Fixed Banshee's Wail relic description to display its specific piercing bonus value
Fixed a few skill descriptions not fitting into battle's skill description box
Fixed a visual bug where battle menus were prematurely made visible and overlapped ESC menu after leaving glossary
Fixed issue where some buff/debuff effects would not apply to characters' "on downed" skills, because the effects were removed immediately instead of after the skills were processed
There will be another beta build or two to iron out any reported issues relating to the new content and deal with some outstanding bug reports still unresolved, after which this build will go to the main stable branch.
The next major update will be the release of Act 6, the final story act of Chronicle mode. After that, we'll be working towards the 1.0 release!
- Squadron purchase expansion pricing adjustments. - Reworked Gunner AI will now focus on deck weapons as 1.6.0. - Reworked Gunner AI will now focus air targets based on threat, helping with retaliation speed. - Anti-air aiming calibration adjustments. - Search range and detectability adjustments of player and other small size units. - Targeting point scaling and detection adjustments. - Fixed squadron ships being limited by spawn caps. - Fixed crew flagging themselves with weapons while running and triggering crouch. - Fixed crew head angle issue while running. - Fixed Higgins 78' having nonstandard torpedo launcher order, causing x4 torpedo squadron purchases to have x2. - Fixed being able to access torpedo commands outside of squadron mode, renamed "scramble" to "salvo". - Fixed 5' 12'' height listing issue. - Reduced bloom for nighttime, increased brightness. - New damaged component material. - Optimized VFX of AA shells and small splashes. - Entity search call optimizations.
We're getting close to the full release of Beff Jezos Simulator — and it’s almost time to ship the final version of the simulation. But before that… 🤑 This is your last chance to grab the game at a discounted price!
The current discount will start on May 26 at 5:00 PM GMT (10:00 AM PDT) and will run for 7 days, ending on June 2 at 5:00 PM GMT. After that, the price will increase to reflect the expanded scope of the full version.
So if you’ve been thinking about joining the hustle, now’s your best opportunity.
💼 Build your empire. Exploit the algorithm. Dominate the leaderboard.
All before the full capitalist chaos begins.
🎯 Don’t miss out.
Join the simulation while it’s still on sale — and get ready for what’s coming next.
Thank you for supporting us through Early Access. You’re not just players — you’re shareholders in Beff’s dream.💸
With respect (and profit), Beff Jezos Simulator Team
I added a "Blight Crystal", this works as a monster repellant item. It only "counts down" when physically walking on grass, and there is a cute in-game visual for when it is active :)
I also vastly increased the amount of EXP that your Orbs provide. You'll see a huge boost from the first orb, but a slightly reduced rate per each orb collected after the first.
Before, the maximum EXP share was about 30%, however it's been raised to 40%, and you get 25% from the very first orb (before, first orb only gave 12.5% of battle exp).
Additionally, since new items were added we increased the inventory spaces, and adjusted several stores. The stores should have a slightly better item selection available now, as well as the Blight Crystal.
I have also made several improvements, including improving/adding some text so that less people have to get lost or back track, and even add
Your are my beloved community and I have added these things in at your guys feedback / requests, please drop any additional feedback in this thread !! I will add in what I can if I feel it will improve the game :) Cheers!
P.S. Please give the game a review, if you want! Be honest :D and if you think there's something I should fix or improve, drop it below! I'll work on it ♡ thank you !!!
Full Changelog: - Added "Blight Crystals" : Monster repellant item (available in-stores) - Adjusted shops : Places with "better" shops, and also unique shops, have been improved - Increased EXP sharing : Doubled initial EXP boost + increased max EXP share, collect all the orbs !! - Repositioned and Reworded NPCs to minimize confusion / back tracking - Added 2 new item slots to each inventory category - Added some new world item locations to the worldmap and some of the house's rooms
Fixes: - Fixed some issues with changing monster forms (like on Burnsby, Felt, etc) - Enabled Fullscreen mode by default to address some issues on Steamdeck Gaming Mode (use Desktop mode!!!) - Fixed a rare bug where battling with monsters that only had 1 move could result in a crash - Fixed a rare bug where battles would cause issues when battling right after Nicknaming / Form Changing - Fixed an exploit that let players walk through certain objects when running into them the exact frame after a battle - Optimizations to the Localization system were made, and cleanup puts game size below 70mb - Some typos or overrunning text were fixed.
We're still working on the Spanish and Portuguease translations, however we expect these to be finished by the 30th of this month.
Japanese is also getting a small TL update to account for recent updates.
That's all, don't forget to leave your feedback below! I will definitely be reading :) We also have a discord, if that's better for you: https://discord.com/invite/4YUaYNvVHD
Start your engines – Ed & Edda invite you to take a test drive!
Full speed ahead to release! The playable demo of Ed & Edda: GRAND PRIX – Racing Champions is now available for free on Steam. This action-packed racing game, featuring the beloved Europa-Park mascots, will officially launch on July 24, 2025 – right in time for the German cinema release of the movie GRAND PRIX OF EUROPE. New screenshots offer a fresh look at the colorful tracks and detailed characters of the game. 🌍
Feature Highlights
• Fast-paced races: Tracks across Europe featuring famous landmarks • High speed: Thanks to multiple boost mechanics • Eight playable characters: Including Ed & Edda – the Europa-Park stars • Tons of variety: Customizable vehicles, power-ups, and different game modes • Multiplayer fun: Up to four players locally on one console or PC
👉 Try it now and let us know what you think – we’re excited to hear your feedback! 💬
May’s wrapping up with a BANG ~ and the girls aren’t holding back! 💦 Whether you’re chasing stunning waifus, spinning wheels, or diving deep into lewd rewards, this week is packed with juicy surprises, sexy scenes, and all the naughty fun your heart desires. 💖😈
Get those fingers ready ~ the QTverse needs you! (。•̀ᴗ-)✧
Freya Limited Summon: May 26th ~ June 11th. Freya Fire Awaken Pack: May 26th ~ June 11th. Summer Ladies Skin Pack: May 27th ~ June 5th. Zoey Drop Rate Up Summon Event: May 28th ~ June 2nd. Tashia's Love Forever: May 28th ~ June 8th. Kuji Gacha Event: May 29th ~ June 3rd. Spring Cleaning Super Sale: May 30th ~ June 19th. Monthly Carnival Event: May 31st ~ June 18th. Amy Lucky Wheel: May 31st ~ June 18th.
Today is another productive day for our dev bugs working hard on bug fixes! We've received more of your suggestions and feedback—they're now in the production queue, so please stay tuned. Thank you all for playing!
Bug Fixes
Fixed an issue where some landscapes were incorrectly marked as "For Arboreal Bugs"
Fixed missing fonts in certain parts of the game
Fixed an issue where audio track volume settings were not being saved
Optimizations
Improved localization in some text (Tips, Tutorials, Scientific Names)
Improved the interaction of the lock button in the inventory
Improved the occlusion effects of landscapes
Bug Reporting
If you run into other bugs or issues, you can go to: Settings (bottom-right corner or ESC) → Function → Bug and fill out the bug report form.
For tricky or complex issues, feel free to join our Discord!
You're also welcome to join our official player community to raise bugs and chat all things buggy with us!
Thanks again for your support and for playing Bugtopia!