- The focus button in the Settlement tab (citizens, visitors, creatures, etc) now work properly - Made further optimizations to humanoid and creature logic - Fixed Meditation Stone so people now use it properly
🕳️ Venzor's Underground: Hope's Last Refuge On the surface, there is no peace.
Not on Venzor, nor in the farthest reaches of the world. All of Nothorian is torn apart by an endless war between good and evil, between the exhausted skies and the Hells that rise once more. Cities burn, mountains tremble, the gods are silent. The surface slowly fades… and with it, all hope.
But beneath the ruins, beneath the earth itself, a flame still burns.
Venzor's Underground is no mere refuge. It is the last bastion of humanity. A vast arcane web, shaped by ancient wisdom and sustained by the power of the Reliquary Arcanists. Here, true heroes are summoned and gathered from the very shards of time.
Because the Reliquary portal doesn't just lead to other places... It leads to the past. Distorted fragments of the world as it was, before everything shattered. A network of memories frozen in time, where mistakes can be corrected... or repeated.
Those who pass through the portal don't flee. They fight. They don't escape destiny. They rewrite it.
🌀 Starting Point – The Threshold of the Reliquary All heroes who have shown valor—or whose fate is not yet sealed—awaken here.
A circular platform, suspended over the void of the abyss, welcomes them. Made of white marble, carved with arcane symbols, and supported by columns evoking a forgotten Olympus, this room glows dimly from two lamps of golden light, lit amidst the absolute darkness of the underground.
The silence weighs heavily. There are no sounds from the outside world. Only the distant echo of the portal that has just closed behind them.
This is the Threshold of the Reliquary, the first vestige of the eternal refuge. Here begins the journey. Here begins the correction of time.
🩸 Corridor of Blood – The Edge of Chaos Next to the Threshold, a crack in the rock leads to a narrow, shadowy corridor. The air is thicker here. It smells of iron, of ancient times, of warning.
This is the Corridor of Blood.
The walls are covered with demonic markings, spattered with dried blood that seems to never age. The floor, cracked and slippery, is crisscrossed with an enormous pentagram etched with fire and oblivion. From above, a steady red light illuminates the room as if it were burning in its own hell.
Outside the corridor floats a mystical, glowing orb, charged with pure energy. Its color is an omen:
🔵 Blue – All is calm… for now.
🟠 Orange – Something has moved in the cracks of the world. Imminent danger.
🔴 Red – The Underground has been located. The demons will come.
When the orb turns red, the Bloody Corridor transforms into a hellish invasion zone, where random enemies from the surface assault the shelter. Some arrive alone. Others, in hordes. All, hungry.
This place is not a battlefield. It's a thermometer of despair.
🌀 Reliquary Portal – The Cycle of Pain
At the end of the corridor, where the stone twists as if bleeding from the rock itself, rises the most sacred and yet most feared of thresholds: the Reliquary Portal.
Suspended between the echoes of time and the wounds of the world, this portal of pulsing violet light vibrates as if breathing. Its energy is dense, its edges sparking with fragments of memories that are not yours… yet.
Four stone spikes surround it, twisted like fangs. Each one stained with blood, each pointing violently toward the portal, as if the structure itself resisted its purpose. Only one of the spikes has been displaced, as if someone—or something—has crossed and never returned.
This is the center of the journey. Through this portal, the heroes are projected into the fragments of the past, broken worlds trapped in a loop of error and tragedy. From here begins the Nothorian Vanilla campaign, a crusade against the Lords of Hell:
🌳 Talanar, the fallen forest.
⚙️ Nuteron, the region that devoured itself.
❄️ Aeonian, the frozen whisper of time.
🐉 Isle of Zhaval, the frontier of awakening.
Each fragment offers an opportunity: to restore what was… or to seal what was never meant to be.
⚔️ Portal of Heroic Raids – The Broken Oaths
When the echoes of the Reliquary fade and time has been corrected—at least in part—a new threshold reveals itself, reserved only for those who have endured the impossible: the Portal of Heroic Raids.
This portal, similar to that of the Reliquary, glows with an even more intense violet energy, as if reality itself trembled around its aura. But what surrounds it clearly distinguishes it: four cyclopean stone structures, with impossible runic shapes carved into their surfaces, guard the perimeter of the portal like ancient ritual monoliths.
Each structure contains a glowing red symbol in its center, pulsing like a cursed heart.
Only three remain standing.
The fourth lies in pieces on the ground, splintered, inert… a sign that a promise was broken or an oath betrayed. No one knows for sure what broke the seal, but ever since, the portal has remained open to those who dare to cross.
This is the threshold to Heroic Raids, brutal incursions where the forces of hell don't just fight... they evolve. Each challenge is a deadly choreography of mechanics, group dynamics, and decisive moments where the weak will have no place.
There is no history to save here. Only pride, power... and damnation.
🕯️ Season Portal – The Bough of Reckoning
Hidden among the forgotten corridors of the Underground, beyond the Reliquary and the echoes of Heroic Raids, rises a different portal, melancholic and expectant: the Season Portal.
The same violet glow pulses at its center, but its surroundings are entirely unique. Around it grow leafless trees, thin and twisted, like hands reaching out of the abyss. From their branches hang small, whitish skulls, inert, barely moving in the eternal breeze that emanates from the portal.
No one knows for sure where these trees come from, or why they only bloom here, but their message is clear: something new is coming.
This portal remains closed most of the time. It only activates when an Official Season comes into effect, and with it, a new cycle of challenges, cosmetics, and mysteries designed to alter the gameplay experience and reward perseverance.
🌑 Season One – The Eternal Night 📅 Estimated Start: March 2026 🕰️ Two months after the official launch (December 27, 2025)
"The Eternal Night" will mark the beginning of Nothorian's seasonal cycle. New events, enemies, routes, and rewards will be available for a limited time, accessible only from this portal.
🔓 Seasonal Rewards:
🎁 Free Roster: Unique cosmetics, currencies, and visual ornaments.
🛡️ Premium Roster: Unlockable with the Season Pass. It will contain only cosmetic rewards and content without a power advantage, maintaining the integrity of the game.
👁️🗨️ For more details and future announcements, players can join the official Discord server to learn all about upcoming seasons, their themes, and rewards.
🧠 Class Master Zone – The Hall of Oath
Guarded by ancient statues depicting Nothorian's earliest heroes, lies a chamber carved from black stone: the Hall of Oath.
Here reside the four Class Masters, enigmatic figures who represent the pinnacle of knowledge and mastery in the art of combat for each playable archetype. Each occupies a corner of the room.
🛡️ Warrior Master
🗡️ Nightshade Master
🔮 Wizard Master
☠️ Warlock Master
Each Master grants access to three unique Mythic sets per class, marked with green rarity, which can be acquired exclusively through Courage Points, the currency earned by completing Heroic Raids in the Underground.
Each set represents a different interpretation of your class's power. From defensive and aggressive styles to arcane masteries and dark tactics, these sets are designed to completely transform your playstyle.
💥 By completing a set, the player unlocks the true potential of their class, accessing a defining mechanic that redefines combat for that archetype.
Set choice isn't just aesthetic—it's an oath of combat. Here in the Hall, heroes decide what kind of warrior they wish to be.
🔥 Hellforge Hall 🔥
Gloom turns to blazing fire in this hidden chamber, where the very essence of torment and darkness merge into eternal burning. Here, at the heart of the underworld, lies the Hellforge—a sacred and unholy altar where the damned soul of a demon is carved to forge weapons that defy death and oblivion.
Before you pass through its fiery portals, you must face the dark beast whose spirit will burn within your weapon. Only by hunting and sealing that demon's corrupted soul can you awaken the eternal flames and shape a consuming power.
To one side, shrouded in shadows and ancient secrets, stands the Occultist 🕯️. A master of the dark arts, she can elevate the power of your infernal weapons, granting them supernatural strength and an aura of indescribable terror.
Nearby, the Master of Glyphs ✒️ awaits, ready to empower those arcane symbols you guard. His skilled hands breathe life into the glyphs, amplifying your power and forging deeper bonds between your soul and dark magic.
This is the threshold where the power of the nether world awakens… Do you dare to cross it?
🏛️ Underground Auction Fair 🏛️
In the dark heart of the underground, a majestic enclosure rises beneath a half-open wooden roof, supported by four colossal statues that resemble immortal stone guardians. These statues form four imposing columns, two of which—the front ones—glow with ancient runes that serve as teleportation portals to the main fair hall.
Here, once a month, the boldest and most cunning gather for the Auction Fair: an exclusive and unique event, where Nothorian's most coveted loot changes hands under the watchful eye of the GMs. Only those who possess the precious entry tickets, granted in advance and in limited numbers, can access this sanctuary of commerce and power.
With a maximum capacity of 200 participants, the auction unfolds in classic style: competitive bidding, mounting tension, and the chance to acquire unique items that can change any adventurer's destiny. From forgotten relics to legendary weapons, everything can be bought or sold here to the vibrant echo of the auctioneer's gavel.
GMs preside from the podium, ensuring order and justice, ensuring that every bid is fair and just, while the crowd watches expectantly and the stone statues stand eternally, silent guardians of this underground market.
Do you have what it takes to dominate the Auction Fair and obtain the jewel that will change your destiny?
🏠 The House of the Mother and Her Child 🏠
On one side of the bustling underground center, next to the majestic Auction Fair, stands a small, modest house. In front of the door, a tired-looking woman stands with her young son, who looks around with fearful eyes and the shadow of nightmares that have not yet left his mind.
The Mother is the guardian of life in this dark place: provider of the food and water that sustain travelers and adventurers on their first and most difficult journeys. Her position is a refuge in the darkness, a place to return again and again, because in these depths, hunger and thirst are relentless.
The child, vulnerable and frightened, seems to harbor secrets he does not want to reveal, as if the darkness of the underground has taken root in his dreams. But her presence is a silent reminder of the price paid to survive here.
Here, gold is the currency that rules this world, and every bite, every sip, is a vital investment to continue the adventure.
Don't forget to visit it; without it, the journey would be much more cruel.
🔨 The Master Blacksmith 🔨
In a sturdy, warm corner of the underground, amidst dancing sparks and the constant rumble of the anvil, resides the Master Blacksmith—the irreplaceable artificer of power and survival. Here, in his forge of iron and shadow, the weapons wielded by Nothorian's heroes are forged and refined.
Through painstaking farming of ingredients scattered throughout the world, the Blacksmith can craft from scratch the essential weapons for each class: swords and axes for the feisty Warrior; daggers and bows for the stealthy Nightshade; staves and daggers for the wise Wizard; and scythes and staves for the enigmatic Warlock.
His skill is legendary, and his art allows any weapon to be upgraded to level 20, increasing its strength and adapting it to the most deadly demands. Every blow your weapon strikes bears the mark of his mastery, forged with patience, fire, and sacrifice.
Come closer, adventurer, and allow the Blacksmith to transform your simple tool into an instrument of legend.
💎 The Arcane Jeweler 💎
Beside the blacksmith, in a delicate workshop brimming with magical sparkles, sits the Arcane Jeweler, a craftswoman skilled in the art of crafting mystical gems. She collects rare fragments of rubies, sapphires, amethysts, diamonds, emeralds, topazes, quartz, malachite, and skulls from across the vast world of Nothorian, and transforms them into powerful gems that enhance the abilities of adventurers.
Each gem is a jewel of power:
Rubies: Increase vitality and physical resistance, granting more life.
Sapphires: Infuse spellcasters with extra mana.
Amethysts: Awaken intelligence and arcane mastery.
Diamonds: Reinforce physical defense, turning the wearer into a fortress.
Topazes: Increase magic resistance, protecting against spells.
Quartz: Strengthens raw strength, ideal for fierce warriors.
Malachite: Grants bonus experience for each enemy defeated, accelerating learning.
Skulls: Bless with life and mana regeneration, a connection to forces beyond death.
Gems can be upgraded to level 4 by combining special ingredients and arcane art, increasing their power and usefulness.
Visit the Arcane Jeweler to strengthen your path, for each gem may hold the key to defeating the darkness that lurks in Nothorian.
🎪 Underground Personal Bank 🎪
In the heart of the central area of the Underground, a massive tent-like awning stands surrounded by sturdy wagons and giant wooden crossbows, ready for any ambush. Here lies the Personal Bank, a safe haven where adventurers can store their treasure, organize their belongings, and plan their next move.
The warm light from the nearby campfire creates a cozy atmosphere amidst the darkness and lurking danger. This bank is a crucial point for any traveler traversing the depths of Nothorian, offering the peace of mind of knowing their belongings and treasure are protected.
Although this is the main hub, characters can also access their Personal Bank at various strategic points throughout the Underground, making it easy to manage their belongings no matter where they are.
Prepare to keep your weapons, gems, and loot safe, because in Nothorian, survival depends as much on what you take with you as what you leave behind.
🔮 Venzor Instance Portal 🔮
In the central area of the underground, a deep violet portal rises. Unlike other portals, it does not emit a visible glow that illuminates its surroundings. This portal is the entrance to Venzor's instances, a key point for adventurers to choose how to live their experience in this dark world.
Through this portal, you can choose between several game modes:
Solo: Face Venzor's challenges of the Blood Corridor and manage your character peacefully without anyone bothering you.
Group: Face the challenge of the Blood Corridor with your group of up to 4 players and manage your character alongside your companions without anyone else.
Clan: Join forces with your clan to be just the members in the underground to fight in the Blood Corridor, or to manage or prepare the clan for what's to come without anyone else to bother you.
Global: The standard mode, where all players coexist in the same space without instances.
It's important to understand that Global Mode is the standard Venzor experience, without divisions or instances. If you choose to venture into portals, reliquaries, Heroic Raids, or other instanced zones in group, clan, or solo mode, you must first be in Global Mode to access it.
If you try to enter an instance while already in another, you will receive a message warning you that you cannot because you are already in an instance. Therefore, this portal is essential for managing your experience and switching modes as you prefer, but remember that to access standard zones and main events, you must always be in Global Mode.
The control is in your hands: choose how to live your adventure in Venzor and prepare for the challenges that await you.
🏠 GM's House — Private Haven 🏠
In the heart of the underground, hidden from plain sight and protected by ancient enchantments, lies the GM's House: a place inaccessible from the outside and reserved exclusively for those who have obtained a special ticket through the official Discord.
Only authorized players can be teleported to this private space, where they will find a Game Master ready to assist them in person. Confidential and crucial tasks are handled here, such as purchasing the game's premium currency—Platinum—or resolving serious issues that require direct, personalized attention.
Furthermore, the GM's House is the only authorized location for any type of extra purchase, including pre-order packs and special items. For example, those who pre-ordered the game early on can claim exclusive paid items in the store, such as legendary wings and the goblin companion, as long as they remember to request their ticket and notify the store to be served.
Any transaction related to special purchases, claims, or major changes must be managed through the GM House, ensuring secure and transparent control in the heart of the underground.
The GM House is a sanctuary of trust and security amidst the shadows, where the player's voice is heard and their needs are attended to with the highest priority.
🌿 East Zone — The Alchemist 🌿
In the eastern part of the underground, you'll find the small but welcoming shop of the Alchemist, an expert in extracting the hidden power of plants and other ingredients collected by adventurers on their journeys.
Here, not only are the traditional life and mana potions brewed, but also a wide variety of special concoctions that enhance abilities, improve attributes, or provide unique effects to face the dangers of Nothorian. The potency and duration of each potion depend directly on the quality and rarity of the resources you can offer her.
The better the ingredients you bring, the more powerful and effective the mixtures the Alchemist can create for you. This area is vital for preparing yourself before any expedition or battle, as her potions can mean the difference between life and death in the dark underground.
⚒️ Runemaker ⚒️
In this corner of the Underground, you'll find the Runemaker, a craftsman specializing in forging rune bases containing fragments of powerful ancient names. Each base is engraved with a portion of a secret word that, when combined correctly, will bring to life the exact rune you seek.
These runes aren't just decorations: they're the key to transforming and empowering your builds, adding a unique and fresh touch to your combat style. With special effects ranging from reflected thorn damage, dashes that allow you to dodge or move swiftly, to passive magic attacks and many other surprising abilities, runes open up a range of possibilities for you to tailor your character to your own unique style.
The Runemaker offers you an exclusive list of runes to discover, each with a unique power that can turn the tide of any battle. Explore, combine, and customize your weapons and abilities to dominate the Underground with unmistakable style.
🎨 Dye and Aniline Vendor 🎨
Want to stand out from the shadows of the Underground? Then visit the Dye Vendor, a curious merchant who offers a wide variety of options to visually customize your character.
With gold, you can purchase special Dyes to change the color of:
Your name.
Your clan name.
Your visible level.
These colors allow you to stand out or be easily identified, creating unique visual combinations for you or your group.
But the most interesting are Anilines, magical dyes that modify the base colors of your character's sprite and all your visible equipment, from armor to capes, weapons, and more. These modifications are permanent until you decide to bleach the outfit.
The key is knowing how to combine them well: if, for example, you wear a visual helmet with glowing red eyes and apply a black Aniline, you could achieve a dark and lethal style that highlights those details with great visual impact. The possibilities are endless, and will depend on your creativity and aesthetic vision.
Regret a style? No problem. There are also bleaches, both to restore the original color of letters (name, clan, level) and to remove applied aniline and restore your base look.
🎭 Here, style is also power.
💀 Gift Shop – Guardian of Desire
Among the forgotten ruins of the underground, an imposing figure stands: a steely Guardian of the Eternal Oath, armed with Mace and shield, staring fixedly at an ancient stone pedestal. Upon it rests an enchanted skull, surrounded by green flames that dance silently, as if whispering the secrets of a forbidden power.
She is the guardian of the Gift Shop, a sacred place where dreams of greatness come true… if you know how to achieve them.
As you approach the pedestal, the Guardian will speak to you in a low but firm voice, explaining that to access the treasures within, you will need Platinum, a special currency that can only be obtained through official transactions within the House of GM, made with real money.
Once you have Platinum, the Gift Shop will allow you to acquire powerful cosmetic items that will set you apart from the rest:
- Exclusive skins for each class, with unique and stunning designs.
- Special mounts, both epic and legendary.
- Visual wings that showcase your history and accomplishments.
- Pets that will accompany you on your adventures, from shadowy creatures to guardians of the light.
- And other visual items that reflect your status and personal style.
Everything you purchase in the Gift Shop is visual and doesn't directly affect your character's power, but in Nothorian, presence is everything. And here, among the echoes of the ancients, you decide how you will be remembered.
🏰 Town Hall – The Throne of Alliances 🏰
Deep in the south, between silent walls and echoes of ancient promises, lies the Town Hall, a sturdy structure of blackened stone, crowned by empty banners waiting to be claimed by new leaders. This is where eternal brotherhoods are born... or the most selfish alliances.
From here, any adventurer can found their own Guild for free from day one, whether to gather allies or simply to forge their own legacy alone. In fact, many choose to create their own Guild, taking advantage of access to 100 additional slots in the Guild Bank and creating other game accounts to join the same clan and exchange items between their characters—an invaluable luxury for those who walk in the shadows with an ever-full backpack.
Key Features: 📜 Create a Guild from scratch, for free.
🔥 Delete the Guild (only the Guild Master can do this).
🏹 Transfers clan leadership to another trusted member.
💼 Customizes the visible clan name, giving a unique identity even to lone wolves.
GUILD RANKS:
Novice: Can only view and use the clan chat. Does not have access to the bank. Ideal for new recruits or passive members.
Member: Accesses the clan chat and can deposit and withdraw items from the bank.
Officer (maximum 10 per clan): Has all the above permissions and can also promote or demote novices and members. Also assists the Master in clan organization.
Master (only 1): Is the heart of the clan. Can:
Delete or transfer the clan.
Control all ranks.
Organize heroic raids, coordinating strategies, roles, and dynamics with your 10 officers to face the underworld's toughest challenges.
Here begins the power of alliances, but also the glory of solitude. Will you forge among comrades or walk alone with your banner waving in the breeze?
Ready to build your legacy?
🗼 Tower of Affinity – The Forbidden Exchange 🗼
Rising like an ancient spire among the cracked stones of the south, the Tower of Affinity doesn't seem very impressive at first glance... until you discover its true purpose. On its entrance steps, cloaked and silent, stands a mysterious NPC, whose words whisper ancient and tantalizing secrets.
This character doesn't trade in gold or platinum. He only accepts Affinity Coins, an extremely rare resource obtained by defeating enemies in the Reliquary, that cursed dungeon that devours the unwary and forges legends.
What can you get here?
💎 Unique items, impossible to obtain through other means.
🔥 These items are not available in the Gift Shop or obtained from the world.
🎯 Designed to provide subtle yet impactful benefits to well-thought-out builds.
Affinity System: Affinity Coins are character-bound.
They are only obtained by defeating enemies inside the Reliquary.
Some items require additional ingredients from the Reliquary in addition to coins.
Items cannot be traded: if you want them, you'll have to earn them.
⚔️ PvP Tent – Where Champions Are Born ⚔️
Located on a rocky esplanade south of the Underground, draped in banners torn by ancient battles, stands a canvas tent reinforced with dark leather. Around it, lit torches, spectators sitting on makeshift benches, and a perpetual air of defiance permeate. Tension, pride… and blood are in the air.
Inside the tent, three distinct entrances await you depending on what you're looking for:
🛡️ PvE Training (Solo Mode)
Enter a private testing room, where three combat dummies await you to practice your rotations, test build configurations, or simply familiarize yourself with your class's timings and abilities:
⚪ White Dummy – Level 1: Ideal for low-level characters up to level 50, with no additional resistances.
🟢 Green Dummy – Level 50: With improved defense and magic resistance stats. Perfect for those who have reached mid-to-high levels.
🔴 Red Dummy – Level 100: Maximum resistance and toughness, designed for players at their most advanced, ideal for testing skills and synergies in the endgame.
There's no death or glory here. Only discipline and continuous improvement.
🧨 Free PvP (Global)
This access connects you to an exclusive free PvP zone, with no rules, no interference, just you and other players around the world in global mode. Purpose:
Challenge your friends or enemies.
Measure your strength against other players.
Hone your moves in real combat.
⚠️ Nothing is won or lost here, beyond honor, rivalry, and real combat experience.
🏆 PvP Tournaments (Clan vs. Clan)
The third entrance… is only activated when an official tournament is in progress. This area opens at specific times in the game and represents the competitive pinnacle of the Underground:
Clan vs. Clan Tournaments are held, with pre-established rules.
Access will be limited to registered clans.
Rewards include Private Instance Keys for Clans, prestigious visual items, and official recognition.
🏅 Winning clans will not only gain access to unique areas… but will also mark their name in the history of Venzor. Legends are not born alone, they are forged in combat.
🕯️ This is Venzor's Underground... A refuge underground, a living city, a crucible where heroes, clans, and legends are forged.
🔮 From alchemy to runes, from the Guild to the fiercest PVP, everything is connected under the shadow of the portals. You don't come here just to rest: you come here to plan, to create, to confront, to prepare for what lies ahead. Because in Nothorian, every corner has a story, and every choice leaves a scar.
🔥 The question is no longer whether you'll descend into Venzor's Underground. The question is: will you ever get out?
🔫 Every weapon must be appreciated—prices went up (again)! 🩹 More medkits scattered across the maps. More chances to heal up… 🐢 Fixed a bug that could cause infinite loading screens on lower-end PCs.
Fixed an error that caused the Steam API to install without all required iOS files.
Added description popups for building categories, time controls, and land tools.
Updated left-click behavior when not actively building: clicking objects will now open their panels, but left-clicked panels will close automatically (unless pinned) when clicking elsewhere on the map.
Clarified road placement description to mention their role in building bridges, tunnels, and stairs. Visual indicators for valid infrastructure placement are in progress.
Fixed a bug preventing buildings from hiring new workers after firing them. (Note: This fix does not apply to existing buildings in existing saves.)