Greetings, Lords and Ladies. This is the Game of Thrones: Kingsroad team.
The official launch of Game of Thrones: Kingsroad is just around the corner!
To prepare for this monumental day, we will be conducting a scheduled maintenance ahead of the release. This final step will prepare the game for the journey that lies ahead—and we can’t wait to welcome players from around the world.
Along with maintenance details, you’ll also find information below about the pre-registration rewards that will be distributed to all players.
Thank you for being with us. We’ll see you on the Kingsroad.
Please refer to the details below for further information.
🛡️ Upcoming Maintenance on May 21
☑️ Maintenance Schedule
🔹 May 21, 01:00 AM - May 21, 05:00 PM (PT) ▸ The maintenance schedule is subject to change.
☑️ Maintenance Compensation
🔹 30 RP 🔹 Draught/Concoction Random Box x5 ▸ Claim Period: After the May 19 Update - May 22, 05:00 PM (PT)
☑️ Maintenance Details
🔹 Game of Thrones: Kingsroad will officially open to all players. 🔹 Full update notes can be found here: 👉 5/19 Update Notes 🔹 Additional improvements, including new language support 🔹 New available events 🔹Issue fixes
📌 Further details about the update will be provided in an upcoming notice.
☑️ Additional Notes
🔹 Due to potential changes in quest progress and other game content, we strongly recommend logging out of the game from a safe area before the maintenance begins. 🔹 The Web Shop will be unavailable while maintenance is in progress.
🛡️ Pre-Registration Rewards
We would like to express our heartfelt thanks to everyone who pre-registered and to those who enjoyed Game of Thrones: Kingsroad during Early Access. As a token of our appreciation, pre-registration rewards will be sent to all players following maintenance.
- Base Movespeed decreased from 28 -> 25 - Base Jumpspeed increased from 11 -> 14
Level 1 Star Move: - Teddy vertical knockback increased from 0 -> 1
Level 2 Star Move: - Duration decreased from 3 -> 2 - Knockback decreased from 40 -> 30
Level 3 Star Move: - Hitbox size decreased from 15 -> 10 - Hitbox Growth speed decreased from 0.3 -> 0.1 - Players hit by the move now have their velocity set to 0
"Slime Princess" v1.2.2 official version update log: [√] Reduced death penalty, changed to resurrection in the nearest initial level after death [√] Enhanced growth system, retaining current weapons, props and maximum health after resurrection [√] Added the ability to control the throwing distance of bombs when the player crouches and looks up [√] Removed the "Add to Wishlist" floating link in the upper left corner of the menu interface [√] Added keyboard keys 1 to 5 to switch weapons, props, bombs, keys, and gold coins [√] The power switch in the room is changed to rebound the player but does not deduct health [√] The appearance of the enemy's special effects and the time for the enemy to spawn are slightly faster [√] Optimized the problem of too high key explosion rate [√] Solved the bug of the underground kingdom level boss entrance room being stuck in the wall when teleporting [√] Solved the bug that some enemies detected that the player would float when they first appeared
Season 16 midseason is here with updates, magic, celebrations, and a serious combo of style and substance. Choose your fighter in a hard-hitting collab and join Dokiwatch with a magical Mythic Weapon Skin. Then revisit another Overwatch Classic era in the latest throwback event and don’t miss our month of Pride 2025, filled with a whole lot of heart. Let’s get to it!
Stadium Report
Stadium finally opened and Heroes… you answered the call! With 7.8 million hours logged during launch week, Stadium quickly became the most played mode in Overwatch 2, surpassing Quick Play and Competitive. Over 2.3 million matches were played, 206 million items picked, and a jaw-dropping 900 billion Stadium Cash earned in a single week. We love to see it!
Beginning with the addition of Freja this midseason, Heroes will join Stadium more frequently. And because the best way to play is with more Heroes and friends, from May 20 to June 22, we’re giving away an Epic Loot Box when you buddy up and battle it out in two Stadium games with a friend or group in the Better Together challenge. All you have to do is complete the games but wins count as two. So, become OP together and you’ll only need one game to score the loot! Remember, Stadium isn’t here to replace Quick Play and Competitive, it’s here to expand what Overwatch 2 can be—More heroic. More strategy. More ways to forge your victory. In Season 17 and beyond, there will be Stadium Trials, a “quest”-style system that will introduce random objectives and bonus rewards. Plus, we’ll be debuting Payload Race, a new mode with two new maps to ramp up the action with race-to-the-finish chaos. And just to note some confusion we’ve heard, the two new maps are not King’s Row or Route 66, they’re completely new Payload Race maps set in those iconic locations.
Additionally, you’ll soon be able to import and export builds, so you can bring your best loadout to every match. And we’re exploring an unranked version of Stadium with cross-play group support so more friends can join the fun, no matter what platform they’re on. Check out our Stadium Reddit AMA or our Past, Present, and Future of Stadium and Stadium by the Numbers Director’s Takes for more. And stay tuned in on our socials for ongoing updates!
Mythic Merciful Magitech Mercy Weapon Skin
Unleash more Dokiwatch magic on the battlefield! Let your healing shine, your kindness inspire, and your plays sparkle with life, because even in her absence from the Heroes of Heart, the spirit of Mercy endures. The Merciful Magitech Mythic Weapon channels the soul of Eleos, the Hamster of Benevolence, and reimagines Mercy’s Caduceus Staff and Blaster through the radiant lens of Magitech might. Rescued after a daring escape, Eleos now brings kindness, healing, and hope to those Heroes still standing against Woe. When you’re defending your team, this charming companion within your weapon ensures that Mercy's Hero of Heart legacy lives on in every beam, every boost, and every act of compassion. Customize the Mythic Merciful Magitech Weapon Skin across four magical tiers:
Level One – A Base of Hope: Gilded designs, glowing elements, and intricate Heart engravings bring Mercy’s Magitech legacy to life.
Level Two – Eleos Awakens: Eleos reacts to your actions by perking up, spinning with joy, and celebrating your heroic moments.
Level Three – Flourishes of Mercy: Five randomized flourish animations add whimsy, wonder, and movement to your idle weapon moments.
Level Four – Magitech Mastery: Stunning am
bient VFX fill your every step with sparkles, light, and floating hearts during healing or boosting.
The Merciful Magitech Mythic Weapon Skin is an enchanted love letter to all of you who’ve chosen to heal, protect, and lift your team through the hardest fights. It’s available starting now —so let your light shine, with Eleos by your side!
Overwatch Classic returns with the fan-favorite October 2020 Patch, giving 6v6 chaos, returning balance updates, and fantastic teamplay meta vibes. This limited-time mode resurrects original role queue pacing and iconic hero reworks so expect tank duos and team fights that demand skilled coordination.
Baptiste: Faster shots and increased heals. His primary fire now hits harder, with snappier recovery and even more healing to keep your team alive and kicking.
Brigitte: Buffed up and back in the fray. Increased base health makes Brigitte sturdier than ever, ready to hold the line like a true frontline brawler.
Mei: Chill, freeze, repeat. Mei now regens ammo during Cryo-Freeze and can throw up Ice Walls more often, turning defense into her best offense.
Symmetra: Stronger shields, stronger hold. Symmetra’s base shield boost gives her extra staying power when locking down space.
Widowmaker: Base health adjustments bring Widow into sharper focus, refining her risk-reward balance without dulling her edge.
Complete challenges to earn cosmetics that commemorate this classic era and show off your skill whether you're a veteran reliving glory or a new hero discovering it for the first time. The Overwatch Classic: October 2020 Patch event runs May 20 to June 2, so step into the time machine while it lasts!
Show Your Pride
Join the celebration of identity, community, and heroes just like you, as Pride returns to Overwatch 2 this June!
Pride 2025 is a moment to reflect, express, and commemorate everyone who makes our world—and our game—stronger. This event is about standing proud and honoring our diverse community. So, we’ll be celebrating our Heroes, players, and stories with heartfelt touches, creative moments, and space to be exactly who you are.
You belong here, and we’re proud to fight by your side.
So, get ready to show your colors, share your love, and battle with Pride as we celebrate all month long. Be sure to check back for more details in our upcoming Pride blog.
Play Like Palace Royals
Step into a storybook with the Palace Royals Mega Bundle, available in the Shop from June 3–22 and sure to bring drama and romance to every battle.
Royal Princess Mercy leads the cast in a look that blends healing grace with regal beauty and Royal Butler Lifeweaver brings elegance and poise, sweeping allies to safety. Plus, Royal Prince Lucio and Royal Archer Hanzo bring bold color and charm to their royal themes.
These skins are a fairytale collection fit for Heroes who want to fight like royalty and look like it too.
From Stadium updates and brawling as Street Fighters, to lighting up the battlefield with Eleos or reliving the glory days, the back half of Season 16 is packed with reasons to log in, squad up, and play your way. There’s sure to be something for every Hero to keep the magic alive, so we’ll see you in-game!
What is it? A dating sim, but more of an experimental film type of game. Basically your story consists of 5 dates out of 32 possible dating scenarios with Mina. When you get down to it, you're basically having small talk with your date, and occasionally she drops lore or heavy questions. As in, one minute you're talking about cats at a cat cafe, the next she asks if dreaming of exes counts as emotional cheating. Or something like that.
I threw in all the information you need to play the game in the options menu. I was never a "take notes" or 999 saves type of player. So the way I made this game is that it requires no external walkthroughs. Plus everything is in the stats and the endings can get weighted. Why? Because the game's premise isn't about the perfect date.
You can give gifts but there's only one button for it. And occasionally, the wrong gift might make her resent you. I give agency, but always throw in risk. The whole point of the game is to focus on the dialogue. I made the progression of the game similar to a series of scenes. There are checkpoints in between dates and date selections with random interludes either from Mina, mysterious third parties[friends, other characters, etc...], or someone the player's character drew up. This game has 32 endings. A lot of them are creative.
I call it fast love dating or something like that. I guess this game emulates a fast-paced, feral relationship that lasted briefly but impactfully. It's definitely experimental for me, but I'm sure you'll love the dialogue and humor. A lot of the people really liked Liminal Void's writing so I wanted my next effort to be a more straightforward but unique experience.
So what's the writing style? I guess on surface Mina does come off as "one of those" types of gals. But behind it shes's sweet? Nope, she's flawed, and she's very open about it. She will suddenly act cute. She will switch personality. And you will assume that she must be some sort of program bugging out instead of an actual woman. But I wrote it very dialogue heavy. Mina talks directly to you throughout the whole game. There is no boring filler or skipping. This is a fast-paced straightforward visual novel.
I'll be updating a lot before and after release. This game is going to come out May 23/May24 depending where you are. I am also giving a panel the same weekend.
Please wishlist the game if you're into landmine girls or anything like that!
Midseason is bursting with style, celebration, and surprises as Season 16 continues. Choose your fighter to KO the competition in the Overwatch 2 x Street Fighter 6 collab and join Dokiwatch by unlocking the Mythic Merciful Magitech Mercy Weapon Skin! Then step back into another Overwatch Classic era, reignite the fight with Drives, and dress up like Palace Royals. Plus, Freja enters the Stadium and brings incredible powers that will blow the opponents away!
Overwatch 2 x Street Fighter 6
ROUND ONE – FIGHT! Overwatch 2 x Street Fighter 6 collide for an explosive crossover event, celebrating the heart-pounding action of both worlds. With eight hard hitting skins, emotes, plus cosmetic combos inspired by iconic moves and matchups, this collab brings Street Fighter 6 to the frontlines of Overwatch 2. So, get ready to hit those lightning-fast kicks, charge with Psycho Power, or unleash a Hadoken-like arrow, because every move hits harder with this collab’s fighting flair. It’s time to choose your fighter and KO the competition in the fight for the future.
Even in her absence from the Heroes of Heart, the spirit of Mercy endures. The Merciful Magitech Mythic Weapon channels the soul of Eleos, the Hamster of Benevolence, and reimagines Mercy’s Caduceus Staff and Blaster through the radiant lens of Magitech might. Rescued after a daring escape, Eleos now brings kindness, healing, and hope to those heroes still standing against Woe. When you’re defending your team, this charming companion within your Mythic weapon ensures that Mercy's Hero of Heart legacy lives on in every beam, every boost, and every act of compassion.
Overwatch Classic: October 2020
The nostalgia is real and Overwatch: Classic is back in action! Experience the October 2020 Patch in all its 6v6 glory with returning balance changes, role queue, and heroes like Sigma, Echo, Baptiste, and more. Whether you're a veteran returning home or a new hero curious about the past, this is a classic fight you won’t want to miss.
General Updates
Player Report Tool
Players can now receive an instant notification if a player is already actioned.
Prior to this feature, reporting a player that had already been banned or suspended would not result in any additional information. The Instant Reporting Feedback feature will immediately inform the player of the fact that banned or suspended players have been actioned when they are reported.
Hero Updates
Tank
Hazard
Developer comments: Hazard's slower climbing fits his lumbering tank fantasy, but it was a point of friction when trying to chase down or escape from enemies, so we're speeding up how quickly he can vault over a ledge. Additionally, we're boosting Anarchic Zeal’s lifesteal as the current value wasn't effective enough.
Vault - Passive
Ledge climb animation time reduced from 0.6 to 0.4 seconds.
Anarchic Zeal - Major Perk
Spike Guard’s Lifesteal is increased from 25% to 40%.
Reinhardt
Developer comments: Reinhardt generally does well across the game but falls off in effectiveness at high ranks. We're increasing the speed and responsiveness of Fire Strike to make it more reliable from range.
Fire Strike - Ability 2
Projectile speed increased from 25 to 30 meters per second.
Recovery time reduced from 0.63 to 0.45 seconds.
Damage
Freja
Developer comments: Freja has continued to climb in win-rate now that players have become accustomed to her kit. We are partially reverting the Quick Dash cooldown to reduce her airtime and frequency of explosive bolts.
Quick Dash
Cooldown increased from 3.5 to 4 seconds.
Genji
Shuriken - Primary and Secondary Fire
Ammo reduced from 30 to 24.
Projectile speed increased from 60 to 75.
Hanzo
Developer comments: Hanzo's been underperforming recently so we're reverting his bow draw speed back to its original, faster value. The Sonic Disruption perk isn't picked very often but increasing its duration will make it more useful and require less upkeep to control a health pack.
Storm Bow - Primary Fire
Draw time reduced from 0.8 to 0.72 seconds.
Sonic Disruption - Minor Perk
Health pack hack time increased from 12 to 30 seconds.
Pharah
Developer comments: Drift Thrusters and Concussive Implosion have been too consistent at securing kills. These adjustments will give better opportunities for counterplay when fighting against these perks.
Drift Thrusters - Minor Perk
Movement speed while using Barrage reduced by 20%.
Concussive Implosion - Major Perk
Distance pulled reduced by 50%.
Reaper
Developer comments: We're aligning the recovery of Dire Triggers with Reaper’s primary fire to improve the flow when alternating between the two.
Dire Triggers - Major Perk
Recovery reduced from 0.7 to 0.5 seconds.
Soldier: 76 Developer comments: Stim Pack's button mapping made it difficult to activate, especially in combat. Binding it to Weapon Swap improves the control scheme and removing the anti-heal makes it less punishing to use.
Stim Pack - Major Perk
Anti-heal removed. Now deals 75 self-damage on use.
Is now activated by using Weapon Swap.
Sombra
Developer comments: Invisibility is a frustrating mechanic to play against for many, so we're increasing the windows for counterplay. Sombra will now take longer to exit stealth and to disappear after taking damage.
Translocator - Ability 2
Fade in time increased from 0.15 to 0.3 seconds.
Stealth reveal duration on taking damage increased from 1 to 1.3 seconds.
Widowmaker
Developer comments: Widowmaker is a more map-dependent hero than most and now with hero bans restricting her usefulness we're looking to make her viable in more situations.
Widow's Kiss - Primary Fire
Maximum spread reduced from 3 to 2 degrees.
Damage increased from 13 to 14.
Deadly Deux - Major Perk
Venom Mine's bonus damage increased from 50% to 100%.
[Support[/h2]
Illari
Developer comments: Illari often has to move into high-risk positions to heal effectively. Extending the range on her healing beam will give her more flexibility in how she positions and supports her team.
Solar Rifle - Secondary Fire
Range increased from 15 to 20 meters.
Lifeweaver
Developer comments: The opportunity cost to use Thorn Volley is still too high compared to constantly charging Healing Blossom. We are improving the auto-charge to make weaving damage between healing less punishing.
Healing Blossom - Primary Fire
Auto-Charge rate increased by 25%.
Superbloom - Major Perk
The number of hits to trigger reduced from 20 to 16.
Stadium Updates
Mercy Rule
Now triggers when the cash disparity between the teams is at 10,000 or more (down from 15,000).
Developer comments: We feel that not enough games that reach 3-0 are triggering the Mercy Rule when they probably should. We'll be keeping a close eye on this and will be considering other changes to the Mercy Rule system in the future.
Round Completion Cash
We've added a system where players are granted an additional boost to their Round Completion Cash in rounds that end with players on both teams having lower than intended amounts of cash. This additional cash will be equivalent for every player.
Competitive Rewards
Competitive points for winning a match has been increased to 20 per match.
Tank
Reinhardt
Developer comments: To compensate for the buff to Reinhardt's Fire Strike in Core Overwatch, we're decreasing the burst potential of Reinhardt's Fire Strike build and normalizing the max projectile speed Fire Strike can reach. We're also tuning down Reinhardt's Melee build to be a bit more counterable, which is performing too consistently given the high payoff of the build.
Smashing - Power
Reduced Move Speed per stack to 1% (down from 2%).
Reduced Life Steal per stack to 3% (down from 5%).
Increased maximum stacks to 10 (up from 5).
Reduced duration to 2s (down from 3s).
To Me, My Friends! - Power
Increased healing based on Max Life to 4% (up from 3%).
Wilhelmwagen - Power
Decreased healing from damage mitigated to 5% (down from 15%).
Rocket Strike - Epic Hero Ability Item
Decreased Fire Strike Projectile Speed to 25% (down from 50%).
Decreased Ability Power to 10% (down from 20%).
Chimera's Maw - Rare Hero Ability Item
Decreased Ability Power to 5% (down from 10%).
Damage
Freja
Added to the Stadium Hero Roster
Cyclone - Power
New Stadium Power.
When you use Updraft, fire a Take Aim bolt at your crosshair.
Seekerpoint - Power
New Stadium Power.
When Take Aim bolt sticks an enemy, automatically fire 3 additional crossbow shots at them that deal 66% reduced damage.
Seismic Shot - Power
New Stadium Power.
Take Aim explosion radius is increased by 33%. Double this if the bolt is stuck to a target.
When you use an ability, restore 50% of your Max Ammo.
Forager - Power
New Stadium Power.
For 2 seconds after using Quick Dash. Revdraw Crossbow hits heal you for 3% of your Max Life.
Peak Performance - Power
New Stadium Power.
While firing Revdraw Crossbow your fall speed is decreased by 80%.
Redux - Power
New Stadium Power.
Revdraw Crossbow hits against targets stuck by a Take Aim bolt or Bola Shot reduce the cooldown of your abilities by 5% and refunds 1 ammo.
Volley à Deux - Power
New Stadium Power.
Every fifth Revdraw Crossbow shot fires an additional 2 bolts in a spread that deal 50% reduced damage.
Lille Fælde - Power
New Stadium Power.
After using Updraft, your next Take Aim while airborne fires a Bola Shot that deals 60% reduced damage instead of an explosive bolt.
So Cooked - Power
New Stadium Power.
Bola Shot's damaging zone deals 50% more damage and lingers for 3 seconds. Bola shot eliminations count toward Bounty Hunting.
Mighty Gust - Power
New Stadium Power.
Updraft launches a wind blast toward your crosshair, knocking back enemies and dealing 40 ability damage.
Tracker Tag - Rare Hero Weapon Item
New Rare Hero Weapon Item.
30% Max Ammo.
When Take Aim bolt sticks to an enemy, increase your Attack Speed by 20% for 3 seconds.
Slipstream Scarf - Rare Hero Weapon Item
New Rare Hero Weapon Item.
25 Health.
5% Weapon Power.
25% Quick Dash Distance.
Portable Zipline - Epic Hero Weapon Item
New Epic Hero Weapon Item.
15% Weapon Power.
Eliminations reset both charges of Quick Dash cooldown.
Windwalker Boots - Rare Hero Ability Item
New Rare Hero Ability Item.
25 Health.
5% Cooldown Reduction.
20% Updraft Height.
Magnetic Maelstrom - Epic Hero Ability Item
New Epic Hero Ability Item.
15% Ability Power.
Bola Shot pulls in nearby enemies even when it misses.
Hunter's Mark - Rare Hero Survival Item
New Rare Hero Survival Item.
25 Health.
Enemies with a Bounty of 75- or more are revealed to you within 40 meters. Eliminating them grants 250 additional Stadium Cash.
Aeroweave Cloak - Rare Hero Survival Item
New Rare Hero Survival Item.
25 Health.
100% Take Aim Slowed Momentum Duration.
Tourniquet - Rare Hero Survival Item
New Rare Hero Survival Item.
25 Health.
After using Updraft, reset Quick Dash and gain 50 Overhealth for 5 seconds.
Toxin Tips - Epic Hero Survival Item
New Epic Hero Survival Item.
50 Health.
Take Aim bolts sticks and explosions slow enemies by 30% but takes 1 second longer to explode.
Soldier: 76
Developer comments: Soldier 76's Helix Rocket build is one-shotting a little too consistently. We're decreasing the damage here a bit to reduce the burst potential.
Cratered - Power
Reduced increased Explosion Damage to 15% (down from 25%)
General Items
Items
Developer comments: Stacking large amounts of Weapon Power or Ability Power have become too prevalent, crowding out other itemization options. We are lowering the cost efficiency of these items to promote greater item diversity and weaken builds that rely on high amounts of burst through stacking Weapon or Ability Power. We're also strengthening some weaker item options.
Champion's Kit - Epic Ability Item
Increased cost to 14000 (up from 13500).
Decreased Ability Power to 35% (down from 40%).
The Closer - Epic Weapon Item
Increased cost to 14500 (up from 13000).
Eye of the Spider - Epic Weapon Item
Increased cost to 14000 (up from 13500).
Nano Cola - Rare Ability Item
Increased cost to 6000 (up from 5500).
Talon Modification Module - Rare General Weapon Item
Increased cost to 6000 (up from 5500).
Gloomgauntlet - Epic Survival Item
Increased cost to 10000 (up from 9500).
Icy Coolant - Rare Weapon Item
Increased cost to 5500 (up from 5000).
Multi-Tool - Rare Ability Item
Decreased cost to 4500 (down from 5000).
Decreased Cooldown Reduction to 5% (down from 10%).
Increased Ability Power to 10% (up from 5%).
Bloodbound - Epic Survival Item
Decreased cost to 9000 (down from 9500).
Geneticist's Vial - Epic Survival Item
Increased Life after reviving to 250 (up from 200).
Electrolytes - Common Survival Item
Now gives 100 Overhealth every time you respawn (instead of just at the start of the round).
Increased cost to 1500 (up from 1000).
Adrenaline Shot – Common Survival Item
Increased Health to 25 (up from 10).
Increased cost to 1500 (up from 1000).
Bug Fixes
General
Fixed an issue where challenges were not progressing when queued as a specific role.
Fixed a graphical error that caused flashing for certain heroes on consoles.
Heroes
Doomfist
Fixed an issue where Doomfist was able to continue charging his punch through Sigma's Accretion stun.
Illari
Fixed an issue where Illari's Captive Sun Ultimate would not explode after a deflect.
Mercy
Fixed an issue where Mercy's resurrect could complete in spawn if spawn timer was reached.
Stadium
Fixed a visual issue causing the Rank Progress bar to show incorrect Stadium Points after a match.
Fixed an issue with Competitive title rewards displaying the wrong role in stadium.
Fixed an issue with Zarya not working with Codebreaker item.
Fixed and issue where the mercy rule would activate inconsistently.
Fixed an issue with Mercy's First Responder power.
Fixed an issue where the armory could load in an incomplete state.
Fixed an issue where the Better Together challenge was not tracking for D.VA players under certain conditions.
Fixed an issue where the Better Together challenge was not counting towards MVP or Star of the Show challenges.
Fixed an issue that occurs when Soldier uses the On Me power with both Vishkar Condenser and Vital-E-Tee mods together.
Fixed an issue that occurs when Junker Queen uses both the Reckoner's Roar power and Cybervenom mod.
Fixed an issue that occurs when Ana uses both Comfy Cloud and Dreamy powers.
Fixed an issue that occurs when Mei uses both the Coulder power and Cybervenom mod.
Fixed an issue with Freja's animation while holding down her secondary fire.
Fixed an issue with Mercy's Equivalent Exchange mod and this has now been re-enabled.
Fixed an issue with Genji's Deflect-O-Bot power and this has now been re-enabled.
Fixed an issue where Moira's Empowering You power would not play hit markers when the buffed ally dealt damage.
Fixed an issue where Zarya's Hybrid Battery item wouldn't reset energy to 0 when sold.
Nocturne FX™, a high-intensity 2D arcade game driven by chaos, power-ups, and procedural hazards, officially launches into Early Access on May 30th. Built entirely in JavaFX, this solo-developed engine delivers emergent gameplay, tight controls, and a growing list of wild, world-altering mechanics.
Launching with a limited-time 40% discount, this release marks the beginning of a living system—expect new content, new mutations of the chaos system, and full Linux/macOS support in post-launch updates.
Hello from the team at The Yellow Room. This demo update builds on the previous by including several additional elements and a number of improvements.
Major changes
1. Engine upgrade & background improvements
Upgraded to the Unity 6 Engine, improving overall performance and background lighting quality.
Improved a number of background assets.
2. Improved game save system
An icon now displays when the game autosaves.
Limit placed on the number of autosaves.
3. Improved tutorial
Movement instruction tutorial now displays as a separate section.
4. New background music for the banquet
All background music that played during the banquet has been replaced with original compositions.
Planned future updates
In order to improve the quality of both the English and Japanese versions of the game, we have recruited the help of a seasoned translation company to provide players with an official native translation.
We are planning to implement these new English and Japanese translations this coming summer (Q3 2025).