General Fixed the examine and drop confusion on the Controls UI,, Unusable (placeholder) items are now not lootable,, Collectible items are now labeled properly as “Collectibles” (these are just placeholders in the playtest version),, New tutorial/onboarding screens on first playthrough (can be reset in Settings → Reset Tutorial),, Puzzle items are now automatically removed from the inventory once they're no longer needed (e.g., fuses and other puzzle items won't clutter your inventory once they are solved),, Fixed several uninteractable items and incorrect puzzle spawn positions,, Player icons on the map have been updated for better visibility,, Added new map icons for players who are downed or being carried,, All puzzle-related icons on the map are now yellow instead of white,, Maximized self-revive penalty to prevent it from scaling indefinitely,,
Item Balance Updates: Several items received buffs,, Small Mirrors and Sacred Crosses can now be used on both humans and NPCs,, Small Mirror immobilize duration increased from 6 → 8 seconds for monsters, and now applies 4 seconds to humans,, Sacred Cross immobilize duration increased from 6 → 8 seconds for humans, and now applies 4 seconds to monsters,, Increased the sound radius of Firecracker, Radio, and Bottle to attract NPCs more effectively,, Increased the duration of the Nun soda stamina boost from 10 -> 20 seconds,, Temporarily removed the Rosary — it will return once fixed,, Updated item and puzzle descriptions to reflect these changes,,
Puzzle Fixes and Updates: Fixed a Symbol-based puzzle bug,, Quiz puzzle questions replaced with ones that emphasize reasoning over vocabulary,, Fixed an issue with the Mastermind puzzle,, Fixed an issue with the Nine Buttons puzzle,, Hot N Cold puzzle functionality changed (no spoilers—figure it out!)
The Youtooz x Mini Royale Plush is now LIVE and available for purchase here.
As you may already know, each Plush comes with a Redeem Code that unlocks exclusive In-Game Cosmetic Items 🎁
The in-game cosmetics include:
Plushie Backpack
Plushie-Toss Emote
Plushie Weapon Charm
We also want to address one more thing: The Plush is scheduled to start shipping in October. To make sure you can enjoy your in-game cosmetics before then, we're working on a way to provide temporary redeem codes for those who purchase the Plush 🕒 We're still figuring out the exact process, but we’ll keep you updated. Stay tuned to Discord and Steam for further announcements 🔔.
Once again, thank you all for the amazing support! ❤️
P.S. 📢 Based on community feedback regarding the new Weapon Camo System: ✅ We’re reducing the level curve for weapon progression ✅ Additionally we are reducing the points needed for the Pistol/Revolver and the Shotguns ✅ And increasing the points earned when playing Battle Royale
eigoMANGA Confirms Full IP Rights to Vanguard Princess Across the U.S. and Japan
San Jose, CA — eigoMANGA, a California-based media company, is proud to officially confirm that it holds the exclusive trademark and copyright rights to the video game Vanguard Princess in the United States and recognized ownership rights in Japan, solidifying its role as the sole rights holder and licensor of the franchise across multiple media platforms.
Originally created by Japanese game developer Tomoaki Sugeno, Vanguard Princess is a 2D fighting game that features an all-female cast, each with their own unique fighting style, tactical assist system, and vibrant anime-inspired visuals. Since its U.S. introduction, the game has cultivated a dedicated international fanbase and gained popularity for its hand-drawn sprite animation and classic arcade-style gameplay.
eigoMANGA has officially registered the Vanguard Princess trademark with the United States Patent and Trademark Office (USPTO) under Registration Number 7,791,666, covering computer and mobile game software. The company also holds U.S. copyright registration TXu002461296, which affirms its rights over the game's core artwork and media assets.
The company’s ownership is further recognized in Japan through registrations and rulings by the Japanese Agency for Cultural Affairs, establishing eigoMANGA as the legitimate copyright holder.
Since 2012, eigoMANGA has:
Produced and published Vanguard Princess video games on PC and mobile platforms.
Released official comic book adaptations, expanding the lore and characters of the series.
Published soundtracks and music albums based on the game’s compositions.
Produced animation and promotional media, introducing new audiences to the world of Vanguard Princess.
eigoMANGA also reminds businesses and developers that any unauthorized use, modification, or distribution of Vanguard Princess outside Japan—especially in the United States—violates its intellectual property rights and may lead to enforcement actions.
For business inquiries, licensing opportunities, or clarification regarding rights, parties are encouraged to contact eigoMANGA directly.
About eigoMANGA
eigoMANGA is an independent media company specializing in publishing original comic books, developing interactive games, and producing multimedia content. The company is known for bringing Japanese-influenced entertainment to audiences worldwide.
✨ Mint Notes: Craft Your Dream Board Game—Now in Open Playtest! ✨
After months of passionate development, Mint Notes is ready for your creativity! Design, iterate, and playtest your board game ideas with zero coding—drag, drop, and bring your vision to life.
🚀 Join Our Playtest Journey
This playtest is free, open indefinitely, and designed to grow with your feedback. But be warned: Mint Notes is still a work in progress! You may encounter bugs, placeholder art, or half-baked features. We’re counting on you to help us refine it.
🌱 What’s Next?
Your feedback shapes our roadmap! If enough creators rally behind Mint Notes, we’ll unlock:
🎯 Dedicated Playtest Mode
🔥 Steam Workshop Integration: Share and download community-made templates.
🌐 Online Multiplayer: Playtest with friends worldwide.
🤖 AI Playtester: Test solo with adaptive bots that learn your rules.
🙏 Thank You for Believing in Us
Mint Notes began as a passion project by myself. We’re self-funded, indie, and utterly obsessed with empowering creators like you. Whether you’re a seasoned designer or a first-time dreamer, thank you for giving our tool a chance. Your bug reports, ideas, and enthusiasm mean the world.
How to help:
👉 WISHLIST NOW to support our journey.
💬 Join our Discord to vote on features and share your designs.
in sumo, there is no ball, instead you have huge bagels which you need to use to bat your opponents into the void with
basically a 3d platform fighter, kinda similar to hypixel sumo if anyones ever played that
added new sisyphus racecourse map
added custom variables to practice mode
removed vents because its bad
added ball hit collision to sfx bus
when the player is holding a bagel and they reset after a goal is scored, that bagel is now teleported in front of the player instead of physically moving across the map, preventing wacky interactions where the player gets launched, ball gets launched etc.
Doki Boki International Hentai Language School - weissgarden
She laughed as she ran. Not because she was safe— But because she finally didn’t have to fight squirrels for a place to sleep.
Tonight’s ASMR is Miss Emily’s moving day diary. After being way too naughty and provoking the wrath of Ms. Yang, Emily was forced into a nomadic lifestyle of dodging whips and dragging her suitcase through the shadows.
Amid the screams, lashes, and airborne failed exams, she stumbled upon a run-down, haunted mansion… Spooky. Crumbling. Shockingly spacious.
The walls cry. The faucet giggles. There’s singing from under the bed. Her reaction? “Yay! So much better than a tent!”
Welcome to Miss Emily’s newest ASMR experience— A cozy journey through ghostly whispers and creaky floorboards, where she explains how to turn a cursed house into a dream home. Includes complimentary spiritual cleansing and occasional greetings from the wall-dwelling neighbors.
Today’s lesson: Don’t mess with Ms. Yang. And yes, a haunted house can be the beginning of something beautiful.