Pathologic 2 - alphyna
Hello.

The release of Quarantine was a new experience for the studio. We’ve made demos before (The Marble Nest for example) but we’ve never gathered feedback this systematically. Hundreds of thousands of players tried the prologue, and we got to hear their thoughts: via the Steam community, on social media, and of course, in the survey. Quarantine helped us test new mechanics that will appear in Pathologic 3 and draw some valuable conclusions.



Even Quarantine itself, which we don’t plan to update further, received rebalanced difficulty, QoL improvements, and several HUD variants after launch. But our main goal, of course, was to figure out what and how to calibrate in the main game.

Oh, and by the way, add Pathologic 3 to your wishlist! It’s the easiest way to stay updated on development news.

https://store.steampowered.com/app/3199650/Pathologic_3/

Hospital gameplay

The medical detective gameplay (examining patients and diagnosing them) is clearly the highlight of the prologue. That’s obvious from both the feedback and the survey ratings. Good news: there will be a lot more of it in the main game! Of course, getting to know eccentric townsfolk and grappling with the existential drama of human boundaries won’t go anywhere, but you’ll also have to engage deeply with the tragedies and illnesses of ordinary people. We can’t even say “way more than before,” because, well, this mechanic simply didn’t exist before.

In the full game, these diagnostic stories will be more freeform than in the demo (where we were teaching the player, so mistakes were practically not allowed). We’re already experimenting with ways to make symptom logging (and therefore diagnosis) more convenient and engaging.

Localization
Our plans haven’t changed: we hope to include English, Russian, German, Simplified Chinese, Italian, and Brazilian Portuguese at launch.

This is the first time a Pathologic game will launch with localization beyond Russian and English. The script had a lot of words, and writing quality matters deeply to us. That makes localization hard, but we’re committed to making the game more accessible for a broader audience. If we manage to expand it further, we’ll let you know!

City traversal
The main question after Quarantine: what’s up with the city? Why couldn’t you move through it without loading screens? And how will that change in the full game?



…Why change a game where everything “worked”? Why not just write a new story in the same setting? We know some players would’ve liked that just fine. But for us that wouldn’t be enough. Not creatively (there’s already a game about digging through Gorkhon’s trash cans), and not commercially: sequels to indie games statistically sell much worse than the originals, and we’re making a sequel to a sequel. Just repeating ourselves? That’s a dead end.

But trying new things is in the studio’s DNA. And that led us to the idea of a new kind of game — about a person lost in time, with narrative structure and space-time torn to shreds. That presentation will stay. It’s a core part of the concept — it can’t be changed. (And technically, it can’t be reversed at this point.)

What will change in the full game, however, is the feel of the city. More specifically:

  • Route choice — this already exists, but was limited in Quarantine. Navigating the city should always feel like a small puzzle for Dankovsky.
  • Non-linearity — don’t forget, events will continue to occur simultaneously in different parts of the map. Even within one district, multiple things can happen — sometimes even conflicting ones.
  • Location content and situations — a lot more, and far more varied. Quarantine was a parade alley: a glimpse at the game, not the game itself. Many features that will be in Pathologic 3 didn’t make it into Quarantine.
  • City impact — the effects of your decrees will be visible. (Told everyone to wash their hands? They’ll be standing there, washing!) That’s also part of the city connection: issuing an order and seeing it come to life. It’s an important aspect of Dankovsky’s path.
  • Immersion… well, let’s talk about that in more detail.

Immersion

While the Haruspex sank into the flesh of the city, the Bachelor sinks into both the city and his own mind. We believe it’s possible to create a consistent sense of presence — even without consistency in time and space. You can doubt where and when you are, and still not lose the thread of your thoughts.

That sensation is our goal in Pathologic 3.

Optimization
Even over a few Quarantine patches, we significantly improved performance. But the main round of optimization for the full game is still ahead. In other words — we’re planning for things to get much better.

Apathy/mania
Dankovsky’s mental state is a new mechanic. In short: we’ve seen that the overall concept works, but it’s not yet well-balanced (we’re working on it) or well-explained (we’ve improved it a bit with patches and HUD variants, and we’ll keep working on it). By release, we aim to fine-tune this “mental metabolism” so that it’s exactly as unnerving as we want: no more, no less.

Will there be an FOV setting in the full version?
Yes.

Will the content from Quarantine remain in the full game?
Originally, we planned to use Quarantine as the game’s intro. But we now believe we can make a smoother, prettier intro that introduces mechanics earlier. So most likely, some scenes from Quarantine will show up later in the game as flashbacks — but not at the beginning. As a complete experience, Quarantine will remain separate.

(Don’t worry — that means more Seraphima and Platon, more Inspector and Capital — not fewer!)

We’ll also give you a heads-up: the prologue’s store page will be taken down closer to the full game’s release.
Everyone who already added it to their library will still be able to play it — so make sure to grab this piece of the story while you can.

To sum up
Quarantine turned out to be an interesting and very useful experiment — one we hope will help make the full version of Pathologic 3 even better. Thank you to everyone who took part.



From now on, we’re focusing on further development of the full game.
The prologue will remain available until… well, that’s not important. We’ll notify you when it’s about to go.

Don’t forget to wishlist and follow the main game’s page so you don’t miss any news about its development:

https://store.steampowered.com/app/3199650/Pathologic_3/

See you soon.

We’ll need a wider curtain for what comes next,
Ice-Pick Lodge
The Roottrees are Dead - Evil Trout
The Roottrees are Dead is now in a bundle with Kathy Rain 2: Soothsayer. You can pick up both awesome games together at a discount.

We're calling this the 90s Mystery Adventure Bundle, because both games involve a lot of deduction and puzzle solving in the 90s.

Time to dust off that plaid flannel, pop a CD out of its jewel case, and solve a mystery!

https://store.steampowered.com/bundle/54007/The_90s_Mystery_Adventure_Bundle/
Whispers of a Machine - CseeMoney


You can now start the hunt for a dangerous killer as Kathy Rain 2: Soothsayer is now on sale right here on Steam with a 10% discount for the next week! New to the series and want to start from the beginning? No prob, we got you: The Kathy Rain Saga bundle contains the Director’s Cut of the first game and the new Soothsayer release at a big discount!

In this long-awaited sequel, we have taken an ambitious step from a small-town mystery to a dark urban thriller. This chapter of the Kathy Rain saga takes place in 1998 in the metropolitan city of Kassidy, at a time when it’s been brought to its knees through a string of murders by the notorious serial killer nicknamed the “Soothsayer”.

When a big cash reward is announced, struggling private eye Kathy Rain is quick to get on the case! Hop on Kathy’s trusty bike, the Katmobile, explore the city to gather clues, interrogate persons of interest, track down the killer and finally put an end to Kassidy’s horror!

https://store.steampowered.com/app/1466390/Kathy_Rain_2_Soothsayer/

A little of what you’ll get in Kathy Rain 2:
  • Investigate a rash of serial murders, each killing seemingly unconnected… or are they?
  • Reconnect with characters from the first game and meet a cast of new ones to help you along your way
  • Use your notebook to connect gathered clues both from your inventory and on location surrounding Kathy’s city of Kassidy
  • Enjoy stunning, hand-crafted cinematics; gorgeous backgrounds; and 90s inspired character design
  • Enjoy a story that will have you guessing until the end!

So slip on your trench coat, grab your trusty taser, and hit the pavement, Gumshoe!

Dinosaur World - CoolRabbit
☑ New player skill upgrade system, you can choose to upgrade the three major skills of Survival, Agility, and Power, with dozens of detailed skill tree branches built in.


You can see the player level when upgrading or in the skill upgrade interface. The player level can unlock skills of different levels and types. Killing dinosaurs or building, cutting trees, mining ore, fishing, crafting items and other behaviors can gain experience


☑ Shorten the night time of 2 maps and increase the brightness at night
☑ Adjust the initial time of the map to sunrise
☑ Block construction near the NPC traders to prevent other players from building and blocking trade
☑ Improve the distribution of stone resources in the rainforest map
☑ Adjust the size of the moon and the scattering effect of moonlight beams
☑ Map and landscape optimization
☑ Add an option switch to turn off camera shaking when running to reduce dizziness, set in the menu options
☑ UI adjustment and optimization
☑ Add the display of the in-game clock in the lower left corner
☑ Fix the mission system cannot recognize the task of completing the taming of pets
☑ Fix the problem of cauldron
☑ Adjust the riding position of some dinosaurs
☑ Fixed the sliding problem of some dinosaur running animations
☑ Fixed the problem that you can't press E to open the death bag after dying in water
☑ Fixed the problem that melee weapons attacking dinosaurs will knock dinosaurs away
☑ Set to restore 10HP by eating cooked meat
☑ Set herbivorous dinosaurs to eat leaves
☑ The character's speed will slow down and the stamina consumption will increase in bad weather
☑ Reset the amount of loot for looting AI
☑ Fixed the respawn point of the small bed is not in the center of the bed after setting the respawn point
☑ Fixed you may receive fall damage after getting off a tall dinosaur
☑ Fixed sometimes the password is wrong due to the localization of the password text
☑ Adjust the minimum critical damage to +30%, adjust the fluctuation range of the damage value
☑ Reset the AI's loot and reduce the AI's HP recovery speed
☑ Fixed the bug that the correct password prompt of the door lock system is incorrect
☑ Multiplayer game save: Improve the clarity of how save works in multiplayer games
☑ Reduced the hostility probability of some herbivorous dinosaurs
☑ Slow down the speed at which dinosaurs consume food and water
☑ Fixed the problem of opening the wrong inventory interface
☑ Fixed the problem of loading archives failing due to uninitialized player id
☑ Fixed the problem that the Archaeopteryx will fly around after death
Ultra Mega Cats - EscapedArcher
In this devlog we will look more in depth at how our main short term progression system works.

Throughout the game, players encounter "Power Ups" that enhance their character's skillset with new abilities and opportunities. In UMC, these are known as "Aspects"; thematically, each Aspect belongs to a group called a "Coalition," named after different species of wild cats. Currently, we are introducing three Coalitions:

  • Cheetah (Speed, Lightning)

  • Jaguar (Critical, Dodge)

  • Tiger (Damage, Bleed)
Each Coalition loosely adheres to the nature of its namesake cat and introduces corresponding effects to enhance this fantasy (indicated in brackets next to the Coalition names).

Aspects come in three rarity levels (Common, Rare, Epic). Each increase in rarity unlocks additional effects that the upgrade can activate (up to 2 additional effects at Epic rarity). The rarity levels are as follows:

Additionally, each Aspect has up to three ranks, with each rank providing higher numerical values for the unlocked Aspect effect. For example:

  • Rank 1 - Primary attack deals 5 damage
  • Rank 2 - Primary attack deals 10 damage
  • Rank 3 - Primary attack deals 15 damage

This approach gives another little dimension to the Aspects' progression and extends it slightly to have more variation.

Aspects in a single Coalition are divided into three categories:
  • Slotted Aspects
  • Passive Aspects
  • Ultra Aspects

Slotted Aspects
These can be “inserted” into the range of “slots” tied to the different actions that players can take during the playthrough.


The list of slots is as follows:

  • On Primary Attack - the applied upgrade activates its effect while using Primary Attack.
  • On Secondary Attack - the applied upgrade activates its effect while using Secondary Attack.
  • On Ability Used - the applied upgrade activates its effect while using any Ability.
  • Banner Aura - Upon killing the first enemy in any given room, Banner is spawned, which provides passive benefits to everyone in its radius.
  • On Critical Hit - the applied upgrade activates its effect while Critical Hit is executed on an enemy.

Passive Aspects
Passive Aspects are what the name implies - passive bonuses that are always active and don’t occupy any particular slot.


Ultra Aspects
Ultra Aspects are another type of passive ability that is scarce and powerful. Since their power is usually game-changing, they are limited to a maximum of 2 per run, and at the moment, they can’t be replaced.

To give some context - here are some Tiger Aspects you can choose to use : .

On Primary Attack - Aftermath - Your Primary attacks have 10% chance to inflict Bleed status.


On Secondary Attack - Tiger’s Revenge - Your secondary attacks deal 15% of enemy missing HP as extra damage.


On Ability Cast - Scorched Earth - After Using ability you get you 5% dmg bonus for 5s


Banner Aura - Banner of Fury - Spawn a Banner in the spot of first killed enemy in each room that grants 5% additional Base Damage to eveoryone in radius of (16) meters.


On Critical Attack -Ring of Blood - Your Critical Hit has 30% more chance to inflict Bleed status.


Passive - Fangs of Flame - All your attacks create small explosion dealing 30% splash damage to every enemy within 5 meter radius.


Ultra - Welcome to the Jungle - If there are more than 4 enemies nearby your damage is increased by 175%.



Stay sharp. Stay fluffy.
– The Ultra Mega Cats Dev Team 🐾💫

Sprocket - Mushy
Hi all,

Continuing the implementation of missing features from 0.127 to 0.2.

Cannon Linking
Cannons can now have their firing mechanisms linked, allowing one gunner to fire multiple cannons at once, or with a delay between them.

Fire delay has been changed from a constant timing, to a percentage of the reload of the linked cannon.
This lets you stagger fire more effectively, as the delay will adjust depending on the load time of the rack that's currently being loaded from.

Track Armour & Health
Track roadwheels, idlers and sprocket wheels now provide a small amount of armour.
Shooting these will damage the track and, eventually, destroy it.

The belt will disappear when the track is destroyed. No further drive or brake forces can then be applied to the track.

Fixes
  • Fixed multi-cannon fire group label showing '0' instead of 'Fire group'.
  • Fixed AI thinking the player vehicle was knocked out if there was a partial ammo-rack detonation, but the hatches weren't blown.
  • Fixed a small memory leak.
Working on an in-battle interior overlay next. This should show component health a little better, as well as how much ammunition you have remaining.

- Hamish
Bryce Tiles - elvisish
I think I fixed the offset objects in the level editor bug, please say I did this time.

Bug reports:
https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform

Awesome Fixes 1.0.12 Changelog
  • (level editor) actually fixed broken build level positions (due to stupidly childing everything to the dialog box node, too late now though, all we can do is hacky-fix)
  • (level editor) added error message if level can't save (into a protected folder, for instance)
Level Editor Guide For Dummies: https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/

Maybe more fixes later if anything shows up! There might be a rogue bug where dying in test mode can cause a crash, let me know if it happens!
What Could Go Wrong? - wholetonegames
more songs added
Kernel - archzodo
1. New Features & Improvements

* Added new traits: **\[Dice]**, **\[Key of Fate]**, **\[Parting Gift]**, **\[Dice Cannon]**, **\[Root Nodule]**, **\[Vital Infusion]**, **\[My Bald Buddy]**, **\[My Robot Buddy]**, **\[Universal Core]**
* Added new skills: **Stone Shockburst**, **Greatvine Vortex**, **Radish Fistwave**
* Added new characters: **Dice**, **Azure Treant**, **Carrot**, **Prototype**
* Optimized card hand interaction logic
* Added dynamic difficulty display
* Added partial skill sound effects
* Added new player tutorials
* Added card upgrade preview feature
* Added booster pack **\[Sacred Grove]**
* Added portal detail view functionality
* Added card pool viewing feature
* The "Unstable Portal" event now displays the cards received
* Improved map logic: the starting node is now always connected in three directions

2. Visual Adjustments

* Replaced some UI assets
* Updated some card illustrations
* Enhanced visuals for the start screen
* Improved particle effects for certain skills
* Improved visual effects for some cards

3. Bug Fixes

* Fixed an issue where some cards appeared incorrectly in the shop
* Fixed a bug causing duplicate rewards
* Fixed various known bugs

4. Other Adjustments

* Adjusted the effects of certain skills
* Tweaked rarity levels of some units
* Adjusted unit stats
* Revised level display logic: the minimum level is now one star
Kathy Rain - CseeMoney


You can now start the hunt for a dangerous killer as Kathy Rain 2: Soothsayer is now on sale right here on Steam with a 10% discount for the next week! New to the series and want to start from the beginning? No prob, we got you: The Kathy Rain Saga bundle contains the Director’s Cut of the first game and the new Soothsayer release at a big discount!

In this long-awaited sequel, we have taken an ambitious step from a small-town mystery to a dark urban thriller. This chapter of the Kathy Rain saga takes place in 1998 in the metropolitan city of Kassidy, at a time when it’s been brought to its knees through a string of murders by the notorious serial killer nicknamed the “Soothsayer”.

When a big cash reward is announced, struggling private eye Kathy Rain is quick to get on the case! Hop on Kathy’s trusty bike, the Katmobile, explore the city to gather clues, interrogate persons of interest, track down the killer and finally put an end to Kassidy’s horror!

https://store.steampowered.com/app/1466390/Kathy_Rain_2_Soothsayer/

A little of what you’ll get in Kathy Rain 2:
  • Investigate a rash of serial murders, each killing seemingly unconnected… or are they?
  • Reconnect with characters from the first game and meet a cast of new ones to help you along your way
  • Use your notebook to connect gathered clues both from your inventory and on location surrounding Kathy’s city of Kassidy
  • Enjoy stunning, hand-crafted cinematics; gorgeous backgrounds; and 90s inspired character design
  • Enjoy a story that will have you guessing until the end!

So slip on your trench coat, grab your trusty taser, and hit the pavement, Gumshoe!

...