Hello everyone, please check out the patch notes below.
Bug Fixes
Fixed: Road collision issues.
Fixed: Water barrel turning unsafe water into safe water after closing the UI or pressing ESC.
Fixed: Missing collision on tunnel walls.
Fixed: Some world items were inaccessible.
Fixed: Key bindings and mouse sensitivity resetting to default after pausing the game or pressing ESC.
Fixed: Military Components dropped from infected showing 0.0 kg.
Fixed: Log cart disappearing or falling through foundations after loading the game.
Fixed: Mutant 'Tank' getting stuck near a column in his area.
Fixed: Fridge door rotation issue.
Fixed: Door rotation bug at Scott's location in the bandit camp.
Fixed: Some floating trees in the environment.
Fixed: Incorrect Hen model displayed when holding a hen.
Fixed: Bloat movement bug (remained still and unable to move).
Fixed: Allies NPC, Dog remaining attached to vehicle after exiting.
Fixed: Wood Cabinet placement incorrectly rotating 90 degrees when placed.
Fixed: Sugar has 0 value on trade
Tuning & Adjustments
Adjusted: Flamethrower range reduced.
Optimized: Improved performance when loading interior props inside buildings (School, Carol Camp, Motel).
Co-Op Progress Update
For now, third-person animations in Co-Op mode share the same assets as the first-person animations. To improve consistency and quality, I have to recreate them.
When Co-Op mode is released, I’ll start by adding the most frequently used animations first, then continue updating the rest through future patches. Some animations may look a bit off or incomplete in third-person until the full set is implemented.
Here’s a before and after comparison of the animation update:
We’re entering the final stretch of the Endless Mode Challenge, and the competition is heating up! 🔥 Here are the current top contenders fighting their way up the tower:
🥇 1st Place – Treasure Hunter, Wave 188 🥈 2nd Place – Necromancer, Wave 133 🥉 3rd Place – Necromancer, Wave 123
There are only 2 days left to climb higher and claim your shot at the $100 Steam Gift Card! 💰
⚔️ Think you can beat these scores? Jump into Endless Mode – Difficulty 5, pick one of the 3 eligible classes (Treasure Hunter, Necromancer, or Plague Doctor), and give it everything you’ve got!
📸 Don’t forget to screenshot your final wave and send it to our mod PK on Discord.
This little patch does the following: - Starting a last stand inside a castle won't trigger the sneak-inside-castle achievement. - When entering the elven castle, summons will follow you correctly. - Mouse movement (Hold button to move) will correctly trigger area transitions. - Blood orb does not leave a splat on solid tiles. (That was just plain ugly!)
That is it for now! Big thanks for the feedback and sorry for the annoyances! =)
Best wishes and lots of love! <3 //Mattias
PS: If you like this game, remember to leave a review and help spread the word!
The trader will start appearing in the Green Glade on the second year, after the second week of spring and again after the second week of autumn.
He sells rye grains, salt and some other edibles and will be especially interested in buying cured skins, furs and leather from you (but will also accept some other things). He will of course pay more for higher quality things.
He can also accept requests once his trust is high enough, and will bring additional things on his next visits. Among these there are some (for now) unique items: such as fire strikers, copper knives and stone mortars and pestles.
The copper knife can be resharpened as usual, the fire striker is a much faster method of starting fires and the stone mortar and pestle is basically a small portable quernstone that while slower can produce high quality results.
Bread:
Rye flour can be used to make dough, just like acorn flour. Rye dough can be used to make flatbread too, but it can also be mixed with eggs or fat to make eggbread or rye fat cakes respectively. One of its best things though is that it can be turned into sourdough by placing it in a fermenting bin.
Sourdough can be baked to make roundbread or a larger loaf of bread which keeps for longer and can be split into multiple pieces.
Ale:
Rye grains can also be malted (by first hydrating them and then dehydrating them) and then mixed with hot water to make wort. This wort can later be reduced into rye syrup or fermented into ale. Rye is more dense than berries, so it's much better for making syrup and alcohol.
Version EA_0.40:
- Trader has been added. - Salt, Copper Knives, Stone Mortar and Pestles and Iron Fire Strikers have been added. - Added a new quest for the trader in quest mode. - Rye can now be properly grown in fields and garden plots. - Implemented ale making process. - Added sourdough, roundbread, bread loaves, fat cakes and eggbread. - Flowing resin no longer blocks spawning of new Pine Trees. - Oven now shows which durabilities change when drying items. - Fresh Leaves can now be put inside the Compost Bin. - Fly Agaric can now be added to Stew. - Kiln now properly heat up liquids. - Tied up animals can now be placed inside the Travois. - Help Section for Pine areas now properly show you can find Fly Agaric in them. - Heather Stems can now be used for making bricks with Mud Brick mold. - Bird Eggs now show up in Food Filter. - Intermediate Fishing subquests now show up in correct order. - Mudhut Door no longer increases perceived temperature if player is not present.
Hotfixes since the last Patch:
- Fixed a bug which prevented Fly Agaric from boiling. - Fixed a bug which would cause the Stags to get stuck in a "Stag Notices you" Loop. - Billberries and Springberries now have a help section. - Calming Flow now displays in a buff area instead of in an alert area. - Fixed a bug which caused Agaric Toxicity not to go down over time. - Various text Fixes ( Fixed the name for Very High Willow Bark Dose ). - Fixed a bug where some weapons would not appear in the combat weapon selection popup. -The weapon selection popup will now remember which weapon you had equipped last and pre-select it, or it will pre-select a ranged weapon automatically if the fight starts at a distance.
That's all for now! See you for the next announcement!
Reminder: All fixes and new content are added to the public beta branch first. If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :) https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/