May 18
Minigame Game - Alters
Version v1.4.6 Patch Notes:

Bug Fixes & Improvements
* Fixed a rare bug where late-joiners to a minigame would receive the wrong starting locations for certain actors
* Minor movement replication optimizations
* Fixed some instances of audio not being assigned to their correct sound channel
* Fixed AI in rare cases failing to start their initial navigational movement
* Fixed the Minigame Game Dedicated Servers not using all of the available minigames
* Minor performance optimizations throughout various minigames
NO LOGIC INC. - Dark Light Studio
Hello, Absurdity Hunters, if you are reading this, then thank you. This game is important to me and I hope you will like what comes out of it. There can be no logic here, but updates definitely should :)

List of changes:
  • Added new languages ​​to the game: Ukrainian and Chinese (Simplified)
  • Added achievements to the demo and the game
  • Changed the time of the day change
  • Accelerated typing of the introductory text
  • Absurdometer phrases appear a little less often

Leave feedback on the Demo, I hope you like it. Let's stop the Absurdities together with NO LOGIC INC.

May 18
Scourge Of War - Remastered - NorbSoftDev
Since Remastered and GB share the same engine, we posted an update for both tonight. We've been working hard on the GB release and found some issue that could affect both games. We've also worked on some of the sdk tools and other QOL issues.
May 18
Scourge Of War - Gettysburg - NorbSoftDev
Team has been working hard since our release of Remastered GB. We've squashed some reported bugs, got some of the sdk tools built, and other QOL issues. Thank you everyone for your support!
Rune Dice Playtest - ot
1. Changed Vampire Dice - now heals for 50% of the dice value
2. Added different visuals for different heroes
3. Added a new hero
4. Added new relic: Persistent Venom
5. Added new relic: Infectious Bomb
6. Added new relic: Shattering Cold
7. Added new relic: Deep Freeze
8. Changed shop prices for better game balance
9. Added more game speed options for customizing your gameplay experience
10. Added sounds for opening the new dice selection menu from treasure chest, dice upgrade, and shop reroll
11. Fixed a bug where the bomb sound wasn't affected by the general sound settings
12. Added menu button to the character selection screen
13. Implemented auto-sorting of runes in inventory from high to low values
14. Added map scrolling with the mouse wheel
15. Added a "+1" icon to the dice upgrade screen for better clarity
16. Added Steam wishlist button to the main menu
17. Increased the size of the menu button to reduce accidental misclicks
18. Minor changes to tooltip texts
19. Minor UI improvements

All these changes aim to improve gameplay experience, add more strategic options, and make the interface more user-friendly. Thank you for your continued support and feedback that helps us make the game better!
Escape Protocol: Hospital Playtest - joranoien
Please use the above links to report bugs and give feedback. Thank you for participating in the playtest!
Viet Quoc Truyen Ky - greenraygames
Glass Cannon - LisiSoft
Hello everyone,

I've got a small patch for you today: v1.0.2a.
Just small fixes for now. Expect the large updates towards the end of the month and throughout the upcoming Summer months.

- Niko

Changelog
  • Hammer spell will now exclude max level items from its selection of weapons, which makes the perk more fair and predictable.
  • Sickle spell, like the hammer spell won't level up max level weapons and instead will only work on weapons that aren't max lvl yet, so with smart inventory management, you can exploit both perks maximally.
  • Rotating your cannon when standing near a wall no longer clips the cannon through the wall. Just rotating the cannon in general is smoother now.
  • Crash fix: when lots of zealots (50+ of them) all explode at the same time, the game no longer crashes.
  • Nerfed the radius increase of the grenade and gravity grenade weapons for high levels.
  • Spikes thrown by spiker enemies will only deal 1 damage to you, but will deal full damage to the enemies.
Crimson Veil - MKRU
Just a quick update for you all this week!

I’ve been continuing work on commissions, and as of writing this, I have one slot still available. If you’re interested in commissioning me, please be sure to reach out soon—once it’s filled, I’ll be closing commissions for a while. Also, there are still a few Crimson Veil sticker bundles available on my Etsy shop! If you haven’t grabbed one yet, now’s a great time to check them out:



https://www.etsy.com/listing/4300639166/crimson-veil-sticker-bundle?etsrc=sdt

That’s all for this week. Thanks as always for your support, and until next time!
Milky Way Idle - cheze
The MooPass is here, an optional membership that provides a variety of helpful but non-essential perks! All characters can claim 14 days of MooPass for free, and an additional 14 days have been granted to all existing characters. For more details, check out the Patch Notes or directly in Cowbell Store.

As with any new form of monetization, we understand there are concerns about the game's future direction and the potential for pay-to-win. We want to reassure you that we have no plans to introduce any monetization that could be considered predatory. We've carefully considered community feedback and designed the MooPass to be affordable and fair for both paying and free-to-play players. It introduces no content paywalls and has no impact on core gameplay, ensuring a level playing field. By offering recurring value, MooPass also helps maintain demand for Cowbells beyond one-time convenience upgrades and cosmetics, which supports the long-term sustainability of Milky Way Idle.

In other news, the continued growth of our playerbase has posed new challenges for our moderation team. Our current system depends on volunteer moderators actively monitoring the in-game chat. We've seen feedback both regarding moderation strictness and inappropriate messages being missed during low-coverage times. To address this, we're developing a new system that will rely more heavily on player reports, giving players more control over their chat experience. For example, when moderators are unavailable, messages that receive enough reports will be subject to automated moderation. This also allows our moderators to take a less proactive role and instead focus on messages that have been flagged by the community. We expect to release this system within the next week or two.

Lastly, a reminder to follow our rules regarding the single-account policy and trade boosting. With many new players joining, some may not be familiar with our stance on funenlng wealth from alt accounts or coin purchases from gold sellers. We regularly conduct ban waves. For example, over the past couple of weeks, we've issued temporary or permanent bans to 500+ main accounts and thousands of alt accounts. Players receiving temp bans also had 2–3x the boosted wealth removed, totaling over 100 billion coins. Cheating is not worth the risk, and we will continue to improve our detection systems.
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