732: Release Version 1.2.60 May 17, 2025 3:05 PM EST • Completed season 3 mythical staves. • Completed season 3 mythical 1HB weapons. • Completed season 3 mythical 1HS weapons. • Completed season 3 mythical 2HB weapons. • Completed season 3 mythical 2HS weapons. • Completed season 3 mythical piercing weapons. • When you craft an item, it now properly considers the level requirement of the base item. If the crafting blueprint requires level 13, but the item requires level 72, the resulting item will require level 72. • If you drop an item in the crafting window, the item in your inventory disables. If you drop a second item instead, it will properly enable the previous item in your inventory. Previously, it left both disabled. • Added a new achievement for enchanting an item. • Havoc Mallet had its all talents bonus range changed from 1-3 to 2-3. • Increased the drop rate of normal & socketed items from normal mobs. • Thoth Mindlink Staff had its all talents bonus nerfed. This change is not retroactive, but is intended to impact season 3 and beyond.
We’re happy to share with you a quick behind-the-scenes look at something we’ve been building lately: combat in Masters of Gaia.
We imagined something interesting for the combat that will create fun strategical patterns. When danger appears — whether it's a wild beast or a pair of angry giant spiders — the most appropriate character is selected to face the threat. But he might not be alone.
Behind him, additional supporters channel their energy, empowering the defender with collective strength. Think of it like a spiritual support system: the more believers around, the stronger your frontline champion becomes.
This system lets us create dynamic fights where the quality of faith and positioning matters more than brute numbers.
We’re still tuning the visuals and balance, but it's already really fun to test ! Here are a few early screenshots showing this in action. Let us know what you think!
We’ll be posting more updates like this as we build toward Early Access. And if you haven’t already — don’t forget to add Masters of Gaia to your wishlist!
Still working on Brutal mode but I've still been making fixes as they're being reported, so wanted to get a few of those out there for you all. This patch also includes some fixes for ultrawide users. There are still some UIs that have some rough scaling, but there shouldn't be anymore heads being cut off in dialogues!
Right now my tentative date for brutal mode is June 2nd to coincide with the upcoming TBT Fest on Steam, OR June 6 so that people can try and complete it over the weekend for the custom character prize (read more below). I may hold a poll in the Discord to vote for this, so join if you haven't already! Or just let me know which you prefer in the comments here.
Changelog
QoL: Hotkey re-mapping can now be done for some in-game actions in the settings UI.
QoL: Dialogue UI now scales correctly on ultrawide screens. (Heads will no longer be cut off).
QoL: "Shop" and "Storage" labels added to the shop UI.
Fix: Updated movement when affected by ZoC to not allow you to move more than 1 tile, even with movement buffs. This is quite a large change for a lot of movement abilities, but will increase consistency across the board. Also fixes some weird interactions with AI and movement penalties.
Fix: Blade surge on invalid targets no longer lets you move again.
Fix: Fixed a bug with selecting saves on the Steam Deck when cloud sync was enabled.
For those of you who have been waiting patiently for a brutal mode, it's on it's way! Here is a sneak peak at some of the changes I've been working on. Don't hold me to any of these as they are still subject to change!
In-Progress Brutal Mode Changes
New Elite abilities.
Some existing Elite abilities modified for brutal mode.
Elite enemies appearing much earlier, and more frequently.
Changes to group AI in some levels. e.g. attacking an enemy will trigger their allies to rush you.
More enemies + reinforcements.
Enemy lethality increased (Mainly STR + SKL). I won't be increasing defensive stats as much. I believe this way enemies will be better positioned to punish your mistakes without feeling like you're just hopelessly behind on stats.
Slight EXP decrease, harsher EXP drop off when outleveling enemies.
Cap on EXP grinding.
Sharing this to get any feedback you all may have! Let me know what you like/don't like, or things you'd want to see. The reward for the first person to beat the game on the new Brutal difficulty will be to create a new character that will appear in other brutal mode playthroughs!
Hope you're all having a great week, and as always, appreciate the support you've shown to me and the game. Almost at 500 reviews, absolutely insane, and can't thank you all enough!
Season 1 has officially begun, and with it comes your chance to earn exclusive in-game rewards by simply watching any Legacy Creator Program participant on Twitch!
🗓️ Twitch Drops Available:
May 17 at 12 PM PDT – May 27 at 12 PM PDT
🔗 How to Participate:
Link your Twitch and Legacy accounts.
Watch any participating Legacy: Steel & Sorcery stream.
Claim your rewards in-game!
🎁 Drop Rewards:
⏱️ Watch 15 Minutes
12x Heal Potion
12x Linen Bandage
250 Gold
⏱️ Watch 60 Minutes
1x Treasure Room Key
5x Mark of Stonehaven
⏱️ Watch 2 Hours
1x Rare Backpack
1x Rare Weapon
Watch, earn, and dive deeper into the world of Legacy. The dungeons await!
Fixed a glitch that would sometimes happen with AI healthbars, now it should no longer look like the healthbar is stuck at full health if the creature is taking damage.
Fixed a glitch with AI aggro. Now if the player aggros a creature and then logs out, the aggroed creature will resume functioning.
Content - New item: Grapple Hook. Grabs terrain, other players, and pickups.
Balance - Rebalanced pickup spawn times and quantities across all maps. In general, Health pickups are identical. Armor pickups are less plentiful but restore more. - Removed items from Item Boxes: Armor Shard, Goo Grenades, Ink Rocket, Ammo Box - Completely rebalanced item distribution across kill deltas - Simplified a number of items that previously added/removed Armor Stacks. Now exclusively granted by Item Boxes, and removed from killstreaks.
Features - Improved bots. Fixed a number of major bugs, and improved their logic for selecting what kind of pickup to gather - Added name tags to lobby mannequins - Pregame flyaround cutscenes now loop instead of sticking on a black screen at the end - Added demo version branding to main menu - Implemented demo content blocks (these will be lifted for internal versions after Demo One is stable) - Added a match feed event for shutting down a kill streak - Improved the place indicator with a larger size, new visuals, and sound effects - Added a second place indicator for team-shared-score modes, showing the overall position of your team. - New models for a number of existing items like the Heavy Gear and Ultimate Upgrade.