Pixelshire - Tara | MaxEnt Community Manager
Hi everyone,

Pixelshire's first Hotfix is officially live!

Before we get into the details, it's important to note that this is the first in a series of upcoming patches. We are working diligently to implement player feedback, improve the game, and fix bugs!

Here are some changes in today's update. You can find the full patch notes below.

🌊 The ability to fill the watering can at any water source
🛠️ Tool changes such as repairing tools below epic rarity now costs 0 coins
☀️❄️ Seasons are now 15 days long
🖥️ An option to disable screen shake
🛒 Shop changes


Watering can update

Here is a list of some additional features we're currently working on and exploring:

🍂💮 More seasons (currently in progress)

🔧 Tooltip on world objects

🎮 Control rebinding

🔧 A toolbar

🗒️ A crafting material tracker

🔎 An option to zoom out or add a dedicated screenshot option

✔️ And much more


Free tool repair

You might notice that we switched to a more popular control layout and updated all of the button callouts in the game. Let us know if you find any that we may have missed.

Thank you for your continued patience and support as we work to incorporate your suggestions, and as we move forward with future patches! We look forward to exploring new features and improvements as Pixelshire continues to evolve.

We’re committed to improving Pixelshire and truly appreciate your continued support and feedback!


Patch Notes

🔨 Tool & Equipment Changes
  • Tools can no longer be trashed until you complete Stage 22 or if they have zero durability.
  • Copper tools can no longer be dropped or destroyed until Stage 33.
  • Repairing tools below epic rarity now costs 0 coins.
  • Added description in the Repair panel for wooden tools.

💧 Farming & Watering
  • Watering can can now be refilled in any water tile, including dug holes.
  • Added icon for refilling the watering can.
  • Updated watered plant sprites for improved visual feedback.
  • Water refill arrow in the pond has been relocated.
  • Increased chances of obtaining seeds from bushes.
  • Fountain can now be used to refill the watering can.

🛒 Shop & Economy
  • Added warning in the shop when you don’t have enough coins.
  • Added warning in the shop when your cart reaches the maximum stack limit.
  • Added description in the shop panel for item rotation.

🛒 NPC Shop Updates
  • Farrell now sells: Fishing Pole, Wooden Shovel
  • Margarita now sells: Wooden Watering Can, Wooden Hoe
  • Jack now sells: Wooden Axe
  • Bron now sells: Wooden Pickaxe
  • Valerie now sells: Wooden Sword
  • Eva now sells: Wooden Hammer

🌿 Gameplay & Balance
  • Items can no longer be consumed or spent if the relevant player stat is full.
  • Reduced the number of flowers required for Cassandra’s main quest: Flora and Fauna.
  • Reduced grass and tree spawn rates in the Glacial area.

✨ World & Gameplay Changes
  • Seasons are now 15 days long.
  • Rocks in the mines now drop extra treasures.
  • Added seashells to the Pixelshire Sea.
  • New items added to digging and fishing loot tables.
  • House can now only be built at the specific stage where you receive the material for it.
  • Renamed Diffusion Stone to Moonstone.

🧙 Magic & Talents
  • Incantation speed reduced from 1 to 0.5.
  • Changed transparent background in talent description panel to allow selecting talents behind it.
  • Added missing visual button for dodging in the Combat Lv3 Talent Tree.

🛠️ Controls & UI Changes
  • Swapped buttons: Select and Buy.
  • Tool action button changed from RT to X.
  • Interaction button changed from X to A.
  • Removed the Sorting button from the chests. We will re-enable it in a future build.

⚙️ Quality of Life
  • Added screen shake option to settings.
  • Updated Lucky Charm quest description.
  • Removed Tinkle Chub from the Enchanted Fishing quest.
  • Added text feedback showing stat gains when consuming food and taking damage.
  • Added night warning to alert players as nighttime approaches.
  • No visual button is shown for tool wheel prompt if no tool is selected.

✅ Bug Fixes
  • Fixed issue where NPC sometimes does not follow the player.
  • Fixed blocker where, if you load during the task to follow Nina back to the camp, she wouldn’t move.
  • Fixed issue where Bron could go out of bounds.
  • Fixed issue where Jack could get stuck out of bounds in the house.
  • Fixed issue where typing in the Character Creator would change customization options.
  • Fixed missing visual button for dodging in the Combat Lv3 Talent Tree.
  • Fixed issue where closing the inventory with an item in hand prevented further actions.
  • Fixed frame rate issues in the Glacial area.
  • Fixed some NPC house doors not working properly.
  • Fixed issue where unlimited items could not be purchased in the shop.
  • Fixed issue where big rocks were not removed on loading after completing the tasks to break them.
  • Fixed soft block caused by discarding tools before acquiring the workbench.
  • Fixed issue where, after breaking rocks in Greenwood and inspecting the Moonstone, saving and quitting would cause the Moonstone to disappear.
  • Fixed issue during The Altar main quest where the player could progress the questline by interacting with the altar without taking the Moonstone.
  • Fixed warning when wooden tools are about to break.
  • Fixed incorrect word “tomaste” appearing in the tutorial with Margarita when Spanish is selected.
  • Fixed issue where watering plants with the watering can didn’t always work intuitively.
  • Fixed issue where wood was removed from the item bag after completing the Chop Chop story mission.
  • Fixed issue where rice seed could be removed by placing a pond tileset next to it with the shovel.
  • Fixed fishing description.
  • Fixed text in Blacksmith buttons (Upgrade & Repair).
  • Fixed tool slot button in the Repair section.
  • Fixed loading problems with Deadman's Chest stage.
  • Fixed issue where the a Rusty Key could not be obtained if the fishing minigame was lost.
  • Fixed issue where the Rusty Key could be deleted before Stage 43. (Changed so that quest progresses even if key is deleted)
  • Fixed issue where selecting a scroll from the Incantation menu prevented selecting a new scroll within the same menu.
  • Flowers and bushes outside Pixelshire can no longer be destroyed.
  • Fixed bug where the player wouldn’t stop moving properly when using the sword.
  • Fixed issue where exit app and exit to main menu dialogs were cut off.
  • Sleeping while a bench is crafting will now correctly finish the crafting queue.
  • Fixed issue where pressing X during Forge did not register input to clear slots.
  • Fixed popup glyphs
Fence - Guacamole
Hey Fellow Racketeers!

We've got some massively exciting news this week - so buckle up!

Fence is Showcasing at Steam NextFest!,
We are very excited to announce that Fence will be appearing at Steam’s NextFest! Here is what you can look forward to:

🎮 Developer Playthroughs – Watch the team dive into the game, showing off the latest gameplay.
🎤 Behind-the-Scenes Chats – Hear our artists, programmers, and designers as we (probably overshare and ramble a bit) about what makes Fence tick.
🧠 Deep Dives – Get the scoop on the game’s mechanics, characters, and unique setting.
🚀 Progress Updates – Hear the latest on where we are with development—and when you can finally get your hands on the full release.

We’re planning 1–2 hours of exclusive content, plus you’ll be able to download and play the latest demo yourself!

Trailer Time!,

The first official Fence trailer is finally here! It’s our showcase of what the game looks and feels like, and it comes with something extra special: a target release date.

https://youtu.be/RvclipNlxHo

Huge shoutout to the team - trust us, it’s worth your time.

We can't wait for you to see what we’ve been cooking up.
Check out the trailer, try the demo, and catch us at NextFest!

Keep Hustlin’

Anthony (Lead Designer)
Zombies and Strangers - jieasobi dev
I would like to announce that Zombies and Strangers is playable on Steam Deck via Steam Input Keyboard Mouse to Controller Mapping Support!

Although the game currently has no in-game controller support, with Steam Input, you can manually map and configure keyboard and mouse actions to a controller. You can also use the Official template I have created specifically designed to play the game properly using a standard controller or Steam Deck. Additionally, I have tested the game and it can run up to 60fps!

Thank you so much for your support! Zombies and Strangers is coming very soon. Stay tuned!
Please follow me on Instagram for more gameplay showcase and updates!

Hunters Inc Playtest - WYLDERZONE
Greetings Hunters!

One of the more common feedback items we receive is about the tracking process and how it feels a bit... rudimentary. Previously, you would just find a bone pile, interact with it and that would show you which direction to walk in. It was functional but it was never really particularly interesting. We've actually gone through a number of iterations for tracking, and while they worked they never felt great.

Today we welcome the newest recruit to Hunters, Inc. PORKY - THE TRACKING BOAR!

Porky is an AI companion that will help you track down the target in no time. Simply find a clue in the existing bone piles and give it to Porky. Once he has the scent he will track down the monster and all you need to do is follow. As a rookie he can occasionally get confused, but we have high hopes for him and look forward to seeing him in action!

Here is a list of everything we have added in Update #11:

NEW FEATURES

TRACKER BOAR!
  • Tracking boar now spawns with you at the start of the mission
  • Destroy bone pile to find monster remains that can be given to the boar
  • Boar will pick up the scent of the monster (! over its head)
  • Boar will show ??? when trail is lost
  • Can keep giving him monster clue bones until target monster(s) are found
  • Boar can take a real beating, but isn't invulnerable (yet)
  • Boar can be picked up and thrown - useful if it gets stuck
  • When mission ends boar will path back to airship

UPDATES & IMPROVEMENTS

UI & UX
  • Guild-master Gobbo messages added for Boar tracking status
  • Added compass icon for boar so it is easier to find
  • Update loading and welcome screen text
  • Updated HUD quickbar icons
  • Localization - Japanese supported
  • Localization - Chinese (traditional and simplified) supported
  • Localization - Spanish supported
  • Localization - Russian supported
  • Localization - Brazilian Portugese supported

Misc
  • Improved stun visualization
  • Bone piles will now be destroyed

BUG FIXES
  • Fixed - Mission rewards not accurately reflected in after action report and player inventories
  • Fixed - Engineer charge attack not breaking rocks
  • Fixed - Raptor hunt secondary mission text not present in hub for clients

KNOWN ISSUES
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session

As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel
Hunters Inc - WYLDERZONE
Greetings Hunters!

One of the more common feedback items we receive is about the tracking process and how it feels a bit... rudimentary. Previously, you would just find a bone pile, interact with it and that would show you which direction to walk in. It was functional but it was never really particularly interesting. We've actually gone through a number of iterations for tracking, and while they worked they never felt great.

Today we welcome the newest recruit to Hunters, Inc. PORKY - THE TRACKING BOAR!

Porky is an AI companion that will help you track down the target in no time. Simply find a clue in the existing bone piles and give it to Porky. Once he has the scent he will track down the monster and all you need to do is follow. As a rookie he can occasionally get confused, but we have high hopes for him and look forward to seeing him in action!

Here is a list of everything we have added in Update #11:

NEW FEATURES

TRACKER BOAR!
  • Tracking boar now spawns with you at the start of the mission
  • Destroy bone pile to find monster remains that can be given to the boar
  • Boar will pick up the scent of the monster (! over its head)
  • Boar will show ??? when trail is lost
  • Can keep giving him monster clue bones until target monster(s) are found
  • Boar can take a real beating, but isn't invulnerable (yet)
  • Boar can be picked up and thrown - useful if it gets stuck
  • When mission ends boar will path back to airship

UPDATES & IMPROVEMENTS

UI & UX
  • Guild-master Gobbo messages added for Boar tracking status
  • Added compass icon for boar so it is easier to find
  • Update loading and welcome screen text
  • Updated HUD quickbar icons
  • Localization - Japanese supported
  • Localization - Chinese (traditional and simplified) supported
  • Localization - Spanish supported
  • Localization - Russian supported
  • Localization - Brazilian Portugese supported

Misc
  • Improved stun visualization
  • Bone piles will now be destroyed

BUG FIXES
  • Fixed - Mission rewards not accurately reflected in after action report and player inventories
  • Fixed - Engineer charge attack not breaking rocks
  • Fixed - Raptor hunt secondary mission text not present in hub for clients

KNOWN ISSUES
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session

As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel
Furry Shakespeare: To Date Or Not To Date Cat Girls? - Duck Whitman
– Typo fixes across multiple routes
– Aguecheek’s point variables have been swapped back to their correct positions
– Minor UI adjustments and cleanup
PhiloDeka - Nonfoo
Dear players,

We’re excited to announce that the free demo of PhiloDeka is now live on Steam, with its first update arriving today! Dive into a clean, contemplative Roguelike world.

In this world, the core mechanic revolves around making “Tens.” Mix and match Runes, Rune Skills and Rune Stones to craft clever strategies and discover exciting synergies.

Demo Highlights:

- 2 unique Runes
- 4 distinctive Rune Skills
- 50 tactical Rune Stones
- Full tutorial + the first 8 levels

What’s New in This Update:

- 1 new level added
- Improved UI/UX and bug fixes
- Balance adjustments to some Rune Stones

Head over to the Steam store and click “Install Demo” to begin your journey into digital zen!

If you’ve already played the demo, simply update to enjoy the latest improvements.

We welcome your feedback and thoughts in the community—if you enjoy the game, don’t forget to add it to your wishlist and support our continued development!

May PhiloDeka bring a touch of calm and delight to your daily routine.

— Sincerely,
NonfooStudio
WarOfGods 2 - ir7777
Simple fix:
Fixed the position of the quiver
Other
War Thunder - Blitzkrieg Wulf


Welcome to the 172nd War Thunder Steam Screenshot Competition!

Your collection of screenshots submitted last week looked fantastic! As designs improved through history, many planes, tanks and ships became bigger and more capable than their previous generations. This week, capture a heavy tank, bomber, or a ship from the bluewater fleet! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 172nd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen172. You have time until the 23rd of May to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot must include a heavy tank, bomber, or bluewater fleet vehicle.
  • You must add the #WTscreen172 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 171st edition – Echoes of History!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3479416181
    https://steamcommunity.com/sharedfiles/filedetails/?id=3479017220
    https://steamcommunity.com/sharedfiles/filedetails/?id=3479204204

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3478949628
    https://steamcommunity.com/sharedfiles/filedetails/?id=3479181776
    https://steamcommunity.com/sharedfiles/filedetails/?id=3480117103

    Each winner will get 300GE! Congratulations and see you next week!
    ASYLUM - CordesLLC
    Ah, nothing like a Friday night game update! The crux of this particular release involves Steam Deck fixes to guarantee the Verified status, much more readable Cyrillic fonts, extra love for Mac customers, and many more quality of life tweaks.

    Also, we're applying some small changes to our upcoming trading cards, profile wallpapers, and points shop items following feedback from Valve. We expect to launch them next week and (rumor has it) they're pretty cool.

    As for the patch dreaded by canines:

    • Fix: Improvement stick sensitivity when using a gamepad.
    • Fix: Better Russian/Ukrainian font characters.
    • Fix: More readable menu items across the board in small screens.
    • Fix: Just as well, the whole 3D menu is larger when the screen resolution is low.
    • Fix: Renamed menu items "Achievements" to "Collections" and "Interviews" to "Logs", which admittedly make more sense.
    • Fix: Changed the format for several videos to ensure they are more compatible, crucially in the case of the Steam Deck. This alleviates a potential softlock too. You would think that playing an in-game MP4 in this day and age would be easier, but no. This is still causing us headaches.
    • Rant: Shame that the amazing Theora codec (used for Scratches) was ignored by the whole darn industry.
    • Fix: Julia video in the Foyer was slightly displaced, resulting in a small glitch that many of you noticed. You're really into details.
    • Fix: Subtitles always enabled by default for all languages.
    • Fix: The syringe could automagically disappear from your inventory under certain circumstances. But rejoice fans of syringes, not anymore.
    • Fix: Characters wouldn't animate at all if speech volume was set to 0. This was a fun bug and we're sorry if you missed it.
    • Fix: The storm while in the terrace next to the greenhouse had some weirdly annoying flashes. Someone touched something that wasn't supposed to be touched, and now this inspiring storm looks better.
    • Note: Guys, when I say the car is significant to understand the greater narrative arc, you're not supposed to look for hidden clues INSIDE the car. Look at the big picture.
    • Fix: An incorrect hand cursor was used instead of the more suitable magnifying glass for a certain interaction in the boiler room. See if you can spot which one!
    • Fix: A certain scream during a certain moment in the topmost floor has a certainly more appropriate volume now. Certainties are good, yo.
    • Fix: Incorrect keyboard icons were showed for some tutorials when using a gamepad.
    • Mac: All our releases are now properly signed and notarized, meaning the app should launch faster and never ask you any questions.
    • Mac: We still have that one outstanding issue in which cutscenes lose audio after some time, and this final big fix for Mac is just around the corner!
    • Note: We have changed the way we version these releases to make them more consistent and readable. We are now at a proper 1.2 status after this batch of fixes (Major + Minor), and the last four digits (Patch) will be the actual Perforce commit from our server. Crystal clear for everyone.
    • Build string: version 1.2.2971 (verify with CTRL + V)
    And that's it for today's patch. See you next week with another update. Have a spooky weekend!
    ...