Hydroponics Farm & Store Simulator - Bewolba Studios
Hello, Hydroponic Farmers 🌱
We’re back with another Quality of Life Update designed to make managing your store and employees more transparent and comfortable. This update brings improvements that help you make better decisions while speeding up repetitive actions.
Quality of Life Improvements
• Skip Animation When Moving Items from Box We’ve added a new Skip Animation feature for moving items from and into box. You can now speed up the filling or transferring process, especially when moving large quantities to a delivery truck or reorganizing storage using the Large Box Container. The skip function will appears after 3 seconds when the transfer process still ongoing. This saves time and reduces repetitive waiting, making large-scale operations feel much smoother.
• Employee Morale Transparency You can now see the total Employee Morale and its impact by hovering over employee working as a cashier. This allows you to understand exactly how your furniture choices contribute to improving morale, giving you clearer insight into how your shop upgrades are boosting employee performance. This not only affected the speed of cashier process but for all employee you hire increase their working speed.
• Price Bonus Transparency When adjusting the selling price of any item in your store, you will now see a breakdown of your total Price Bonus. This bonus is calculated from all furniture you’ve placed that increases price limits. The system also explains how Price Bonus helps you raise the maximum price customers are willing to pay, making it easier to optimize pricing strategies without guessing.
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These changes are part of our ongoing mission to make Hydroponics Farm & Store Simulator easier and more enjoyable to manage, without sacrificing the depth and strategy you love.
As always, thank you for being part of our community and for continuing to share your feedback. If you enjoy the game, we’d really appreciate it if you could leave a positive review on our store page. Your support helps us improve and grow Hydroponics Farm & Store Simulator for everyone.
First of all, we want to say a huge thank you to everyone who has played Mini Racer Car Shop Simulator, left feedback, and joined the discussions on Steam. Your support and suggestions have been incredibly helpful in shaping this first update after launch.
We’ve been listening closely to your experiences, and today we’re rolling out several improvements and fixes based on your reports.
New Features & Improvements
• Improved Box Handling System We’ve updated the box carrying experience. The view now feels more comfortable when looking down, and the wobble effect has been removed, making box handling smoother and less distracting.
• Take Back Items from Shelves Made a placement mistake? You can now take back packs from shelves directly to the empty box in your hand, making store management and reorganization more flexible.
• Faster Opening Spare Part Box Spare parts box now open instantly without the extra unboxing animation, saving you time when need to open up spare part to customize your car.
• Immersive Mode (HUD Toggle) You can now toggle Immersive Mode to hide all HUD elements, giving you a clean and distraction-free view. Perfect for focusing on the environment or capturing beautiful screenshots. Simply press the dedicated key to turn the HUD on or off at any time.
Bug Fixes
• Fixed Customers Getting Stuck at Race Track We’ve fixed an issue where customers could get stuck at the race track until night, preventing store closure. This should now work as intended with smoother customer behavior.
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As always, thank you for your continued feedback and support. If you have feedback you can tell us more through the discussion and if you found any issue you can send through in-game Bug Report and tell us the problems. The in-game Bug Report Menu located in the Tab Menu on the Docs & Feedback.
If you’re enjoying the game, we’d really appreciate it if you could leave a positive review on our store page. Your support helps us improve and grow Mini Racer Car Shop Simulator for everyone.
・Fixed the issue where the paper count would display as 0 upon acquisition—this time for real ・Fixed the issue where offering a charm to the lantern would not increase the count—this time for real ・Other minor adjustments
Here's the latest set of fixes, fresh off the oven. We will keep working on the next batch of fixes and aim to deliver another patch or hotfix (depending on our luck reproducing issues and our success fixing them) next week.
Changelog
Fixed a GPU crash that could occur after changing graphical settings.
Fixed a crash that could occur immediately after loading the game world on older CPUs.
Fixed a crash connected to reverb when switching between stereo and surround sound devices.
Fixed an issue that caused player chests and doors to no longer react to player input in large player bases.
Fixed an issue that could lead to dedicated servers not appearing as online.
If you are experiencing crashes or other issues, please reach out to our support team so we can fix more of these and add them to our next changelog. If you have already done so, thank you for helping us out! We'll triage and analyze your reports to get you back into Enshrouded as soon as possible.
We’re excited to introduce our new game — Mr.Billion! The release on Steam in 2025!
Mr.Billion is a life simulator where you start from scratch and work your way up to billions, building a business empire. Make key choices, upgrade skills, and rise to become the richest person alive!
Career, family, luxury apartments, or even a private island — it’s all possible in the game! Become a billionaire and enjoy every step of your journey to success!
Want to chat with other future billionaires and share your thoughts about the game? Join our Discord server!
This version fixes mutliple bugs and improves some content. This version is pretty close to the final update version.
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
Temporary changelog :
Fixed an issue with interplanetary shuttle auto-launching also disabled if returning with not delivered content
Co-op: New animals are now visible to clients too
Blazar on Selenea is now minable with Ore Extractors T3 (not harvesting robot anymore)
New frog eggs are now available in incubator
Fixed an issue with tree and insects natural spawns not working properly anymore
Fuse growth can now be crafted in quartz craft station
Outside farm 2 grows crops faster
Various environment fixes (super alloy rods now properly harvestable)
New texts for construction limitations of Portals generators & Ore extractors on moons
Fishes on aqualis can only be harvested after life stage
Adds 2 energy fuses and a circuit board in the crashed satelite of the first rising island to avoid getting stuck on aqualis
Various UI improvements
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
-honored player for each track -faster auto-scroll button holding delay -fixed the car body crushing and friction SFXs bug -Any% is off by default as it's not needed in this period.
Changelog • Fixed network spam when using the Scanner. Hopefully the game will cause less disconnects now! • Fixed issue causing customization camera to get stuck if upgrading the ship while customizing the interior • Hopefully loot/mission objectives shouldn't spawn into other stuff... • Tutorial - Changed how engine state is tracked, so you can properly repair it • Making sure that we can not swap items when teleporting them to the ship • EngineerPlug - Fixed issue letting players rotate a plug while placing it causing it to overlap other plugs • TeamTeleporter now clears respawn points • PauseMenu - Fix to open pause menu during result screen • PauseMenu - Fix menu sort order • Fixed some offsets that broke camera root positions • Outline - Fixed lingering outlines • Making really sure that you can not go to the pause menu if we are showing a cinematic • Making sure that fires are visible when they should be • Component - Added special outline to not yet unlocked component pods • Loot tables - Finales used to have no loot spawning in them due to a bug. Oh well, here we go! Fixed! • Fixed walk and rotation being active in jetpack as well as nasty camera angle while activating jetpack in low gravity • Fixed issue causing components to sometimes stay highlighted after no longer being critical • Fixed issue causing components to not highlight after being reinstalled and going critical • Autoaim - Done a fix with auto aim to not lock on to ships that are behind the pilot cannons • Made blue planet post process a bit brighter to get rid of dark asteroids • Corvette - Converts fire missiles one or two seconds more rarely • Pilot - Fixed bug where playing two players the client couldn’t shoot if the BuddyBot was in the combat station • Fixed issue where you could no longer drop items after putting something on a shelf • AsteroidMiningRig - Fixed respawn issue • Updated PlayedTutorial writer to activate in release • Make sure that we can not open a menu in a loading screen or in a cinematic • Fixed spinning light error in mountain hangar • PauseMenu - Fixed background scaling • AttachPoint - Fixed issue causing multiple components of the same type to sometimes be installed into the same slot when starting a mission • Fixed issue where you would keep your gun after dropping it while interacting with a power conduit • Fixed the shelve duplication issue • Prevent changing held item if a replace is ongoing • Removed tag to avoid blocking of rotation alignment when downed • Free roam - Free roam levels no longer spawn loot buoys • Sidewinder - Fixed bug where it would not have any valid spots to spawn loot buoys inside