StarMade - schema
  • Refactored UI classes for modularity.
  • Added launcher version label.
  • Fixed potential memory leaks in the C portion of the launcher.
Note: If memory leaks still occur, then the issue would likely be within the game itself. Please report any further issues in the discord.

May 14
The Otherwilde - Helga
Updated to a new version of the engine, it now takes up half the space on your drive! It should have better performance for most people, but a few people might not - let me know so I can optimize for you too!

A bunch of little bug fixes, and some large ones. Enjoy!
Cosmos - Jacwab
NEW TO COSMOS
  • Updated the Augment Starfire Cannon to fire along with weapon shots instead of randomly while a rift event is active. Starfire cannon also has lowered starting shot range because of this but the Starfire Cannon shots now scale with weapon shot firing range upgrades.
  • Alien starships spawned via the Rift Anomaly "Alien Invasion" now drop x5 more Gold Coins (as they are hard to defeat)
  • Updated the Main Menu scene with new Audio and SFX to make use of the New Audio system added in the previous patch.
  • Health Orbs spawned from Asteroids now provide 50 Health instead of 25 Health
  • Weapon Upgrade "High Yield Explosives" was dealing way too much consistent damage as it scales with all damage types. The damage multiplier has been reduced to 10% of all damage instead of 30% of all damage.
  • Added audio for buying and rerolling weapon upgrades at the Weapon Upgrade Station
  • Added custom audio for equipping a Starship Base or Starship Wing
  • Updated the Starship purchase menu to utilise less space with clearer information
  • Updated the Icon for Starship Base, Starship Wings and Starship Coloring to have faded locked symbols to see what the ship looks like behind it
COSMIC ECHOS
Added the old "Golden Cosmic Echos" back in as Tier 1, Tier 2 and Tier 3 Variants meaning 3 new Cosmic Echos will be arriving in the Rift! Cursed Skull, RCON-Dropship and M3CH have come back with improved abilities and updated partical effects!
  • Updated the visuals of the Cosmic Echo "Gura" now called "Exiled Starship" - Exiled Starship "Trident Ability" has been updated with new visuals, velocity and SFX
  • Updated the Second Phage shield spawned by the Cosmic Echo "Ragual", the hit points are now the exposed edges and not the laser side panels
  • Updated the Abilities of the Cosmic Echo "Cursed Skull"
BUGS FIXED
  • Fixed an issue with the Black Market Augments not being able to be purchased unless you have 10k Star shards (They cost 5k Star shards)
  • Fixed an issue with the Artifact "Ray of Light" projectile that would always crit
  • Fixed an issue with the Rift Indicator not spawning at the start of a rift or after a Cosmic Echo is killed.
  • Fixed an issue the Weapon Upgrade "High Yield Explosives" not showing any hit damage indication
  • Fixed an issue with the Cosmic Echo "Entropy" having very loud audio on some abilities
  • Fixed an issue with the Cosmic Echo "Celestial Skull" having very loud audio on some abilities
  • Fixed an issue with the Rift Anomaly "Pocket Dimension" failing to remove the Miniature Rift Pockets when the Rift Anomaly is closed
  • Fixed an issue with the Weapon Upgrade Station having the gold price shown in multiple places
  • Fixed an issue with Rift Core popup UI screen showing unintended images
  • Fixed an issue with Victory UI screen showing the Co-Pilot as deceased if the player completes a rift or not.
  • Fixed an issue with the Starship Hanger menu failing to show the unlock criteria for Co-Pilot ships when attempting to purchase them
  • Fixed an issue with the Icon for the Artifact "Firelord" in which it was using old information such as "The Flaming Sword" and "Fire Souls"
Striving for Light - Deventide
Welcome back Wanderers to the 1.0 Release Reveal Marathon #2, where we will unveil a major part of the extensive 1.0 content update.

Note that everything which is presented here is still in development and testing and might change until release.

Last week we covered: Character Slots, Honour System, Unknown Wanderer Redesign, Hybrid Skill Nodes and the new Evasion Skill Nodes
https://store.steampowered.com/news/app/1646790/view/543356943483273818?l=english

Redesigned Bosses & Enemies
Since we have been working on this game for around 4 years, some art assets look quite dated compared to all the new additions. For the 1.0 release we will be reworking nearly all gatekeeper map boss designes with fresh animations and new art. We tried our best to maintain the character and personality of each character.






We also did further refinements on the perspective of the gatekeeper arena. But wait this is not all, we have also redesigned all the secret bosses, the phoenix and someone else we have encountered on our journey...

Do you recognize him....? He got some surprises in store...



Redesigned World Elements
Not only enemies and bosses have become dated due to our long early access journey. Some world events also are showing their age and not reflecting our current visual standarts. Gatekeeper portals have received a redesign as well as all chests got a complete visual overhaul.

We also added some new chest designs to not only better communicate on which chests you need a key, but also make awakened gatekeeper chests look more impressive and apropriate in size to hold all the loot they hold in store for you.



Redesigned Skilltree and Skillnodes
Since the heart of Stiving for Light is the skilltree we thought it deserves a complete redesign as well.



All skill nodes have been completely redesigned with an entire new concept for the skill node frames. Up till now plenty of melee, range and companion skills had the same skill frame design and only a colour difference was indicating the type of skill. We went the extra mile to redesign ALL skill nodes icons.

We also created distinct skill node frames for all different skill types. Range skills will now be indicated by a spikey arrow type skill frame. Melee skills will have a more massive steel inspired skill frame. Companion skills will have wings. Universal ability skill nodes that trigger effects but are working with melee and range attacks now have a more universal skill node frame. Attack replacer skill nodes now have a exchange inspired skill node frame indicating that you can only pick on of those and that this skill will replace a functionality.

Melee Skill Nodes:

Range Skill Nodes:

Companion Skill Nodes:

Universal Skill Nodes:

Attack Replacer Skill Nodes:

Advanced Skill Nodes:

Basic Skill Nodes:



We also think this will be a further step in making it easier when navigating the skilltree with less hovering is required to distinguish where you want to go. Furthermore the skilltree background got reworked as well.


Enemy Ragdoll System
A new enemy ragdoll system will make combat feel more impactful and fun. Slaying enemies will now trigger a ragdoll effect with a gradual death animation. This will be a huge step up from the simple vanishing before, which looked odd especially on big enemies like endbosses.

Here is how it looks in action.




We hope that this preview excites you for the upcoming 1.0 release! We are looking forward to hear your thoughts on all the new features and content.

But behold, this is only a fraction of what will come with the 1.0 Release, we will continue the reveal marathon on next Wednesday 21st of May.

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
Ascension - 君倾朝野
各位道友,你们好!

感谢各位对《宗门志》的支持和反馈,我们吸收大家建议后进行了本次更新。

修复:
  • 修复了在【修行管理】中,不同身份弟子无法修习同一本功法的问题;
  • 修复了【天清剑羽诀】释放时人物错误抖动的问题;
  • 修复了丹药使用筛选,现在一些无法使用的丹药不会出现在渡劫选项中;
  • 修复了地点生产问题,这个问题曾经导致气运之地生产的洞天秘宝无法正常发放;
  • 修复了特殊情况下导致奇遇界面卡死的问题;
  • 修复了奇遇宝箱战斗之后模型存留不消失的问题;
  • 修复了某种特殊情况下灵峰升级不显示升级UI的问题;
  • 修复了一些装备切换时,特质没有正确刷新的问题,该问题曾导致部分装备的效果在卸下后没有正确刷新;
  • 修复了引导教程无法关闭的问题,现在可以在设置界面中关闭教程引导。
  • 修复了任务历练自动执行时派遣弟子数量过低的问题;
  • 修复了调整了【规则】中成就解锁条件后老存档无法领取奖励的问题;
  • 修复了丹毒过高时可能出现回合结束丹毒不会自动降低的问题;
  • 修复了特殊情况下,战斗记录文本丢失的问题;
  • 修复了一些错误的条件下,可以错误地达到地仙境,导致无法进行飞升,现在修士可以正确进行飞升。
优化:
  • 调整剧情:【猎妖女修】支线,现在玩家可以通过指定剧情分支将其救下。(后续支线剧情正在完善中)
  • 优化AI招募策略:AI势力在招募时,会更智能地选择弟子,并且会优化弟子数量和身份。
  • 优化了AI的经营策略,现在AI会根据局势改变自身的经营策略,显著提升AI势力的经营能力(AI侵略能力正在优化中,将会在后续几个版本优化!)
  • 优化了【奇遇】中的战斗方式:现在奇遇可以使用快速战斗;
  • 修改了任务历练的难度,降低历练弟子的死亡概率;
  • 优化了【修行管理】中,选择功法预设的显示(选定对应境界的预设时,将会优先展示可学习的功法)
  • 增加了【修行管理】中,【筑基】和【金丹】功法预设槽位(预设槽位与修士当前境界可解锁槽位一致)

另外,针对近期各位道友遇到的一些闪退,崩溃,游戏进不去等问题。有以下可能的解决方案,请大家可以先自查一下,如果仍然无法解决可以进 bug 反馈群 1048937185 与我们交流。

⚡云存档无法同步,游戏进不去解决方案
这个可能是Steam的云存档服务器波动引起的,可以尝试开启/关闭加速器。或可能进入游戏了。


⚡闪退解决方案
方法一:确保游戏安装盘和虚拟内存盘在同一个盘符下。比如游戏是安装在C盘的,并且虚拟内存盘也是C盘。
方法二:官方网站更新显卡驱动到最新,然后检查虚拟内存设置
如下图操作,右键点击“此电脑” → 选择“属性”,点击左侧“高级系统设置”
在“系统属性”窗口中,点击“高级”标签页,点击“性能”区域的【设置】按钮
在“性能选项”窗口中,点击“高级”标签页,找到“虚拟内存”区域,点击【更改】
取消“自动管理所有驱动器的分页文件大小”的勾选,确保没有设置为“无分页文件”,选择你想设置的驱动器(选择一个大一点的磁盘),点击“设置”,然后“确定”,重启电脑以使设置生效。




⚡掉帧解决方案
方法一:升级显卡驱动到最新版本
方法二:如果有双显卡,需要确保切换到独立显卡


⚡崩溃解决方案
如果是游戏一启动就崩溃,或者是启动后几分钟就崩溃的问题,有以下可能的解决方案。
右键点击客户端内的游戏,点击【属性】
如下图显示位置,找到【已安装文件】,点击【验证游戏文件的完整性】



⚡游戏无法启动
在Steam客户端中,点击左上角的【Steam】,在下拉菜单中选中【设置】
如下图显示位置找到【下载】标签,关闭【启用着色器预缓存】




如果大家有任何问题和反馈,都可以在QQ频道搜索【宗门志】,在对应版块中发帖告诉我们,我们会每天查看整理,再次拜谢。

============

之前我们也对一些高频反馈进行了统一回复,大家可以在下方公告查看!
https://store.steampowered.com/news/app/2328480/view/510705846181693071?l=schinese

https://store.steampowered.com/app/2328480/_/


-------------------------------------------
QQ频道
B站-宗门志
Plains of Pain - fosco.alma
Greetings again, Wastelanders!
We’re gathering all your feedback on bugs and issues and rolling out fast fixes to make your experience better.

Today’s hotfix includes:

  • Fixed: Missing interaction zones on Platform blueprints (Rusty and Wooden).
  • Fixed: Liquids were not being saved correctly for some liquid-producing objects.
  • Fixed: One-click item transfer didn’t work for JerryCans in backpack slots when adding liquid to buildings.
  • Fixed: Gasoline Cargo would float in the air after being dropped.
  • Added: Survival indicator for Biohazard exposure, so players can better understand what's happening.
  • Fixed: EU servers were incorrectly listed as Community servers.
  • Fixed: Quick-build (RMB) could result in accidentally placing multiple copies of the same object.
  • Fixed: “Quit Game” button could cause the UI to become unresponsive.

Thanks again for your reports and support. Stay strong out there!
See you in the wasteland.
Color Breakers 2 - deleon
Hey everyone, I've been hard at work on Color Breakers 2 for the last year and I just wanted to let you all know that there will be a Demo coming out soon so you can finally try it out for yourselves.

Stay tuned for the announcement and Wishlist the game to support us!
May 14
Soccer Field Pro 3D - Marcus43
📢 Update Available!

🎨 New Code System
You can now customize the home and away team uniform colors!
➡️ Pick your favorite color here: https://htmlcolorcodes.com/

Join Discord - #codes

🆕 New HUD

Redesigned Stamina and Shot bars with animated effects!

🧤 Goalkeeper Improvements

GKs can now call for the ball by pressing G!

🎥 FOV Option Added

Customize your Field of View for better immersion and performance.

🌍 New Language: Italian 🇮🇹

Italian language added + fixed translation bugs across the game!
May 14
FREERIDE - Flightyfelon
-Made pillows key so you can't softlock yourself by eating them.
-Testing Z-Button-Bug Fix hypothesis!
-Made it so you can't reload into the floor in Seer's Apartment
The Isle of Elanor - CommonWombatGames
- Added furniture crafting. You can buy a furniture crafting worktable from Sylvia. You can craft three wooden items. More will be added.
- Added Garden Pot. You can craft the Garden Pot with the Kiln. The Garden Pot allows you to plant crops and flowers in the pot. You can grow crops indoors. You right click the Garden Pot with the watering can to water the pot.
- Added ability to place items on tables. Two tables are currently craftable via the furniture crafting worktable. You can place other furniture such as plants, other items like fruit and vegetables and resources on tables.
- Fixed bug that caused the player to water doors when opening a door and the watering can was selected.
...