Zooka, a nightmarish mime from the stars, Zooka stalks his prey with impossible circus acts and surreal illusions. His checkered suit conceals an otherworldly horror that can bend and twist into unfathomable shapes, while his "candy-coated" carnival kills transform victims into his twisted vision of entertainment. Behind that painted smile and turtleneck lurks something that should never have come to Earth. Motto: "Mime your own business"
Check out the in-game store for more details
Zooka is a special character skin for the Tracker and is cosmetic only
We’ve come a long way since launch - and now it’s time to reflect on the journey so far. The Sneak Peek: Roadmap video is now live, showcasing the first three pages of our roadmap.
Major Update 1, 2 and 3
This preview highlights the milestones we’ve hit so far - the key features, improvements, and updates that have shaped Bootstrap Island.
Full Roadmap Reveal – May 15
On May 15, we’ll reveal the full roadmap, showcasing most of what we have planned for the future. New features, community-requested additions, long-term goals - it’s all coming into view.
Thanks for being part of the journey 🏝️ We’re just getting started.
Sophie: The Girl From The Zone - DavyCroquetteGame
I’ve been working a lot on the game lately, and honestly, I don’t always have time to post here… But I managed to carve out a little moment to share a few visuals with you. Some of these renders are already in the game, others just came fresh out of the oven.
It’s extremely hard to avoid spoilers when sharing images, but I hope you’ll enjoy them anyway!
Greetings! More quality of life improvements. We continue to work on 1.0 content but want to improve the UI/Player experience for Early Access. We just got back from PAX East and are excited to continue work on 1.0. Thank you to everyone who stopped by the booth and said hi! Your support means the world to us.
UI
Weapon stats ui has been overhauled to give better insights into how weapons are being modified.
Aim assist has been reworked and improved for controller.
Runtimes
Runtimes can now be rejected at the time of pick up, similar to how augs work
When Runtimes are maxed out, picking up another runtime will give a choice of three runtimes. Each runtime choice will replace a randomly acquired runtime.
- fixed all time high combo saving, had some bugs - greatly increased incremental balance trick score increase - manuals / nose manuals now get 14 points per 50ms, up from 3 points per 50ms - grinds and slides now get 10 points per 50ms, up from 1 point per 50ms - fixed revert friction - full revert friction is only applied when holding a powerslide (L2+R2), rolling or manual - only 0.2 revert friction is applied when reverting or pivoting, so you can use it to re-orient or for style without sacrificing speed - revert friction now also properly applies orientation multiplier, ie: more friction the more sideways you are