We're focusing on visual polish for now, so the updates will likely be a bit smaller for the next few weeks. If you'd like to give your feedback on the new aesthetics, please share it with us over on Discord.
Version v0.66.1, the previous version, is now live on the main branch.
Version v0.66.2 [Beta] -Updated the appearance of the character buttons on the character select screen. -Updated the appearance of the start run button on the character select screen. -Slightly improved initial loading time. -Fixed a flicker that occurred when hovering the social media buttons on the main menu.
This update is the largest so far; it adds new equipment, a tea shop that grants temporary stat buffs, the ability to equip two rings, an expanded challenge mode, and lots more. You can see the draft of the patch notes here.
It also makes some significant changes under the hood, fixing memory leaks and making many optimisations. I am pretty confident the update is already bug-free...but naturally, fixing what already works can always be a little risky. So if you do try the beta, make sure to let me know in the comments or on the community forums if you run into any issues.
I also have two new games I'll be announcing soon. "Spin Spirits" is my big project I've been working on for a while. The other - "Her Crown of Blood" - is another little dark game like Faye that I just started recently. I'm really excited about both!
The initial release of Zugnaex on Steam raised many concerns within the DOOM®(1) community. When the game went live last year, it included Freedoom(2) assets, didn't disclose how AI was used, and caused anger by charging for something that made use of freely available code and assets. Years of work developing this tech, the battle modes, and the online service were all devalued. So I retired it.
Developer response
I spent the next several months revamping the game. All Freedoom(2) assets were removed. The store page was rewritten to try to exactly describe the game. Details were added about the included source code. AI usage was fully disclosed. A standalone battle example was included that players could use to run their own battles. The backend service was upgraded to improve the gameplay experience for players around the world. And many more changes including bug fixes, performance improvements and new battle modes.
Community concerns continue...
However, there are still concerns from the community. I want to hear those concerns, but action must be taken regarding the misinformation and negative comments. I understand why they are here. But I have acted on that feedback. I’m asking the community to respect that and continue to provide actionable, constructive and informational feedback based on the game as it is today.
Why are you charging for something that uses free code?
This is a deep question. It’s about understanding the difference between free and freedom. In my opinion, the Free Software Foundation (FSF)(3) promotes freedom but understands that there is a cost associated with software development. In the case of this game, in addition to thousands of hours spent developing the software, there is also a cost to operate the online service. I felt it was fair and reasonable to charge a fee for the Steam distribution. Whether it can cover operational costs or not, as long as players are playing, I’ll try my best to keep it running.
Why should we buy something you used AI to create?
This entire mod was developed and initially released in the summer of 2022 with no AI usage at all. It was only in the last 1.5 years or so of development that I started using AI. I used it to help create the initial store page and that was a huge mistake for many reasons but mainly because it was not me. You learn from mistakes and move on. I continue to use AI tools but with much more restraint. As I am a programmer by trade, I didn’t use AI to generate the code in this mod. I wrote it. I did use AI to help answer technical questions which allowed me to write the code more efficiently.
There was a recent discussion on x.com (4) related to AI where two iconic figures in FPS history made some very strong comments on AI that are relevant here. They both happen to be programmers too, which is also interesting.
In response to a post discussing this recent AI tech demo,
“Microsoft has created an AI-generated replica of Quake II that you can play in browser.” -- Geoff Keighley (link to full post) (4)
Both John Carmack & Tim Sweeney shared their thoughts on modern AI.
“AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics.” -- John Carmack (link to full post) (4)
“AI will ultimately be a powerful tool in the toolbox of every programmer, artist, and designer, just as high level languages, paint programs, and visual scripting were in previous eras. The opportunities available to everyone should ultimately increase as a result.” -- Tim Sweeney (link to full post) (4)
How can I use this tech to make something cool?
Great question! The goal of this tech was to allow other modders to bring their stories online. It’s not there yet but with community support, it will happen!
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Do you have more questions, comments or concerns? Post and I’ll try to answer them...
Otherwise, please help. Zugnaex grows stronger as we speak. Only together can we defeat the demon and save humanity! See you in battle.
DOOM®, DOOM II®, and id Software® are worldwide registered trademarks of Microsoft, Inc. Zugnaex and DoomBattle.Zone are not affiliated with or approved by Microsoft, Inc. or id Software LLC.
Added opening plot Modified the texture issue of the planting area on Coral Island Modified the issue of being able to perform manufacturing and other operations during the fishing process Improved some other issues
SERAPH : In the Darkness - SERAPH : In the Darkness
Dear Players,
To provide you with a refreshed and enhanced gaming experience, we will be conducting a server maintenance and data wipe starting from 15:00 (UTC+8) on Monday, May 12, 2025.
During this period, the game servers will be temporarily shut down, and all players will be unable to log in. Please plan your game time accordingly to avoid unnecessary losses.
🕒 Server Maintenance Details
Start Time: May 12, 2025 (Monday), 15:00 (UTC+8)
Estimated Duration: To be announced separately — please stay tuned to our official channels for updates.
🛠️ Maintenance Overview
Full server data wipe (only specific data will be retained — see previously released announcements for details)
Client version and resource updates
Preparations for the launch of the brand-new season, including features, content, and events
We sincerely thank all of you for your enthusiasm and support throughout this season! The new season will bring exciting updates and improvements — stay tuned!
For any questions, please contact our official support team or visit our community platforms.
【Optimizations & Fixes】 UI Overhaul:Revamped icons, main interface, and various UI elements for better clarity and aesthetics.
Fixed Construction Grid Bug:Resolved an issue where certain tiles inexplicably couldn’t be built on.
Fixed Tank Machine Gun Freeze:Fixed a bug where tank machine guns could cause the entire game to lock up.
Miscellaneous Bug Fixes:Addressed several minor issues to improve stability. 【New Additions】 Human Resource Logistics Center:A new centralized system to manage labor allocation for tasks like food delivery, ammo supply, fuel transport, and equipment distribution.
Zombie-Powered Vehicle Wheel:A new zombie-driven wheel attachment (currently only for tanks) that eliminates fuel consumption for equipped vehicles.
"No Mercy" Cannon:A new makeshift artillery piece that launches scrap gas canisters. Can be towed for flexible battlefield deployment.
Tier 2 & Tier 3 Meals:Advanced meals that grant workers buffs—though expensive to produce. (We doubt you’ll treat them that well.)
New Zombie Types:Added multiple zombie variants for increased challenge variety.
Worker Affiliation Display:Improved visibility of worker assignments, making it easier to track which factory workers belong to and what they’re doing.
Note: The planned worker direct-control feature has been postponed due to unresolved bugs and will be released in a future update.
Thank you for your support and feedback! We’ll continue refining the game for a better survival experience.