Lost City of Bardo - GreenLite Technologies
This update should be the final one needed to address the major issues reported since launch. Going forward, updates will likely be less frequent—perhaps once a month. We’ve made improvements to the training mode and resolved several minor bugs, particularly related to weapon quick-swapping and handling crystals and diamonds more easily.

With this build, I’m hoping things are stable enough to begin focusing more on gameplay polish and visual details. If you run into anything, feel free to reach out—every suggestion is appreciated! I’m excited to see how players experience the later parts of the game. 😉

Enjoy!
Chicken Chasers Playtest - breadfactorygames
Added Ukrainian language support!

Also minor visual improvements.
Community Announcements - 1UP Games
New Features:
- Enhanced support for Portuguese (pt-BR) and Thai (th-TH) language localization
• UI translation
• Regional settings and formatting support

Dance Mode Enhancements:
- Added 8 new dance tracks to the music library:
• "うっとりコンチェルト"
• "Uttori Koncheruto"
• "ねむねむセレナーデ"
• "リララメロディ"
• "Rirara Merodi"
• "ムニャムニャララバイ"
• "Munyamunya Rarabai"
• "ゆめみるバルーン"

Technical Improvements:
- Optimized language pack loading performance
- Enhanced audio processing for new dance tracks
- Improved memory management for localized content

Bug Fixes:
- Fixed text overflow issues in Portuguese interface
- Resolved character encoding problems in Thai language display
- Fixed desktop mode drag-and-drop positioning logic for top, side, and bottom edges
Plangman - Galactic Gastropod
Plangman v2.6.7 is now live!

  • Fixed a bug where the Level 20 achievement would sometimes be triggered by beating Level 16.
  • Added an arrow to the Level 1 tip that points to the dashes of the mystery word. Hopefully this will help new players, who sometimes don't initially notice the letters at the top of the screen.
  • Lowered the intensity of the glow effect that appears when the Quality is set to High.
  • Increased the radius of the bomb pickups to make them easier to collect. They're now the same size as the stars and keys.
  • Revised a number of levels to make the game more challenging/interesting. This primarily involved adding more wrong letters (and opportunities to use them) and more enemies, plus making some of the shortcuts feel more clever.
  • Made Level 23 slightly more forgiving by extending the "runway" where the jettisoned block needs to end up.
  • Added a fraction to the completion percentage shown when you beat a level, to make it clear how many additional pickups, enemies, etc. you missed. For example: "50% (7/14) in 4:32". (Note that the mystery word is always counted as one item, no matter how many letters it contains.)
  • Updated the pause UI to show the completion percentage. You can use this to track your progress while still playing a level, instead of only being able to see it after the level is complete.
  • Updated one visual clue to make it slightly clearer.
  • Moved the platforms closer together in the first Lost Level.
Cozy Together ☕ - jofer
She can now figure out stuff to do on her own when your busy

and she can comment through dialogue and chat on events and stuff she sees along the way :D

also fixed logout button getting stuck behind custom cursors
Plague of Yamorn - t3h3l
A tiny performance update.
I toyed with the camera, shaved down the filesize a bit, got rid of some unnecessary assets.

Changelog
  • Improved camera control
  • Filesize decreased
May 10
Coup Ahoo - Sahaqiel
And as always, of course there was something I completely missed. The crew member jumping to your extra boat was sometimes off. Didn't really affect the gameplay at all but they were visually floating near their normal position even though they should be in the boat.
GnollHack - tommi.gustafsson
Changes
  • Bug fixes
  • Improvements to keyboard handling
Warframe - LukeSimms
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May 10
AChat - rbskft
New position for male-female couples

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