The work hasn't stopped. Over the past month, we've done a lot, though a surprising amount of time and energy went into the Steam page itself. (Making the trailer, gifs, and decent-looking screenshots is way harder than it sounds.)
— lighting. I got feedback on the screenshots and trailer — many people didn’t like the lighting, so I redid it. You can already see the updated version in the re-recorded trailer.
I’ll probably need to start a regular development log soon, but before that, I guess I should explain what the current state of development looks like:
Controls: Overall, they're pretty comfortable now. We’re currently finishing up the UI hints.
Networking: About 90% complete, excluding the rehost system. Still need to do a bit more with Steam API integration, but everything is not only functional — it's tested. The system is built to handle high ping and packet loss without issues.
Cards: All the card artworks are finished, and the code is done and tested for all cards except two. Two more still need visuals for their effects.
Visuals: The 3D side — environments, players, etc. — is already in place. As for animations, all the essential skeletal animations are done, implemented, and working. Code-driven animations (card movements, VFX, and so on) are about three-quarters done.
Sound design (environment, interactions, etc.)
UI (images and widgets)
That’s the current state.
If anyone's interested, I’ll keep posting updates — and I’ll just be hanging out on Discord too.
Join here: https://discord.gg/BmasGNaEgR 🤙




