Mr Figs - professorlamp
The Mr Figs demo has come to itch!

This is the first step in releasing Mr Figs into the wild, a steam demo will come later in the year once we have ironed out all bugs found in the itch demo.

The demo contains the complete first area of Mr Figs and is available here:

https://thegoodgamefactory.itch.io/mr-figs

If you come across any bugs, you can mention them on our Discord over here:
https://discord.gg/KndkA3BGXv

Thanks and I look forward to getting it in your hands :D
像素英雄: 色系战记 Playtest - PixelHeroOffical
-修复了部分BUG
-增加三张中立卡牌 回收中心 和 神赐 和 强征
-现在可以预览范围内地块的数量和数值
LUST Eternal 🔞 - dev.*******
You’ve died once — now Hell is your playground.

LUST Eternal is a brutal, fast-paced shooter where you rise from the ashes with a shotgun in one hand and a craving for carnage in the other. Rip through hordes of demons, crush Hell’s guardians, and claim your sinful rewards with the most seductive creatures the underworld has to offer.

What awaits inside?
💥 Explosive, high-speed combat — run, shoot, destroy!
🩸 Savage powers — kinetic blasts, mines, rage, and more
👿 Sinful rewards — prove yourself and indulge in Hell’s finest succubi
🔫 Upgradable weapons — build your own path of destruction
⚔️ Epic boss fights — every victory brings you deeper into madness

🎁 KEY GIVEAWAY TIME!
To celebrate the launch, we’re giving away FREE GAME KEYS to the fastest sinners!
First come — first served 😈

XV79C-EBTY2-9ARJG
23R2Y-WG9EM-Z5T4Y
DKNR0-CWNMP-WJM27
2WDTK-3GKHZ-RCXX7
7XKYY-0XZAN-TQ5BL
Defense Of Fort Burton - Ledx
We are happy to announce a little teaser endgame content in this update. This opens for player to test out and give us some feedback of the endgame content. We fixed majority of annoying bugs especially with the UI

Here are the list.

New
  • Teaser of endgame content: Endless Mode - Lexy Solo.
  • Added ability point cost on building the character. This returns more balance to each node of the character.
  • Passive abilities are now granted by specific equipment.
  • Added combo system for range fighters, allowing real-time build adjustments in battle.
  • This combo detail is incoming on the next update.
Improvements
  • Added shortcut views for map movement: Use A to move left and D to move right.
  • Boss encounters have been rebalanced for a fairer challenge.
  • Integrated Defense upgrade directly into the Character progression.
  • Balance adjustments applied to various ability nodes.
    • Reduced the damage area of the Explosion Arrow ability.
    • Reduced the damage of the Focus Shot talent.
  • Balance updates implemented for several levels in the main story.
    • Reduced the number of monsters appearing on Day 16.
    • Rearranged the monster composition on Day 26.
    • Reduced the number of monsters appearing on Day 27.
    • Rearranged the monster composition on Day 29.
  • General balance updates applied to various monsters.
  • Increased the cooldown of the Necromancer's Summon Undead ability.
  • Balance update on fighters.
    • Increased heal from healer by 10.
    • Increased health by approximately 200 for all melee fighters.
    • Increased defense for all melee fighters.
Bug Fixes
  • Fixed an issue where the game could become stuck in the guide section.
  • Fixed missing icons for certain buffs.
  • Resolved issues where some ability nodes were not functioning correctly.
  • Fixed a bug where the Tutorial section could appear twice.
  • Corrected the UI appearance of the Wanderer.
  • Fixed an issue where the UI was sometimes unresponsive, especially in the Preparation Phase.
  • Fixed an issue where the UI sometimes froze for unknown reasons.
  • Fixed the talent node for Lexy that reduces the Focus Shot cost.
  • Fixed issues with some accessories not providing the correct stats.
新世勇者传 Newera Heroes' Chronicle - 我在新华学电脑
已上线三四章完整剧情版更新补丁。
Fool's Trigger - Bronee
Hi there!

The work hasn't stopped. Over the past month, we've done a lot, though a surprising amount of time and energy went into the Steam page itself. (Making the trailer, gifs, and decent-looking screenshots is way harder than it sounds.)

The big thing

— lighting. I got feedback on the screenshots and trailer — many people didn’t like the lighting, so I redid it. You can already see the updated version in the re-recorded trailer.
I’ll probably need to start a regular development log soon, but before that, I guess I should explain what the current state of development looks like:

+- Done:

  • Controls: Overall, they're pretty comfortable now. We’re currently finishing up the UI hints.

  • Networking: About 90% complete, excluding the rehost system. Still need to do a bit more with Steam API integration, but everything is not only functional — it's tested. The system is built to handle high ping and packet loss without issues.

  • Cards: All the card artworks are finished, and the code is done and tested for all cards except two. Two more still need visuals for their effects.

  • Visuals: The 3D side — environments, players, etc. — is already in place. As for animations, all the essential skeletal animations are done, implemented, and working. Code-driven animations (card movements, VFX, and so on) are about three-quarters done.

Less than halfway done:

  1. Sound design (environment, interactions, etc.)

  2. UI (images and widgets)

That’s the current state.

If anyone's interested, I’ll keep posting updates — and I’ll just be hanging out on Discord too.
Join here: https://discord.gg/BmasGNaEgR 🤙

DEMONS - Andrew
- Fixed a bug where the Horrifying Reflections counter would appear when playing against demons other than the Mirrorgeist.
The Chronicles of Lancelot 2 - The Adventure to Avalon - Gayeti_Team
Hey Knights and Lovers, it’s time to dive into our latest update for Lancelot! We've been working hard to bring you new content, bug fixes, and some spicy improvements. Check it out below:

New Additions:

Steam Achievements are here! Unlock new challenges and show off your knightly prowess.

Updated Diary: Now with more detailed entries, making it easier to track your quests and unravel every secret.

Gameplay Balancing:

Rebalanced certain encounters to keep the challenge fair and exciting.

Adjusted difficulty scaling for late-game bosses.

Bug Fixes:

Fixed diary entry inconsistencies.

Resolved issues with certain cutscenes not triggering correctly.

Addressed minor text and UI glitches.

Thank you for your continued support and love for the Lancelot series! Keep your swords sharp and your hearts open. 🌟❤️

Stay tuned for more updates and keep slaying those demons, heroes!
May 10
Infinite Rails - InfiniteRails
Hey everyone! Here’s the second dev log for Infinite Rails, where I’m excited to share the latest features and updates I’ve been working on. I’ve made some big strides in gameplay mechanics, track-building tools, and overall immersion. Let’s dive into the new additions!

1) Wood Logs and Wood Depot:
Wood logs have been added as a new transport item! Now you can pick up wood from station and deliver it to a Wood Depot, where it will be stored. This opens up new possibilities for logistics and managing resources, adding a layer of complexity to the game. The Wood Depot is essential for handling wood shipments, and players will need to carefully plan their routes to make sure the wood gets delivered efficiently.




2) New Procedural Passenger Models:
The old static passengers have been replaced with procedural models that are generated dynamically. These new models look different every time, which makes transporting passengers from one station to another feel more varied and realistic. This adds a fresh, ever-changing dynamic to your station operations, making each trip feel unique.




3) Parallel Tool:
I’ve added a Parallel Tool, allowing you to easily copy and place track curves right next to each other. This makes building large rail networks faster and more efficient, eliminating the need for manual duplication. Now, designing smooth, continuous track layouts is much easier, saving you time and effort.




4) Recarve Tool:
With the Recarve Tool, you can restore the terrain to its original profile. This tool allows you to fix any unwanted changes to the landscape, giving you more control over how your world evolves. If you make a mistake or want to adjust the terrain after laying down tracks, the Recarve Tool has got you covered.




5) Turntable with Lighting:
A Turntable has been added to the game, and it’s fully functional! It’s perfect for rotating trains and storing locomotives in tight spaces. I’ve also included lighting for night-time use, which makes it easier to operate during the darker hours and adds some cool atmosphere to your rail yards.




6) Fully Integrated Sound Effects:
All the sound effects are now fully implemented and integrated. Whether it’s the sound of a passing train, track rumbling, or the noise environment, everything is designed to immerse you in the world of Infinite Rails. The sounds adapt to the environment, adding depth and making the game feel alive.

That’s all for this update! I’m really excited about these new features and I think they’ll make a huge difference in gameplay. There’s a lot more to come, so stay tuned for the next dev log. Thanks for all the support, and happy building! 🚂✨
Defense Builder - 皮卡丘吉尔
Gameplay Update
1. A "Modification" system has been added. The modification system can be modified in the Settings and applied at the beginning of the game. That is to say, making modifications in the game will not affect this round.
At the beginning of the game, the unit is in a paused state before it is built. At this time, it can still be modified. Once it starts, it will be locked.
Modifying the system will not affect the tutorial.
The impact of the modified system on the unit attributes will be displayed in the pokedex. If it is in the main menu, the modified encyclopedia will be modified immediately. If it is in a game, the modification impact of this round will be displayed.
2. The base height of the random map dunes is now smoother.
3. Now, when the laser tower and the vampire tower hit the target, the hit position will change to the center position of the hit target. This will also affect the determination of the sputtering range.
UI Update
The cost and power demand displayed by the icon of the construction list will now be calculated for specialization and variant effects.
2. The random map duration selection range is now 20 to 100, with a step size of 5.
Bug Fix
Fixed the issue where the power demand of the defense support station was not affected by specialization.
...