Second update with game fixes. In this update we added periscopes to the Panthers - more tanks will receive them in the next updates. Also regarding Panther tank when you lean out of the commander's hatch and use the KM (by pressing the N button, you shoot with the spacebar and not the LMB. There is a lot of room for improvement here. We want to address the problems here and solve them in future patches to make it more pleasant to use. Likewise the missing MG on the turret for Tiger E or PzKpfw IV Ausf. H.
In addition to this, a number of improvements to the game and some of the suggestions you have made to us, such as adding the option to enable V-Sync or disabling Gore including blood on characters.
Besided that there are also bigger and smaller updates, changes. Compass now will show current azimuth - its really handy especially while playing single crew mode/multicrew.
And if you are more into arcade UI visibility, we have changed indicator icons for tanks. Each vehicle has its own texture so it might be more recognizable after spotting an enemy. Also heavy tanks will be slighly bigger than medium tanks. AT static guns also have a different indicator than artillery/howitzers. More UI imrovmenets will come in next updates as well.
Chinese translation
We are getting help with improving the Chinese translation. A big thank you to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧 who have decided to help us improve the translation. They have previously had the opportunity to help Marco and the team with Easy Red 2. Thank you very much, we will definitely repay you. Corrections to the translations earliest in the next updates to the game - we will write and inform for sure.
Dev Stream #3
We are going to stream today around 17 CEST and show next mission from our campaign.
Changelog 1.0.2
About today update below is the list of changes being made
Added:
Periscopes to Panther A tank
VSync option
Fixed:
Tiger E visors now are more useful
Too low resolution of impostors
Vehicles in squads when selecting a squad to spawn that are damaged/not combat ready do not appear at all instead of big X on them
Buying single units from quartermaster now works correctly (the unit is added to unassigned squad)
Panther should now have correct reticle while aiming
Rearming and refuelling in battle station while doing it from the vehicle works
C1M6 various visual fixes.
Converted T-34 have masks on wheels after camo is applied
Converted T-70 have masks on wheels, hull, turret after camo is applied
UI - some labels didn't scale properly
Order menu / Squad spawner - shows hint where by pressing "X" key (by default) you can open Spawner menu to be able to spawn infantry or tank squads
Repair Station should now correctly decide on which spawner to select for every player [modified] Hints now correctly will be enabled or disabled based on settings
Modified:
Gore toggle now blocks dismemberment as well as blood on soldiers (child friendly as suggested)
Changed game version from 1.0.1 to 1.0.2
Compass now shows current azimuth
Each tank has its own unique indicator texture instead of the same one
Heavy tanks indicator texture size changed from 30 to 40 pixels
Medium tanks indicator texture size changed from 30 to 35 pixels
When next update 1.0.3?
Next update most likely will be released on monday.
Known issues:
missing tank visors/periscopes
Panther tank
Some UI elements are still overlapping, we are aware
missing tutorial - bigger subject - we are working on that!
chinese localization - we are working on that!
for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
converted tanks after customization applied doesn't have it during the battle
single tanks bought in Quartermaster they are not visible in Force Pool
Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
What's up slimes! Here's the community fish event 2 page! This will run for a week like the previous one.
Submissions MUST be 32 x 32 pixel, 1 or 2 frames if you want to animate or not. with fish stats if preferred. (Fishes can be completely made up and original)
**Fish Stats:**
Fish Name Fish Size Range Fish Flavor Text Fish Biome: (Ocean, Tropical, Champagne, Cloud) Fish Attack: (None, Bomb, Bite) Fish Speed; 1 - 10 Fish Health: 1 - 50
We're super excited to announce that Puni the Florist will be part of Wholesome Direct 2025! 🌷 Get ready for the "long-awaited" announcement on June 7th, 2025! See you there, florist! Huge thanks to Wholesome Games for this opportunity! ✨
A major overhaul to the triangle/transforms editor: autosizing, snap-to-grid and more guides.
Also the view may be enlarged, while the triangles obscuring the fractal are faded out.
This really helps in the editing process.
Complete changelog: A major overhaul to the triangle/transforms editor: autosizing, snap-to-grid and more guides. Also the view may be enlarged, while the triangles obscuring the fractal are faded out. - flame.editor: triangle-view: triangles do not exceed the viewport anymore (due to autosizing) - flame.editor: triangle-view: reduced font-size of labels and added more labels to the axes - flame.editor: triangle-view: added snap-to-grid options for move, rotate, scale and move points - flame-editor: new expand/shrink button to expand/shrink the secondary preview. If the secondary preview is expanded, the fractal is not obscured by guides, when editing affine transforms - flame-editor: triangle-view: also expand/shrink the view by double-click - flame-editor: triangle-view: removed the "show grid"-button (grid is always shown) - flame-editor: triangle-view: transformed the "xy"/"yz"/"zx"-buttons into one listbox - flame-editor: triangle-view: fixed: point-move-mode was broken - flame-editor: triangle-view: draw original (unchanged) triangle as additional guide during mouse-dragging - flame-editor: triangle-view: move triangles: show additional guide which displays the distance to the unchanged triangle - flame-editor: triangle-view: rotate triangles: show current rotation angle as additional guide - flame-editor: triangle-view: scale triangles: show current rotation angle as additional guide - flame-editor: triangle-view: slightly thinner lines - flame-editor: moved the background-related attributes into a separate "background" view (more options are coming soon here) - fixed: the animation render window was too small so that not all buttons are visible - flame editor: automatically add a "linear3D"-variation when adding a new xform - renderer several optimizations: procudes slightly clearer colors and uses less memory for standard flames, is also 10% faster, but as I added new features (which are not visible yet), this improvement was again decreased to about 1% - lots of internal refactoring, the software is becoming really complex, but the code is still in good shape, so that develoment speed has not decreased yet
1. SA-342L & SA-349 now have their "HERO" exterior models and selectable skins.
2. Modified some of the load outs available to the Gazelle. This may have effected your saved loadouts.
3. SA-341B now has a more limited zoom capability to reflect its smaller, less capable targeting pod.
4. Removed the distant terrain collider culling system for the moment as A.I. aircraft still need colliders to plot their waypoints correctly. I will work on fixing this as soon as I can.
5. All door gunners have had their gimbal limits updated to ensure they can no longer shoot their own rotor blades off!
6. Optimised a lot of textures to use less VRAM
7. Added LODs to all Gazelle & Kiowa interiors to make them more efficient.
Calling all collectors and traders! From May 10th at 17:00 CEST to May 17th at 17:00 CEST, you’ll be able to trade all common cards freely with anyone in the community!
🤝 Trade Without Limits
No restrictions, no barriers—just pure trading fun! Whether you want to grow your collection, help a friend, or clean up your duplicates, this is your chance to make the most of your collection.
🌍 Time Zones
Starts: May 10th at 17:00 CEST (08:00 PDT / 11:00 EDT / 23:00 CST / 00:00 JST – May 11)
💬 Don't forget:
You can find trading partners in our official Discord channel (linked in-game). It’s the best place to connect, trade, and chat!
⏳ You have 7 full days to make your trades — use them wisely!