Frustration Factory - Yamar
minor bug fixes
Express Car Wash Simulator : Prologue - Yekta Ozcan
Here’s what’s new:

šŸ’ø In-Game Updates

  • Vending Machine item and Outdoor Toilet item price reduced

šŸ–„ļø UI & Quality of Life

  • Added Shop Item descriptions


Thanks for the support as always!
Enjoy!
BACKROOMS: We Escape Forever - ZieglerStudio
Reduced the difficulty of school item collection. Backrooms Level 0 redesign is planned next!
Presidential Rise - Ilusif Studio
Hi everyone,

I wanted to sincerely thank all of you who took the time to try the demo, even though many of you were unfortunately unable to start a new game due to a persistent bug. After spending quite a bit of time chasing down the issue, I’m happy to let you know that it has finally been fixed.

Initially, I suspected the problem was related to the save system specifically the file path used to write JSON data. When that didn’t solve it, I rebuilt the system using PlayerPrefs instead, but the problem still remained.

Looking back now, I realize I made a classic newbie mistake: I didn’t check the logs. While juggling this game and my full-time job, I was trying to fix the issue based on assumptions. This is my first game, and it’s been a tough but valuable learning experience. As it turns out, the entire problem was caused by a single missing variable.

Unfortunately, that small mistake cost the game its initial first impression during release, which is heartbreaking. But I truly hope the game is still worth playing now that it’s working as intended. If you run into any further issues, please don’t hesitate to let me know.



Thank you again for your patience, support, and understanding. Wishing you all the best and I hope you enjoy the demo!

P.S. This game was created solo, so every bit of feedback truly means a lot.

Phantom Breaker: Battle Grounds Ultimate - RPG Assist Panda
Hey Players!

Here is a quick patch to improve your gaming experience:

Ending View Count Issue
Skipping some endings under rare conditions was preventing them from being properly recorded. This is now fixed—your progress should reflect accurately going forward!

Minor Bug Fixes & Optimizations

We've tackled several minor bugs and made some behind-the-scenes improvements to keep things running smoothly.

Thanks for sticking with us—we appreciate your feedback and support. Stay tuned for more updates soon!

- The Rocket Panda Team 🐼
May 9
Deer Hunting - The Season - BMad29
Menu Update
Bronzebeard's Tavern - wyhz


Hey Dwarves šŸ»

Our beloved bald dwarven plushie is leaving very soon! With 70% already funded, we're only a few sales away from bringing him to life. If you've been thinking about picking one up, now's the perfect time to do it! šŸŗ

šŸ—“ļø Campaign Ends: May 14, 4:00 PM GMT+12!



CLICK HERE to grab your own Tavern Dwarf Plushie!

Development on updates and bug fixes is still chugging along in the background — including one focused on a rather important customer tied to the Ophidian race, so stay tuned!

Thank you for sticking with us! šŸ»

Join our Socials!
Avalon : Rise of the Templars - ceo


Chaos Fades. Magic Awakens. Templars, Vikings, Inquisitors, and Druids of Avalon… Prepare for Glory!


Hello, Avalon adventurers! Updating you on three years of development is no small task, but let’s dive in! We’re rolling out details on features added over the past year and fresh additions landing in recent patches. First up: our world map updates. Avalon isn’t just a gritty medieval realm—it’s a vibrant tapestry of diverse regions, like the lush Druidic Hunting Grounds, teeming with life and color. We’ve prioritized a visually striking world to keep your journeys vivid, though dungeons remain suitably moody for that classic crypt-crawling vibe.

Thanks to our technical MMO test group requests, we’ve added a third-person camera with optional far-out zoom to track teammates in raids, plus a first-person view for inspecting artifacts and hidden secrets.


The first initial village in genesis map "Dragon Heart"


The 3th Person Far Zoom Out Camera Update showcasing Attila Harbor - Genesis Island



Our homes received external and interior updates, new ownership, game save, respawn, and inventory expansion systems in your home. Should you choose to own one:)


Customize homes with clan banners, save your spawn point and heal your character at your own bed.

Small homes can be equally beautiful.


Large Homes = Large inventory storage + daily resource and ammo spawn.


Home interior updates include new paintings, fresh carpets, and a cozy firepit to cook your favorite meals. Transform your abode into a welcoming haven!






Why Own a Home in Avalon?

A great question — and we've prepared some creative (and sometimes mischievous) reasons you'll want your own cozy corner of the world:

  • Extra Storage, Extra Adventure: Homes come with chest storage — the bigger the home, the bigger your hoard of loot can be!

  • Home-Cooked Victories: Cook custom recipes right at your personal stove. Nothing beats a hot meal before battle.

  • Save Your Journey: Set your home bed as your personal respawn point — no more wandering the wilds lost after a tough fight.

  • Daily Surprise Baskets: Once per day, a basket of rare goodies will appear in your home — from rare resources to a handful of coins or even bonus ammo!

  • Harvest from Home: Farms drop daily food items, and some will yield full harvests of grain perfect for bread baking (and maybe bribing hungry allies).

  • Host (Almost) Everyone: Invite up to 4 friends into your home to rest, regroup, and dodge those terrifying night monsters.

  • (Your private chests are off-limits — but shared resource bins might not be so safe!)*


Our shipwreck landing zone, where new players begin their adventures in the tavern tutorial map, marks the Templar ship’s crash site from our lore.



We’ve also refined our winter foliage setup—still a work in progress, but growing more stunning with each update!



We’ve updated our quest journal menu with quest progress, tracking, waypoints to guide you to your next destination, reward displays, and separate folders for completed and in-progress quests. When designing Avalon’s UI layout, we prioritize clean, easily readable, simplified, and intuitive interfaces for quests, inventory, NPC interactions, and merchants.



PVP in Avalon: Pick Your Battles
PVP in Avalon is fully optional — you can choose to enable duels at any time, or live your life peacefully, never worrying about getting stabbed in the back by a ā€œfriend.ā€

...But let’s be honest. There’s always that one guy.
You know, the one who bailed on your raid when the boss had 2% health left.
Maybe — just maybe — you’ll bump into him one day... on a lonely bridge...
A little friendly challenge. Just you, him... and gravity.



Oh, and if you're feeling extra feisty, we also have PVP Arenas where teams (or just brave souls) can challenge each other for glory, bragging rights, and rare gear.

Choose peace... or vengeance. It’s totally up to you.


Grinding Areas for the Brave (and the Slightly Unhinged)
Every great fantasy world needs a place where you can shut off your brain, grab your sword, and just start smashing things until your XP bar begs for mercy.

In Avalon, we get it.
That’s why we’ve crafted sprawling graveyards and crumbling tombs, perfect for those of you who prefer leveling up the old-fashioned way — by slaughtering skeletons, bashing ghouls, and smashing anything that looks remotely cursed.



Sometimes you don’t need a quest.
Sometimes you just need an axe, a dark corner of the map, and a lot of pent-up rage.

Come embrace the darker side of your soul — and farm some glorious loot while you're at it.

Make sure you don’t miss any news by following us on social media!

X : X - formerly Twitter

Our Fancy You Tube Channel

Our brand new Instagram

Crow Country - SFBTom
Hello everyone!

One year ago today, my brother Adam and I launched Crow Country here on Steam, and we were blown away by the response! We've been a 2-person company for nearly 13 years now, and have been making games together for over 20 years, but this has been our most successful year by far. So many people playing, sharing, streaming, recommending and reviewing the game, all around the world, has given us a huge boost of energy to take into our next games, so: thank you.

OK, on to the good stuff! One of the pieces of feedback we've received, here on Steam and elsewhere, is that the keyboard controls for Crow Country aren't as good as they could be. So I've been working to bring them up to the level of the gamepad controls (still our recommended way to play for now!).

That starts with a new default layout, which we've labelled CLASSIC in the settings. We took a good hard look at what other survival horror games do with their keyboard layouts, listened to comments about what's off about our old layout, and come up with something that I think should feel a lot better out of the box for new players.


Next we have a layout we've labelled MOUSE. This combines keyboard for movement/aiming and some actions, with mouse to rotate the camera, plus confirm/cancel and shoot/reload mapped to the mouse clicks (plus grenades on the wheel click, or E). Mouse support has been another requested feature, and this layout is similar to some of the Resident Evil HD layouts, so hopefully folks will find it useful.


Lastly, if you want, you can return to the old layout, now labelled ORIGINAL. Maybe you got really attached to it? Well, it's there for those who want it.


All three of these layouts can be selected in the Controls Settings menu from the title screen or pause menu. When using keyboard, you'll see the last two settings switch to keyboard-specific ones. You'll see we also added an option to use modern movement (rather than tank controls) on the keyboard - another requested feature.


One last (very minor) improvement is that if you have a controller plugged in, but start using the keyboard, you'll get keyboard controls shown. Previously controllers took priority over keyboard, now it just checks whatever you pressed last.

The requested keyboard feature we haven't finished yet is full key rebinding. With the way the game is built, it's a lot more work than we'd thought, but this update lays a lot of important groundwork to make things easier. I hope we can get it fully working soon!

A non-keyboard related update for this release - we've returned to compiling with mono rather than il2cpp. Thile il2cpp can result in slightly faster code execution, it doesn't have the mod and speedrunning tool support that mono does. So back we go! Sorry to the Crow Country speedrunning discord for having broken the autosplit for a while now, hopefully you can all enjoy running this up to date version at last.

That's it from me. Thanks again, until next time!

Tom-
Dunjungle - fred.song
Hey Fellow Primates!

How has everyone been experiencing the recent upgrades and updates since the baby monkey's perks & permanent progression? The little ones are now quite useful! This time, we’ve brought a new class and a new weapon!

New Class:

PYRO MONKEY:
Unleash the power of fire!
Less proficient at dealing direct damage, but over-compensates by BURNING IT ALL

New Weapons:

Monkey Buster: Mysterious technology! Shoots lemon-shaped energy projectiles.

General Tweaks:
- Added more Area Layouts to all Dungeons (there were 12 variations, now there are 20!)
- Changed Megaphone effect (baby mascots will attack with your attack, not your interact button)
- Vampire Class: Added a brief immunity period after bat form ends
- Power Up Mode Alternative: Gather 3 to receive a Bonus Stat choice (but the choices you get are much bigger now!)
- Ape Amulet changes: Now it heals a flat amount, rendering it more useful to heal at early game and for classes with low hp
- Bonus Stats Cap is now marked with a color when you reach the maximum number for a Bonus Stat.
- Base Max HP is now 1000, upgradable to 1200 for the basic class.
- A Warp Portal will appear when you beat all enemies in the area, teleporting you directly to the Exit Doors
- Jump Height: Base jump height is now higher
- Heal effect descriptions now consider the Hard and Extra Hard difficulty debuff

Meta-progression perks:
- New unlock: Re-Roll Power Up choices
- New unlock: Re-Roll Ape Amulet Upgrade choices
- Doctor Revive: Starts reviving at 10% hp, unlock more levels to increase the %

Bug fixes:
- Poison Egg damage is now properly counted as Artifact Damage
- Pendant of Pain: Now description is correct, instead of adding 100% damage, it doubles all damage output after all other calculations are done
- Vampire Class Bat Form was getting damage in some cases where it was supposed to be immune to it

As always, stay tuned!

The Dunjungle Team
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