For today, we have captured some of the especially nice decorations in our levels. We are showing it without the graphical user interface, so you can see the whole picture and all the details, and feel the level ambience.
We're excited to announce our new game set in various orbits across the solar system!
Design efficient space stations across the solar system in this minimalist puzzle-builder. Solve unique challenges with help from your assistant L.U.N.A., optimize your builds, maximize your score, and lead humanity’s journey beyond Earth!
Will you accept the challenge?
Orbits
Earth
L.U.N.A. has invented a revolutionary new material, and the ideal place to produce it is the vacuum of space. Many ingredients need to be shipped from Earth, making its orbit the best place to set up the factory.
Moon
The Moon's orbit is home to the remains of the first failed space station. Reclaiming the old station could yield invaluable data on structural decay in orbit.
Mars
The red planet is humanity’s best hope for a second home. The construction of a space elevator will reduce transport costs and support colonization efforts.
Saturn
Saturn’s rings are a goldmine – literally. Cutting-edge tech enables us to harvest the vast quantities of metal drifting in orbit, essential for humanity’s ambitions.
Neptune
The edge of the solar system holds the key to interstellar travel. Neptune’s composition is perfect for automated fuel production – if the station can withstand the extreme conditions.
In the coming months, we'll explore each planet and their unique gameplay in detail.
Thank you to everyone who played the demo and shared your valuable feedback. Based on your input, we’ve made several adjustments to improve both gameplay enjoyment and overall playability.
If you see “ver.0.2” displayed in the bottom right of the title screen, your game is updated to the latest version as of May 10, 2025.
Compared to previous versions, this update includes the following changes: (While some dialogue has been adjusted to match gameplay changes, there are no major updates or additions to the story.)
① Action Improvements
Input buffering has been added, allowing you to input the next action during ongoing animations for smoother and more responsive control.
The speed of certain animations has been adjusted, making previously difficult-to-use actions more viable and expanding strategic options.
② Gameplay Concept Enhancements
To reinforce the game’s core concept of “instant memory action,” we’ve revised the behavior when destroying traps.
MP recovery methods have been expanded, making it easier to use dowsing and enabling players to enjoy the “memory → action” loop more frequently.
Stat boosts from the enhancement item “Fragments” have been adjusted, allowing for more flexible and varied build strategies.
③ Item Drop System Adjustments
The benefits of defeating enemies have been enhanced, making the action gameplay more rewarding.
The method for collecting dropped items has been updated to further emphasize the importance of “instant memory action.”
④ Additional Quality of Life Improvements and Bug Fixes
Improved Visibility During Dowsing
We’ve adjusted rendering to ensure hidden areas behind golems or terrain objects (like rocks) are now visible while using the Dowsing skill.
Retry Behavior Update
When choosing “Return to upper floor” after reaching 0 HP, you can now skip directly to the last floor you reached.
Toggle Input Wait on Loading Screens
Previously, loading screens waited for button input to let players read tips. This can now be toggled On/Off in the options menu.
We’re continuing development with the goal of delivering the best possible experience in the full release. Additionally, a bug report form is available through the official website. For details, please check the "Bug Report" section at the bottom of the site: https://yontacr.wixsite.com/charoite
Tjena, during the last two weeks we have been busy with updating the level progression of the game. Meaning we have added and changed some routes of what level exit that leads to where to make the players decision on where to go more meaningful. An addition to this has been to rework the system of keys and locked doors by adding more locked regions and level exits as well as adding the potential to get more keys through the new Willow Crates that will spawn in the levels.
Another feature that we have added is the ability to re-run and get more items instead of going directly to the final boss. This allows the player to get even stronger, but that being said it might not be the best decision to do as the enemies now also grow stronger. Especially when re-running.
As a final gift for you we have also added a new spell to the game, Tinted Stones, which is based on a familiar enemy attack. We hope that you find it as satisfying to use as we do. We also took the opportunity to balance some of our other spells (color mushroom is now viable).
That's all for now. Go try re-running, what could go wrong? MP Team
Gameplay changes: -Included “kite” AI mode for NPCs or party members
QoL changes: -Holding Left-click or holding “Esc” speeds up dialogue as an option to skip lengthy conversations -When a player NPC is selected, the party icon bar does not disappear with movement. This should help with controlling party members more easily.
Bugs: -Fixed bug that won’t save EXP when using teleporter -Self-targeting with "tab" no longer causes faction display issues when hovering over NPCs afterwards
Today I’m excited to introduce you to our second ever Global Event. Your target is Mamma Maglienza, matriarch of the Maglienza mob family. Take her out and as a community unlock level 16 of the Abyssal Mamma bounty permanently.
Quick Summary
Event: 22nd May, 15:00 GMT - 2nd June 09:00 GMT Community goal: Destroy Mamma, fill the global bar before time runs out, unlock Abyssal Mamma bounty stage permanently!
Rewards: Mamma exclusive avatar for all contributors, Abyssal avatar for reaching personal milestone and chance at winning a raffle for 100 specialist beacons
Leaderboards: Top 10 alliances and top 100 players earn prize packages (see table)
New Gear: Piercer set (2 set bonus) +7% Ignore Defence
New Daily Missions: Earn energy cells and points towards your personal and global tally daily
Driven by greed, Mamma, the matriarch of the Maglienza mob family, sent her goons into the Abyss. When none returned, she descended in search of the motherlode alongside Capo, the only henchman she hadn't made cry. There, an encounter with an anomaly exposed her to the Abyssal Virus. Now, as madness consumes her, you must put aside your differences and unite. As a Community, end her suffering to unlock the Abyssal Mamma stage.
Daily Missions, Rewards and Leaderboards
There will be 2 progression tracks active at once:
Community: Defeat Mamma Maglienza Bounty. Each kill earns points for the global bar and your personal tally, the higher the bounty, the more points.
Personal: Reach the point cap to claim the Abyssal Mamma avatar. The personal track stays open for the duration of the full event, even after the community bar is full.
Compete against foes (or friends) and earn your spot at the top of the player and alliance leaderboards. Checkout prizes details below.
Once the event reaches 100%, the leaderboard will close, so use the opportunity to make your mark on the Frontier. Everyone who participates individually and finishes the individual progress event will also enter a raffle for 100 specialist beacons. The top 100 players will get 2 raffle entries.
This time around, we're introducing daily missions as part of the global event. By completing dailies, you can earn 2 energy cells and 500 points towards your personal and global progress bar. The tasks are as follows:
Kill Capo 10/ 15/ 30/ 50 times
Deal 1 million/ 2 million/ 5 million/ 10 million cumulative damage to Mamma
Complete 2 Incursions
Finish all Daily Challenges
Additional unlocks
You can also look forward to unlocking the 2nd part of the Abyssal Bounties. When the global progress bar reaches 100%, all players will be able to work their way to Mamma 16.
Of course, what good would a new bounty be without new gear to work towards? We will also be adding a new Piercer gear set. Check out the details:
Pieces: 2 per set
Stats: +7% Ignore Defense
That’s all we have to share for now. We look forward to seeing commanders join forces and watching that progress bar climb.
Ruxster, Player turned Game Director, Solid Clouds
To celebrate the victory over Nazi Germany during World War II, we've unlocked 27 models from the USSR, Germany, USA, Great Britain, France and Japan for a limited time! They are only available on the 9th and 10th of May- after that they will be locked again. In this time you can play, explore and earn exp. points and credits. The weapons available include: the PPSh, SKS, TT, SVT, BAR, M1 Garand, Thompson, Sten, MAS 36, MG34, MP40, Stg 44 amongst others.