VTOL VR - Paolo
This patch should solve a performance issue that popped up in v1.12.0.
Have a great weekend!

v1.12.5f1 General - Fixed: instanced rendering was not working properly, reducing performance - Fixed: vapor cone was missing for certain aircraft (mostly players) Units - Fixed: F/A-26, EF-24, and F-45 AI units swapped to team B didn't have corresponding radar RWR symbols (FA, EF, FS)
May 9
Sirocco - Torkker
HEY

how are you

WE CHANGED THINGS

don’t worry. Only for the good. When we change things for the bad, we’ll make sure to let you know beforehand.

Our normal patch cycle is usually 6 weeks for regular new features and larger scale additions. With weekly to bi-weekly balance adjustments. During these first few weeks of Early Access, we are more focused on bugs, and stability issues, so patches might not be at the normal cadence. It’s important to remember that if you don’t see your feedback reflected in the patch notes, it doesn't mean it was passed over. Most things take time to build and iterate on. Just know we are reading all of your feedback and cooking up the bestest boat game ever.

When you see [X - Y] X stands for the value something starts at and Y stands for the max value. For abilities, X is level 1 of the ability, and Y is either ability level 20 (ship level 50) or ability level 10 for the 3rd ability slot (ship level 50). For non-abilities, X is usually the start of the game, and Y is a specific time.

This patch we are looking to make weapons feel more impactful, speed up the early game a tad, balance some ships, make loom coils more powerful, center extractors more valuable, and make sure games don’t drag on.

Oh and we have our first Hammerhead! As of time of writing, our great monarch, King Knave I, has reached the prestigious rank of Hammerhead! All Hail King Knave!





General Changes
  • Addressed an issue where players that failed a quality of service check, would get defaulted to an incorrect region, leading servers to spin up for players who should have been filtered out of that region. We currently support US east, US west, Europe, and Asia (Hong Kong).
    • If you live far away from those regions you might still have poor connection to our servers. Please if you are experiencing issues on gameplay, either with ships stuttering, input delay, pop into our discord and make a support ticket. It helps us narrow down why these issues are persist.
  • Early Leaver event reduced from 5 minutes to 2 minutes.
    • If a player leaves before the 2 minutes mark of a match and becomes a leaver, the game score will not count, and no one will lose or gain MMR. Note: a player is not marked as a leaver unless they forcible abandon the game, or they don't reconnect to the server within the allocated time frame (currently 4 minutes).
  • Time being disconnected to be marked as a leaver from 3 minutes to 4 minutes.
    • 3 minutes was slightly too short of enough time for someone to reconnect to a match when they were actively trying to get back into a game.
  • Leaver penalties have increased. Time banned and escalating events all increased to punish leavers more harshly. If you think you have been ban from matchmaking, and believe it was caused by a bug, make a ticket in the Discord under feedback → support-request.
  • Ping limit reduced from 20 per minute to 10 per minute.
    • Some people have been spamming. We plan to overhaul how this works in the future so its less abusable while also allowing people to ping more often to communicate.
  • Changed health bar color when taking damage from dark red to yellow. so that it’s clearer to see when damage is being applied to enemies and self.

Economy
Center Extractors are more valuable.
  • Extractors now give Occo every 2 seconds instead of every 5, making income ticks more visible on the payout bar. Base gold amount has been changed from a scaling 360-396 over 20 minutes to a flat 390.
  • Adjusted the bonus curve for multiple extractors to create a more significant difference between owning 3 versus 4 extractors.

Payout Threshold reduced (so they happen more often)
  • OLD: 1500, 1750, 2000, 2250, 2500, 2750, 3000, 3250, 3500, 4000
  • NEW: 1400, 1600, 1800, 2000, 2200, 2400, 2600, 2800, 3000, 3200
note: a payout triggers when your empire gains enough Occo. More payouts means faster distribution of Occo (and power) and more Siege Minions.
**Objectives that give your Empire Occo:
  • controlling extractors
  • killing enemy players
  • destroying enemy structures
  • (new) killing and completing harvesters

Minions
Minion health has the highest relationship to game length. Higher the minion health, the lower the game length for two reasons:
  1. Damage share and vision are critical to push into defensive positions
  2. Backdoor protection requires minions to be nearby
Having lower health minions feels really good for power scaling, but leads to stalemates, so we’ll continually work on ways to have minions aid it ending matches while not making weapons or abilities not feel impactful.
  • Minion base health and scaling changed
    • Large: Base health from 810 to 790, growth from 35% every 4minutes to 33%
    • Medium: Base health from 410 to 380, growth from 35% every 4 minutes to 33%
    • Small: Base health from 210 to 220, growth from 3% every 4 minutes to 33%
  • Weapon Ballistic damage increased from 20% to 30% (meaning minions take 30% more damage from weapons that are ballistic type damage (all weapon damage expect in triggered mode)
  • Area damage reduced from 50% reduction to 60% (damage taken by minions from damage sources that deal damage in an area is reduced by 60%)
  • Pierce damage reduced from 25% reduction to 30% (damage taken by minions from damage sources that deal damage in a line is reduced by 30%)
  • Structure damage reduced from 35% to 50% (minions take 50% less damage from structures)
  • Siege minions health rescaled from [800-20000] after 40 minutes to [1000-15000]
  • Siege minion incoming damage rescaled
    • Incoming Weapon Ballistic damage from 40% to 50% (take increase damage from weapons)
    • Incoming Pierce damage from 10% to 20%
    • Incoming damage from other minions reduced from 50% to 60% (take less damage from minions)
    • Incoming damage from Structure reduced from 40% to 50%
  • Siege minion base damage increased from 200 to 220 base

Harvester
  • Now takes normal damage from all sources (no reduction or increase) treated like a player
  • Harvester max health rescaled from [2000-11000] after 40 minutes to [2500-11250] after 40 minutes
  • Damage reduced from 80 base to 60
  • Harvester when completed (return to base with salt) now provides [100-200] Occo to the Empire (increasing Payout Meter)
  • Harvester bounty (when killed) now provides the Empire 100 Occo (on top of the bounty to player)




Ship Upgrade Changes
Reinforcement
  • Bonus max health from 3% per upgrade to 2% (this bonus health is based on your base health which is your starting max health and the amount of life you get per level)




Small Class Ships
Zephyr (Tier 1)
  • Ability 1 - Purging Squall
    • cooldown from 10 to 8
    • speed boost and slow changed from [10-30] knots up to [30-90] to [15-40] knots to bonus 20% per additional hit.

Paradox (Tier 4)
  • Ability 1 - Inversion Ritual
    • cooldown from 22 to 18
  • Ability 3 - Doppel
    • cooldown from 55 to 49

Medium Class Ships
Stingray (Tier 1)
  • Ability 1 - Redline
    • cooldown from 20 to 23 seconds
  • Ability 2 - Force Blade
    • bonus shield gain from 22% of max health to 17%
    • cooldown from 12 to 10 seconds
  • Ability 3 - Proximity Field
    • damage reduction for damage vs shield reduced from [20-40%] to [10-20%]
    • Shield gain per second reduced from [40-600] to [40-400]
    • Augment Protector: bonus shield damage reduction from 50% to 40%
    • Augment Protector: Increase shield gained from 30% to 40%

Aurora (Tier 2)
  • Ability 1 - Glacial Wall
    • duration of wall reduced from [4-6] to [3-5]
  • Ability 2 - Ice Shards
    • damage re-scaled from [30-300] to [20-400] per projectile

Revenant (Tier 2)
  • Ability 1 - Transfusion
    • life drain reduced from [60-600] per second to [40-500]
    • cooldown reduced from 23 to 20
  • Ability 2 - Blood Bombardment
    • Augment Warden: stolen cooldown from 2% per hit to 3%, max stolen from 40% after 20 hit to 30% after 10 hits.
  • Ability 3 - Heart of Darkness
    • duration reduced from [3.5-5] to [3.4-4.5]

Nautilus (Tier 3)
  • Ability 3 - Typhoon
    • reduce pull strength by about ~10%
    • damage re-scaled from [100-600] per second to [70-700]

Volt (Tier 4)
  • Ability 1 - Arc Lighting
    • damage reduction per enemy Pierce from 10% to 16%
  • Ability 2 - Soliton Storm
    • Augment Protector: pull strength reduced by ~30%
  • Ability 3 - Induction Lance
    • damage re-scaled from [100-2500] to [70-3000]
    • cooldown from 25 to [30-23]
    • damage reduction per enemy Pierce from 10% to 16%

Large Class Ships

Oasis (Tier 2)
  • Ability 3 - Retrofit Repair
    • healing reduced from [150-4000] to [130-3000]
    • bonus healing based on targets max health from 5% to 7%
    • Augment Striker: heal to damage increased from 70% to 110%

Seabloom (Tier 3)
  • Ability 1 - Green Lotus
    • increase incoming healing scale reduced from [1-2%] x5 (5-10%) to [2-3%] x2 (4-6%)
    • bonus health regeneration reduced from [10-100] x2 after 9 application to [10-70] x2 after 9 application
    • Augment Dominator: cooldown reduction from 20% to 15%
  • Ability 2 - Sacred Lotus
    • spore damage overtime increased from [20-120] x4 after 10 application [80-480] to [40-300] x2 after 10 application
    • Augment Dominator: cooldown reduction from 23% to 17%
  • Ability 3 - Black Lotus
    • cooldown from [55-35] to flat 50

Crucible (Tier 3)
  • Ability 1 - Afterburner
    • damage per second reduced from [20-400] to [14-300]
  • Ability 2 - Broadsides
    • slow amount reduced from [25-70] knots to [23-50]
  • Ability 3 - Eruption
    • impact damage reduced from [200-4000] to [150-3300]
    • Bonus damage based on targets current health increased from [8-12%] per second to [12-16%]
    • Augment Dominator: from 30% increase damage to 25%




Weapons

General Changes
  • Weapons Special is no longer reduced by Loom Coils that reduce weapon damage.

Close Range (red weapons)
  • Death bomb damage reduction to minions changed from 50% to 30% reduction (for the trigger aoe hit). Bonus damage while at low health increased from [8%-100%] to [19%-130%]
  • Kinetic Dampener damage reduction to minions changed from 50% to 30% reduction
  • Reinforcers: shot between special reduced from 3 to 2

Medium Range (purple weapons)
  • Night Bringer: blind amount increased from [16-86] to [27-112] vision radius reduction
  • Repair Inhibitor: Can Corrupt enemies past 90% to 99%. (past the cap for abilities) Corruption increased from [12%-96%] to [24%-125%] Note: corruption is cap at 99% reduction for enemies. values over 99% will only affect bonus effects that increase healing scale (like the seabloom) counter acting them.
  • Scorpion: damage over time reduced from [21-155] to [18-106], duration re-scaled from [3-5.2] seconds to [3-4.2] seconds
  • Breach Hornet: damage per 10 units moved from [30-191] to [33-127]

Longer Range (blue weapons)

  • Frag Mortar damage reduction to minions changed from 50% to 30% reduction (for the trigger aoe hit)
  • Orban Kings damage reduction to minions changed from 50% to 30% reduction (for the triggered state)
  • Trench Maker: increase pull strength scaling by 10% and base pull strength by 15%
  • Helix Flares: shot between special reduced from 3 to 2




Loom Coils
Loom Coils Changes

Grey Coils
  • Max Health Upgrade from 100 to 150 per upgrade
  • Repair Heal upgrade from 150 to 200 per upgrade
  • Weapon Special Upgrade from 5% to 8% per upgrade
  • Weapon Damage Upgrade from 2% to 3% per upgrade

Green Coil
  • Critical Multiplier Upgrade from 6% to 9% per upgrade

Blue Coils
  • Increase Area of effect for ability from 4% to 5% per upgrade
  • Ability range (cast range and projectile distance) from 5% to 8% per upgrade
  • Ability Projectile speed from 5% to 6%

Orange Coil
  • The Specialist: now increases weapon special by 48%

Captain Changes

  • Gioso: Blue Loom Coil changed from repair gives health regeneration to increase area of effect for all abilities
  • Proteus: Orange Loom Coil “Specialist” now has increase weapon special by 48%




Audio

We've improved the audio to highlight player impact and improve competitive play, while also adjusting music balance for better immersion.
  • Player Audio Focus: Your weapons, abilities, and impacts are now more prominent, while enemy abilities are slightly boosted for clearer combat awareness.
  • Damage Taken SFX: New sound effect when taking damage (1s cooldown), ensuring you never miss incoming hits even while moving your camera.
  • Improved Sound Positioning: Enhanced directional audio for better tracking of enemy shots and impacts.
  • Horizon’s E Ability: Now a global sound, audible across the map.
  • Music Volume: Increased for immersion, but dynamically lowers during combat for clarity.
  • VO Adjustments: Fixed multiple bugs and softened VO volume for better blending into the soundscape.




Map Changes
  • Removed most of the overhangs in the center of the map that could obscure entities at certain camera angles.
  • Change the center of the map slightly to allow more paths for the harvesters and players to navigate




BUG Fixes
  • Fixed edge panning not working over weapon in the center bottom HUD
  • Fixed captains playing "Our tower is under attack" when starting a match
  • Fixed players getting placed incorrectly in the wrong region if the call to find best location failed
  • Fixed an issue where players were getting defaulted to the lowest VFX setting when their computer was able to handle it. (players will have to go into graphic setting and set it higher if they have launched the game before to correct this)
Murder in Crayontopia - purplebasilgames
Colorful day, Crayontopians!

Today officially marks four weeks since the release of Murder in Crayontopia, and with that, we have a few updates we want to share with the community.

First, we'd like to thank everyone who's shared kind words about Crayontopia and their experience with it. When we say the game was made with lots of love, we really mean it, and so it's been genuinely touching to hear from folks who connected with the world and characters.

We also read every review and every piece of feedback we receive. If you've played our game and have any thoughts you want to share, we really encourage you to leave a review on Steam. It's immensely helpful for us as a tiny two-person development team.

Walkthrough

We've had a couple requests for a walkthrough that helps people reach the "true ending" of the game, and since we don't have an official website for it, we thought we'd share it here. If more people request it, we can look into posting it elsewhere in a nicer format.

SPOILER WARNING! Below are the choices you must make to reach the true ending. These choices contain major spoilers for the story, so don't click them unless you're ready for those reveals.

We also encourage players to investigate every location and talk to as many characters as possible to gain a more thorough understanding of the story.

  • In Chapter 6, select the first person in the list for Friend Friday
  • In Chapter 7, select "Answer the door" at Shelby's house
  • In the second investigation, select the "Art center." While there, search both locations in "Bennett's office"
  • In the third investigation, select the "Garden." While there, search the "Bushes"
  • In the fourth investigation, select the "Restaurant." While there, search the "Counters" and the "Cabinets"
  • When interrogating Rowan, ask him about the "Dessert menu", then choose to "Be nice"
  • When interrogating Miles, ask him about the "Hedge trimmers", the "Torn drawings", and his "Relationship with Hubert"
  • When interrogating Miles, ask him about the "Recipe book", then choose to "Reassure him"
  • Ask Miles about his "Argument with Therese"
  • When Ambrose asks who you wish to accuse, select "Miles"
  • During the trial, present all four pieces of confirmed evidence
  • When you finish your initial search of Ambrose's basement, select "Prepare to leave"
  • During the big trial, present all three pieces of evidence

That should be everything you need to reach what we consider the true ending! Of course, if you prefer to think of one of the other endings as canon, that's fine, too (although Shelby may not appreciate that).

What happens next?

We've gotten a couple questions about what happens next in the story, and one relating to how we feel about fanfiction.

To be honest, we love everything about Crayontopia. It'd be a ton of fun for us to return there, explore different scenarios, and see how the characters and their world change following the events in the game. If we do decide to continue the story at any point, we'll be sure to post an announcement here!

That being said, we also support folks who wish to write fanfiction and share their own versions of the story. Both members of our team are avid writers and love to see various types of fanwork.

That's all for now. We hope you enjoy your weekend, and stay colorful!
Ascension - 君倾朝野
诸位道友,

《宗门志》今日EA正式发售,感谢诸位在第一时间入驻宗门,陪我们一起开启修仙之旅!对此我们表示万分感激。道友们在各个平台的反馈我们都有看到,感谢大家的支持和理解,也感谢那些直接指出问题、表达不满的声音,这些意见对我们都非常宝贵!

以下是本次版本的更新日志,以及目前我们收到的高频问题反馈与正在推进的处理方向:

一、版本更新日志

修复内容:
  • 修复了【玄灵阵】作为护山大阵类型能被个人装备的问题;
  • 修复了因错误装备护山大阵导致战斗无法加载的问题;
  • 修复了【妖巢】场景可能导致的崩溃问题;
  • 修复了因任务列表错误导致的崩溃问题;
  • 修复了因为【阵盘】数据错误导致的崩溃问题;
  • 修复了战斗特质【护体灵盾】中,按百分比最大生命值生成护盾效果无效的问题(在之前的版本中,仅能生成一个固定值护盾);
  • 修复了战技【天斧碎魂击】的碰撞体和击退效果的BUG(在之前的版本中,该战技可推动护山大阵阵旗,会使得其卡在地形中无法被攻击;
  • 修复了创建游戏后地图和城市中可能会出现“凡人”境界散修的问题;
  • 修复了占据特殊地点【无心洞府】后获得的无心气运效果错误问题:
    - 无心气运(练气):心境+10%/回合→心境+1/回合
    - 无心气运(筑基):心境+20%/回合→心境+2/回合
    - 无心气运(金丹):心境+30%/回合→心境+3/回合
    - 无心气运(元婴):心境+50%/回合→心境+5/回合
  • 修复了过长宗门名在对话界面会与职位UI重叠的问题;
  • 修复了一些情况下,因为灵石不足导致AI势力无法释放护山大阵技能的问题;
  • 修复了外事界面的任务列表刷新问题;
  • 修复了人物立绘:胡子部件开局无法查看的问题;
  • 修复了因为错误装备阵盘,导致备战界面显示错误的问题;
  • 修复了设置-快捷键图片显示错误;
  • 修复了使用【灵山-攻击】按钮攻击错误目标时提示文本错误的问题;
  • 修复了队伍状态文本显示错误的问题;
  • 修复了【灵山石精】在战斗中的异常移动问题;
优化内容:
  • 增加了新宗门的初始灵石数量;
  • 增加了洞府容纳数量(后续会补充额外效果);
  • 优化了撤退的逻辑:现在玩家主动发起的战斗,撤退不会导致队伍逃跑,不会产生惩罚;
  • 优化了屏蔽词库,大量减少屏蔽词,屏蔽词将会更加合理(还望大家多多谅解);
  • 提升了灵山基础产出的灵石数量;
  • 增加了城市任务奖励的灵石数量;
  • 优化了州郡维护需要消耗的影响力,大幅降低维护州郡需要的影响力;
  • 优化了宗门AI行为逻辑,现在其他宗门势力将会占据空闲的地点和建造生产;
  • 优化了占据地点的逻辑,现在可以攻占被其他宗门势力占据的地点;
  • 优化了妖巢生成的逻辑,降低了正常情况下各种境界妖巢生成的频率、大幅降低了天运“血月灾升”时妖巢生成的频率;
  • 优化了妖巢生成妖兽的逻辑,降低了妖巢生成妖兽的频率以及单个妖巢可生成的妖兽最大数量;
  • 优化了妖兽袭击州郡的逻辑,降低了妖兽袭击州郡的频率;
  • 优化了部分音效和音乐效果;
  • 降低了【凡人闹事】系列事件的触发概率;
  • 优化了初始掌门名称选择问题,现在初始掌门名称将会随机;
  • 开放了地图中“矿场”、“气运之地”的主事任职功能,并修复了此前“气运之地”中无法派遣外门弟子和杂役的问题;
  • 新增(新存档生效):“气运之地”可产出少量灵石,弟子在“气运之地”任职时可以增加灵石产出;
  • 优化了悟道中部分图标,现在悟道中图标会与实际效果更一致;
  • 优化了部分功法的圆满突破效果:
    - 衍灵功:圆满突破+15气感 → 圆满突破+5悟性
    - 灵剑诀:圆满突破+15悟性 → 圆满突破+5气感
    - 无心功:圆满突破+20悟性 → 圆满突破+10悟性
    - 天玄功:圆满突破+20气感 → 圆满突破+5气感
    - 焚心筑灵诀:圆满突破+5悟性 → 圆满突破+10悟性

二、已收到的高频反馈与修复方向

1. 新手引导不足
很多道友反馈说上手门槛较高,部分内容和功能没有足够说明。我们现在正在抓紧重新设计更完整的新手指引,补充更多必要的信息和提示,等打磨完善后我们会第一时间将其更新上线,帮助新入宗门的道友更顺利的融入宗门世界。

2. 性能与优化问题
我们这边也有收到不少优化不足的反馈,我们会加大优化力度,目前游戏最大的问题是同屏渲染太多,这会导致帧率不稳定,我们会针对这块做一些针对性的优化,争取尽快把更流畅体验更好的版本呈现给道友。

3. 数值平衡问题
我们注意到一些道友有出现灵石与影响力变为负数的情况,这会导致游戏进程卡住。我们正在努力优化这方面的数值体验,这个问题在当前版本已经有所优化了,后续也会持续对整体数值平衡进行优化。还请道友再多多尝试,如果有任何体验不佳的地方,还请前往我们的官方频道和Q群向我们反馈。

4. 闪退问题
一些道友有反应遇到闪退问题,我们也在紧急查找原因,目前我们已经有了一些初步的修改方向,并在当前版本进行了一些应急调整,接下来我们会继续跟进优化,争取尽快解决这一问题。如果道友仍然遇到闪退问题,还请加入我们的 Bug 反馈群(群号:1048937185),并提供设备配置、操作系统和具体闪退触发情况等信息,方便我们定位Bug早日修复,万分感谢!

5. UI与交互逻辑
针对部分操作不便、界面显示信息不直观等问题,我们这边计划按优先级逐步调整UI与交互逻辑,把反馈得到的问题一一优化掉,努力让大家的操作体验更自然流畅,还请道友再耐心等待一下。

6. 其余问题
除了上述的高频问题,我们也听到了不少其他值得重视的声音:
  • 对于中期妖兽过多,战斗体验不佳等问题,我们这边也已经开始着手进行调整,希望能让战斗体验更加合理、有趣,目前版本已经进行了初步修改,后续也会逐步优化。
  • 对于家庭共享功能不可使用的问题,由于我们无法在后台自行操作家庭共享开关,现在已经向V社提交了工单询问,希望尽快获得支持。
  • 对于有些字词不能输入使用的问题,目前我们已在现版本中进行了初步优化。如果后续还有类似问题,欢迎道友通过官方QQ频道或QQ群告诉我们,我们会持续进行调整。
  • 另外还有许多反馈,例如弟子人数与游戏进度不匹配,地图事件过少,重复操作过多,管理弟子功法过于繁琐等问题,我们都已记录,会在后续更新中逐步优化!
三、再次拜谢诸位道友

《宗门志》是我们团队倾注大量心血的作品,我们也知道,现在只是一个开始。在这个修仙4X世界里,还有许多故事没讲完,许多细节和功能未完善。

感谢道友们选择在游戏的第一天来到这里,陪我们一起走过最初的混沌与凌乱。《宗门志》的诞生离不开每一位道友的支持,请继续为我们提供意见与建议吧,我们会用心倾听、不断优化,用一次次更新回馈大家的热爱。感谢你们愿意成为宗门最初的见证者,前路仍远,道心不改。

如果大家有任何问题和反馈,都可以在QQ频道搜索【宗门志】,在对应版块中发帖告诉我们,我们会每天查看整理,再次拜谢。

https://store.steampowered.com/app/2328480/_/


-------------------------------------------
QQ频道
B站-宗门志
Coloring Pixels - ToastieLabs_Lee
The Zodiac Book is Here!

This Zodiac book unlocks 20 additional levels for Coloring Pixels. All 12 signs and various meanings are shown in this book!



Look to the stars and determine your future with this book.

Available for $0.99, £0.89, (or your regional equivalent).

https://store.steampowered.com/app/3676620




Check out our Newest Cozy Game, Available Now!
If you enjoy Coloring Pixels, you'll also enjoy Skystead Ranch! Our creature collector is in the skies. Check it out here and get ranching!

https://store.steampowered.com/app/2399570/
壶中日月 Timeless Teapot - skyblack7301
**v1.0.20 Update Highlights**
**[Fixes]**
- Fixed an issue where prolonged AFK could cause infinite dodging
- Fixed a bug where right-clicking gems would equip them directly
- Adjusted the Demon Trial to enter cooldown after completion

**[New Content]**
- Expanded Secret Realm cultivation limit to 4000 floors
- Increased character level cap to 4020
- Added new breakthrough realm: [Sky-Opening Mirror]
- Introduced new core faction feature: [Pot Heaven Blessing System] (Requires Faction Lv.≥12)

**[System Adjustments]**
- Increased Faction level cap to 70, with drops up to Celestial Tier 5
- Changed "Earth Fissure" skill to single-target effect
- Adjusted Rebirth feature unlock requirement to Faction Lv.20
- Combat optimization: Dodge/Parry rate cap set to 85%

**[Other Improvements]**
- Optimized various in-game text descriptions
- Updated Pot Spirit character model
Panzer Strike - PanzerStrike
Hello, commanders!

We've updated Panzer Strike announcement teaser! You can check it out on our Steam page and on YouTube



And that's not all. We've also added an alternative soundtrack version for a fresh experience. Enjoy the new vibes!



Stay tuned for more updates, and thank you for your continued support!
— Panzer Strike Team
Monsters Loot Swag - Steve_Yorkshire
Live Stream of the dev playing the release build of Monsters Loot Swag.

BLAST MONSTERS

WIN LOOT

GET SWAG!
The Real Face of a VTuber - 莉莉恩工作室

What? Me? Writing a devlog?
I’m busy, you know!? Are you kidding me!?
Ugh... Sushi... Fine! Fiiine, I’ll do it!
So I just read it out loud, right?...Okay, here goes.

"Hi everyone, this is the team behind The Real Face of a VTuber.

Recently, we’ve implemented the full scenario into the game engine, and started testing logic and event triggers.
To be honest, this is one of the most complex and mind-bending phases of development so far.
Because our mystery paths? Never straight lines.

⚠️ Be careful—evidence that proves suspect A guilty… might just be a trap when it comes to suspect B."

⚖️ A sneak peek at the courtroom system:

"🤝 Friendly Witness Phase: Follow courtroom procedures and guide them to say something helpful.
🔍 Hostile Witness Phase: Spot the contradictions, and strike back.
🗯 Objection Phase: If the other side’s questioning crosses the line, raise your voice—Objection!

Not familiar with courtroom rules? Don’t worry.
You’ll have a cute and capable assistant right by your side."

...Wait, am I the “cute and capable assistant” here!?

🌐 Next up: Social Media Investigation
"We’re working on a key feature—the in-game platform “Y” that many VTubers use.
You’ll read fan comments, hate messages, and suspicious posts…
But can you trust what you see?
How will you know who’s lying and who’s just loud?"


🕵️‍♂️ Scheduled for release in Q4 2025
"We’re unlocking more and more of the game’s core features—
If you’re ready to face the suspects head-on,
be sure to add us to your wishlist! 👇"
https://store.steampowered.com/app/2871140/


All done, right? Don’t forget about that sushi you promised me!
Chronomon - Stone Golem Studios
Early Access .7971 Patch

Thank you everyone for being patient with me and the awesome feedback! Here is a list of things in the next update. With the biggest fixes coming for Controller and Deck support

--- Features ---
  • Run music in background when game not focused
  • Manually move hotbar from settings when inventory is open (JIC its in the middle for mobile or short screens)
  • Item drops from battle auto-move to player
  • Added more catches for errors and a way to send the dev a report of the errors
  • Added evolution item shop to Vicevale

--- Other Changes ---
  • Harvesting crops no longer has a wait time
  • Money add animation pops up when getting mail
  • Changed north big stump in forest farm to rock (to keep players from accidentally progressing wrong)
  • Tree seeds can no longer be planted on bridges
  • Loads of grammar/spelling fixes
  • When viewing monster in the PC, resets back to the first tab
  • Battle VS info moved closer to middle for lower res devices
  • Levi's open times set wrong (closed 1 hour earlier than said)
  • Open monster menu when needed in quest even if wrong level
  • Ghost buildable item removed when not needed (paths)
  • Reduced wait times in battle slightly

--- Bugs ---
  • Death taking the wrong amount of Lumens
  • Issue with player eating past stamina (causing quick energy loss when working)
  • Player hair mask staying in new game (making hair disappear)
  • Shift lock button causing you to be stuck while sitting/sleeping
  • Items not disappearing (the ones outside the farm) when reloading game
  • Game freeze when accessing crafting table on controller or portable PC
  • Follow monster getting attacked by monsters working on the farm
  • Cloud load issue where it can be double clicked - doubling all items on the farm and messing up the time
  • Dialog not responding with controllers sometimes, manual (south) button set to proceed
  • NPCs will be in the wrong spot or have issues with schedule on time changes
  • Multi-attack skills causing soft lock
  • Next day pop up issue not allowing click / soft locking if eating at the same time
  • Soft lock when holding shift (turn-lock) and trying to sit down
  • Time showing wrong on last day of season. Time to sleep to showing wrong as well.
  • Top left info screen in battle not showing info properly
  • Follow monster not going away when giving in quest
  • If tool is in smithery, it no longer gives to you in mail like you don't have it
  • Soft lock when scanning in battle and using a controller/Deck
  • Evolved monster not showing as owned or seen
...