Dandy Ace - songhs
The goal of this update was to improve the early game player experience. Dandy Ace has an extremely punishing first 40 minutes. This often causes players to give up on continuing to play before advancing.

The causes of this, which we were able to fix, were:


Potion: Originally, the player only received the first potion after winning the 1st Area (Entrance Hall). However, this potion makes a big difference at the beginning of the game.

Change: The change we made is to give Dandy Ace a potion from the beginning of the game.


Blueprints: One element that was always frustrating in Dandy Ace was losing Blueprints when dying in a run. This caused several problems, such as making it take much longer than necessary to unlock and find new cards.

Change: Now the player no longer loses Blueprints when losing a run.

Nnif-tar: Nnif-tar is a mechanic that allows the player to choose a card and increase its level. The idea is not to make the game so dependent on RNG. However, Nnif-tar originally took a long time to unlock.

Change: Nnif-tar starts unlocked from the beginning of the game.

More balancing changes (card damage and costs) will come in future updates

Thank you very much!
LoveCraft - pers-krolya
Buy a stylish set of black furniture with a 30% discount!
The set includes 8 items: sofa, 2 armchairs, table, nightstand, rug, paintings, floor lamp.

Master of Command - VhunTerD
Dev Log #8: Choosing Your Army

Don’t forget to wishlist Master of Command on Steam—your support makes all the difference!

Hi Commanders, and welcome to our eighth development log. This time we’re excited to share progress on five major areas: seasonal map variants, unit-scale and formation enhancements, historical tutorial battles, new camera controls, and the overhauled procedural campaign system.
1. Seasonal Map Variants Complete

  • Dual Seasons: Every region now features both summer and winter artwork, fully implemented across our existing map roster.
  • Ongoing Map Production: Our art team is rolling out two new maps per week through launch—each hand-crafted to reflect authentic 18th-century terrain.
  • Seasonal Effects (TBD): We’re exploring fatigue and movement modifiers tied to weather, plus bespoke post-processing profiles for future rain and cloud systems.
2. Ultra-Scale Unit & Formation Improvements

  • Colonel’s Colors: Every regiment now carries a visible flag with the colonel's color.
  • Automatic Rank Splitting: In Ultra Scale mode, formations auto-break into ranks of three—simulating two battalions side by side for better readability.
  • Normal Scale Option: Prefer a single-battalion look? Switch back to Normal Scale for classic formations.
  • Platoon-Based Columns: Across all scales, columns now travel by platoon—an authentic touch that enhances both visuals and historical accuracy.
3. Historical Tutorial Battles

  • Frederick’s Early Campaigns: We’re crafting three tutorial scenarios—Chotusitz, Hohenfriedberg, and Soor—to introduce core mechanics through Frederick the Great’s rise.
  • Storyboards & Cutscenes: Illustrated storyboards are complete for the first two battles, with Soor in progress. All cutscenes (voiced and animated) are on track for delivery within a month.

4. Enhanced Camera Controls

Although we retain a 2D isometric view, you can now press C or V to tilt the camera—adding depth when inspecting troops or surveying the battlefield.

5. Overhauled Procedural Campaign System

Faction & Army Selection
  • Five Nations × Three Armies: 15 unique army compositions—each nation provides distinctive Stratagems (e.g., Prussia’s Junker Aristocracy).
  • Unlock Progression: Begin with one army per nation and unlock the next by completing campaigns in order.
Region Missions

  • Randomized Regions & Objectives: Each campaign selects four regions. Three initial regions grant mission types (Protect, Invade, Reinforce, Occupy), with side-objectives offering rewards such as historical units or new Stratagems.
  • Expanded World Map: Campaign maps now span from Scotland to Hungary, reinforcing the game’s procedural nature.
Mission Board Interface

Regions act as hubs—capture all four (in increasing difficulty) to complete your campaign in this glorified mission board setup.
Army Camp Screen

  • Unique Starting Loadouts: Every army composition has bespoke equipment and commander traits. For example, the Prussian Cantonists start with recruits, a musketeer company, ramrods for rapid reloads, and morale-boosting pocket bibles.
  • Redrawn Emblems: All flag icons have been fully redrawn—but remain fully customizable in camp and in battle.

Exploration & Encounters
  • Dynamic Settlement Visits: Towns and villages now boast overhauled art and randomized conditions.
  • Role-Playing Events: Encounter events tie into your chosen Stratagems, offering unique dialogue options and rewards.

Boss Battles & Progression
  • Field Army Showdowns: Each region culminates in a “boss” field army. Avoid it and it grows stronger over time—defeat it to advance (and see the seasonal map update).
  • Scaling Battlefields: Battle sizes expand based on troop numbers, ensuring each fight feels appropriately epic.
  • Endgame & Beyond: Win a full campaign to unlock new armies and historical regiments. We’re also planning an Ironman Mode for those craving a true roguelike challenge!

That’s a wrap on Dev Log #8. We’d love to know if you’d like deep-dive overviews of each nation’s armies in future updates. To get involved—test maps, share feedback, or view early previews—join us on Discord, and don’t forget to wishlist Master of Command on Steam!
Cleaner Company Prologue - wildflamestudio
The wait is over — Cleaner Company: Prologue is now officially released and available to play for FREE on Steam!

Grab your mop, gather your team (up to 4 players in co-op!), and dive into a messy world full of strange tasks, weird tech, and a whole lot of cleaning.
Whether you're mopping up blood, crafting gear, or shredding trash, your shift starts now.

🧼 Try it today and help us shape the future of Cleaner Company!
💬 Don’t forget to leave a review and share your feedback — it really helps!


Remember that this is a heavily reduced version of the full game!


Thanks for all your support — and good luck out there, Cleaner.

— Wildflame Studio Team

Heroes Unhinged - This Guy Here
Greetings!
Today I'll be sharing a bit about a mysterious figure you'll come across called the watcher. At any point during a stage he may appear, bringing gifts and services.



Along with giving you cosmic powers, he also sells some crystals that increase your stats. If you approach him while having any cosmic powers, he'll offer to replace or upgrade any powers you have, for a fee of course!
May 8
Dart Racer Playtest - piotr
Changes:
- added time trial game mode
- waterfall chill works on all engine types
- race hud polish
- garage ui polish
- various bug fixes
Haunting Havens - Ayup Games
Ayup everyone!

Thank you for everyone's interest in our game thus far! Tomorrow's the release day!

We are excited about the official launch of Haunting Havens tomorrow! In the meantime, be sure to pop by our Discord channel to chat about the upcoming release!

https://discord.gg/SVWXsUhER9
LoveCraft - pers-krolya
Buy all sex scripts at once with a 30% discount!
Set the points for sex in your location wherever your fantasy allows.
Included: "against the wall", "standing", "sitting on the edge", "lying down", "on the armchair", "on the chair".

Aurascope - Random.NICK
There's only 5 days left until Aurascope's Kickstarter campaign is over!

If you'd like to help contribute to the game, please help support us or if you can't then please help us spread the link! We have a large variety of physical perks including rewards for those who'd like to add their own NPC, enemy, item, or boss into the game! We're so close to reaching our 2nd stretch goal with extra adventure mode content like extra missions, items, events, and more including ports to Nintendo Switch 1 & 2!

Here's the link to the Kickstarter Page

We also have a brand new Adventure trailer for you all to check out too!
Monsters Loot Swag - Steve_Yorkshire


Monsters Loot Swag is officially released, after a 2 year stint in Early Access! Thanks to everyone who gave feedback!

Happy Catgirl Cosplay Carnage! ːcorblimeyguvnorː



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