The goal of this update was to improve the early game player experience. Dandy Ace has an extremely punishing first 40 minutes. This often causes players to give up on continuing to play before advancing.
The causes of this, which we were able to fix, were:
Potion: Originally, the player only received the first potion after winning the 1st Area (Entrance Hall). However, this potion makes a big difference at the beginning of the game.
Change: The change we made is to give Dandy Ace a potion from the beginning of the game.
Blueprints: One element that was always frustrating in Dandy Ace was losing Blueprints when dying in a run. This caused several problems, such as making it take much longer than necessary to unlock and find new cards.
Change: Now the player no longer loses Blueprints when losing a run.
Nnif-tar: Nnif-tar is a mechanic that allows the player to choose a card and increase its level. The idea is not to make the game so dependent on RNG. However, Nnif-tar originally took a long time to unlock.
Change: Nnif-tar starts unlocked from the beginning of the game.
More balancing changes (card damage and costs) will come in future updates
Donât forget to wishlist Master of Command on Steamâyour support makes all the difference!
Hi Commanders, and welcome to our eighth development log. This time weâre excited to share progress on five major areas: seasonal map variants, unit-scale and formation enhancements, historical tutorial battles, new camera controls, and the overhauled procedural campaign system.
1. Seasonal Map Variants Complete
Dual Seasons: Every region now features both summer and winter artwork, fully implemented across our existing map roster.
Ongoing Map Production: Our art team is rolling out two new maps per week through launchâeach hand-crafted to reflect authentic 18th-century terrain.
Seasonal Effects (TBD): Weâre exploring fatigue and movement modifiers tied to weather, plus bespoke post-processing profiles for future rain and cloud systems.
2. Ultra-Scale Unit & Formation Improvements
Colonelâs Colors: Every regiment now carries a visible flag with the colonel's color.
Automatic Rank Splitting: In Ultra Scale mode, formations auto-break into ranks of threeâsimulating two battalions side by side for better readability.
Normal Scale Option: Prefer a single-battalion look? Switch back to Normal Scale for classic formations.
Platoon-Based Columns: Across all scales, columns now travel by platoonâan authentic touch that enhances both visuals and historical accuracy.
3. Historical Tutorial Battles
Frederickâs Early Campaigns: Weâre crafting three tutorial scenariosâChotusitz, Hohenfriedberg, and Soorâto introduce core mechanics through Frederick the Greatâs rise.
Storyboards & Cutscenes: Illustrated storyboards are complete for the first two battles, with Soor in progress. All cutscenes (voiced and animated) are on track for delivery within a month.
4. Enhanced Camera Controls
Although we retain a 2D isometric view, you can now press C or V to tilt the cameraâadding depth when inspecting troops or surveying the battlefield.
5. Overhauled Procedural Campaign System
Faction & Army Selection
Five Nations Ă Three Armies: 15 unique army compositionsâeach nation provides distinctive Stratagems (e.g., Prussiaâs Junker Aristocracy).
Unlock Progression: Begin with one army per nation and unlock the next by completing campaigns in order.
Region Missions
Randomized Regions & Objectives: Each campaign selects four regions. Three initial regions grant mission types (Protect, Invade, Reinforce, Occupy), with side-objectives offering rewards such as historical units or new Stratagems.
Expanded World Map: Campaign maps now span from Scotland to Hungary, reinforcing the gameâs procedural nature.
Mission Board Interface
Regions act as hubsâcapture all four (in increasing difficulty) to complete your campaign in this glorified mission board setup.
Army Camp Screen
Unique Starting Loadouts: Every army composition has bespoke equipment and commander traits. For example, the Prussian Cantonists start with recruits, a musketeer company, ramrods for rapid reloads, and morale-boosting pocket bibles.
Redrawn Emblems: All flag icons have been fully redrawnâbut remain fully customizable in camp and in battle.
Exploration & Encounters
Dynamic Settlement Visits: Towns and villages now boast overhauled art and randomized conditions.
Role-Playing Events: Encounter events tie into your chosen Stratagems, offering unique dialogue options and rewards.
Boss Battles & Progression
Field Army Showdowns: Each region culminates in a âbossâ field army. Avoid it and it grows stronger over timeâdefeat it to advance (and see the seasonal map update).
Scaling Battlefields: Battle sizes expand based on troop numbers, ensuring each fight feels appropriately epic.
Endgame & Beyond: Win a full campaign to unlock new armies and historical regiments. Weâre also planning an Ironman Mode for those craving a true roguelike challenge!
Thatâs a wrap on Dev Log #8. Weâd love to know if youâd like deep-dive overviews of each nationâs armies in future updates. To get involvedâtest maps, share feedback, or view early previewsâjoin us on Discord, and donât forget to wishlist Master of Command on Steam!
The wait is over â Cleaner Company: Prologue is now officially released and available to play for FREE on Steam!
Grab your mop, gather your team (up to 4 players in co-op!), and dive into a messy world full of strange tasks, weird tech, and a whole lot of cleaning. Whether you're mopping up blood, crafting gear, or shredding trash, your shift starts now.
đ§ź Try it today and help us shape the future of Cleaner Company! đŹ Donât forget to leave a review and share your feedback â it really helps!
Remember that this is a heavily reduced version of the full game!
Thanks for all your support â and good luck out there, Cleaner.
Greetings! Today I'll be sharing a bit about a mysterious figure you'll come across called the watcher. At any point during a stage he may appear, bringing gifts and services.
Along with giving you cosmic powers, he also sells some crystals that increase your stats. If you approach him while having any cosmic powers, he'll offer to replace or upgrade any powers you have, for a fee of course!
Thank you for everyone's interest in our game thus far! Tomorrow's the release day!
We are excited about the official launch of Haunting Havens tomorrow! In the meantime, be sure to pop by our Discord channel to chat about the upcoming release!
Buy all sex scripts at once with a 30% discount! Set the points for sex in your location wherever your fantasy allows. Included: "against the wall", "standing", "sitting on the edge", "lying down", "on the armchair", "on the chair".
There's only 5 days left until Aurascope's Kickstarter campaign is over!
If you'd like to help contribute to the game, please help support us or if you can't then please help us spread the link! We have a large variety of physical perks including rewards for those who'd like to add their own NPC, enemy, item, or boss into the game! We're so close to reaching our 2nd stretch goal with extra adventure mode content like extra missions, items, events, and more including ports to Nintendo Switch 1 & 2!