We're excited to finally announce that GEX Trilogy will be available on June 16th, 2025!
In addition to revealing the game's release date, we've also announced that GEX 2 and GEX 3 will be playable in native widescreen with all-new analog control, letting you experience GEX like never before! Now that's what I call getting some tail!
We also revealed some new artwork by famed Japanese artist, Yoshitaka Amano! You might know him from his work on a lesser known Square Enix franchise, so it made sense to finally give him the opportunity to illustrate their best one - GEX!
Don't miss GEX Trilogy when it goes on sale on Monday, June 16th - wishlist it now!
In the limited time left for the release of our game, we have successfully added the latest work that our team has been working on to our game.
The added features are as follows; - Autonomous soilless farming features, - Plant production without touching with conveyor systems, - Quests, - Jobs, - In-game monetary structure arrangements, - Widget animations, - Bug-Fixes, - Simple plant freezer system,
And many more will be with you.
Our team is eagerly waiting for your feedback during this process and what kind of content you would like to see in the HYDROPLANT Tycoon game.
We would like to state that our game is on its way to reaching the full version. We want our game to be built with your directives. We are waiting for your feedback.
🎪 PATCHED & PETTED! 🎪 Hey Spankrs! Just a tiny patch this time. Some bugs got squashed like digital roaches beneath the almighty Spank Stick. You might not feel the changes, but Spunk assures you: they hurt him deeply. Emotionally. As is our right, and dare I say, our duty.
Quick News! We're part of the upcoming Six One Indie Showcase Steam Festival!
Now onto JUICY JUICY SNEAKS! We’re saving the meatiest reveals for our Newsletter, but here’s some carnival chaos for your corrupted eyeballs:
Ever wished you could take Spunk on a date to a beautiful carnival to look deep in his angry, angry eyes? No? WELL TOO BAD, IT’S HAPPENING.
And what about that pet bowl in the SPANKR HQ? What's with that? Well, let me give a hint!
That's right, Pets are officially added to the game! They're ugly and broken (Spunk made them after all), but we'll try to fix what Spunk broke by launch. His pets are a little... odd.
There's plenty more! Dozens of levels! But I shan't spoil them for you, not yet! If you do like being pampered, spoiled, and granted in game gifts, feel free to join Our Newsletter link above!
With BETA 17.1 currently released, it is time to look at what's next. We are shifting our view towards a full Space Impossible 1.0 Release, or just "Space Impossible". The major gameplay systems are in-game that we want to be there, but, there is still quite a few things to do. Instead of going quiet for months on end and just dropping the big release all at once, we will be rolling out multiple pre-releases that should have each of the smaller elements. That means for players who like keeping up to date on those more frequent releases, they'll have something to do, or if you're one of those players who wants everything to be kind of "done", waiting for the full release should be extra rewarding.
Here are some of the things that'll get added.
Image 1 - Vessel Control Loss
Image 2 - Active Bridge Scan - Note the red and green outlines
1) Bridge Targeting/Combat Information - One of the things that has bothered us, and we've heard from players as well, is the need to track down each bridge. Sometimes that's a single little tile that's just hanging around in space. Don't worry, you'll still have to do that, but now you will A - be informed when a ship loses control (image 1) B - the scanner will now display, via color overlay, whether or not a vessel is under control (image 2). This should make it easier to keep track of what's going on, without being too "hand-holdy".
2) Black Hole Star Systems - We're going to be adding Black Hole Star Systems. They're going to be rare, but not singular in count.
3) More Problems, more Distress Calls - No count yet, but greater than 0, and less than infinity.
4) The Seti Rimanoo - A race of generally unlikeable insectoid aliens, these bugs are finally going to be added to the game.
5) Update Codex - Need to give that a once over, make sure it's all up to date and correct.
6) Quality Check Existing Problems and Distress Calls - We're pretty sure they're all working, but had some reports of confusion from players, especially on some of the Problems.
7) Fabricators & Manufacturing - We realize there's a lack of useful recipes to be had after the first two or three levels, as well as the factioned Fabricators are very rare, too rare. We intend to do something about that.
8) General Bug Fixes & Misc Stuff - Always on the search for bug fixes, many of them now just coming in from you the players, your help with that has been instrumental. Then there's the small stuff that's too numerous to count that goes into something big like we hope for this release.
9) Auto Turret Bridge - We have been playing around with this idea for a while, and with the recent player feedback we have decided to add Auto Turret Bridges. These are bridges that will turn any vessel into an "automated defense turret". It will allow ships or stations to respond to attacks by activating weapons, similar to turret objects. It will not be the same as AI control though. Any vessel with this bridge would not move, warp, flee or otherwise engage in "higher thinking". When a player is in control, the bridge would yield to player input, and only use vessel weapons when a player is absent. This will allow players to bring defense with them while they mine or protect a station they've built. It will operate on faction standing, or receiving damage.
We have been working on the Bridge Targeting/Combat Information already, and we're pretty happy with it. Expect the first Pre-Release to contain that soon. If you have suggestions or comments, please feel free to share. No fleets though.
A new demo update is live! This week’s patch is a smaller one focused on quality-of-life improvements and fixes. As always, your feedback is incredibly helpful — let us know if you run into anything unexpected!
Improve Search bar - show border when it's active and search in all categories, no matter which one was opened before starting search
Producers don't necessarily require all resources - fixed Lab workers not working while there are at least some resources available
Don't autoshow events that have already been opened. Fixed events popping up on save loads or on build mode undo exits
Collapsing buildings no longer error out selected building gizmo drawers
Clean up gatherable logic and fixed rare out of bounds error
Fixed several errors due to Scenario not being set immediately when loading game
Fixed error by clearing boat tasks if its workplace was removed from the game
Fixed Gatherable errors if they had collapsed during marking
ALL WILL FALL: Physics-Based Survival City Builder - [tB] Tira
Hello, Stranded Survivor! âš“
A new demo update is live! This week’s patch is a smaller one focused on quality-of-life improvements and fixes. As always, your feedback is incredibly helpful — let us know if you run into anything unexpected!
Improve Search bar - show border when it's active and search in all categories, no matter which one was opened before starting search
Producers don't necessarily require all resources - fixed Lab workers not working while there are at least some resources available
Don't autoshow events that have already been opened. Fixed events popping up on save loads or on build mode undo exits
Collapsing buildings no longer error out selected building gizmo drawers
Clean up gatherable logic and fixed rare out of bounds error
Fixed several errors due to Scenario not being set immediately when loading game
Fixed error by clearing boat tasks if its workplace was removed from the game
Fixed Gatherable errors if they had collapsed during marking
It’s that time of year again, friends! We’re headed to PAX East this week to play games, sell pins, and hang out with you.
We’re selling enamel pins! Check out our new Survey Scramble pin design, on sale for the first time ever at PAX East 2025 for $15 apiece. Pair them with other pins and get 2 for $25 or 3 for $35!
Pick up your new Survey Scramble enamel pin at the Jackbox stage. The Jackbox stage is on Level 1 by the Bobcat Theater.
Join us at the Jackbox stage throughout the weekend to purchase new and old enamel pins, and play games with devs! We’ve got ‘em all. Meet Jackbox staff, make friends with other Jackbox fans, and play games for a chance to win a pin.
But wait, there’s more! It wouldn’t be PAX East without a Jackbox Party PAX Panel, and this year we’ve got TWO. Check out our fantastic panels:
Friday, May 9th | Albatross Theatre
7PM - 8PM ET
Panelists:
Jerry Holkins
Kris Straub
Tyler Jacobson
Anna Prosser
Sam Winkler
Ify Nwadiwe (schedule permitting)
Sunday, May 11th | Main Theater
2:30 - 3:30PM ET
Panelists:
Jerry Holkins
Kris Straub
Kate Welch
Matt Lees
Tom Brewster
Watch these hilarious and talented panelists play fan-favorite Jackbox party games. Bring your phone to join the audience and help sway the game. And here’s a little secret…
Maybe… just maybe… the devs will be showing off something from Party Pack 11 on these panels. 👀
From May 17–21, select creators and media will go hands-on with Winds of War, the next major update for Gray Zone Warfare.
During this period, expect live streams, in-depth gameplay breakdowns, and early content across multiple platforms during this period.
Gray Zone Warfare is entering a new phase. Winds of War introduces systems that raise the stakes and deepen the fight for control of Lamang Island. Watch closely—what you see during the preview will only scratch the surface.
Hello, due to the fact that we no longer have access to the source code for this game, and so are no longer able to provide support for the product, we have taken the decision to remove Battle Royale Trainer from sale, and it will be retired from the Steam Store very soon.
Thanks to everyone who has played and enjoyed the game!