We have released a hotfix to Steam to address the issue with previous save files having issues after taking town side quests.
Crossplay from Steam to Xbox and PlayStation builds is temporarily disabled until the hotfix has propagated to those platforms. We will update in-game when the hotfix is live across all platforms.
Thanks again for all of the continued support and feedback! IronOak Games
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We’re back once again with yet another Hotfix! We’ve analyzed more and more of your data and made some more changes that should really help to tighten up your experience as you make your journey through Isola Sacra!
Apart from fixing bugs and some performance issues that were reported, there’s also bigger quality of life changes in here like allowing players to carry a much bigger stack size per item. We’ve also fine-tuned some of the level scaling in order to create a smoother leveling experience.
And we’re not done yet, we’re already hard at work on a bigger patch that will add more features to No Rest for the Wicked!
As always, we hope you’re having a great time exploring and fighting your way through Sacra - Here’s the full list of changes:
🛠️ Early Access Patch Notes - The Breach Hotfix 3
Hey everyone,
We’ve received some great feedback following our recent hotfixes, and we're glad to hear the experience is finally aligning with what we initially envisioned. We're constantly working to make things even better for you, so every bit of feedback truly matters.
That said, today’s update includes a few more improvements to help smooth out your gameplay!
⚔️ Performance:
Optimized IK Look and IK Hits
Optimized performance for The Shallows
Optimized Static rune so it no longer causes performance spikes
⚔️ Quality of Life Improvements:
Enemies no longer spawn in immediately after the Plague is cleansed in an area
Increased the drop rate of Repair Powders
Evasive Combo renamed to Pestilent Recoil
Charged Spells’ descriptions have been changed to emphasise that you should charge them for them to be fully effective
⚔️ UI:
Improved the Bounties Menu
Exiting Vendor Screens will now go back to the Selection Menu instead of exiting the vendor interaction
⚔️ Balance:
Rebalanced level scaling of areas after campaign completion:
Shallows, Mariner's Keep, Orban Glades will be Level 21
Nameless Pass, Black Trench will be level 23
Marin Woods and Lowland Meadows will be level 25
Increased the height you need to fall from to start taking fall damage
Increased Poise of Wands
All dodges now cost the same amount of stamina
Slightly reduced the damage value on “Homing Frost”
⚔️ Gear:
Quicker Input Queuing for the first attack on Hoar Frost Sickle
Fixed Gear not being able to be repaired when durability hits 0
⚔️ Loot:
Increased max inventory stacks from 20 to 99
Increased drop rate of gems
Slightly decreased drop rate and value of Fallen Embers
Gordon Tier2 now has Fruit Pie Recipe instead of Dracaena Dumpling Recipe
Rebalanced drop rates at dig spots
⚔️ Enemies and Bosses:
Slightly rebalanced Falstead Darak
⚔️ Bounties:
Increased available daily bounties from 3 to 4.
⚔️ Localization:
Improved translations for multiple items in various languages
⚔️ Bug Fixes:
Fixed crash and performance hit in Lowland Meadows
Fixed Water Channel Key in The Black Trench not spawning if player is stuck in the old bugged state
Fixed the door to the West Bridge of Mariner’s Keep closing by itself
Fixed Lara forgetting how to walk on the way to the elevator in Weeping Sisters
Fixed kickback on various 1H weapons
Fixed enemies being able to leap in from outside of the player’s camera
Fixed being able to get stuck in certain NPC dialogs
Fixed health bar not updating when Drain Health in Combat enchantment is equipped
Fixed buff icons not displaying remaining time
Fixed deformed model for Torn Colossus
Fixed elemental infusion gems being able to be exalted but not actually be treated as exalted, taking resources and preventing the item from being fully exalted.
Fixed character ledge climbing like they had one too many to drink
Fixed Masterworks background sticking to common items
Features (Dev team only) Smoke LOS impact changes for dev team testing (John / Patrick): - Smoke affects LOS at all heights above it (i.e. smoke rises) - Smoke hinders LOS (½ effect) for a unit inside a smoke filled hex looking out to other hexes - Road to Casablanca - c05: Message boxes when Victory level changes. Thanks mhsiea. (Allen)
Bugs - Montelimar crashes during AI turn Level: ‘'NoneType' object has no attribute 'surround_HexIs‘’ (Luke) - sentry - Volturno-Updated xp, made the enemy more aggressive, adjusted placement of some units.(Henk) Also resolves crash ‘For maneuvering, the battle_stance owner must be the same as the breadcrumb owner - Officer Barks - Crash involving a lack of a ‘)’ is fixed. (Allen)
In this update, we’re introducing a new feature: the Quick Cast option! If you're already familiar with boss skill ranges, Quick Cast allows you to instantly cast a skill in the position of your mouse with a single key press. We've also completely reworked Grizzly's [Frenzy] ability, which previously had very low popularity.
We’re currently focusing development efforts on the highly requested Guardian AI. Progress is going well, and we’re hoping to introduce it in the next update.
🌟 New Features & Improvements
Boss Quick Cast: Added an option for instantly casting skills in the direction of the mouse upon pressing a shortcut key.
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⚖ Balance Changes
Foxley
Max HP increased: 14,000 → 14,500
Grizzly
[Frenzy] perk rework: Move speed based on HP → Can move while using basic attacks (speed: 20% / 50% / 100%)
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🛠 Bug Fixes
Fixed an issue where stun effects wouldn’t apply if a Guardian was hit at the end of their attack animation.
Fixed an issue where players could resize the window in windowed mode.
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💡 Feedback is always welcome! Join our 5-Minute Raid Discord server to find teammates or ask any questions you may have!
Prestige levels will be added with the new season. Every level gain after level 999 will grant 1 prestige point, up to 100. These points can be used on prestige passive tree to alter your endgame mechanics.
There are 162 total points on the tree but you can use 100 of them freely. You can also reset the tree anytime without any cost.
Guilds are now forming in the lands of Erasan! Form powerful alliances with other players — gather, strategize, and conquer together. Guild chat is now live to support teamwork and coordination. We have also introduced rested bonus for standing/logging-out in a house now provides an out-of-combat move speed buff and a regen bonus. New resistant potions have been added, to help reduce potion "chug" and improve game play techniques. Finally our loot system has been completely redesigned to allow a more dynamic drop system.
CHANGELOG
GUILDS
Guild chat, and group objectives are now live to support teamwork and coordination.
Nobles can speak with Ella Baerin in Empo Sar Castle to officially register a guild.
Guild halls are not available yet, but groundwork is being laid. Stay tuned!
HOUSES
The rested bonus for standing/logging-out in a house now provides an out-of-combat move speed buff (+15%) and a regen bonus (+2/s). This change follows concern from players about providing exp/skill/loot bonuses when rested, whilst still providing a meaningful benefit for house ownership. This also aligns with our longer-term goal to replace the existing exp/loot reduction system.
ITEMS
New resistance potions have been added. Some of these provide resistance to DOT effects, others provide physical/magical defense bonuses. The effects from potions do not stack. Instead the greatest current active resistance of any given type will be used. The purpose of these new potions is to help reduce potion 'chug', without too dramatically removing potions as a gold sink.
Antidote elixir has been replaced with a poison resistance potion and now has a new sprite. Existing antidote elixirs in player inventories will be updated automatically.
Books only display their titles if you're within 1 tile.
Books now display their title when examined.
Keys only display their descriptions/hints if you're within 1 tile.
Frostberry sell price reduced to 3 copper.
Ostren egg buy/sell price adjusted. 280/140.
MAP
Added new farms around Empo Sar and removed redundant areas west of it. If you are stuck, please contact one of our team members to help you.
Shifted Bar-gura spawns around, while adding one new spawn.
Christmas related content removed until next year.
COMBAT
DOT effects (e.g. burning) now stacks. Diminishing returns applies to stacking DOT effects according to a 'diminishing-2' scaling rule. This means that the total applied DOT damage in any given tick can never exceed 2× the highest individual DOT damage entry for that tick. Different DOT effects (poison, burning, etc.) diminish separately. All previous monster DOT damage has been adjusted to account for this change.
ABILITIES
Fixed bug where Multishot was bypassing target validation, allowing avatars to be attacked after leaving PVP regions.
Improved UX with extended use of highlighting items - now it includes all usables and signs, blackboards, etc...
Improved UX for using doors: locked doors will show pop-up on use to notify the player.
Improved UX for notifications at the bottom (removed the line "You cannot walk there", adding dark background for remaining notification for readability).
Improved left-click auto-walk when going down stairs; you can now also click on the stair.
Fix small issue with RMB on channel button when names are too long. Now showing full name instead of cut-off name.
Fixed some issues with left/right panels when they had no space.
You can now add someone to your friendlist via the players context menu.
Channel button colors are added to better distinguish DM, Guild & Party channels.
Smileys disabled for info channel.
Guild benefits mentioned in Store.
Small improvement in input fields.
Channel button colors are added to better distinguish DM, Guild & Party channels.
Updated world map.
MONSTERS
Some minor tweaks have been made to monster auto-healing when idle. In most cases this should not be noticeable.
Frog attributes changed, as its stats accordingly Level 8 => 12