Fight Ascension - erivandev922
BALANCE

- Perfect Defense is now easier to trigger.
- The damage animation for the second combo of the heavy punch is now longer.
- Fireball consumes fewer bars.
- Fire Sweep consumes fewer bars.
- Ultimates now grant more Special bars.

FIXES

- Fixed an issue where music and background audio would stop playing when using Fireball too frequently.
- Fixed an issue where Fire Feet Spin would occasionally stop moving forward.
Stolen Realm - Burst2Flame
Are you ready for chaos?!

We’re excited to share that the playtest for the Stolen Realm: Chaos Pack DLC is launching next week! Development is in full swing, and we’d love for you to be among the first to dive in and experience the chaos.



Join the Playtest

To secure your spot in the playtest, please follow these two simple steps:

1) Make sure you have Stolen Realm in your Library

https://store.steampowered.com/app/1330000/Stolen_Realm/

2) Join our Mailing List

Playtest Signup

We'll be selecting beta testers directly from our mailing list, so subscribing is essential to participate.

---

Why Join the Playtest?

Your feedback is vital in shaping the Chaos Pack DLC for Stolen Realm! By joining the upcoming playtest, you’ll help us fine-tune gameplay mechanics, balance character progression, and elevate the overall experience. This is your chance to directly impact development and help us craft something truly epic for the entire community.
May 7
Beyond The Limits - FaithFM
Minor changes and improvements, and performance enhancements."
Coal LLC Playtest - Pock
- Miners no longer avoid hard rocks to avoid getting stuck, will be back once better implemented.
- Added the game icons to the game (for taskbar etc)
- Bombs no longer "fall asleep" so should fall when their surroundings get mined/blown up.
May 7
Over Tooned - espercatstudios
Added a few more AI racers, Tweaks to the AI's Camera system, tweaks to the AI's themselves
Assault Armored Girls War Vasileia - machiee1592
A warning is now displayed when an enemy locks on to you.
Bugs have been fixed.
Weapon parameters have been corrected.
May 7
Maze Mice - TrampolineTales
The game has been patched to fix a few bugs.

Changes
  • Fixed a bug where a new run could be accidentally started from the Options menu with specific inputs
  • Fixed a bug where the game would softlock if changing specific settings during Endless mode
EndCycle VS - EndCycleDev
Hello everyone! Long time no see!

We've been hard at work and busy creating and game devving our butts off with an extremely cool (but still secret) project! Unfortunately, that meant a little bit of a dry phase for EndCycle VS... but we are BACK!
And we've got quite a bit of news for you!

More bang for your buck!

We're happy to announce a permanent pricing change to EndCycle VS! We're slashing the price down in all regions!

We believe that with the game now being a few years old, what it needs most is more players joining the fray. As such, we decided the best step we can make to do so is to decrease one of the biggest entry barriers: the price point of EndCycle VS. We believe that the new price is something everybody with even a fleeting interest in the game can afford and get sucked into the hours of content the game provides!

3.0 Update!

Alongside the price change, we also added tons of new content for you all to enjoy!

New Game Mode: Coins, Coins, Coins!



In the brand-new "Coin Mode," your objective is to hit your enemies and collect as many coins as they drop! Be careful not to get hit, however, as you will drop a lot of coins that your opponents can pick up!

This exciting game mode is less competitive, but man, is it fun! We can't wait to try it out with all of you!

Not just 1 or 2 new VOCs, BUT 10 OF THEM!

Did anyone ask for these? YES, YOU DID!

We took all of the suggestions you guys threw our way in the Discord server and compiled them. Then we looked through how we could implement them with the purpose of filling out the holes within our roster of attacks. Now there's a bunch of new strategies you can try out with the following VOCs:


Lv1 Galvanize: Electricity hits a big area ahead, creating metal!
The idea was to make metal panels more accessible! And since there have been no Level 1 Electric VOCs so far that manipulate the battlefield, we thought, why not make one?


Lv1 Multinade: Throws a grenade that copies current panel!
Pair up this attack with something like Galvanize to change up a bunch of panels at once! Should come in useful with control strategies.


Lv1 InstaGlue: Hurts self, but reduces Crush!
The very first attack of the game that allows you to reduce your own Crush. Can't wait for you guys to break it, making us have to balance it!


Lv1 Prayer: Drops healing Halo, creating a Holy panel!
The very first VOC that creates Holy panels on its own. We're excited to see these defensive panels see more play in the future!


Lv2 HeatSoul: Poisons self, but speeds you up!
Also the very first of its kind: a non-ultra attack that grants you a faster speed. Not the "haste" status which speeds up your cooldowns, but instead makes you as a whole faster! This includes movement speed too, but also poison tick damage! Be careful with this one!


Lv2 Chant: Prolongs buffs and shoots sound wave!
Some of you might notice this attack being familiar! It's actually the same attack that the "Anthem" VOC spits out every few seconds! However, this time around, you can use it by yourself without having to rely on an object to stay alive!


Lv2 Durandal: Drops powerful sword, creating a Holy panel!
The second VOC that spawns Holy panels! Kind of a double-edged sword—on the one hand, it has incredible strength (the highest of all VOCs) if it lands, on the other hand, it can create Holy panels for yourself! Use it wisely...


Lv2 Cauterize: Heals you by removing debuffs!
One of our Discord members kept requesting this attack, wanting to see it with all his might. Well, here it is! A simple debuff-cleaning attack, which also lets you heal up again!


Lv2 Plasmarise: Grants Float, then heals if on Metal panel!
Another suggestion from our Discord! We're always happy to oblige when it comes to adding cool ideas from our fans to the game.


Lv3 SnowMan: Creates buddy that retaliates with freezing snowballs!
This one is a little bit of a throwback: the snowman is actually an asset from way back when EndCycle started as an RPG. We hope you enjoy this menacing and cute homage to EndCycle's roots!

Whoo-wee! That's a lot of new attacks. This bumps the game's totals to...
# of Lv1 Attacks: 31
# of Lv2 Attacks: 43
# of Lv3 Attacks: 23
# of Lv4 Attacks: 23 (+ 1 LvX)
With a grand total of 126 attacks! This means there's a brand-new total of 5,808 combinations for you to try out! We just can't wait to see some of the strategies you'll find that these new combos enable!

Balanced VOCs... wait how many?

9 VOCs received some well-needed balancing treatment! Let's dive directly into the changes:
  • MOC Chipper: Crush 0 -> 10
  • MOC GreenPiece: Now throws seed instead of having to charge!
  • Lv1 SpikeTrap -> IronSpikes: Lays metal panel and impaling spikes!
  • Lv1 X-Flame -> Lv1 FlameLoop: Creates spinning flames around target!
  • Lv1 IceCrawl: Rebalanced and now shoots three icicles!
  • Lv2 BoulderDrop: Normal -> Nature element
  • Lv3 Froster: Increased speed by 30%, freeze duration 1.5s -> 1.8s
  • Lv3 PotatoBomb: Now explodes to all adjacent panels!
  • Lv3 FireGate: Now creates three fire gates

3rd Birthday Fan-Art by Tobias!


One of our fans, Tobias, made us this incredibly cute picture to promote the game's third birthday! We're very grateful and love seeing this rendition of the Noises!

That's all folks!

Once again, thank you everyone for your enduring support. If you like the game, please consider dropping a positive review on Steam. We really appreciate your words of feedback and will keep doing our best to make this game as good as possible. If you want to share more direct feedback, please feel free to join our Discord and share it with us!

Until next time, have fun and don't End the Cycle!
Gal & Daniel - 12B3 Games
Makis Adventure: Level Editor - zorodev18
Hello,

A lot of stuff happened and I improved the Level Editor a LOT!

You can now:

-> Play the first Levels made by other people
-> Tag your Level with a Level Type and Difficulty
-> Try out a lot of Quality of Life improvements
-> Explore 10 more Objects to place in your Levels

And much more!

I really hope that you will enjoy this Update!

Best regards,
Mateo (The Developer)
Entity Strike - Oldp1e
Big update for Entity Strike! Here's what's new and what's coming:

Steam Achievements
We've integrated the full Steam achievement system! Progress is tracked automatically as you play — and unlocking feels better than ever.

Satisfying Capsule Animation
After each wave, upgrade capsules now fall and open with satisfying animation, sounds, and suspense. A true dopamine moment.

🔐 Progression System Improved
Your unlocks are now persistent across sessions, and achievements will be rewarded alongside your unlock conditions.

🖥️ New Resolution & Aspect Ratio Options
You can now choose between multiple 16:9 resolutions to best fit your setup — ensuring pixel-perfect visuals across Full HD, Quad HD and more. The game always maintains a locked 16:9 aspect ratio.

🔜 What’s Next?
🧟 New enemy types with unique behaviors
🌍 Additional map layouts with their own challenges
💣 More upgrades to expand your strategic choices

Stay tuned and wishlist the game if you haven't yet — this is just the beginning!
...