Survival Machine - Berdol
Hotfix 1 is here!

The first round of fixes addressing the most critical bugs is already live! Enjoy the game, and we’re heading back to work! Stay frosty, Survivors!

  • Improved the game connection issue, some players couldn't join our online servers.
  • Changed the default quality to low while we work on the detection of quality based on the player's hardware.
Thanks for all your feedback!
Berdol
May 7
Approaching Infinity - IBOL17
It's been a week since launch and I'm still hard at work to bring you new features and fixes. As I said, I don't intend to stop ːsteamthumbsupː so let's take a look at what I've done so far.

All these changes are currently in the beta branch, which anyone can join and it won't break your saves.


Real Time Events => Turn-Based

Over the years I've had a few complaints about the rare real-time effects (like amnesia and explosive decompression). I stand by those choices. But I also tend to provide cheats and settings that allow people to turn off certain things that would otherwise be deal-breakers for them.

So:

If you don't like the real-time events, go into Settings > Misc, and all the way at the bottom you will be able to turn off real time events. They'll still do things (lose a turn, or move you a space, etc.) , but it's less out-of-control. It's turn-based!


Hull Shears Plus
Having 2 sources of hull shears (device, wreck tech skill, artifacts) allows you to remove undamaged shipwreck walls by walking into them. There is a setting in options under automation for this wall-removing power. Default behavior asks if you want to do it, but you can set it to 'always' or 'never'.


Exploits Removed

I closed a loophole that allowed you to endlessly level up your crafting skill by purchasing and salvaging gear from an asteroid base. You can still buy it and salvage it, but the tech level of the gear will stop increasing beyond a certain point.

I also made it so the parts junkie in the asteroid base will eventually run out of parts, so you can't endlessly buy parts, craft items, sell the items, and buy more parts.


Other Fixes
  • Playing the tutorial will no longer delete your selected cheats!
  • "Retribution squads" are working again. Don't be a jerk to your allies 😉
  • The Explorer's "Eco-Examiner" skill's special ability of gaining +100 data for each kind of plant or tree touched WAS BROKEN. It is now fixed.
  • Finally truly fixed the "hire crew" achievement.
  • Also fixed the sector 100+ achievement which I didn't even know was broken.
  • Fixed some weird behavior when your ship's armor is destroyed.
  • I fixed the choppy rotation of pulsars and some janky movement when a searched computer yielded a clue fragment.
  • Fixed an infinite loop in asteroid base generation.

Changes
  • "Hazardous Materials" skill now also increases environmental resistance (reduces planetary environmental damage).
  • Xenocide gas now spawns again!
  • The spawn rate of Engraver Waystations is somewhat reduced.
  • When the crew of stationary space enemy is all dead, they will now just blow up.
  • Large station-like enemies now have a limit to the number of support ships they can launch.
  • Any vessel that fires on you loses its "surrendered" or "victorious" status, making it fair game to shoot back.
  • On shipwrecks, isolated floors near space but no other floors will be automatically destroyed upon map load or accessing repair terminals.
  • In crafting screens when highlighting essences, faction embassies will be added to the list of sources.
  • Modding a grenade to increase its max ammo now gives you +1 grenade.
  • Right click now closes many windows that don't require a specific choice. I need to find more.
  • Vexoid nests should only spawn vexoids a few times.
  • There are 2 very long conversations that <1% of players have encountered. When those talks start, all your ship components and cyber-skills will be fully cooled down, in case you need them afterwards...
  • I added a more forceful spawning of certain quest-specific locations. It should work retroactively as well, on sectors already generated.
  • Solar assimilator now gives more supplies per turn.
  • Tooltip now shows enemy ship's hull and shields in red and blue (matching the color of the player's hull & shield bars).
  • Salesman skill now also affects the price of surveys (as well as shipwrecks and items sold in pawn shop).


Coming Soon

These changes are already live in the beta branch, and will be coming to everyone in just a few days.

Starward - shengtiangames
亲爱的团长:
《星之翼》将于5月8日9:00-10:00进行停服维护更新,开服时间可能会提前或延迟,感谢团长们的理解与支持!
维护时间:2025年5月8日9:00-10:00
维护方式:停服维护
维护补偿:100星晶
维护内容:
【角色平衡调整】:
角色平衡调整

【联动角色卡池】:
新增联动角色卡池:「傲娇-短剑」
卡池开放时间:2025/5/8 10:00-2025/6/26 9:29:59
1、满天赋短剑可以获得成就奖励,全新动态立绘。
2、满天赋短剑可以收到邮件,获取额外奖励(包含头像框、头像、名片背景、立绘、星能爆发特写)


【问题修复】:
1. 修复【技巧演练】 战斗内选择技巧后,回到战斗后手柄光标未正确隐藏的问题
May 7
Demining - Karba
Tutorial
  • Fixed a few visual issues
  • Clarified material requirement when trying to open the door in the mine-room.

    Overworld
  • Radio towers now spawn in random locations in each sector unique for every fresh save-file.

    Optimization
  • Added an option to remove FPS lock, this is a heavily experimental feature.
Navigating The Labyrinth - Jason from Dragon Dropper
  • Oracle healing spells are now much more powerful, especially at higher level. The duration of the Regeneration and Rest spells has also been increased slightly.
  • Sage attack spells now do more damage. Sages also gained the new spells "Crystallize" which turns the enemy to stone, and "Stoneskin" which gives an ally an armor bonus during combat. Their spells Create Armor, Enchant Armor, and Enchant Weapon now cost less mana.
  • Warriors now gain an extra attack every five levels instead of six. Thanks to JCServant for this suggestion (and others).
  • Fixed an issue where silencing a spellcasting enemy would cause combat to freeze if they tried to cast a spell and couldn't.
  • Fixed an issue where quests could be duplicated on the quest list. This was a particular problem with quests that could be triggered in more than one location, and if you looked closely at the duplicate entries, you'd see multiple entries with different locations.
  • A shield showing each character's individual armor class will now show in the corner of their portrait during combat.
  • If a character has more than one status effect, hovering over their portrait on the character sheet will show all of them. The "Drunk" effect has also been added as a visible status.
  • The Adventurer in Zakros now thanks you for listening to his tale. It was never meant to be a real quest, just some game lore.
  • The taunt ability will now only take half a turn in combat.
Makis Adventure - zorodev18
Hello!

I fixed a few more Bugs and also approved the first 6 Levels for the Level Editor. I also improved the Level Editor a LOT! Its my dream feature to have a Level Editor and play your Levels so I will work a lot on the Level Editor in the Future. Here is what changed:

-> You can now play the first 6 Levels by worldwide Users on the "Level Server" Tab in the Level Editor
-> You can now add a tag to your Level when you save it (Tags like Dungeon, Platforming, Puzzle, Auto Runner etc.)
-> You can now rank the difficulty of your Level that other Players can choose if they want hard or easy Levels
-> A lot of Quality of Life Improvements. Just try it out and have fun ^^

Any more wishes? Im more than happy to add all your ideas! Also please only use English Language on Texts in your Levels since the Levels are international and I saw a lot of German-Only Levels.

Best regards,
Mateo
Bobo Bay Playtest - NewFutureKids
- added more instruction to "open terminal" tutorial step
- removed command line
- can no longer walk through windows above camp
- cursor alt tab lock works better now
- input for select and back on cellphone now pop up the first week.
- moved up hammock letter from sister and added that it lets you sleep half a day.
- can no longer get stuck on that one log
You are Peter Shorts - ondoy
Peter Shorts' big birthday update is almost ready! You can opt-into the public_beta branch to try it out!

Enter the door titled PLAY ONLINE (to the left of the title) to create/join a lobby.

All game modes are supported, including VS mode, Story mode, and all the side-games. All modes and characters will be temporarily unlocked when playing online.

Please send any bug reports to the megathread on the Steam Community forum, or in the comments on this post.

Full patch notes will be available once the update is pushed to the main branch.
Puppet Project - Puppeteers
Hey everyone! This is Benjamín from Puppeteers Devs, the team behind this upcoming horror game!

From now on, we'll be using this Steam section more frequently to share devlogs and updates. We believe it's a good time to start posting, as the game's release is relatively close.

🎭 Introducing Puppet Project!

Puppet Project is a horror game set in the eerie facilities of Canal 7, where you’re stuck with a disturbing puppet clinging to your arm. Your goal? Find a way to get rid of it… before something much worse happens.

The game is inspired by Chilean television: from news programs to peculiar broadcasts from public TV, like 31 Minutos. Puppet Project is an original horror story, based on a wide range of local references and Chilean television culture.

🛠️ Development Status

We're making great progress and have big plans for this year:

  • A demo release
  • Community playtesting
  • And if all goes well… a full release before the end of the year!

As a small indie team, we can’t promise fixed dates just yet, but we’re working hard to make it happen.

🙌 Thanks for Your Support

Thanks so much to everyone who has added the game to their wishlist. And if you haven’t done it yet, now’s a great time to show your support ;).

See you soon with more updates!

- Puppeteers Devs
Rush Rush Red Shoes - Koil-S
Wear red shoes and run till the end of earth!
Hello, I'm Koil from Madmud Studio.
The game has been updated mid-sized, and the changes are as follows.

Bug Fixed
- Fixed bugs about "Fullscreen" setting.
- Fixed bugs about force fullscreen mode when select menu with cursor.
- Fixed bugs about the wind fireball that doesn't work.
- Fixed sfx crashes when setting sfx volume to 0.
- Now totems will not be pushed by both player and enemy.
- Now the press will not push player.
- Fixed the bug about upgrade gauge image.
- Now enemies will not spawn in the wall.
- Fixed the bug about hit effect position.
- Now you can't pick ability double.
- Now the screen will not shake when in ability select.
- Reinforced wall through lock mechanism

Changed
- Lower the [Attack increase Condition] cost.
- Buffed [Attack increase Condition], [Speed increase Value] with increasing number of effect by upgrade level.
- Made survivor and hardcore mode easier by increasing enemy spawn cooltime.
- Changed fixed moving enemy's apparance.
- Increased [Oil] ability's remain time, and decreased the size of [Oil] ability.
- Now [Oil] will spawn during 1 sec per 3 sec.
- Changed the speed of exp ball's chase speed
...