It’s time for us to wrap up the early access of HiveCorp.
We’d like to start off by apologizing for the delay. HiveCorp has been developed during our spare time, and being no more than two developers there is only so much you can do. Balancing work and personal life while also trying to develop a game is no easy task. Unfortunately that and other technicalities made it almost impossible for us to get all the work done that we wanted. That being said, we are still very happy with what we accomplished. We are very grateful for everyone that has played the game and all the support!
It has been super fun to see you all trying to figure out all of the ultimate weapon combos and blast through thousands upon thousands of robots!
Changes in 1.0
New Features
The final mission is live.
All Extermination missions are now live.
All Ghosts are now in the game.
Several achievements have been added.
Game Changes
Blitz Mode is now unlocked after beating Void Runner instead of Paleography.
Blitz Mode now removes Campaign Dialogues.
All Equipment has undergone a balancing update.
Several Permanent Upgrades have had their Max Tier increased.
Gabriel's phase 2 difficulty has been slightly increased.
Ghost’s Countershot Shield's duration has been reduced from 6 sec to 4 sec.
Ghost’s Countershot Shield can now only activate every 0.1sec instead of on every shot.
Servitus has been revamped.
Energy Orbs now show where they need to go.
Energy Orbs now move slightly faster.
Quests that need an Energy Orb have had their activation radius slightly increased.
Cannoneer projectiles are now visually slightly bigger and move slightly slower.
Corroders now drop 2 corrosive canisters instead of 3.
Oil Projectiles from Oiler Bots are now visually much bigger and have a smoke trail.
Tesla Backpack now aims even more accurately to increase its single target damage.
Mineral Mines now grant slightly more Minerals.
Engineer Perk now unlocks after completing 8 quests in a single run instead of 14.
Data Collectors now grant more experience upon completion.
Deterioration has been removed from the game.
Saw’s blades have had their speed and hitbox sizes slightly reduced.
Champions in Survival mode have had their health greatly reduced.
Champion waves in Survival mode now continue to spawn enemies, but at a drastically reduced rate.
Bug Fixes
Fixed several bugs related to Unreal 4.27’s Audio that could result in a crash.
Fixed a bug related to Unreal 4.27’s RHI (DX12) that could result in a crash.
Fixed a bug where some penetrating projectiles didn’t penetrate as intended.
Dialogue texts now print as intended.
It’s no longer possible to roll upgrades past their maximum tier.
Monarch’s Shield Destroyer should no longer spawn inside the environment.
Slither now attacks a bit slower and moves as intended.
Ultra Weapons are no longer rolled more than once.
Enemies should no longer spawn inside any environment.
Fixed a rendering bug that caused environmental shadows to also have see-through.
Offscreen indicators should now be more precise.
Choosing a Level Up Upgrade will now always play sounds as intended.
Choosing a Weapon Talent will now play sounds as intended.
Mining quests should no longer spawn Oilers if they are colliding.
Driller quests now spawn fire as intended.
Fixed a bug where some weapons didn’t play their respective sounds upon being fired.
Music is no longer abruptly paused when leveling up.
Fixed several issues with the Equipment Ban Menu.
Pause Menu now opens and closes as intended when pressing Escape.
Mouse now correctly hides as long as you’re not actively browsing any menu.
Slot Machine sound is now a SFX instead of Music.
Polish
Main Menu trophies added for completing Trailblazer, Paleography, Hypothermia and Void Runner.
Main Menu trophies added for killing Hive Bots (5k, 50k, 100k, 250k, 500k, 1m).
Main Menu trophies added for collecting Minerals (5k, 50k, 100k, 250k, 500k, 1m).
Main Menu trophies added for collecting Charged Crystals (10, 50, 100, 250, 500).
Overhauled most of the UI to make it more coherent.
Overhauled several VFX.
Made hazards/warning zones color stand out more.
Added a point light to the player character.
Updated and improved SFX for all Bosses and Champions.
A lot of new SFX and adjustments to overall Sound.
Once again, we’d like to thank you all for playing our game and engaging in our community! It has been a blast seeing you all trying your best to beat and break the game!
NEW ROOM AND ACCESS CARD From two doors in the Machine et Storage area, you can access the new Machine Supply room. This new room is closed at the start of the match and needs to be opened with the new Access Card.
The room contains fast battery chargers and random extra supply for certain tasks, but also doubles down as extra hiding space, so be careful ! The access card spawn randomly across the map.
NEW ITEMS Some machine junk spawn in the new room. These items have no task purpose but can be used to defend yourself. You can expect more of these in the future, matching every room !
C4 VISUAL OVERHAUL The C4 has been updated visually, with a cleaner look and blast effect on detonation !
EASTER EGGS SOFT REMOVAL It’s no longer Easter, but the eggs are cute so we are keeping them with a little twist. Instead of a guaranteed spawn in the regular items space, eggs will rarely spawn across the map. Eggs match the area color they spawn at, so we added 3 new egg variants !
ALARMS Alarms now automatically turn off after 10 seconds.
FIXES Fixed game icon not appearing properly (Unreal Engine logo was displaying instead).
Hello everyone, here is a new round of fixes and updates!
There is a new public beta branch available! Untested builds will go there before going live. I may put balance tweaks, fixes and content additions there early for testing, but be careful, the beta will be less stable! A larger update will come in about a month, and I will be using the beta branch for early testing during that time. If you find a bug, always mention your build number on the title screen in your report! For instructions on opting in to the beta branch, scroll to the bottom of these patch notes.
Additions:
Added a popular controller/key configuration plugin to help with control setups.
Fixed the weird name input screen not having an obvious/easily accessible Delete button
Added Hungry Steve.
Balance Tweaks:
Dan:
Restored Dan's scan ability, now it is working as intended, and gives more information about monsters. The information given depends on the number of viewers Dan has, and the relative level of the target vs the group level.
Boosted Dan's aggressive abilities.
Joel:
Slightly reduced the damage and increased the cost of Roundsaw Jaw.
Slightly reduced the damage and increased the cost of Teeth Cannon.
Hellen:
Increased the STM cost of Massacre.
Fallow Will's effects on Hellen were simplified and reduced. It now only prevents the use of Massacre, reduces attack and critical hit rate, it no longer affects your ability to heal her or increase her defences.
Salt The Earth now halves Hellen's health instead of reducing it to 10%.
Enemies:
Boosted Stargazer to be a bit more dangerous, and more resilient.
Reduced the frequency of Pompom's freezing attacks and slightly reduced damage, but increased its health.
Bug Fixes:
Fixed that many attacks erroneously ignored status effect resistances!
Fixed issues with damage regeneration being "resisted"
Fixed issue with ammo depletion when using multi-hit attacks.
Fixed steam overlay artefacts that appear outside the play area.
Fixed Joel's teddy bear item icon.
Fixed issue with fungus infection lingering after beating the spore queen.
Fixed issue where you could farm Leigh's encounter for infinite XP
Fixed that many enemies' extra attacks were not affected by being stunned/etc.
Disabled the use of duct tape in combat. It caused weird issues! And it's also not very useful since it can't repair equipped items anyway.
Fixed issue with some two-handed ranged weapons being equipable
Fixed exploit where cursed ring would revive dead characters.
Fixed issue where you didn't get the full Philippe denial sequence if you had him betray you during the spore queen fight and you kept on believing in him.
Several people pointed out an inconsistency with shutterbugs' feet on the battle sprite, so I made an adjustment.
Opting in to the beta branch:
Find Look Outside in your steam game list
Right click on it and select properties
In the properties window select the "Betas" tab
Select from the drop down menu "public_beta_branch - Public beta branch for balance testing, hotfixes"
An all-new version of Blast Rush is rushing your way in 2025!
Blast Rush LS is more than a port; it's a collection of new and legacy content tailor-made for a PC/console experience. Here's just some of the differences:
Spruced-up graphics with a retro-accurate resolution
2 new bombs per ship, for a total of 9 different bomb types
4 unique minigames that further play with shoot-em-up concepts
Bonus and archival content like developer notes, WIP art, and a soundtrack player
We'll have more info on Blast Rush LS leading up to release. In the meantime...