Не пропустите специальную трансляцию ко Дню Победы!
Сегодня в гостях у Тимура gootten настоящие эксперты: историки Алексей Лесин и Александр Дашьян. Вы узнаете захватывающие подробности о кораблях Второй мировой войны, которые в наши дни несут службу на страже культурного наследия в роли плавучих музеев.
Награды для зрителей
За просмотр стримов и прохождение цепочек боевых задач «Награды в эфире 25.4» вы получите подарки. Выполнение семи цепочек принесёт вам командира-робота IM-10A, контейнер «Путь победителей» и другие награды.
Разделите с нами эмоции от игры и расскажите о своих впечатлениях в комментариях!
🎉 We promised that the holidays would return — and here we are, just a little bit more — and they are back with us! 🎉
May continues to delight us with the weekend, and we continue to delight you with gifts. While the festive mood reigns in Sphere 3, take a look at the game store — something nice awaits you there 🎁
✨ Enter the promo code in the "Gifts" section, and get your bonus to the festive mood:
PROMOCODE: da3cf9770585244e697fb9606ee12f
The promo code is valid until May 14 — don't wait until the last minute!
🌟 Follow the news — the festive wave is only gaining strength!
Release Announcement – Oil Refinery – The Simulation is Now Available!
The wait is over! Oil Refinery – The Simulation is now available on all platforms. Step into the role of refinery manager and take control of every aspect of fuel production — from crude oil intake to delivering refined products like gasoline, diesel, and liquefied petroleum gas.
Manage industrial systems, optimize settings, respond to critical failures, and master the balance between efficiency, safety, and profitability. With a focus on realism and accessibility, the game offers a deep yet streamlined simulation of one of the world’s most complex industries.
We’re incredibly excited to share this experience with you — but we’re just getting started. Your feedback is essential. Let us know what features, improvements, or content you'd like to see in future updates. Join the conversation and help shape the future of Oil Refinery – The Simulation.
We’re not on vacation or anything like that — we’ve been working on the new chapter and making many improvements to the overall gameplay, along with fixes to the previous chapters.
In a few weeks, we’ll be ready to release Chapter 3. This chapter will bring another 2 to 3 hours of gameplay.
No additional content will be released during Early Access (except for fixes and gameplay changes) until the final release.
Features - New bridge art, including new rail bridges in Tiled and BoC (Sergey / John)
Bugs - Crash: certain burning buildings would crash on load (Luke) - ‘list index out of range’ - Crash: Duplicate Unique LdrIs (e.g. Thompson) on load (Luke) - discord sentry - Vosges - c16: Fixed issue with victory conditions and REFRESH_INK statements. (Allen) - La Londe - c14: Fixed issue with flipped failure/success outcomes for Mindset checks.(Allen)
A powerup called "Radar" was supposed to be in the game, but was later scrapped. I've now redesigned it, and added it into the game. The Radar powerup allows the player to access some additional features on the satellite tower. Here they can see the location of all players, they can scan for the location of computers, server, components, and even the hex bot itself.
I've also added some story to the game. You will unlock one piece of lore for every three levels, with six parts in total.
Patch notes:
General
Added the Radar powerup
Added lore
There are now four powerup stations per match, but only nine batteries, meaning you have to decide which three to activate
Bug fixes
The player soul should now spawn a little further down
A spectator should no longer get achievements for winning the game in x amount of time
The sound that plays when the exit gate is opened should no longer play at the start of the match
The text that shows up when a player dies should now correctly tell the player where the revive station is in The Mines
The gold chest should now correctly display how many chests are available after leveling up