project; VIRAI: DOOMER’s LIFE ESCAPE Playtest - boddiul
Minor fixes to some in-game actions and translations.
We Need No Kings - Bobby Two Hands
This update brings the critically needed option to disable the fog shader which was causing major framerate drops on some hardware configurations.

It also brings a few other important UI and graphical changes to make combat easier to follow and a few bugfixes

Changes:
-Shaders can now be enabled/disabled in game options screen
-Treasury levels added to village view
-Time control buttons now unpause the game
-Wave speed now affected by game speed (never stopped to avoid them appearing to be game objects)
-Holding CTRL while clicking the cross-for-dismiss button causes the alert to be dismissed properly
-Harvestable plants now hide their names when you're in combat mode to reduce clutter
-Reordered speed control buttons and changed icon size to match speed

Bugfixes
-Fixed tutorial animation so shop is stocked properly
-Improved damage/hit/block floating text marker
-Added hit particle effect for combat
-Added banner plant graphics
-Fixed (?) spacebar issue where pause was toggle only (especially in combat)
-Reworded "Experienced" trait to reflect it's not you who decides what skill they get
Critter Isle - Pixel Frog
A visual bug was noted when loading the centerpiece as something other than the Eng statue. This push fixes that.
Renegade Rush - Neummo
0.93.7 Patch Notes

  • Various bug fixes
  • Various UI tweaks
  • Various upgrade and enemy property tweaks
  • New Salvage Tier
Blossom: The Seed Of Life - Thorin
Blossom just got wheels! Lots of them.

In the latest update, I’ve added fully functional rovers to the game! These handy bots follow you autonomously, and you can chain them together to form full-on rover trains. Better yet, each rover can carry custom modules on top—storage, batteries, solar panels, wind generators—letting you build mobile bases that move with you as you explore the surface of Mars.

This system solves one of the biggest early-game survival problems: limited inventory and power. Now, instead of returning to base constantly, you can bring your base with you.

But that’s not all. I’ve also added:
• A rideable vehicle that can tow rovers like train cars
• Modular sockets that make everything part of your power and inventory network
• Upgraded physics, visual effects, and terrain handling for smoother traversal

You can see everything in action in the newest devlog video, including how the system works behind the scenes and all the funny bugs along the way.

▶ Watch the devlog here: https://www.youtube.com/watch?v=n3O_nMbLLxo

Wishlist the game if you haven’t already, and join the community on Discord if you’d like to give feedback or chat game dev!

See you on Mars!
May 6
Flower Fight - viator
- 스팀 로그인 오류 수정
- 교환소 오류 수정

- Fixed Steam login error
- Fixed exchange error
May 6
Project: The MIR Incident - rhinewarepublishing
Known Issues:
  • Lags in Horde-Levels on high difficulties when Vsync is active (due to large amount of enemies).
    A possible workaround is deactivating the Vsync within the options (can lead to small graphics distortions).
    We will try to find a solution until the next release.

General:
  • Character hitboxes have been improved.
  • Headshots now cause increased damage.
  • Limb hits now deal reduced damage.
  • Improved animations for raptors.
  • New music and sound effects.
  • New graphics.

Player:
  • Character classes are now available.
  • Ammunition is now significantly cheaper.
  • Auto-Equip when picking up items, if the equipment slot is free.
  • Ledge-Grab is now also possible while jumping/falling.
  • Quick-Loot is now available. (See Options)

AI:
  • AI now searches for healing when health is low.
  • AI now searches for equipment when nothing is equipped.
  • AI now tries to save itself via a Ledge-Grab when falling.
  • Companions now help with looting. (See Options)

Campaign:
  • English voice acting is now available (German will follow).

Arcade:
  • New arcade levels have been added.
  • Horde: Random events have been added.
  • Hunting: Player now starts with a random ranged weapon.
  • Riddle: Time limit due to escaping gas added.

Bugfix:
  • Excessive overlapping of sound effects should be fixed.
  • Performance drops due to too many sound effects should be reduced.
  • Performance drops due to too many AI characters should be reduced. (See Options)
  • Characters/AI walking backwards should be fixed.

The next update is planned for August.
Have a nice day and a blessed week.
Cell Command - Alpherior
Patch notes after full release will be more detailed!
  • I don't recall exactly how this build differs from the last one but I know some more bugs are ironed out and there's a bit more polish here and there.
  • Game is more or less ready to go for its 19 June release.
  • FYI game will have a fleshed-out story (much moreso than Genome Guardian's), you just don't see any of it in the demo.

don't forget to check out the game that came before, Genome Guardian!
It features the same ːadnaːːcdnaːːgdnaːːtdnaː combining mechanics.


Gold Hunter - cHaOsFaTz
Info

With this update the game becomes more instructions and finally interactive tutorials.
We will add more tutorials and help with upcoming updates but this is now a really good basis to help for new players or if you forget any function for an item.

You will find Question marks on the map and also for a lot items there are already interactive tutorials. Just focus any item and on left screen at help inputs, if you see hold "H" you can start an interactive tutorial, only for this item.

Added

■ Added interactive tutorial "spawn" on map

■ Added instruction "workshop" on map
■ Added instruction "scrapyard" on map
■ Added instruction "vehiclestore" on map
■ Added instruction "claim" on map
■ Added instruction "gasstation" on map
■ Added instruction "goldsale" on map
■ Added instruction "mainstore" on map

■ Added instructions for how to use "highbanker"
■ Added instructions for how to use "smeltingfurnace01"
■ Added instructions for how to use "smeltingfurnace02"
■ Added instructions for how to use "washingplant01"
■ Added instructions for how to use "washingplant02"
■ Added instructions for how to use "worklight"
■ Added instructions for how to use "waterfilter"

■ Added interactive tutorial for how to use "beacon"
■ Added interactive tutorial for how to use "bottle"
■ Added interactive tutorial for how to use "electricgenerator"
■ Added interactive tutorial for how to use "goldpan"
■ Added interactive tutorial for how to use "goldtable"
■ Added interactive tutorial for how to use "labeler"
■ Added interactive tutorial for how to use "metaldetector"
■ Added interactive tutorial for how to use "safe"
■ Added interactive tutorial for how to use "shovel"
■ Added interactive tutorial for how to use "waterpump"
■ Added interactive tutorial for how to use "weighingscale"
■ Added interactive tutorial for how to use "whiteboard"
■ Added interactive tutorial for how to use "hosecable"



What's planned for Next Updates?

■ Multiplayer Issues
■ Company System
■ Solar Panels
■ Batteries
■ Spliter Water and Electric


Roadmap https://trello.com/b/EC8Gd7iP/roadmap-public-early-access

Discord https://discord.gg/goldhunter


We look forward to your bug reports, you can create them directly in the game with "F8".

Thank you for your continued support of Gold Hunter ːsteamhappyː


LURKS WITHIN WALLS - Leo | 2 Wedges
LURKS WITHIN WALLS is part of PAX East 2025, from May 8th to 11th, 2025. Visit us at booth 18098, play the demo, and grab some giveaways! The game and 2 Wedges have been highlighted by the event, part of PAX Together, so we'll have a very special deal for those who love the game and Trevor Henderson's work.



For those who can't attend the event, there's no excuse: the demo is still available on Steam.

https://store.steampowered.com/app/3239070/LURKS_WITHIN_WALLS_Demo?snr=1_5_9__18

Make sure to wishlist the game and stay tuned for more details as the event approaches! Join our Discord server and follow us on Social Media to be the first to know what is coming.
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