Dead by Daylight - CatBHVR
Dead by Daylight: Steady Pulse includes a new Survivor, Orela Rose. Purchasing this add-on unlocks an exclusive Cosmetic: Black and White Blazer.



The new Survivor is Orela Rose
When Orela Rose’s best friend Emily died in a tragic accident, she dropped out of college to become an EMT. One day, she saved the life of a billionaire, who gratefully funded her dream project – a thematic dining experience called Screams in the Dark, inspired by the work of horror scribe Cliff Barra. Some believed his stories to be cursed, whisking readers into a strange black fog. Orela laughed off such superstitions – that is, until the Fog came creeping through her door.

The Steady Pulse Chapter includes:
  • New Survivor: Orela Rose
  • An exclusive Cosmetic: Black and White Blazer

https://store.steampowered.com/app/3698790/Dead_by_Daylight__Steady_Pulse/

If there are people in need, Orela Rose will save them – or die trying.
See you in the Fog,
The Dead by Daylight team.
Stick Figure Combat - Rust Jesus
New Music Player: Added new music & player with buttons in pause menu to shuffle or play next song, controls music for all game levels
Level Editor 2D Lights Toggle: Added toggle in level editor for 2D lights, disabling it will disable all 2d lights in the custom level.
Sigils of Nightfall - Leo | 2 Wedges
Sigils of Nightfall is part of PAX East 2025, from May 8th to 11th, 2025. Pay us a visit at booth 18098 and play the exclusive demo, available only at the event. Test your skills and grab some giveaways!

If you can't attend PAX East this year, don't worry. Join our Discord server because the playtest is starting soon!



Meanwhile, wishlist Sigils of Nightfall and follow us on Social Media.

https://store.steampowered.com/app/3039980/Sigils_of_Nightfall/


Starship Troopers: Extermination - [O] Astraea
Update 1.4 will be available for troopers to download tomorrow May 7th, 2025 at 10 AM PT (GMT-7).
This patch is a collection of content such as the Underbarrel Shotgun and Fednet camera, performance, and optimization improvements as well as bug fixes. If you'd like to discuss Update 1.4 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!


Client Performance Improvements
  • Fix a resource pooling bug where rockets would not go to "sleep" when repooling.
  • Fix a resource pooling bug causing Inferno bugs not to properly go to "sleep" when being pooled.
  • Reduced ragdoll lifespan.
  • Optimizations to Chem grenade VFX.
Map Performance Improvements
  • A pass has been done on sublevels for Agni Prime and Valaka. Sublevels should now be more aggressively unloaded.
Server Performance Improvements
  • Optimizations for Bug pathing: Bugs should now have an easier time finding paths to targets.
  • Optimizations to Bug locomotion.


Bleeding Out & Death Visibility
We’ve made improvements to the visibility of Bleeding Out and Death states. Squadmates will have a better awareness of their health status. When incapacitated, a Bleeding Out icon and depleting bar will indicate how much time is remaining to rescue your fellow trooper. When it’s too late to save them, a skull icon will be displayed denoting their death.


XP Feed
The Experience feed will automatically condense simultaneous Xp events by collapsing them into a single entry. This change is to help reduce the noisy feedback when using explosives with groups of bugs or destroying large quantities of bug Eggs, as the XP Feed would often quickly become overwhelmed and take a very long time to catch up.

Broadcast Heroism
FedNet News Broadcast Camera
Troopers will be able to recover these FedNet Cameras during their regular combat missions. Equipping them puts the trooper behind the lens, letting them frame the action and provide boosts to their fellow soldiers.

Simply point at a future war hero-in-the-making, and voila! As you document their actions, you’ll receive LIVE Approval rating updates from the citizens and civilians back home!


Maintaining Approval ratings benefits us all - but most importantly our troopers on the battlefield. Approved broadcasts provide boosted XP gains for all troopers near a FedNet Camera or who are featured directly in the feed. More heroic actions, generate higher approval, and provide larger boosts to troopers.

Stay tuned for special FedNet News Side Objectives, or keep your eyes peeled for recoverable FedNet Cameras out in the field.

Armory Tuning
TW-201-S Morita I
The venerable Morita is receiving the underbarrel shotgun. This new weapon modification adds a shotgun as a secondary fire mode. While powerful, it is limited in ammo capacity and range, best utilized as a cqc complement to the Morita instead of a full-replacement to the dedicated shotgun weapons.
  • Renamed Morita MK1TW-201-S Morita I
  • Added Underbarrel Shotgun internal mod at Level 6
TW-244-C Morita Carbine
Because the Carbine is not receiving an underbarrel attachment, it is given a moderate damage increase to keep it relevant. These changes will improve the close and mid range damage, with a slight reduction at longer ranges.
  • Renamed Morita MK1 CarbineTW-244-C Morita Carbine
  • Damage increased from 40 44
  • Range increased, medium range increased from 50m 72m
  • Damage falloff adjusted, min damage at 100m reduced from 20 17.6
TDW-99 Morita Tactical SMG
The SMG is receiving a few improvements to maintain its status as the paragon of point-blank damage. These changes improve the base damage and add an additional reserve magazine, reducing the overall damage falloff. Damage is improved at very close ranges, but it will fall off sooner and sharper.
  • Damage increased from 45 50
  • Ammo increased from 350 400
  • Range reduced, medium range reduced from 40m 36m
  • Range reduced, long-range reduced from 80m 54m
  • Damage falloff adjusted, minimum damage at 110m increased from 4.5 7.5
TW-2 Sp.L.I.T Shotguns
Split shotguns have been given with new model designations.
  • Renamed TW-2 SP.L.I.T Shotgun (Slug)TW-2-R Sp.L.I.T Shotgun (Slug)
  • Renamed TW-2 SP.L.I.T Shotgun (Auto)TW-2-FA Sp.L.I.T Shotgun (Auto)
(Galactic Perk) Fighting Retreat
In the heat of battle, it was difficult to discern when Fighting Retreat was actually active. To improve player feedback an icon will now be displayed on the HUD while active and a cue will indicate when it activates.
Scan Pulse
Scan Pulse will now automatically activate when selected. This change only affects PC users when using keyboard and mouse.
LV Visor
LV Visor will now automatically activate when selected. This change only affects PC users when using keyboard and mouse.

Arachnid Tuning
Gunner
Gunners are receiving a reduction in accuracy. They were previously far too deadly at long range and also exploitable using partial cover due to their laser-focused shots. Gunners should now give players a fair chance to react at long range and still be very effective at close range, and shoot better at troopers in partial cover.
  • Decreased accuracy from 4 MOA/0.06 degrees deviation150 MOA/2.5 degrees deviation
  • Increase per-shot damage from 57.5


Known Issues
  • Tanker bug has inconsistent damage with its spray attack.
  • AI trooper side objectives have been temporarily disabled in our ARC game mode while we address the server instability with these new recruits. We have an optimization planned for this in our 1.5 update in June.
  • The Demolisher Servos perk not doing damage when trying to melee.
Highlights
  • Fixed an issue that allowed Engineers using the Mobile Build Tool ability to build in unintended locations, atop unintended troopers, and on unintended terrain.
  • Fixed an issue where players were able to overwrite their primary weapons by picking up utilities while their inventory was full.
  • The legs of the Warriors, Drones and Gunners should now properly take damage from weapons.
Console Fixes
  • Fixed an issue where players would respawn where they died due to connection issues.
  • Fixed an issue where using the Right Bumper (RB) to rotate a building blueprint will cause the player to throw a grenade.
  • Fixed an issue where the On Use utilities would make it difficult to swap utilities while on controller.
UI
  • Fixed an issue that caused the Revive timers and Bleeding Out indicators on the HUD to disappear.
  • Fixed a bug where all factions appeared as "Demon" when opening the scoreboard.
  • Fixed missing 'Toggle Spotlight' text in the Spotlight hover prompt.
  • Fixed flickering issue on Galactic Front reward text.
  • Fixed an issue where the Secondary Fire mode tutorial pop-up did not appear.
  • Fixed a bug where the Social screen and prompts would not close, allowing the player to gain control behind the menus.
  • Fixed an issue where the Tactical map would center itself when zooming in or out using a controller.
  • Fixed incorrect text strings used during the building process.
  • Fixed the missing scroll bar button from the loadout weapon list.
  • Fixed unlocalized text and graphics in the Galactic Front description (Z bind).
  • Fixed an issue where English text appeared on the Settings Menu after successfully changing to another language.
  • Fixed a bug where the Company chat input window closed when a new player joined the company.
  • Fixed unclear error message displayed when sending a request to a company capped on join requests.
  • Fixed high-priority target notification in match displaying in English.
  • Fixed various non-localized in-match messages.
  • Fixed English text appearing in new weapon modifications for Guardian, Medic, Sniper, Demolisher, and Engineer classes.
  • Fixed English tooltip text about the loadout locker.
  • Fixed grammatical issue caused by two strings being glued together in French and other languages.
  • Fixed an issue where Chinese characters were cut off in the weapon level-up message on the end match screen.
Audio
  • Fixed an issue where players joining Horde Mode mid-wave would experience missing background music.
  • Fixed a bug causing close-range explosion sound effects not to play at certain distances.
  • Fixed an issue where Trooper pain sound effects could clip when taking repeated damage in quick succession.
  • Fixed missing footstep audio when traversing tunnels on Agni Prime.
  • Fixed a bug where explosion visual and sound effects would trigger prematurely before Chem Grenades detonated on impact.
  • Fixed an issue causing third-person weapon audio to be significantly quieter than intended.
  • Art & Animation
  • Fixed overly bright dust effects when playing during night missions and Pitch Black missions.
  • Fixed an issue where grenades appeared incorrectly attached to troopers in the Edit Loadout preview screen.
  • Fixed a bug causing incoming plasma bombardment sound effects to be excessively loud at long distances.
  • Fixed an issue where the player’s shadow did not display slashing animations when performing melee attacks.
  • Fixed specific grenades appearing rotated incorrectly on the hips of the Engineer, Medic, Guardian, and Demolisher classes.
  • Fixed a Scorch dialogue line after spotting a Royal that did not match its subtitle.
  • Fixed the Federation logo being upside down on closed doors in the X-11 map.
  • Fixed an issue where players could pull out a second utility item during the Scan Pulse animation.
  • Fixed an animation mismatch between the knife attack and its visual animation.
  • Fixed a missing render soldier in the SOG Voice Pack selection screen.
Gameplay & General Fixes
  • Fixed an issue that allowed Deployable utilities to be placed on Dropped items.
  • Fixed an issue that allowed Deployable utilities to be placed inside the MBU.
  • Fixed an issue that could replace equipped weapons with utilities from crates and fabricators.
  • Fixed an issue that granted incorrect XP for scanning bugs with the Scan Dart.
  • Fixed an issue where the Supercapacitor weapon mod did not reduce fire rate or increase punchthrough damage of the E-Pulse 44 A2 when equipped in a mission.
  • Fixed an issue allowing players to highlight Scan Pulse while the buff was already active.
  • Fixed players becoming stuck inside structures when standing within a blueprint while building.
  • Fixed Dart utilities not resupplying at ammo crates.
  • Fixed players being unable to throw grenades while holding a utility after canceling a grenade throw for the first time.
  • Fixed grenade cooldown animations continuing after changing classes via the Gear Locker.
  • Fixed an exploit where grenades could be thrown an unlimited number of times after picking up Turret Ammo.
  • Fixed an issue where grenade cooldowns would reset after a player was revived.
  • Fixed squad members in S.O.G. missions not correctly considering the maximum effective range of flamethrowers.
  • Fixed the Morita XXX Sniper Rifle not dealing damage to bugs at close range.
  • Fixed certain bugs not consistently taking damage from lava on Agni Prime.
  • Fixed bugs spawning during the build phase on the Horde_Boreas_North map.
  • Fixed Gunner Bugs briefly appearing above ground before completing their spawn animation.
  • Fixed bugs struggling to navigate new environment changes on Valaka.
  • Fixed Napalm and Lava not damaging bugs when their heads were above the surface level.
  • Fixed screen jittering when Troopers were near nuke planting locations.
  • Fixed cliffs behind the Victory Bridge appearing and disappearing when moving back and forth.
  • Fixed troopers clipping through walls and seeing backface meshes near the ARC_Garage.
  • Fixed missing kill volume beneath the bridge in southeastern Valaka.
  • Fixed an issue where players could fall under environmental objects in S.O.G. Mission 4 without an escape path.
  • Fixed the ARC_Admin area displaying the Fuel Depot description instead of the correct Admin sub-area.
  • Fixed AAS_Starport2 and AAS_Starport3 intro and scoreboard showing the Hospital sub-area instead of the correct one.
  • Fixed the Scan Dart incorrectly awarding the first +2 XP after scanning only one or two bugs.
  • Fixed AI troopers in S.O.G. Mission 9 failed to recognize when players moved ahead of them.
  • Fixed an issue where players could enter a desynced state by attempting to take an item from a fabricator twice rapidly.
  • Fixed a bug where downed players appeared to regenerate health from the perspective of squadmates.
  • Fixed an issue where players could sometimes revive immediately in place without costing a respawn ticket.
  • Fixed an issue where melee attacks against enemies or corpses caused Troopers to stop animating and their weapon to disappear.

Darkest Dungeon® II - RedHookMichaela


Tune in to the Red Hook Studios Twitch channel this Friday for a dev stream!

We’ll be playing Secrets of the Coven, answering your questions and taking a look ahead at some upcoming Darkest Dungeon II content.

Our stream is scheduled to air May 9 at 3pm PDT here: https://www.twitch.tv/redhookstudios
Restaurant Owner: A Restaurant Simulator - Creativeforge.pl


🛠️ Update v0.2 is Live!
We’re excited to roll out Version 0.2, a major update focused on stability, usability, and new gameplay systems. Thank you all for your continued support and feedback — this update wouldn’t be possible without the community!

Fixes
Fixed a bug where bills were not saved after being paid
Resolved supply chain issue where boxes spawned on the wrong pallets after loading

Improvements
Improved Recipe Pin Window — now fully controllable without the tablet
Enhanced Rebranding & Interior Customization Panel for smoother interactions

Save System Overhaul:
🚀 Faster save and load times
🔁 Migrator for legacy saves
📁 Save Slots: Save up to 3 games
💾 Auto Save: Protects your progress from unintended data loss

🆕 New Features
🗨️ Dialog System: Talk with your employees! (Still in development — join our [Discord] to give suggestions!)
🎮 Keyboard Layout Menu: Customize your keybindings for interactions
🧭 New HUD: A fresh, cleaner interface to help you manage your restaurant more effectively
📦Players can now unbox and replace items during the day if the restaurant is closed (previously disabled once the day started)


🔮 Upcoming in v0.3
We’re cooking up something big — literally!
In v0.3, we're completely reworking the kitchen system:

Players will be able to prepare meals
Stock ingredients into dedicated kitchen storage
Build and manage an even more realistic kitchen workflow


Follow us here on Steam and join our for sneak peeks and dev updates as we move toward v0.3!

May 6
KIBORG - dmitry.kachkov
Major Changes:
  • Controller Layout Selection – Added the option to choose between two preset control schemes (currently, only the dodge button is remapped). Full customization will come in future updates.
  • Toggle Subtitles On/Off – Players can now enable/disable subtitles for the announcer, AI assistant, and story cutscenes.
  • Character Names in Subtitles – Story cutscenes now display character names. Spoiler: You might not have noticed, but one of them is Volkov. This is no coincidence...

Improvements:
  • Minor UI/UX fixes across several screens.
  • Updated status effect displays in the Database and weapon stats.
  • Changed the text on the "New Game" button and its warning message to be clearer, preventing accidental progress loss. (More substantial changes are planned for the future.)
  • Enemy drones now self-destruct when the trial ends.

Bug Fixes:
  • Fixed an enemy reaction bug where they would counterattack immediately after a parry if the player dodged.
  • Fixed the "Piercing" weapon mod, which could damage allies.
  • Adjusted Cutter's behavior at long range.
  • The "Bomb" status now only damages the affected target and their allies.
  • The Loader Robot no longer attempts to pull in targets it shouldn't.
  • Added a healing aura for the Chemist from the "Source" legs.
  • Fixed the Drone Factory's ragdoll (now correctly shows an explosion).
  • Added a warning circle when the Chemist is about to explode after a canister hit.
  • Fixed an issue where Sovereign's head wouldn’t damage agents.
  • Adjusted subtitle timing in the 4th cutscene.

⚠️ Patch changes are not yet available in the Mac version – the update will follow later.
Babushka's Glitch Dungeon - jakeonaut
  • Made snoring less loud
  • Fixed it so that glitch slime scooting is on the SFX bus and will be properly muted if sound is turned off.
Solitary Horizons - PaceBloom
Solitary Horizons is kicking off with a free demo! Your first shot at surviving the desolate beauty of planet PEARL-34. Alone but not helpless, you’ll scavenge, build, fight, and explore a hostile open world with only your tools and a few robotic companions by your side.



In the DEMO of Solitary Horizons, you'll explore the Grassland Glade region of PEARL-34, a land shaped by a harsh, though survivable, climate. Expect sweeping winds, sun-bleached plains, and the quiet hum of solitude that lingers just beneath the surface.

The demo will contain the following missions:

RESUPPLY:

You'll need to resupply, both for yourself and your spacecraft.


A CLEAR CONNECTION:

In A Clear Connection, you'll have to defend your station as your robots build and set it up around PEARL-34.

You're not just constructing, you're holding the line. Hostile forces won't wait for your systems to come online.


MINING EXPEDITION:

You'll need to gather vital crafting stones and metallum, they're your lifeline out here.

Whether you're repairing gear, powering up systems, or just staying alive, these rare resources aren't optional. They're everything.


DATA RECOVERY: 

You’ll need to download the data from your Xenostation, and defend it while the transfer runs.

Once it starts, you're a target. The signal draws attention, and not the friendly kind.




"The universe awaits your decision; the world is yours to explore." - The Blue Bot
Warfare Legacy Collection - Dimbleby
We're continuing to make Warfare Legacy Collection even better as your feedback rolls in. A few more changes in this version that we think you'll like.

- Fixed a bug that occasionally caused tank visuals to come back to life after the tank is destroyed.
- Made the system better at recognizing clicks (as opposed to mouse dragging) when targeting and selecting lanes.
- 1917: Fixed a problem where only the frontmost squad in a trench with multiple squads would recognize the enemy.
...