SolForge Fusion - sappymill
Friend Referrals

We've added a new way to earn Gold and Seasonal Achivement Points. Players now have a unique referral code that can be given to new players to enter when creating an account. This links the two accounts, and when the new player earns at least 50,000 XP or purchases our Premium Mastery Track, both players will earn rewards. The new player will earn 2,500 Gold, and the referring player player will earn 500 Gold and 500 Seasonal Achievement Points for their first 10 referrals, and 1000 Gold and 1000 Seasonal Achievement Points for each referral thereafter. View the "Friends" menu in-game to track your referred friends, claim rewards, and get more information.

Trigger Visual Updates

We are continuing to update and improved SolForge Fusion visuals game gameplay. We heard your feedback about our last visual update and have reduced the amount of screen shaking when playing cards. As a next step in improving the game, we've overhauled the way that triggers appear during gameplay. Triggers will now appear above the creature or player that created them. Triggers from destroyed creatures will now appear from the banish pile. Once you'fve selected a trigger to resolve, all other triggers should disappear so that you can view the full board for the selected trigger. We believe this will help clarify where triggers are originating and better communicate what's happening during gameplay.

Bug Fixes
  • Rumblespark Energy transforming into Embodiment on Spirit Golem Conclave should now trigger the
    attack buff.
  • Pipwick Level 3 now steals Electronet and gives the appropriate targets.
  • Creature being reanimated after being webbed should no longer have the webbed and defender icon.
  • Updated new hand animations, reduced the shake of playing cards.
  • Changed the red lettered Done on turn button to be white lettered Skip.
  • Fixed betrayer icons that weren’t showing properly on some cards.
  • Fixed an issue allowing forgeborn to be switched mid campaign.
  • Attempted a fix for cards disappearing when action is undone.
  • Attempted fix for Badges window covering up the game timer in multiplayer.
Survivor Mercs - Wolpertinger Games
Commanders, we just updated our roadmap outlining the next update(s) for Survivor Mercs:



We will be highlighting some of these upcoming features in more detail soon, especially the main content of the next major update, "Strike Force".

We are well-aware that there are still some rough edges in the current gameplay & meta. In order to tackle that, we call for your support! So please read on and help us make a better game by leaving your feedback:

Couch Co-Op
We had this planned for quite some time and are happy to finally share that you will be able to squad-up with friends & family soon!

Other players will be able to join your squad and take control of any Merc to fight M.E.G.A. Corps' robot goons alongside with you. It is going to be a "hotseat"-like mode, so others can just join and leave your session on your local machine with an additional controller at any time.

Apart from playing locally, the game will support Steam Remote Play Together. So you can enjoy some looting & shooting even when your support is not sitting on the couch next to you.

Story Missions & Balancing
We always wanted to feature the Mercs more prominently and at the same time improve the meta progression by tying new unlocks more tightly to certain achievements and milestones in the game.

With the upcoming Mission system, we're looking to reduce the grind and provide a smoother unlock progression while sprinkling in a bit more narrative flavor throughout the game.

The Story Missions will be tied into your Operations and impact your tactical choices when progressing through the map stages. Alongside your mission rewards, we want to adjust unlocks and potentially introduce some new items like Gear & Weapons.

[color=orange]Here's where your feedback comes into play:[/color]
  • We want to learn more about how you're playing the game and why you make certain choices.
  • Which Mercs do you enjoy and why?
  • What Gear and Weapons are you using regularly?
  • Do you mainly play with random Commanders or prefer custom Trait configurations?
  • Which meta upgrades and Rooms do you prefer?
  • Where did you struggle with the meta progression and why?

We have a good idea where WE think things should be adjusted. But we want to understand better what YOU want. So please join our Discord server to share your ideas and feedback, or hop over to the Steam forums.



Custom Skins, more Settings, and other Improvements
Ever wondered how Silverback would look like if he was a real gorilla?



Soon you'll be able to change and share much of the game's content. It's technically not a full modding support (yet), but we think you'll have as much fun with it as we do.

We're also looking to expand the Settings, specifically with Input Remapping and a few other options to adjust the game more to your liking. This will go hand-in-hand with some general input improvements and UI polishing. [color=orange]What settings do you want to see in the game?[/color]

Overall, we're looking to polish the game experience as we're preparing for a v1.0 launch. That's the reason why we're also looking to offer a new demo for the game and recruit more Commanders for the fight against M.E.G.A. Corp. Some of the top items on our polishing list are:
  • improving the meta progression & player experience
  • crafting better VFX, sound and overall nicer visuals
  • adjusting the map stages to offer variety and a nice balance between longer and shorter challenges
  • tweaking or creating new Mercs, Gear, Weapons, Enemies, and Traits to foster fun synergies
  • and, of course, fixing any remaining bugs.

[color=orange]If you want us to focus on specific issues[/color] that you have with the game, join our Discord or post to the Steam forums to help us make a better game.

Lock, load, and loot, Commanders!
Steam Deck - Jill

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

This is the first release of SteamOS 3.7 to the Beta channel. The below notes are for changes since SteamOS 3.6.24. For changes relative to previous 3.7 Preview builds see here.

General

  • Updated to a newer Arch Linux base

  • Updated the Linux kernel to 6.11

  • Updated the Mesa graphics driver base

  • Desktop mode now ships with Plasma 6.2.5

  • Beginnings of support for non-Steam Deck handhelds

  • Added support for frame limiting with VRR displays (internal and external)

  • Fixed a crash when no displays are connected

  • Added support for the power button on Asus and Lenovo handhelds

  • Improved input support for Asus and Lenovo handhelds

Controllers and Input

  • Add support for the Proteus Byowave controller

  • Fixed an issue where Switch Pro Controller gyros might not work on first connection

  • Fixed an issue with stuck/hanging controller inputs when exiting Steam

Bluetooth

  • Fixed Bluetooth devices still being able to wake the Steam Deck from suspend, even when Bluetooth was disabled from Desktop mode

  • Enable HFP/HSP profiles, to allow using the integrated microphone from headsets and earbuds

    • Currently only available to select in Desktop mode

  • Added battery level display for supported Bluetooth devices

  • Include a bugfix for the Airpods when using the AAC codec

  • Bluetooth controllers can now wake LCD units from sleep, previously only available on OLED models

    • Known issue: Bluetooth LE based controllers are not currently compatible with bluetooth wake on LCD models

Steam Deck Dock

  • Made compatibility improvements for certain displays including TCL FireTV models and Dell VRR capable monitors

Graphics and Performance

  • Enabled AMD P-State CPU frequency control

  • Fixed a performance regression for No Rest for the Wicked

Desktop

  • Updated to Plasma 6.2.5 (previously 5.27.10) - see the big changes in Plasma 6 here

  • Surround sound now works correctly

    • Enabling the setting is currently only available via Desktop mode

  • KDE Filelight is now installed by default for disk usage visualization and low disk space notifications

  • Speed and robustness improvements when switching between desktop and game mode

    • Fixed a common cause of hangs when switching to desktop mode

    • Fixed some cases where Steam could take up to ninety seconds to exit on shutdown or switch to desktop

  • Added 'gocryptfs' support to desktop session to enable use of the Plasma Vaults feature

Misc

  • Fixed some cases where "filter-chain" or other virtual sound devices would erroneously appear in the UI

  • Fixed cases where applying system updates could fail if certain configuration files were corrupted or malformed

  • Various enhancements to System Report functionality for support and troubleshooting

  • Fixed compatibility issue with certain DNS servers causing very slow domain lookups

  • Improved responsiveness of system when running into out-of-memory crash situations

  • Enabled IPv6 Privacy Extensions by default

  • Fixed a bootloader crash on certain non-Steam Deck devices, including qemu-based virtual machines

Known Issues

  • Super NES controllers can erroneously show up as connected when they are not

Developer

  • Updated to a 6.11 based kernel

  • Added debuginfod URLs for SteamOS

  • Added systemd .socket units to the default list of /etc files preserved across updates

  • When running in a VM, system will now default to the desktop session

  • Swap file setup now uses standard 'mkswap' functionality instead of shipping an ad-hoc 'mkswapfile' script

  • The steamos-readonly command now warns that the status might not be accurate when sysexts are loaded

  • Fixed a case that could introduce duplicate boot entries for devices manually setup to dual-boot

  • The pacman cache is now cleaned after applying a SteamOS update

    • Fixes stale cache errors working with pacman after switching branches

Tailor Simulator - thirdluck21
🧡 What Can You Expect?

Tailor Simulator is not only about sewing clothes. It is also about running a shop, working in a creative space, and meeting different customers. You will explore a small but lively world, full of surprises β€” we're giving you a deeper look at what you can actually do in the game and what makes it truly unique.

✨ Core Features in Early Access
Create clothes with over 250,000 mix-and-match options

Keep track of your shop's economy and stock

Complete orders from customers with different personalities and needs

Get to know the people in the Emporium District and build your reputation

Make smart business choices like prices, ads, and shop layout

Decorate your shop with new furniture and design styles

Meet customer needs that change by time and season

You can grow your business as a sharp entrepreneur or enjoy calm days in a cozy, personalized workshop.

All choices is yours.



πŸ”“ Why Early Access?

We are releasing Tailor Simulator in Early Access because we want to improve the game with your ideas. Simulation games grow better when players help by giving feedback, finding bugs, and asking for new features. The main parts of the game are ready, but we plan to add more. This includes new shop features and more ways to decorate.



πŸ”­ Roadmap & Release Plans

Tailor Simulator is almost ready and we are working on the final details. We plan to launch in Q3 2025, just before the fall season. This gives us time to make the game better and more fun before it releases.

Before that, you can play the free which will released during Steam Next Fest. This will give you a small preview of the game's systems, style, and shop life. A detailed road map will be released after Steam Next Fest.



πŸ“’ Join the Journey

We are building this game with you. Join us on Discord and Reddit to share ideas, report bugs, or talk with other players. Your feedback will help shape the future of the game.



πŸ“Œ Wishlist Now!

Wishlist now. Step into the Tailor Simulator's world on Q3 2025.

Skin Deep - BlendoGames
Hi all! Thank you all for your support, and thank you for playing Skin Deep. Here are further fixes in this Hotfix02 update:




Crash: Wiregrenade
The wiregrenade weapon had a bug in its save-load system.

The wiregrenade had a typo in its save-load logic, that was accidentally saving-loading an incorrect piece of information. This is now fixed!

Render issue when alt+tabbing while using a fullscreen GUI
There was a bug where the render system would behave strangely when alt+tabbing out of the game while using a fullscreen GUI (such as the email screen or level selector).

This was due to some logic that made the game render the 3D environment and 3D elements in the GUI at the same time, which made the graphics renderer unhappy. This is now fixed!

Softlock: Using memorypalace in outer space
There was a bug where opening the memorypalace in outer space put the player into a strange state.

This happened because we have some logic where we close the memorypalace when the player jumps (goes airborne). However, when the player was floating around in outer space, the player was being considered always airborne. This is now fixed!

Quiet/muted audio after loading a savegame
This was a bug where loading the game sometime resulted in the game audio becoming very quiet/muted.

The game does "audio ducking", where in order to make dialogue more audible, we temporarily lower the volume of ambient/environmental sounds. The save-load system wasn't fully cooperating with this. This is now fixed!

Crash: Brazilian Portuguese
We had a crash in certain levels when the language was set to Brazilian Portuguese.

Passwords in the game are randomized. In text notes, special characters are used to represent them. For example, in a text note: "Hello, the password is %s%s%s%s", the '%s' characters are replaced with the password letters you see in the game. The bug here is that one extra '%s' was accidentally added, resulting in a crash. This is now fixed!

Missing credits
We added some missing credits in the opening credits sequence.

Fix render issues with AMD RX 480 and AMD HD 7800
Some people were experiencing render issues with specific video cards. This is now fixed!



Thanks for reading. Enjoy Skin Deep!
Projected Dreams Playtest - flawberrystudio
- Fixed controller issues on mac
- Fixed steam integration on mac
Cataclysm Wars - T the light tank
Withing schedule, the Syrinx Campaign is now entirely complete! You can now complete the Commissar's operation against the Vastragian Empire, and alongside it we've added additional features and fixes!


Features and Tweaks
  • Syrinx Campaign complete, mission 4 & 5 added.
  • Syrinx Mission 1, 2 and 3 have received further polish.
  • Explosions and War Horns added throughout relevant parts of the game.
  • Added Defensive Towers and Handgunners, new enemy units appearing through the Syrinx campaign.
  • Added the ability to command units to move or attack while other units still execute their actions.
  • Improved unit tokens to display damage the unit has taken at a glance.
  • Significantly reduced the game's size.
  • Tutorial's clarity improved.
  • Can now also use Spacebar to advance dialogue.
  • UI clarity improved.

Bugfixes
  • Syrinx T2 Heavy Infantry now display the correct sprite.
  • Now correctly returns to mission select menu instead of main menu after finishing a level.
  • Imperial Mission 2 sometimes was not properly marked as a Decisive Victory when applicable, this has been fixed.
  • Fixed improperly placed attack animation on some units.
  • Clicking dialogue boxes now no longer deselect units.
  • Fixed Syrinx units sometimes not upgrading properly.
  • Fixed rare crash caused by restarting missions.
We are also, as stated previously, working on additional content. This is now taking the form of an additional game mode, as well as some one-off missions that will further flesh out the world of Cataclysm Wars.

Look out for more news in the weeks to come!

Just King - Wicked
The King announces new Champions!



Update got delayed this week! We will try to bring balance changes tomorrow.
-Vish team


Weekly Champions
1ΒΊ roob
2ΒΊ solo
3ΒΊ Hauntiiing


Balance
-No changes
Towerborne - KS44
Hey, Aces –
We deployed a hotfix today to clean up a few issues with rewards drops:
  • Fixed a bug where players received far more rewards than expected while doing Snaggleshire at Danger Level 4.
  • Fixed a bug where several gear sets were not dropping in their intended venture at Danger Level 5.
  • Fixed a bug where gear that is still in development was dropping at Danger Level 5.
Thanks for the continued helpful feedback; more bugfixing and bigger update(s) coming soon!
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles - demonslayerhc
Hello Demon Slayer fans,

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 is scheduled to be released in North America and Europe on August 5, 2025!

https://store.steampowered.com/app/2928600/Demon_Slayer_Kimetsu_no_Yaiba_The_Hinokami_Chronicles_2/

In case you missed it, watch the trailer on the Entertainment District Arc as portrayed in the Story mode:

Details on the Game Editions:
Digital Deluxe Edition
Those who order the Digital Deluxe Edition will unlock the following:
  • Base game
  • 2 Kimetsu Academy Character Unlock Keys – Kyojuro Rengoku and Tengen Uzui
  • 4 Character Unlock Keys – Tengen Uzui, Obanai Iguro, Sanemi Shinazugawa, and Gyomei Himejima
  • VS Mode System Voice: Upper Rank Demons Set – Akaza, Daki, Gyutaro, Zohakuten, Gyokko
  • 3 Battle Attire Costumes – Tanjiro Kamado's Kimono (Entertainment District), Inosuke Hashibira's Kimono (Entertainment District), and Tengen Uzui's Shinobi Attire
  • Pre-order bonuses: Advanced Access – The ability to play the game starting on July 31, 2025, and 2 Character Unlock Keys – Muichiro Tokito and Mitsuri Kanroji
Digital Standard Edition
The Digital Standard Edition features the following:
  • Base game
  • 2 Kimetsu Academy Character Unlock Keys – Kyojuro Rengoku and Tengen Uzui
  • Pre-order bonus: 2 Character Unlock Keys – Muichiro Tokito and Mitsuri Kanroji
Bonuses for Linking Save Data:
The following bonus items will be available for those with save data from either Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles or Demon Slayer -Kimetsu no Yaiba- Sweep the Board!.

Bonuses for The Hinokami Chronicles save data:
  • 6 Kimetsu Academy Character Unlock Keys – Tanjiro Kamado, Nezuko Kamado, Zenitsu Agatsuma, Inosuke Hashibira, Shinobu Kocho, and Giyu Tomioka
Bonuses for Sweep the Board! save data:
  • 1 Character Unlock Key – Hinatsuru, Makio, and Suma (All three serve as one playable character)
  • 3 Battle Attire Costumes – Hinatsuru (Meal Prep), Makio (Meal Prep), and Suma (Meal Prep)
Please note the respective save data must be linked through the same Steam account used to purchase The Hinokami Chronicles 2.

Stay tuned for more information about The Hinokami Chronicles 2 by following the official Demon Slayer social accounts on X, Facebook, and Instagram.
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