Conan Exiles - Andy B
Exiles,

May 8th marks seven years since they first took your family and your riches and left you to die in the Exiled Lands. From the early days of your first sandstone hovel to the sprawling strongholds of today, surviving, building, and dominating with you has been an incredible journey.

We’re still hard at work improving stability and fixing bugs for the next release, but we wanted to take a moment to celebrate the occasion with a few things:

Twitch Drops: Watcher Furniture May 7 - May 21
First, you can claim the five pieces of the Watcher Furniture Set May 7th through May 21st from Twitch.tv, just by watching any Conan Exiles streams for a combined total of 1 hour. If you haven’t linked your account, you can do so [[url=https://www.conanexiles.com/twitch/]right here[/url]]!

Share Your Journey
We invite newbloods and veterans alike to share stories of their characters and experiences within the Exiled Lands. What’s your journey been like? Post them here on the forums and we'll share your stories (with your permission, of course) on social media.

#7YearsExiled
Speaking of social media, join the #7YearsExiled hashtag across our social media channels:

[[url=https://x.com/ConanExiles/]X/Twitter[/url]]
[[url=https://www.facebook.com/ConanExiles/]Facebook[/url]]
[[url=https://www.instagram.com/conanexiles/]Instagram[/url]]
[[url=https://www.threads.com/@conanexiles]Threads[/url]]
and now finally [[url=https://bsky.app/profile/conanexiles.com]BlueSky[/url]]

...and let’s see some before and after screenshots or clips from when you first set foot in the Exiled Lands and compare it to today.

Free Items
Keep your eyes peeled for a special item code you can redeem in-game for some free goodies; the Golden Pickaxe, Illusion scroll bundes, and the Fake Death emote. It won’t last long, so keep your eyes peeled, Exiles.

Here's to seven brutal, glorious years, Exiles. And to many more.

The Conan Exiles Team
Apocalypse Island - bettinigames00
Hi everybody, with today's update I made some important fixes of bugs that were in the game since the start and some important additions.
I worked on the zombies and I am slowly getting to have them be a bit better, update after update.
I strongly agree to make a new saving because with old ones there could be a problem with the chests loot.

Zombie movement and combat update 🧟:
Zombies have been reworked for better hitboxes and hits.
Now the player can hit from a little more distant, successfully hitting the zombies.
This new method for tracking hit and hitboxes is being tested with this update so it is not perfect nor definitive, but I consider it a good progress from the previous bugged hitboxes.
Now zombies should not spawn on roofs again.
Zombies now rotate before hitting a player in order to look at him (still to be perfectioned).

Important Fixes 🛠️:
Fixed a bug that was there since first release of the player slowly slipping away when staying still on terrain or on objects, now it stays still correctly and doesn’t slip away anymore.
Now the build panel allows you to craft more items with just one click, set the number of items you want to craft and once you click build all you’ll have to do is wait for the building to end!
Added a setting to set on/off the head bobbing.

General Fixes 🛠️:
Changed crossbow reload time from 1 second to 2.5 seconds.
Now players can drink and refill their canteen from wells around the map.
Fixed colliders on containers in the junkyard.
Reduced the amount of life the sterilized bandage heals.
Changed the compass name and description.
Changed the pack of cigarettes item into a single cigarette item.
Added a sound to the crossbow when shooting an arrow.
Fixed arrow collider for recollecting it after shooting.
Fixed a bug that would show a white box instead of the item picture when opening inventory.
Now arrows can be recollected from dead zombies killed with them too.
Changed arrow recipe to 1 stick and 1 metal scrap instead of 2.
Added a new POI in the woods, a small farm.

Thank you, hope you'll enjoy this update, see you at the next one in a few days.
New World: Aeternum - nickibre

Greetings, Adventurers!

Celebrate the season of renewal with truth, petals, and power. The Springtide Bloom event has come to Aeternum from May 13 - June 2. Revel in the beauty of nature and reap the rewards of its mysterious bounty as Bloom Heralds arrive in nearly every settlement.

Truthseekers must be level 20 or higher to embark on Springtide activities and collect event-specific tokens to unlock limited-time rewards. Let the fragrance of flowers guide you to glory.

Spring has awakened once again. Venture into the wilds of Aeternum to harvest the vibrant, dangerous blooms known as Wispyblooms. Protect yourself from the blight of Wispy Wasps, collect Springtide’s unique resources, and deliver them to your local Bloom Herald in exchange for Event Reputation and tokens.

Use Springtide Tokens to unlock a variety of seasonal cosmetics, housing items, and consumables. Be sure to visit the Event Shop before June 2, when the Bloom fades for another year.

Wispy Wasp Hun

Each day, Wispy Wasps swarm Wispybloom nodes across Aeternum. Truthseekers must:

  • Locate Wispyblooms scattered throughout the wilds
  • Defeat the Wispy Wasps guarding them
  • Gather Wispy Sprigs and Springtide’s unique bloom drops
Turn these materials in at Bloom Heralds to gain Event Reputation and earn event tokens.

Event Rewards
Exchange Springtide Tokens at any Event Shop for exclusive seasonal rewards. New this year:

On Interacting with each of the Joyous Gift Piles in Settlements:
* 1 Diamond Gypsum (Limit: 6/day)
* 2-8 Wispy Spritz
* 25 Event Reputation
* 10 Springtide Tokens
* 2-3 Dyes (66%)
* 1 Springtide Dram (33%)
* 1 Springtide Wafer (22%)
* 1 Springtide Crumble (11%)
On Interacting with each of the Delightful Gift Sacks in Springtide Villages:
* 1 Springtide Coin Bag, Granting anywhere from 1-200 Coin based on level.
* 10 Springtide Tokens
* 50 Event Reputation
* Very Small Chance to Get a Springtide Bloom Pattern
On Interacting with a Prismabloom:
* 1 Springtide Token (70%) (Limit: 10/day)
* 1 Premium Springtide Token (5%) (Limit: 1/day)
On Killing a Wispy-Wasp:
* 1 Wispy Wasp Goo (45%)
On Harvesting a Wispybloom:
* 14 Wispybloom Petals
* 275 Event Reputation
Springtide Token Conversion:
* 3 Wispybloom Petals = 1 Springtide Token
* 1 Wispy Wasp Goo = 1 Premium Springtide Token
* 1 Premium Springtide Token = 25 Springtide Tokens
* 25 Springtide Tokens + Vial of Suspended Azoth = 1 Premium Springtide Token

Rewards rotate weekly, so check back often to make the most of your tokens.

Springtide Shop Tiers

Earn Event Reputation to unlock new Shop Tiers and access more valuable items:

Rank 1:
* Springtide Dram
* Springtide Wafer
* Springtide Crumble
* Limoncello Dye
* Royal Azalea Dye
* Morning Mist Dye
Rank 2:
* Springtide Armor Pattern
* Beekeeper's Skin Set (Basket, Jacket, Gloves, Pants, Boots)
* Springtime Skin Set (Hat, Ruffles, Gloves, Britches, Thighboots)
* Flower Child Dance Emote
* Frolic in the Grass Emote
* Barrel of Flowers Housing Item
* Crate of Flowers Housing Item
* Pot of Wispyblooms Housing Item
* Pinwheel Housing Item
* Springtide Wall Light Housing Item
* Springtide Ceiling Light Housing Item
* Springtide Banner Housing Item
* Sacks of Pigment Housing Item
Rank 3:
* Springtide Armor Pattern (GS715) (Limit: 1/day) (NEW)
* Chromatic Seal (Limit: 1/week)
* Azoth Inductor (Limit: 1/week)
* Abigail Mount (NEW)
* Viridian Skin Set (Topper, Vest, Gloves, Tights, Buskin) (NEW)
* Floral Knight Skin Set (Helm, Breastplate, Gauntlets, Leggings, Boots)
* Festive Flower Skin Set (Dress, Leggings, Boots)
* Blossom's Respite Camp Tent Skin
* Bop Dance Emote
* Springtide Chandelier Housing Item
* Springtide Table Lamp Housing Item
* Springtide Floor Lamp Housing Item
* Springtide Canopy Bed Housing Item
* Springtide Loveseat Housing Item

Each tier adds more premium rewards, including rare cosmetics and high-value crafting materials.


Springtide Lore

From the journals of Bloom Herald Marrick:
“Where others see a simple season of warmth and growth, I see a crucible of change. The Wispybloom’s petals hide not only beauty, but danger—and truth. It is no coincidence they return when they do. The cycle continues, as it must.”

Join the Celebration

Experience the magic and mystery of Springtide Bloom before it fades. We’ll see you in Aeternum!
May 6
The Eyes - Snow
Hello!

We have improved the visibility of the notes in the first game section so that they are more visible.
Rebellion GODSOUL: Awakening - 虚妄喵(Final.Unreality)
1.凌晨起夜刷手机,收到玩家反馈,喵喵紧急修复大招的时候按快捷键触发的卡死……幸好在工作室睡,连夜爬起来了
爱你,叛逆者你最帅了喵❤【BUG反馈群】736701831,我们会尽力为您服务!!【表单可以登记卡BUG状态 有基础壁纸补偿、进阶补偿正在策划】
如果喜欢本游戏,求您推荐给朋友助力存活,这样以后我们会更多免费更新内容!
本游戏DLC不影响剧情与数值,喜欢本体就投喂我们吧!
【音乐DLC已经上架啦,过段时间BGM将大幅度调整!】
欢迎加入QQ群方便与您联络、以及周边活动
【老群】764603578
【新】10群 : 557532683 11 群 : 748081391
关于成就解锁问题,BUG群群友有些能全部解锁了,疑似跟网络有些关系,网络不好的情况下有时候解锁会冲突,我们下个版本会尝试将成就接口队列化,增加成就解锁的稳定性
RimWorld - Mal
Hey everyone, we've teamed up with FanGamer to bring you a new wave of RimWorld merch! (And three makes the perfect start.)

All items are available now on the Worldwide store and the EU store!


The new FanGamer collection includes:
  • Wisest Creature T-Shirt: Soft, thrumbo-grade apparel, plus a unique Thrumbo stamp sticker.
  • The Storytellers T-Shirt: Featuring Cassandra, Phoebe, and Randy, as well as a RimWorld logo sticker.
  • Home Base Desk Mat: 35x16" of colony to play on. (Hidden conduits only.)
Hope to see you in the wild wearing these!
Ludeon Studios

Football Life Simulator - Ludu Arts
Vortexia Night Club Has Arrived in FLS!
Now you're a star not just on the field, but also on the dance floor!

Our brand-new Night Club venue has joined the FLS universe.

It's the perfect spot to take a break from the intense football life, dance, socialize, and perhaps embark on a new adventure.

Additionally, some fixes and updates await you in this patch.

What's New in This Update

The Night Club venue is now accessible! Inside, new NPCs await your interaction. Various music tracks, dance animations, and mini-interactions have been added. Your character's social status will evolve based on your nightlife choices. Perhaps a scandal is on the horizon...

Fixes have been made to the week simulation feature.

Training match durations have been reduced by 20% based on feedback.

Ambient sounds have been added inside the stadium.

Coming in the Next Update

Massage Room

New Missions

Fixes to existing missions

Training-specific simulation

Playing games on TV

New Leagues

We eagerly await your feedback. More is on the way. The evolution of FLS continues with your support and comments.

— The FLS Team
May 6
DPS IDLE 2 - e^cha
Update:
  • Added Switch in the electricity tab
  • Added Magnet stones in the electricity tab
  • Added a new raw of forge items
  • Changed the game resources loading system
  • Fixed a save bug that could cause the card level to change
  • Electricity tab small visual fixes
Instruments of Destruction - Radiangames
Back in May of 2010, Radiangames released its first title, a twin-stick shooter called JoyJoy, on the Xbox Live Indie Games service. It was the start of a small series of games, with 7 small games releasing over the next 11 months. In the 15 years since JoyJoy, Radiangames has released over 20 games on a number of platforms. It was also nearly a year ago that Instruments of Destruction version 1.0 launched on Steam.

To celebrate the 15-year anniversary of Radiangames, Instruments of Destruction is being featured by Steam in its first Daily Deal with its biggest discount yet, and there was a minor update yesterday to fix a few mission-related issues. Radiangames’ classic title Inferno 2 is also on sale. And Fireball 2--sequel to the 4th game Radiangames released on XBLIG in 2010--is launching today on Steam, Xbox Series X|S, and Playstation 5.

A Year of Radiangames Releases

Fireball 2 marks the first of many launches for Radiangames in 2025. Rhythm Storm is getting a new demo next week. That demo and the Speed Demons 2’s demo will be in the June Steam Next Fest. Those 2 games will be coming to Steam, Xbox, and Playstation later this summer. Rhythm Storm will come to Steam in July, while the timing of the ports and Speed Demons 2 are still to be determined.

The Instruments of Destruction ports are still in the works, and there will be an exciting announcement about that soon. While the majority of the porting work is done for Instruments of Destruction, the console certification process is a lot more complex and labyrinthine than I expected. Fireball 2 was a much simpler port in technical terms, but it took multiple months to get it through all the hurdles needed to actually release the game, and I’ve barely managed to do any promotion for it.

Radiangames’ Destructive Future

Though 2025 has gone relatively well so far, the experiences of the last couple years and a shift in Alan’s plans has made me reevaluate what to work on after the current games and their ports release. I want to cut back and focus on 1-2 projects at a time, rather than 3 or more, and have those projects be related to each other, so I’m not reinventing so many wheels with each new game, and it’s easier to share code between them.

Even Rhythm Storm and Fireball 2, two games that look like they share a lot, only have drawing code and a basic game structure in common. Meanwhile Speed Demons 2 looks similar to Instruments of Destruction in a few ways, but has almost nothing in common with it. It even uses a totally different rendering and particle pipeline.

The solution to all this reinventing: Start over one more time (using small bits from previous games). BUT with a plan for multiple games that build on each other, step by step. There will be some new tech for each game, but that tech adds to a framework that is needed for the future titles.

One key part of that tech will be a new destruction system, one that’s more flexible than Instruments of Destruction’s. That tech is planned for the 2nd game in the sequence, and destruction will be part of nearly every game Radiangames makes beyond 2025.

The other “change” for future titles is simple: No more multi-platform titles after 2025. Everything will be designed for PC/Steam. If a game would work well as a console port, I’ll hand it off to someone else after the PC version is done.

I have 4 foundational games planned out in my tech progression, with 2 slightly larger games after the first 4. Beyond those 6, I have at least 10 other ideas that could use a good portion of the tech. There will likely be tweaks to the plan along the way, with new ideas or sequels that I need to work on, but the goal is to keep using this foundation for every future Radiangames title. If all goes well, Radiangames will be making games for another 15 or even 30 years.
Telepath Tactics Liberated - Sinister Design
After 7 years in development, the follow-up to Telepath Tactics has finally hit version 1.0: Together in Battle!

Described by one reviewer as "Tactics Ogre/FFT meets Darkest Dungeon with a surprisingly good story," Together in Battle is set on the isle of Dese, a new location in the Telepath universe with its own culture, history, factions, and dangers.

Together in Battle takes everything good about Telepath Tactics Liberated and cranks it up to 11--more special terrain, more environmental hazards, weather effects, morale, and more--while giving you massively expanded freedom to spend your time as you wish and build up the team you want. You can even make your own custom characters to find and recruit in-game!

Together in Battle features a brand-new, dynamic relationships system. Characters will react to the behavior of their teammates--and to your own choices. Battle through the arena; unravel a sinister conspiracy against the kingdom; watch your characters grow together. That's the gist!

Get Together in Battle now and get 20% off its normal price!

➡️ https://store.steampowered.com/app/1267210/Together_in_Battle/

...