Flibbius McDoogle and the Mysterious Flying Machine - niminy
It's been just over a week since Flibbius launched and we are so happy with the response! Thank you to everyone who has supported this silly little game. It makes me really happy that we already have 27 100% positive reviews! Not only are they helpful for other players and a boost for the games visibility, we also read every single one and are really grateful for the feedback so we know where to improve next time.

Here is a little round up of some wins from our launch week:

1. This amazing review by So Many Games: https://somanygames.co.uk/review/flibbius-mcdoogle/
Thank you Kurosh Jozavi!

2. The response we got from the Cozy Gamers fb group: https://www.facebook.com/share/v/15TkjnN1yY/
Honestly this completely blew us away! Thank you to everyone there that messaged us and played the game and helped share it! You are amazing.

3. Hearing Penge's final thoughts at the end of his playthrough video: https://youtu.be/UPlF5Yvy4cs?feature=shared
Thank you for playing, we're so happy you enjoyed it this much!

4. Hitting the 10 review mark and getting this wonderful bump in visibility from the Discovery Queue




5. All the love from the steam deck community on Reddit: https://www.reddit.com/r/SteamDeck/comments/1kcv5mb/my_lovely_wife_and_i_made_a_cozy_adventure_puzzle/
Happy to report the game plays very well on Steam Deck! Thank you to everyone who came back and gave us feedback.

6. Every streamer who responded to our many emails and played the game. You're the best! We have checked out all your streams (we do a little Flibbius google every day like nerds to check for new ones) and appreciate you taking the time to play it and share it with your community!




Many people have been asking me if we plan to take the game to other platforms or if we plan on doing a sequel and the answer is that we would LOVE to do both those things but it depends on whether or not there would be a demand for it.

We're keeping our fingers crossed that the game grows in popularity and we can think about doing a second Flibbius adventure!


CRUMB Circuit Simulator - mike.bushell
Hello everyone,

Contrary to some of the recent reviews saying the project is dead, it is not... I just happen to be working on this in my absolute spare time between work, family and living!

I have had a few comments, discussions and reviews highlighting differences found between CRUMB and real world applications. It would be great to hear from you all and get your feedback on your findings!

Once I have fully sorted out custom component building and programming, most of these issues will go away as I'm sure the community will be able to create more accurate components in addition to the basic ones I have provided!

I've been playing around and provide an example of a Bridge Rectifier that I have made and functions as expected :) and find my file here. Bridge Rectifier Save File

Spire Blast - zledwon
Finally - it's time to introduce you demo of PC version of one of our top games - Castle Crumble!
Slide into a crazy world full of views to see, creatures to meet and castles to crash!
Who is ready to crumble some castles in our fresh new demo? Cause we definitely are!

https://steamcommunity.com/broadcast/watch/76561199831726913


Demo Features:
  • 20 levels set in the Training Grounds biome
  • A selection of weapons to experiment with different types of destruction
  • Puzzle-like challenges where every shot counts
  • Real-time physics-based destruction - watch rubble fly and towers fall in unexpected ways
Whether you're carefully knocking out support beams or triggering chain reactions, each level is a new chance to master the art of controlled demolition.



EVAC - BoodleBops
Join our Discord to access the Bravo Playtest!
We have been hard at work
NEW FEATURES
Character Customization - View your personalized character and chosen name from third person.
Cinematic Camera - Take screenshots and videos with a variety of filters and options.
Health System - Land anywhere, or destroy blue repair crates. Avoid death.
Cargo Hook - Pick up virtually any physics object, even enemy missiles.
Cargo Missions - Deliver precious cargo through perilous fights.
NOS - A speed boost, charged by flying low.
HUD Messages - Track new happenings, receive mission updates, become informed.
Cockpit Cosmetics - Decorate your workspace.

ADDED
-5 new enemy types
Super Boa (VTOL Jet Bomber)
Mudskipper (Heavy Transport Gunship)
Machine Gun Turret
Missile Turret
Flak Turret

Youtubers Life 3 - Stream Together! - jaume.noguera
It's time to become the best content creator again! After conquering more than 2.5 million players worldwide, the Youtubers Life saga is back in style with its most ambitious installment on Steam and in Early Access from May 22nd.

https://store.steampowered.com/app/3487060/Youtubers_Life_3__Stream_Together/

Get ready to create content in real time, connect with other players and become, once again, the biggest youtuber on the planet.

Add Youtubers Life 3 - Stream Together! to your wishlist and join our Discord community to start connecting with other players and get ready for launch!

Are you a content creator? This is your moment!
If you are a content creator and you want to join the Youtubers Life project, don't hesitate to join our Creators Program and receive special in-game assets, get access to exclusive events and enjoy unique advantages to be part of the program.
Mika and The Witch's Mountain - Chibig
- Fire Dungeon upgrade: increased visibility while carrying the burning charcoal

- Fire Dungeon upgrade: adjustments are made to exit to Mont Gaun at any time without completing the room of the dungeon.

- Fixed the collider bug with the pyres that light up with coal.

- Fixed Japanese and Chinese texts.
MIRAGE Episode:1 - 溧祇
《Mirage Episode:1 相合》&《Mirage Episode:1 中断的故事》制作决定,预计于2025年冬季与2026年夏季发售。(若延期另行通知)
本DLC将免费更新到游戏本体中,无需另外购买。
Hungry Horrors - Clumsy Bear Studio
We’re thrilled to announce that Hungry Horrors is participating in Indie Assemble on Steam!

From 5th to 11th May, Indie Assemble is showcasing over 1,000 indie titles across various genres, representing developers from 63 countries. This global celebration brings together hidden gems, beloved favourites, upcoming releases, and exciting discounts.

Discover fantastic indie creativity and find your next favourite game!

Check out the Indie Assemble event now and try Hungry Horrors and other impressive demos for free.

https://store.steampowered.com/curator/44717737-Indie-Assemble/sale/indieassemble

Savara - [Sirna]


When Iop is hosting the festivities, the banquet menu is sure to include a few brawls! They are an opportunity for the warrior god to put the most valiant fighters to the test.

Choose your weapons, equipment and resources wisely, then jump into this new rogue-lite adventure brimming with colossal monsters! With each victory, the next challenge becomes even more complex. Your success could very well lead to your downfall… Stay alert!

The standard version of the game is available now on Steam and the Ankama Launcher. For the launch of the game, enjoy a 10% reduction until May 20!

You can also get Savara in a digital collector's edition titled Legacy of the Heavens.

https://store.steampowered.com/app/3021630/Savara/

Let the brute slumbering inside you how!
Ghostbreaker Corps - TheDev
A brand-new roguelike experience built around freely combinable elements!

Back when I used to play Dota, I came across a custom map where you could mix and match skills freely on different heroes. That mechanic felt incredibly fun and inspiring—so I set out to make a game based on that idea.

I had no idea how much work it would actually take. Building the entire foundation took a huge amount of time, but now, it’s finally stable and running smoothly. I've added lots of new skills, equipment, and units. With the roguelike system in place, I also introduced my own custom-developed genetic algorithm, letting the AI evolve by learning from player strategies. I think it turned out to be a pretty fresh take on the genre.

At the very least, I’ve fulfilled my dream of recreating that old Dota custom map where skills could be freely combined.

[Developer’s Note]
I’m honestly not sure whether I spent one year or two on this project. After switching to Unity, and especially after Unity's recent changes to their pricing model, I made the decision to stop using Unity in the future.

However, I didn’t want all the Unity knowledge I had acquired to go to waste. So I decided to make one final Unity game—and this is it. From now on, I’ll be developing future games using other tools. If I manage to get a good grasp on OpenGL 3D, my next game will be 3D. Otherwise, I’ll return to 2D. Either way, a new chapter begins.
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