Hey everyone! Test Period: May 7th to May 10th
Welcome you to join our playtest!
We’re excited to hear your thoughts and feedback as you dive into the game. Let’s work together to make "One More Bang" even better!ːsteamhappyː
What We’re Looking For:
We want your honest opinions on: UI interactions、Gameplay flow、Overall experience、Server stability etc. ːsteamthumbsupːYour feedback will help us spot bugs, tweak systems, and polish the game before launch.ːsteamthumbsupː
About the Playtest Version:
This Playtest showcases the core mechanics of "One More Bang":
Start with a random identity and Hunting List.
Use items and skills strategically to survive.
Matches last 10-20 minutes on average.
Play at least 4 rounds to unlock all current roles and items.
Note: Only the JK High School Girl (Saori) is playable in this test. Other characters are coming later!
Important Notes:
ːsteamthisː This is a work-in-progress build—expect bugs, crashes, and placeholder content. We’ll keep updating the test version, which might break save files or change systems. (Sorry, progress won’t carry over to the full game!)
Stuck? If a button isn’t responding, tap ESC to back out.
Sharing content? Need permission from the devs first (DM us!).
Found a bug? Please report it via our Discord (link here).
player overall speed is increased enemies do not lurk behind doors any more crafting requirements for gun lowered added tutorial messages in the first room tweaked number of enemies in ships quit button issue fixed
Known bugs still on the board (after today’s hot‑fix, 05 May)
Metal Pipe disappears or can’t be equipped after death, Saint transform, or a fresh run. Death / extraction soft‑lock when the “Mission Terminated” screen pops or a replacement nun spawns. Black void / phantom‑wall glitch on first door open into certain rooms. Tutorial prompt shows raw variable names (e.g., “$PlayerMove”) instead of key bindings. UI readability issues – small fonts at 1080p / 1366×768 and parts list overflow.
- video decoder now works also with DX12 (previously only Vulkan was working) - added spline components - added mesh generation from splines (roads, pipes) - added terrain modification using splines - added physics constraint components - added character type for rigid body physics component - added feet to ragdolls - rendering optimization that greatly reduces the indexbuffer binding API calls
[Milian] - Changed tha activate conditions of "Highlander (L5~R4)" to "Sword 4 or more, and Gun 4 or more" - Changed the effect of "Highlander (L5~R4)" to "ATK+5, Deal 3 damages to someone in opponent's team." - Changed the effect of "Ex Highlander (R5)" to "ATK+6, Deal 4 damages to someone in opponent's team."
3. Game Updates
- Ranking Reset The calculation period for the May Rankings started after the maintenance on May 6th (JST). The May Rankings will be calculated until AM 11:00 on Jun 3rd (JST). [BP Ranking Rewards] (1) 1st to 5th place: Champion's Mantle I, Seal of Hades * 10 (2) 6th to 30th place: Champion's Mantle II, Seal of Hades * 5 (3) 31st to 100th place: Champion's Mantle III, Seal of Hades * 3 (4) 2 or more wins with Alexander: "Sheri Doll (Right)", Leon's exclusive equipment "Seax" [QP Ranking Rewards] (1) 1st to 5th place: Seal of Hades * 10 (2) 6th to 30th place: Seal of Hades * 5 (3) 31st to 100th place: Seal of Hades * 3 (4) QP 1,000 or more: Leon's exclusive equipment "Seax" *The each Champion's Mantles acquired in the May Rankings can be used from after maintenance on Jun 3rd until 11:00 AM on July 1st (JST). *The avatar parts that are rewards for ranking may be sold for a fee in the shop in the future.
- Resetting the Number of Tickets and Items Iurchased with GEMs in the Shop The purchases of the following items that can be purchased with GEMs were reset. - Diary of a Doll - Tickets (non-purchased) - Copy Tickets - Various Fragments - Mysterious Tiara I - Lucky Wand I - Witch's Earrings I - Familiar Fairy I *The number of purchases cannot be carried over.
- Fixed an issue where record-related displays (reward receipt, new record notifications, etc.) would not appear if you did not have the rare card for some characters displayed in the lobby. - Fixed an issue where if an event card with an effect was submitted during the movement phase, the time that the button could be pressed would not be extended by the duration of the effect, even if the time limit was still met. - Fixed an issue where the timer would not stop when submitting an event card with an effect during the defense phase. - Fixed the translation of some texts in Korean - Fixed the translation of some texts in Simplified Chinese - Fixed the translation of some texts in Traditional Chinese
【NOTICE】
If you find any bugs or issues, please report them immediately. Please note that the server may be restarted for maintenance, forcing the game to be interrupted.
I'm thrilled to announce that the latest patch is live, introducing a major new feature: Challenge Mode!
Although the game had always been focused on a free procedural form of gameplay, I've always wanted a way to incorporate story-driven content and handcrafted maps. After weeks of experimentation and refactoring, I'm excited to finally share this update with you!
In this initial release, Challenge Mode includes only one challenge. This is partly because developing this patch took way too much time, and also because I would really like to have a bit of feedback before I make more.
Patch 2.1 also introduces a new tactical option: combat positioning. You can now choose to place each of your disciples either on the front line or in the rear. This simple choice can significantly impact the battle, and it pairs well with another new feature: the ability to retry any battle without incurring penalties.