Community Announcements - ZULA
Protection Week Has Started in Zula!

This week in Zula, special login events, MVP events, gold bonuses, and jam-packed campaigns are waiting for you!

Exclusive missions for game modes,
Live streaming events,
Surprise rewards, and much more are waiting for you in Zula this week!

Don’t forget to follow our social media accounts for all announcements and details!
Alchemia Story - k_kasamatsu
[5/7 17:00 Update]
This is Alchemia Story Team.
The maintenance we have started at 14:00, was completed at 17:00 (JST)




This is Alchemia Story Team.

We will perform a maintenace with the details below.

Scheduled date (JST)
2025/5/7 (Wed) 14:00 - 17:00

Maintenance Details
Changes in system
・Changed the element of monsters in the Team VS Battle.
・Fixed some translations.
・Fixed some item names
 ┗Rizuvot → Lisvyth

Fixed issues
◆Some small adjustments and corrections

We apologize for the incovenience caused, and appreciate for your cooperation.

*Please note that items and EXP gained right before the maintenance starts may disappear.
*Please make sure to log out before the maintenance starts.
台北仲夏夜之梦 - 我爱工作
🌙 Taipei Midsummer Night's Dream - A new romantic experience begins! 🌙

The midsummer breeze blows gently, and the night in Taipei is full of romance!
In order to let more players immerse themselves in it

✨ Now supports Japanese and Russian! ✨

Change the language and feel the same heartbeat and laughter!
Come and explore your own Midsummer Night's Dream! 🌟

📢Follow us to learn more about the heartbeat moments of Midsummer Night!

再来一枪 Playtest - fanjunbo
Hey everyone!
​​Test Period:​​ May 7th to May 10th

Welcome you to join our playtest!
We’re excited to hear your thoughts and feedback as you dive into the game. Let’s work together to make "One More Bang" even better!ːsteamhappyː

​​What We’re Looking For:​​
We want your honest opinions on: ​​UI interactions​​、​​Gameplay flow​​、​​Overall experience、​​Server stability​​ etc. ːsteamthumbsupːYour feedback will help us spot bugs, tweak systems, and polish the game before launch.ːsteamthumbsupː

​​About the Playtest Version:​​
This Playtest showcases the ​​core mechanics​​ of "One More Bang":
  • Start with a ​​random identity​​ and Hunting List​​.
  • Use items and skills strategically to survive.
  • Matches last ​​10-20 minutes​​ on average.
  • Play at least ​​4 rounds​​ to unlock all current roles and items.
​​Note:​​ Only the ​​JK High School Girl (Saori)​​ is playable in this test. Other characters are coming later!

​​Important Notes:​​
ːsteamthisː
This is a ​​work-in-progress build​​—expect bugs, crashes, and placeholder content. We’ll keep updating the test version, which might break save files or change systems. (Sorry, progress won’t carry over to the full game!)

​​Stuck?​​ If a button isn’t responding, tap ESC to back out.

​​Sharing content?​​ Need permission from the devs first (DM us!).

​​Found a bug?​​ Please report it via our Discord (link here).
About future planning?​​
After this test, we’ll add:
  • ​​3 more characters​​: Vela, Nicky, and Isabelle.
  • ​​Animated scenes​​ for all characters (lobby idle, identity checks, MVP moments, etc.).
  • ​​Better music​​, smoother UI, and a ​​3D gallery​​ for unlocks.
Thanks for helping us shape "One More Bang"! Let’s make this awesome together. 💪
Void Martyrs Playtest - Mac N Cheese - Max
player overall speed is increased
enemies do not lurk behind doors any more
crafting requirements for gun lowered
added tutorial messages in the first room
tweaked number of enemies in ships
quit button issue fixed

Known bugs still on the board (after today’s hot‑fix, 05 May)

Metal Pipe disappears or can’t be equipped after death, Saint transform, or a fresh run.
Death / extraction soft‑lock when the “Mission Terminated” screen pops or a replacement nun spawns.
Black void / phantom‑wall glitch on first door open into certain rooms.
Tutorial prompt shows raw variable names (e.g., “$PlayerMove”) instead of key bindings.
UI readability issues – small fonts at 1080p / 1366×768 and parts list overflow.
May 6
Wicked Engine - turanszkij
- video decoder now works also with DX12 (previously only Vulkan was working)
- added spline components
- added mesh generation from splines (roads, pipes)
- added terrain modification using splines
- added physics constraint components
- added character type for rigid body physics component
- added feet to ragdolls
- rendering optimization that greatly reduces the indexbuffer binding API calls
Zombiemachia - Kornux Games 👑
💵🔫 Reduced AR-4 ammunition cost
Forsaker : DingDing&Blade - Gustav



Forsaker : DingDing&Blade」Joins the INDIE ASSEMBLE,the global indie game festival organized by Excaliber!

Over 1,000 indie games created by more than 600 development studios. Already available or coming in the next few months, ready to join your library.

Discover new titles, epic adventures, and hidden gems in this global celebration.
UNLIGHT:Revive - SEKISEI
1. Added a Character Card
- The character card "Milian" is now available

2. Balance adjustment of a character card
[Milian]
- Changed tha activate conditions of "Highlander (L5~R4)" to "Sword 4 or more, and Gun 4 or more"
- Changed the effect of "Highlander (L5~R4)" to "ATK+5, Deal 3 damages to someone in opponent's team."
- Changed the effect of "Ex Highlander (R5)" to "ATK+6, Deal 4 damages to someone in opponent's team."

3. Game Updates
- Ranking Reset
The calculation period for the May Rankings started after the maintenance on May 6th (JST).
The May Rankings will be calculated until AM 11:00 on Jun 3rd (JST).
[BP Ranking Rewards]
(1) 1st to 5th place: Champion's Mantle I, Seal of Hades * 10
(2) 6th to 30th place: Champion's Mantle II, Seal of Hades * 5
(3) 31st to 100th place: Champion's Mantle III, Seal of Hades * 3
(4) 2 or more wins with Alexander: "Sheri Doll (Right)", Leon's exclusive equipment "Seax"
[QP Ranking Rewards]
(1) 1st to 5th place: Seal of Hades * 10
(2) 6th to 30th place: Seal of Hades * 5
(3) 31st to 100th place: Seal of Hades * 3
(4) QP 1,000 or more: Leon's exclusive equipment "Seax"
*The each Champion's Mantles acquired in the May Rankings can be used from after maintenance on Jun 3rd until 11:00 AM on July 1st (JST).
*The avatar parts that are rewards for ranking may be sold for a fee in the shop in the future.

- Resetting the Number of Tickets and Items Iurchased with GEMs in the Shop
The purchases of the following items that can be purchased with GEMs were reset.
- Diary of a Doll
- Tickets (non-purchased)
- Copy Tickets
- Various Fragments
- Mysterious Tiara I
- Lucky Wand I
- Witch's Earrings I
- Familiar Fairy I
*The number of purchases cannot be carried over.

- Changed Alexandre's matching cost
Category 1: COST 55
Category 2: COST 61
Category 3: COST 73
Category 4: COST 90+

4. Bug Fixes
- Fixed an issue where record-related displays (reward receipt, new record notifications, etc.) would not appear if you did not have the rare card for some characters displayed in the lobby.
- Fixed an issue where if an event card with an effect was submitted during the movement phase, the time that the button could be pressed would not be extended by the duration of the effect, even if the time limit was still met.
- Fixed an issue where the timer would not stop when submitting an event card with an effect during the defense phase.
- Fixed the translation of some texts in Korean
- Fixed the translation of some texts in Simplified Chinese
- Fixed the translation of some texts in Traditional Chinese

【NOTICE】
If you find any bugs or issues, please report them immediately.
Please note that the server may be restarted for maintenance, forcing the game to be interrupted.
May 6
Roots of Harmony - Joubarbe
Hello harmonious people!

I'm thrilled to announce that the latest patch is live, introducing a major new feature: Challenge Mode!

Although the game had always been focused on a free procedural form of gameplay, I've always wanted a way to incorporate story-driven content and handcrafted maps. After weeks of experimentation and refactoring, I'm excited to finally share this update with you!






In this initial release, Challenge Mode includes only one challenge. This is partly because developing this patch took way too much time, and also because I would really like to have a bit of feedback before I make more.

Patch 2.1 also introduces a new tactical option: combat positioning. You can now choose to place each of your disciples either on the front line or in the rear. This simple choice can significantly impact the battle, and it pairs well with another new feature: the ability to retry any battle without incurring penalties.

Chat on Discord
Post on Reddit

Enjoy!
Guillaume - aka Joubarbe

Changelog

  • New feature: Challenge mode. Custom scenarios with story and quests.
  • New feature: Combat line. Place your disciple in front (position 10) or in the back (position 0).
  • New feature: You can now retry any battle, no matter what the outcome is.
  • Added: Filter to hide busy units in the Disciples screen.
  • Added: "Groups" menu shortcut in various places.
  • Changed: The malus of building time due to low Wealth is reduced from 4 turns to 2.
  • Changed: The Craftman's shop now requires Skill instead of Greed.
  • Changed: The event "Wooden house on fire" is no longer repeatable.
  • Changed: Dismantling a building now takes 3 turns instead of 4.
  • Fixed: The Expurgator's trait [Equaliser] was not working.
  • Fixed: Rare crash due to events not being properly cleared.
  • Fixed: Line overflow on the main panel's frame.
  • Fixed: Book link (now redirects to your regional Amazon website).
...