Avatar Studio clothing can be tried on in your dorm!
Maker AI
You can bring objects to life with Maker AI's new circuit generation features.
RR+ subscribers can test our experimental Maker AI circuit generation update inside the Maker AI dorm environment. For the best experience, we recommend checking out Maker AI with circuits in a newly created dorm.
You can now use Maker AI's new text chat option for commands - no voice required.
New Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) R2 circuits make it easier for players and Maker AI to create physics-driven object movement without needing pathing systems.
Try using these examples to unlock a new level of creativity: "Make the robot chase me" - Will give an object autonomous behavior. "Make this ball jump once per second" - Will add periodic motion. "Have this bucket change between red and blue frequently" - Will create dynamic visual effects.
Rooms 2
Connected a few dots (literally) - you can now undo and redo connected tube segments in Rooms 2.
Squashed a bug where objects being scaled while a room is saved ended up in incorrect positions.
Added "inventions in this room" carousel in the palette in Rooms 2.
Mirror, mirror on the wall... it's finally here in Rooms 2!
Unstuck a sticky situation where your small objects could get stuck when scaling.
Fixed Get Velocity always returning 0 in Rooms 2 rooms after setting, adding, or reflecting velocity. It's now actually reporting... velocity.
Circuits
Fixed the new Projectile Hit Player beta events firing off multiple hits for one shot when a Projectile Launcher is used with the Projectile Launcher Set Firing Player chip.
Smart Circuits should be easier to open, especially when pointing at objects that are far away.
General Improvements & Bug Fixes
Store carousels received a small tidy-up for a cleaner and more consistent look.
Fixed a glitch where -1 token avatar items appeared in the store. Negative pricing is sadly not a thing.
Improved load times for recently built RRS rooms.
"This Room" inventions are now available in the Mobile MakerPen palette. Handy!
Avatar Studio
You can now try on UGC Avatar Items right in your Dorm! Hit that "TRY" button to give your outfit a test drive. Just remember - trial fits don't leave the dorm unless you buy them!
Creators can update their live avatar items directly. No middleman is needed; fashion freedom achieved.
Experiments
We're testing ways to make placing large objects feel smoother and more magical.
Item cards are getting experimental facelifts: clearer "limited time" badges and descriptions that fit each item's size.
Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/
We’re thrilled to announce that Capyverse Odyssey has been selected to join the Mexican Entertainment System event on Steam!
From May 5th to May 12th, Steam is showcasing a curated lineup of the most exciting and creative games made in Mexico — and Capyverse Odyssey is part of it.
🌀 Discover amazing games made in Mexico 🦫 Play as Capy, the fearless jetpack capybara 💥 Face absurd enemies and epic bosses 🎮 Roguelike chaos, handcrafted in Mexico
Thank you for all the support — this is a huge milestone for us!
➡️ Add Capyverse Odyssey to your wishlist and join the multiverse.
In order to help users improve their urban driving skills and enhance their awareness of traffic regulations and safety, and reduce bad driving habits, VR Driving School has developed the "Urban Internship" module, which covers various types of roads and intersections such as road conditions, overpasses, and highways in different cities. Welcome to follow, please stay tuned.
Reorganized settings to include a Graphics section (you may want to manually delete RSOD/userdata/settings.ini)
Added a depth_crunch graphics setting. Set this to false if your screen turns black when you pick up a weapon (only seems to occur with some Windows NVidia drivers)
The final release date for "The Giant Crab in Space" will be Aug 15, 2025. The game is complete at this time however I would like to allow of some time to do proper testing & quality control. If time allows I will also try to add a few cool new enemies and features. For example I have added a rudimentary random map generator which could be extended.