BACKROOMS: We Escape Forever - ZieglerStudio
Hey everyone! Here's what's new in our latest update, Version 0.4.1 Beta. This patch focuses on improving the accuracy and reliability of player interactions.

Improvements:

More Precise Interactions: We've reworked the interaction system to eliminate a long-standing issue where overlapping the player's hitbox and the interactable actor at the same time would cause strange or unintended behavior. This has now been fixed.

Line Trace Integration: Interactions are now handled using line tracing instead of overlap checks. This change makes interactions significantly more accurate and responsive, reducing false positives and improving the overall feel of gameplay.

This update is all about improving the core experience and making sure interactions feel smooth and intentional. Thanks for playing, and stay tuned for more updates! 💫
NINDO -Guardian of the Starlit Shadow- - MORIKICHI
Overview:
We’ve added new content and fixed a display bug to improve your experience with the demo.

Details:

Added 5 new cards.

Fixed an issue where the displayed deck size was incorrect.

Thank you for your continued support, and we hope you enjoy this update!
Age of Darkness: Final Stand - AlexPlaySide

Protectors of the Light,

Patch v1.0.2.2 is a continuation of our work towards our current central goal; creating a consistent and stable gameplay experience for all players.
Crash Fixes
  • Fix for a crash in the main menu
  • Fix for a crash occurring because of the ‘network error’ pop-up
  • Fix for a crash on the Hero selection screen
  • Crash fixes related to unit rendering
General Fixes
  • Fix for the Multiplayer lobby difficulty screen when processing a high volume of characters
  • Fix for the score multiplier displaying extra digits when setting the game difficulty
  • Fixed some UI flickering while playing in windowed mode
  • Fixed some abilities not being localized correctly
We are dedicated to eliminating critical issues impacting players, which at this time is primarily in the form of crashes. We are investigating and working on a number of fixes, including solutions for ‘Hero crashes’, most specifically those associated with Aurelia and Vizargo.

As always, your patience and support are greatly appreciated by the entire team. Along with your feedback and reports, which are incredibly valuable in helping us pinpoint and address these issues.

Thank you,
The Age of Darkness Team
Tabletop Tavern - Memori Studios
Greetings Lords and Ladies.

With the new month comes a new update with additional factions, lots of optimization improvements, charge and morale mechanics, localization, and blood on the battlefield!

Demo 0.4.1
New Additions:
Added Viking Faction
Difficulties
Starter hero abilities
Can now play as orcs factions
Localization
blood splatters
skirmish mode for archers
new alternative attack animations
Camera shake in Battle
special discord unlock panel (code thanks)
Morale system with explanation
Smarter Enemy Cavalry AI
Added terrified and charge indicators
Add direwolf riders cavalry to green tide faction

Changes:
Rework squad position and rotation
Cavalry now throw units on collision
Monsters throw units on hits
thrown units on infantry collision
Randomized viking shields
Enemies will attack Other Formations if too close
pretty up terrain
added remappable keybinds for lowering and raising camera
Convert major systems to jobs to wildly increase performance
Dynamic Formation Changes
prettied up ponds and trees in battlefields
Cavalry now spawn on flanks
Added Hide UI Button [H]

Fixes:
prevent player archers from skirmishing
fix town panel
fix spawn text blocking raycast from mouse
fix lighting in battle being too washed out
fix spearmen animations
Add colliders to battlefield buff objects
fix for crash on battle end
fix issue with camera raising and lowering being reversed while paused
Fix to clearly indicate must click through battlefield tips
Fix to generate towns based on new seeded random
Fix for unit repositioning that broke from key rebinding
fix for causing crash after losing garison battle
fix for unit info hover going through ui

Thanks as always to everyone that is testing and providing feedback. Game isn't even close to being finished but really liking the progress so far. As a special thanks to those in discord submitting bugs, join the Discord to find the secret code to unlock the Ravenhost faction for campaign ❤️
BLOODPUNISHED: NO TIME POR PATIENCE - Gamecraftmurner
Solved an issue that caused it to crash
May 5
刑死のためのカウンセル - 薬草神話
ギルが20日に髪を切った際、24日に再び伸びる日本人形バグを修正しました。
また、一部のエンディングが取得できないバグを修正しました。
その他軽微な誤字を修正しました。
Bill Wants To Retire - AFrameGames
-Fixed Inverted A and S Keys
-Made Settings Accessible From Main Menu
Temporis Arts - kmh007208
The 3rd UI update has been carried out!

- UI
Overhauled UI and font in play.
Modified the policy when you pressed ESC during play.
You have completely rewritten the resulting window production.
BGM has been added to the results window.
At the top of the song slider of the selection window, the ability to change up and down the sorting order has been added.


- In-game settings
I created an in-game setup page, including changing the color of the note.
Combo positioning can be specified, and the visibility of the combo that appears in the note position has been improved in particular.
The way Fast/Slow settings are implemented will be changed. (ms output is no longer available...)
You can now draw a connection line at the same time.
You can now put a sign when there is a shift, and you can choose how much shift you want to mark.

- Pattern
The Glimmer EX (15)

- Other
The song jacket for 1109 has been changed. This is the illustration you're looking at now!
The entry limit level for "Chronos Altar" has been raised to 30.


That's the end of the first large UI update I planned this time!
Updates such as new songs, Shin Hae-geum, and challenging elements will continue. We look forward to your continued support.
Chess Tools - tomsykes1001
-Added 40 new checkmate puzzles
-Fixed puzzle bug where the pool of puzzles was limited by the amount of puzzles selected and not the total puzzles. Puzzles will shuffle completely randomly now.

Coming soon:
20 Games of Jose Raul Capablanca
Veloria: The Knot of Candles - Traianus
Bug Fixes:
Fixed incorrect line breaks in the game.
Fixed an issue where the torn pages failed to display localized text.
...