Hey everyone! Here's what's new in our latest update, Version 0.4.1 Beta. This patch focuses on improving the accuracy and reliability of player interactions.
Improvements:
More Precise Interactions: We've reworked the interaction system to eliminate a long-standing issue where overlapping the player's hitbox and the interactable actor at the same time would cause strange or unintended behavior. This has now been fixed.
Line Trace Integration: Interactions are now handled using line tracing instead of overlap checks. This change makes interactions significantly more accurate and responsive, reducing false positives and improving the overall feel of gameplay.
This update is all about improving the core experience and making sure interactions feel smooth and intentional. Thanks for playing, and stay tuned for more updates! 💫
Patch v1.0.2.2 is a continuation of our work towards our current central goal; creating a consistent and stable gameplay experience for all players.
Crash Fixes
Fix for a crash in the main menu
Fix for a crash occurring because of the ‘network error’ pop-up
Fix for a crash on the Hero selection screen
Crash fixes related to unit rendering
General Fixes
Fix for the Multiplayer lobby difficulty screen when processing a high volume of characters
Fix for the score multiplier displaying extra digits when setting the game difficulty
Fixed some UI flickering while playing in windowed mode
Fixed some abilities not being localized correctly
We are dedicated to eliminating critical issues impacting players, which at this time is primarily in the form of crashes. We are investigating and working on a number of fixes, including solutions for ‘Hero crashes’, most specifically those associated with Aurelia and Vizargo.
As always, your patience and support are greatly appreciated by the entire team. Along with your feedback and reports, which are incredibly valuable in helping us pinpoint and address these issues.
With the new month comes a new update with additional factions, lots of optimization improvements, charge and morale mechanics, localization, and blood on the battlefield!
Demo 0.4.1 New Additions: Added Viking Faction Difficulties Starter hero abilities Can now play as orcs factions Localization blood splatters skirmish mode for archers new alternative attack animations Camera shake in Battle special discord unlock panel (code thanks) Morale system with explanation Smarter Enemy Cavalry AI Added terrified and charge indicators Add direwolf riders cavalry to green tide faction
Changes: Rework squad position and rotation Cavalry now throw units on collision Monsters throw units on hits thrown units on infantry collision Randomized viking shields Enemies will attack Other Formations if too close pretty up terrain added remappable keybinds for lowering and raising camera Convert major systems to jobs to wildly increase performance Dynamic Formation Changes prettied up ponds and trees in battlefields Cavalry now spawn on flanks Added Hide UI Button [H]
Fixes: prevent player archers from skirmishing fix town panel fix spawn text blocking raycast from mouse fix lighting in battle being too washed out fix spearmen animations Add colliders to battlefield buff objects fix for crash on battle end fix issue with camera raising and lowering being reversed while paused Fix to clearly indicate must click through battlefield tips Fix to generate towns based on new seeded random Fix for unit repositioning that broke from key rebinding fix for causing crash after losing garison battle fix for unit info hover going through ui
Thanks as always to everyone that is testing and providing feedback. Game isn't even close to being finished but really liking the progress so far. As a special thanks to those in discord submitting bugs, join the Discord to find the secret code to unlock the Ravenhost faction for campaign ❤️
- UI Overhauled UI and font in play. Modified the policy when you pressed ESC during play. You have completely rewritten the resulting window production. BGM has been added to the results window. At the top of the song slider of the selection window, the ability to change up and down the sorting order has been added.
- In-game settings I created an in-game setup page, including changing the color of the note. Combo positioning can be specified, and the visibility of the combo that appears in the note position has been improved in particular. The way Fast/Slow settings are implemented will be changed. (ms output is no longer available...) You can now draw a connection line at the same time. You can now put a sign when there is a shift, and you can choose how much shift you want to mark.
- Pattern The Glimmer EX (15)
- Other The song jacket for 1109 has been changed. This is the illustration you're looking at now! The entry limit level for "Chronos Altar" has been raised to 30.
That's the end of the first large UI update I planned this time! Updates such as new songs, Shin Hae-geum, and challenging elements will continue. We look forward to your continued support.
-Added 40 new checkmate puzzles -Fixed puzzle bug where the pool of puzzles was limited by the amount of puzzles selected and not the total puzzles. Puzzles will shuffle completely randomly now.