- cleaning up new blockout design in the plaza level - cleaned up bonky new steps, removed walkways across grass, new grind lines - flows much smoother now
Just a quick update to let you know that development is still moving. I've been working hard on a number of improvements and additions, and while not all of it may land in a single patch, it’s all part of the next big wave of updates coming this year. The target to leave Early Access is November 2025.
Here’s what’s currently in progress:
AI Pathfinding Rework – I'm improving how creatures navigate the environment to make encounters feel more dynamic and challenging. The monster getting stuck and walking through objects, as well as the late hits are not good enough for v1.0. These kinks will be smoothed out.
Recoil & Weapon Improvements – Expect tweaks to gunfeel, recoil behavior, and overall weapon balance. Stronger kickbacks and more responsive weapons.
UI Polish – Several parts of the interface are being refined for clarity and ease of use. It's far too clunky currently
New Player Models – I'm adding the characters back in for better identity and immersion. Each one represents their class respectively.
New Map & Monster – A brand-new map is on the way, along with a new monster to track. I have a few to choose from already complete, not sure which one I will add yet. I will keep you updated with this one.
Some of these changes may arrive in phases across multiple updates, but rest assured — I'm actively working on all of it. There will be more content before v1.0 launch also. This is just a list of what I'm currently working on.
Thanks again for sticking with me and being part of the journey. Your feedback and support continue to shape the game, please continue to leave your suggestions!
Player Parties
Fix bug that could prevent Player Parties from returning home
*thanks for the report*
Hauling
Improve hauling task prioritization
Ballista
Fix colorixation slots
*thanks for the report*
🧁 In the heart of Paris, you meet them — soft smiles, sticky fingers, and secrets under the surface. Every choice brings you closer to something tender… or dangerously sweet.
Wishlist Bonjour, Cream Inside 💦 now and prepare to indulge!
Hi all, to make the controls more transparent when playing with a gamepad, we have added a controller layout window which can be accessed via the controller button on the main menu and controls menu. This window displays the base gamepad controls in an easy to read format, hopefully making it easier to play with a controller. This update also includes some new items to decorate with and wear.
Changes & Bug Fixes:
Controller layout window added, this can be accessed via the main menu and controls menu
Main menu tooltips now display correctly when using a controller
Skogdal released one week ago, what a week it has been for us!
We have received tons of valuable feedback and bug reports. Thanks to everyone contributing, it has been extremely useful. We have already taken care of several bugs, and the game is running well!
The game has been well received on Steam, with lots of love and positive reviews! Player engagement and activity is also doing well, it makes us very happy to see. Somehow you guys enjoy our weird messed up take on a Norway small town mystery and card play.
The game has done well in Norway, and we have gotten some seriously strong press reviews and coverage, we are infinitely grateful for that. When it comes to breaking through in the international markets, we still have work to do. If you got friends you think might enjoy the game, please do share!
We are planning another update with some minor content soon. After that we will most likely let Skogdal cook for a little while. I'm on dad leave, and really need a break from devving this summer. And it gives us time to plan what we will do with Skogdal in the future. We do have big hopes and dreams, and our idea box is full of frikkin awesome stuff for the game, but it depends if we can muster the budget for it, from Skogdal sales.
Below is a selecation of coverage we have gotten, thank you everyone for playing Skogdal!