My Lil Afterlife - Jwoody
Hi all, to make the controls more transparent when playing with a gamepad, we have added a controller layout window which can be accessed via the controller button on the main menu and controls menu. This window displays the base gamepad controls in an easy to read format, hopefully making it easier to play with a controller. This update also includes some new items to decorate with and wear.

Changes & Bug Fixes:
  • Controller layout window added, this can be accessed via the main menu and controls menu
  • Main menu tooltips now display correctly when using a controller
  • New room added to the reapers tower
  • Minor visual updates made to the reapers tower
  • Sassyquatch has some new items for sale
  • Alex-Mortis has some new items for sale
Skogdal - ErlendK
Skogdal released one week ago, what a week it has been for us!





We have received tons of valuable feedback and bug reports. Thanks to everyone contributing, it has been extremely useful. We have already taken care of several bugs, and the game is running well!

The game has been well received on Steam, with lots of love and positive reviews! Player engagement and activity is also doing well, it makes us very happy to see. Somehow you guys enjoy our weird messed up take on a Norway small town mystery and card play.





The game has done well in Norway, and we have gotten some seriously strong press reviews and coverage, we are infinitely grateful for that. When it comes to breaking through in the international markets, we still have work to do. If you got friends you think might enjoy the game, please do share!

We are planning another update with some minor content soon. After that we will most likely let Skogdal cook for a little while. I'm on dad leave, and really need a break from devving this summer. And it gives us time to plan what we will do with Skogdal in the future. We do have big hopes and dreams, and our idea box is full of frikkin awesome stuff for the game, but it depends if we can muster the budget for it, from Skogdal sales.





Below is a selecation of coverage we have gotten, thank you everyone for playing Skogdal!

https://somanygames.co.uk/review/skogdal/


https://www.nerdelandslaget.no/anmeldelser/skogdal


https://www.gamer.no/artikler/bare-en-runde-til-da/518660


https://pressfire.no/artikkel/-skogdal-leverer-fantastisk-stil-og-humor


https://spill.no/skogdal-kortspill-pa-bygda/


https://ulvespill.net/skogdal-anmeldelse/









GROUND BRANCH - Scopey
We have just pushed live our third Community Test (CT) build for GROUND BRANCH V1035!

It's difficult to identify an overall theme for this update other than, basically, "we fixed a whole lot more stuff". We've closed the gap considerably towards a V1035 release, and are starting to accept that one or two more things will be better dealt with in a point release — so we are getting pretty dang close to V1035.0.

V1035 Mod Kit now available
A public test version of the V1035 Mod Kit is now also available. It simply replaces the existing V1034 one, and should update automatically for you. At this stage, weapons themselves seem to work fine in V1035, but ancillary things like custom magazines, sights, attachments, pouches and so on will need a little more love — likely in a point release. For now, weapons can be made usable by switching them temporarily to use stock ammo and magazines etc. Documentation will follow, but for now you should be able to figure out quite a bit from the example mods and tooltips on gameplay tags and such.

💡 For those unfamiliar, the GROUND BRANCH Mod Kit can be downloaded at the Epic Games Store here, and documentation is available in the Wiki.


Contents
  1. How to join the V1035 Commmunity Test
  2. Dedicated servers
  3. Reporting bugs
  4. General notes
  5. Known issues
  6. Patch notes
  7. Sign-off


How to join the V1035 Commmunity Test
If you'd like to join the Community Test, follow these steps:
  1. From your Steam Library, right-click GROUND BRANCH and select "Properties…"
  2. Click Betas on the left-hand menu
  3. Enter code GB1035LimeGreen into the text box and click "Check Code"

💡 Steam should begin downloading the latest build in the communitytest beta branch. (If it doesn't start automatically, manually select it from the drop-down menu.)
💡 If you wish to return to the regular branch of the game, simply select "None" from the drop-down menu in the top-right. It's a pretty big download, so keep in mind that switching back and forth between the Community Test and regular branches can be time-consuming — especially on slower connections.

Dedicated servers
For installing V1035 CT on dedicated servers, the login details are as follows:

-beta communitytest-ds -betapassword CommunityTestDS1035
If you stick those into your server install scripts, or ask your server provider nicely to do so for you, you should be able to get your V1035 CT dedicated server up and running. If you have any problem setting up a server, please do make yourself known in the #server-support channel in our official Discord server. We would also like to send a word of thanks to our server partners and other server providers for their prompt assistance in getting these servers running.

Reporting bugs
Please do continue to send all crash reports when you get a crash, and to use the in-game bug reporter where possible — press [Esc] while in-game, click the "Report Bug" button in the top menu, and follow the instructions. This is the best way for us to figure out those pesky bugs and to get them fixed.

For more general feedback and overall vibes, you can talk to us on our Discord server, or the Steam forums.

General notes
  • Patch notes for new CT updates will be posted directly on Steam, so stay tuned — we may release new builds fairly regularly.
  • You will not be able to play online with people using a different branch of the game (though most active players do tend to migrate to the CT branch).
  • Weapon mods will not work until they are updated with the V1035 Mod Kit, which is now available. Patch and mission mods should still work, but custom missions might need a review.
  • The Depot mission demo (Main Menu › Operations) and its friendly AI are meant as a "tech demo" or "vertical slice" of the core gameplay and not necessarily representative of final quality. Friendly AI are planned to become available in more game modes in the future.
  • Rubberbanding is unfortunately still (for now) a common issue on dedicated servers (DS), though we'll keep working to solve this. We recommend server owners to restart their servers periodically (every 3–4 hours) to mitigate this issue. Listen servers are currently the more stable option.
  • Hostage Rescue is not available as it is still in the process of being converted to the new Gameplay Ability System (GAS).
  • Bugs are very much expected, and this is the whole point of this test after all. A list of known bugs is provided below.
🪲 To report a bug, press [Esc] while in-game, click the "Report Bug" button in the top menu, and follow the instructions.
Known issues
These are issues we're aware of, so please keep them in mind and avoid reporting them:
  • DX12 and DLSS + overlays may cause a crash-to-desktop (CTD) during gameplay (this is on NVIDIA 40-series graphics cards — use DX11 if experiencing multiple crashes).
  • Prone movement is currently limited to the "walk" crawl speed; fast crawling (default hold [Shift]) is currently not working.
  • The friendly AI and its control system are not fully iterated: AI teammates are known to not always react appropriately to their surroundings, get in the way of players, bunch up and so on.
  • Characters may be sent flying when killed, seemingly at random.
  • Dead characters may also replicate impact animations when living characters are hit.
  • Enemy AI flashlight/laser detection is a work-in-progress (WIP) and may have some rough edges.
  • Modded listen servers should now be joinable in-game without any issues (fixes big V1034 bug), but it does not seem to work yet when joining from outside the game (aka a "cold start").
  • Chemlights do not yet have the correct colors in PvP modes.
  • Dynamic Take and Secure (DTAS) isn't fully functional in that the flag model does not spawn in the flag carrier's hand and can't be manually placed; it should be fully functional otherwise.
  • Multiplayer bots are currently broken. They will likely return in a point release.
  • Music will stop when the player enters the Admin Panel.
  • As mentioned earlier: Hostage Rescue is not available as it is still in the process of being converted to the new Gameplay Ability System (GAS).
  • As also mentioned: weapon mods will not work until they can be updated with the V1035 Mod Kit.

Patch notes
Gameplay, mechanics and code
  • Fixed weapons needing an initial reload on round start
  • Updated Tablet to raise up if momentary aim setting is in use and right mouse button (or equivalent) is held down when equipped
  • Lots of work under the hood on footstep handling, including:
    • Added support for shallow and deep water footsteps
    • AI now hear their own footsteps
  • Tracer bullets rejigged internally; shouldn’t be any visible change
  • Rejigged trace algorithm for Rangefinder — measuring should now be fixed
  • Updated weapon position-related abilities to improve feel and responsiveness:
    • Shooting is blocked and cancelled at start of ability / end of aiming to prevent shooting at full High or Low Ready
    • Now possible to cancel out of a position transition to go to another position or get ready to fire
    • Now possible to fire as soon as we are close enough to the Ready position
  • M4 SLAM charge should now equip a detonator if none is present
  • Crashing on exit should now be fixed
  • Fixed players and AI sometimes failing to engage with ladder after repeated uses
  • Updated 7.62 NATO FMJ round to have a model, so it can spawn a dropped item
  • Ejected brass produces impact sounds again when hitting surfaces
  • Fixed inventory disappearing shortly after becoming spectator
Maps
  • Ranch — Turned double doors in the main house to static meshes and kept them permanently open; fixed bugs
  • Power Station — Deleted rogue wall mesh; fixed some ugly DFAO (Distance Field Ambient Occlusion) issues
Inventory and art assets
  • Increased texture resolution for MK24 CAP, MK25 and both MK17 variants (CQC and DMR)
  • Replaced MK17 DMR buttstock with aftermarket model — just for a little more variety
  • Partial clean up for MK17 shading issues (full fix in the next build, hopefully!)
  • Fixed PKM belt pouch not dropping properly
  • Fixed M4A1 Block II and MK17 DMR not allowing AN/PEQ-15 on mid-top rail
  • Fixed missing dump pouches
  • Added AOR-2 skin for Helmet (HC/Cover) and Helmet (AF/Cover): chinstraps have different colors/tones as a result, and bungee cord hooks are no longer copper-colored but black; also fixed screws having camo (for camo skins) in the process
  • Pouches for loose ammo (e.g. shotgun shells and M24 sniper rifle rounds) can now be manually selected when customizing your vest platform or belt (WIP — needs proper icons)
  • Internal changes to Customize Operator screen to make it more mod-compliant
  • Deleted thread socket on AUG skeleton (it persists as a mesh socket on the proper gun)
  • Added selfie cam sockets to weapons that did not have one
Animation
  • General animation fixes
  • Added fire selector animations for the AS/VSS family
  • Hooked up new pickup animations
  • Fixed drop animations
  • Improvements to handling of prone animations and transitions — turning in place while prone is now (again) blocked by reloading, switching items and other transitions
  • Fixed weapons firing montage, now set by caliber — should fix missing recoil animations
Audio
  • Adjusted playback settings to help prevent audio not playing correctly
  • Adjusted tail volumes
  • Added missing lines for BLUFOR (friendly AI) voice lines
  • Updated the attenuation and volumes for all footsteps: running, walking and sprinting
  • Modified the EQ for the big explosion sound in final Depot cutscene
  • Sounds added for placing M4 SLAM charge
  • Added sounds for anti-air vehicles being on fire
  • Reverb changes; attenuation changes; voiceline changes
  • Adjusted mix for experimental mix settings
  • Adjusted SAV reverb fade rate on Depot
  • Changes to Experimental mix (Settings › Audio › Audio Mix) to work towards an official final mix
  • Updated game mode explosion sound to a more appropriate sound
  • Fixed missing explosion sound for the campaign mission demo
  • Fixed up missing audio on the charge handle animations for the AUG A3, G36K and UMP45
  • Added missing dry fire sound call to GCN_Firearm_Shoot_Dry/DryLast
AI
  • Fixed AI getting stuck (still) at the middle of a grenade throw
  • Friendly AI will now crouch when ordered to Hold
  • Moonlight is now specifically de-emphasized in light level perception, so night is more consistently night-ish in terms of AI not seeing you easily
  • Tweaked navblock on Buk AA gun to try avoid AI getting stuck on it
  • Set visibility collision on some foliage meshes to use base LOD for more accurate AI traces
  • Foliage modifier for AI now used correctly (AI should react better to foliage cover)
  • Fixed a bug where AI could detect IR (infrared) lights, such as those from the AN/PEQ-15's or DBAL-PL's IR illuminators
  • Changed how lightscale is mapped to AI visibility, to make AI perception more consistent and "fair"
  • Fixed an issue with AI firing at perceived actor when being perceived through sound only (a line of sight check was added)
Graphics/VFX
  • Time of day VFX (currently only on Power Station) fixed up and tweaked — distant fire has returned to the edges of the map
  • Fixed issues with ribbon emitter for the rocket launch trails
  • Tweaks to LOD bias (texture quality) for various weapons and attachments
UI
  • UseDetonatorToBlow message now decodes correctly when placing M4 SLAM charges (might break some game messages in mods or other game modes)
  • Updated drop-down menus to scroll selected index into view
  • Fixed inconsistent padding in Report Bug button
  • Added progress bar to M4 SLAM charge placement
  • Prompt when placing M4 SLAM charge resets to "Place Charge" when planting is interrupted
  • Fixed issue in Customize Operator lists where other things respond to the mouse wheel input when you reach the top or bottom of a nested list
Modding
  • Added feature where details of unlisted mods are hidden from view in Server Browser, and the Mod Sync button in the server menu ignores unlisted mods
  • MK23 and VSS Vintorez example mods fixed up some more for V1035
  • V1035 Mod Kit made live for public testing prior to V1035 release
  • Now looking up gamemessage_ tokens in game mode .csv files using forced lower case (modded game modes may need .csv files updated to remove any capital letters from gamemessage_ lookups)
  • Mission Editor: fixed incorrect mission mesh lookup for container (open) and props list is now sorted alphabetically (as well as walls list)
  • Mod Kit subsystem rejigged internally to work better with new asset systems
  • Created empty bullet casing particle system in GBCore/Effects folder (for modded bullet types)

Thank you for helping us test V1035!
Thank you again to everyone participating in this test! You are helping us get V1035 into your hands just that bit quicker, and just that bit better. Remember:
  • You can report bugs by pressing [Esc] while in-game and clicking the Report Bug button in the top menu. Be as descriptive as you can!
  • Please do submit any crash reports you get while playing the community test build (or indeed the main build). These reports are forwarded to us directly and provide additional information on crashes to help us zero in on issues. Reporting issues multiple times is also fine, as this gives us an idea of the biggest problems to solve.
  • Although we have a #bug-report channel in our Discord, it is most efficient for us if you can use the in-game bug reporter mentioned above — not least because this helps us jump right to the spot where the bug happened (if it is in a particular place in a map, for example).
  • General feedback (i.e. for things that aren't necessarily bugs) is best shared in {LINK REMOVED} and the Steam forums, but please feel free to send it our way however you can.
Blood Gamble: Hanafuda - Flywheel Games
Lab LVL is a project of love...
https://store.steampowered.com/app/3598930
...with potential for long-term, consistent updates.

Every long journey begins with small steps forward. Since I plan the development around MGLs, it's easy to share development milestones with the community and even collaborate on future ideas. So, we start with MGL #1: Rat Management.

MGL #1 revolves around three MFs
  1. You raise rat cubs in advanced incubators with vital indicators for experiments

  2. Rats evolve as they grow and may become shy at times

  3. You receive resource drops for scientific experiments; ensure all cubs grow healthy.
With that in mind, we are ready to kick off MGL #2, to begin conducting experiments on the older rats. Stay tuned!

Realpolitiks 3: Earth and Beyond - FQ_Dom
Greetings, fellow leaders!

As we've promised when we've released the latest hotfix, we are finalizing a patch that aims to fix many of the issues you've reported to us. We are sorry that serious bugs managed to sneak through our testing and spoiled the experience of so many of you at our full release - but we want to reassure you that we are working hard on another update and even with the Early Access period behind us, we will keep working to ensure that any aspiring world leader will be able to enjoy Realpolitiks 3 and have fun with the game.

The most important issues we are working on are the "corrupt saves" bug and the error preventing some players from negotiating with certain nations; but we are also looking into improving the balancing of the stability system to make drops in stability caused by the dissonance between your actions and your country's political affiliation more predictable and easily understandable, as well as many other smaller bugfixes and improvements (we will be looking at further improving the optimization too). Those changes might come in further, separate patches, as we are trying to release the critical-bug-fixing update as soon as possible.

We would also like to sincerely thank each and every one of our players who take the time to report the bugs and thus help us fix them. We understand how frustrating it is when a game bugs out; if you are one of those diehard fans who send us a detailed description of what happened to them, what they were doing ingame at the time, what their PC specs are (this is especially important when reporting problems with performance) and any other details they can remember, along with their logs and save files, please know that you are deeply appreciated and we are doing all we can to fix the problems you find. Thank you!

If you would also like to help us by reporting a bug you've found, the perfect place to do so is the Realpolitiks HQ Discord server. If you prefer Steam instead, you can use the discussion forum here as well. And if you are unsure how to deliver the logs and saves we mentioned, it's really easy - just upload all contents of the following folder to any file-sharing service such as gdrive or dropbox and send us the link:
C:\Users\username\AppData\LocalLow\Jujubee\RP3

Thank you for staying with us. We will have news about our progress on the upcoming patch soon!

https://store.steampowered.com/app/2298690/Realpolitiks_3_Earth_and_Beyond/
Tidekeeper - support
Folks, welcome back! The Tidekeeper team is honored to announce that after a little over two months of development, we bring you the Weather and Worldbuilding update!

So, what can you expect?
  • Updated weather! From sunny mornings to stormy evenings, our new weather will change the way you approach navigating the Hourglass Isles. Tread carefully across the waves so that you can still make it to your tasks on time!
  • Scrap! Behold, a brand new economy in the Hourglass Isles! Around the world, you may find little parts of scrap floating in the water. Collect scrap to build wave disruptors and spotlights to assist in your navigation.
  • Worldbuilding bits! The environment has gotten a bit of a makeover. We hope you'll be able to find and admire the little runes, crystals, monoliths, and other decorations that give the Hourglass Isles just that little bit of extra flair!
  • Updated camera movement! We saw your bugs in earlier builds and have updated the camera so that it's much smoother in dialogue.
  • And finally, tons of bug fixes, polish, and tweaks.
We hope that you'll enjoy this new update!

If you find that anything goes wrong or unexpectedly while you explore the Hourglass Isles, please use this Google Form to report any bugs that you find.

Thank you very much for playing Tidekeeper with us. Let's get scheduling!
Team Fortress 2 - erics

(Image credit: SHAZI)

MGE.tf is announcing Season 1 of 2v2 MGE League in Europe! MGE (My Gaming Edge) is the training grounds for mastering Scout, Soldier and Demoman in intense deathmatch-style duels.

With over €1000 up for grabs, multiple skill divisions, and an 8-week regular season followed by playoffs, competitors will battle for glory and the undisputed title of MGE LORD.

Signups are open May 3 - May 24.

Important Links:

Straya - Ayrtech
Minor fix for range indicator.

All feedback welcome and please report any issues in the Bugs section.
Sea of Thieves: 2025 Edition - a-faddison
Welcome to May, pirates! There’s a ton of fun planned for you over the next few weeks, so as is now customary, please enjoy this handy rundown of events and dates to look forward to. Grab a pen and your calendar before proceeding, because there’s plenty you won’t want to miss – including the start of a whole new Season…

Battle.net® Closed BetaFriday, May 2nd – Monday, May 5th

For pirates preparing to set sail on Battle.net, the Sea of Thieves team are running a Closed Beta to help identify and iron out any issues before the global launch date of May 22nd. Players who’ve opted for the Sea of Thieves Deluxe or Premium Edition on Battle.net will be able to set sail on this platform for a long weekend – and, conveniently, will also get to enjoy the Festival of Fishing (see below) if they opt to play on High Seas.

Battle.net players over this period will be setting sail with players on all other platforms, so it’s a great opportunity to learn the ropes with some more experienced pirate pals!

Festival of Fishing EventFriday, May 2nd – Monday, May 12th

The Festival of Fishing returns, bringing a brand new flavour to an old-school event. Building on the recent expansion of The Hunter’s Call, this Event tasks pirates with hauling in a variety of finned friends to complete an array of Event Goals. Two new Limited Voyages will also be on offer, along with double gold and reputation for fish handed in to The Hunter’s Call during the Event.

Players who participate in everything on offer can expect to bag the fantastic fish-themed Courageous Catch Fishing Rod, and the cracking Connoisseur of Culinary Craft Title.


Season 15 Style of Thieves ContestMonday, May 12th – Thursday, May 15th

The latest Style of Thieves competition kicks off on May 12th, so keep your eyes trained on our official social media channels for information on the upcoming themes. The opportunity for some of our most well-dressed pirates to win a pair of Fashionista’s Finery Gloves is only a couple of weeks away!

Pirate Emporium Hidden Gems SaleThursday, May 15th – Tuesday, May 20th

May’s discount sale will spotlight a suite of items that haven’t been on sale for a while from the Emporium shopkeepers’ stock! Save some Ancient Coins on a range of stunning sets, with healthy discounts on the Checkmate, King’s Ransom and Ancestral Ship Collections. There’ll also be some cut-price Collector’s Pets, clothing, weapons and emotes – so make sure you browse the aisles and see if you can bag yourself a bargain while the sale is live.


Battle.net Early Access BeginsFriday, May 16th

For Battle.net Premium Edition purchasers, the six-day Early Access period will begin on May 16th! These players will be able to enjoy the final few days of Season 15 and earn some of this Season’s cosmetics by simply playing the game and raising their Renown. It’s also another chance to get familiar with the world ahead of Season 16’s launch, all while pocketing some extra gold to spend at the Outposts.

‘Reaper’s Requiem’ ReleaseFriday, May 16th

Our monthly musical release for May is ‘Reaper’s Requiem’, an anthemic ode to Flameheart’s Trading Company. Stream it straight to your ears via Spotify (or other streaming service of your choice) on May 16th, to get you all fired up for the Reaper-focused Season 16 landing later in the month.

The Art of Piracy ReleaseTuesday, May 20th

May also sees the release of the long-awaited second Sea of Thieves art book: The Art of Piracy. Following 2018’s The Art of Sea of Thieves, this new instalment organises the game’s art into year-by-year selections that provide a rich visual history of its seven-year journey so far – featuring artwork for characters, ships, weapons, threats, pets and much more!

Although it releases worldwide on May 20th, the book is available to pre-order now from a number of retailers. Head over to publisher Titan Books’ website for more information.


Season 16 LaunchThursday, May 22nd

As teased on Season 15’s recent podcast, Season 16 will be all about the Reapers, who are once more out to cause chaos on the Sea of Thieves. The majority of information on this upcoming Season is yet to be revealed, so expect more details in the weeks ahead regarding the Reapers’ aggressive ambitions.

Season 16 will begin on May 22nd, alongside Sea of Thieves’ full launch on Battle.net – so if you haven’t yet raised your Renown all the way to level 100 in Season 15 and earned all the unlockable rewards along the way, that’s your challenge before the big day…

Twitch Drops for EveryoneFriday, May 23rd – Monday, May 26th

With a new Season launch comes a fresh batch of Twitch Drops! Watch any participating channel between these dates to score an assortment of free items over Season 16’s first weekend. Our approach to Twitch Drops is evolving to offer a wider variety of goodies moving forward, so expect to hear more about the items included soon.

Twitch Drops are available by linking your accounts and watching any participating Sea of Thieves streamer on Twitch. Anyone can offer this set of Drops by streaming in the Sea of Thieves category and ensuring they have Drops enabled. If you’re just watching, go ahead and tune in to your favourite participating streamer or check our Partner Directory to see who’s online when these Drops go live!

While Season 15 will be saying its final farewells this month, there’s still plenty to keep you busy on the seas – so plot a course taking in everything that’s piqued your interest, and circle back here next month for a look at what June has in store.
Ringer - ideaspersecond
Balance
Increased round score add from 1500 -> 2000
Added a new option to always see marble levels



Bugs
Due to ongoing issues with the save system, the game will now auto save at the shop and on the round select screen. Manual saving during a round is no longer supported.

...