Dark Goddess of Destruction: Idle - FANTASIATECH LIMITED
We’re excited to release 7 new character skins and a new Server:S8-Shadow Veil! Update via Steam and log in to experience them.







Inertial Craft - gchohrow
Fixed an issue where time goals set for Duel in Campaign could be achieved even when losing.
Fixed an issue where gauge goals set for Duel in Campaign could be achieved even when losing.
Bamboo Bushido - Waffle Hound Studios
Hey Folks!

Just a quick announcement Bamboo Bushido is now 1 month old. If you love it as much as we do leave us a review or a comment about your game experience and as always thank you for you continued support and MAY the FOURTH be with you




The following fixes and updates have been completed, we hope this creates a more enjoyable gaming experience;

Achievement updates and fixes:

1) Changed left alignment to center.
2) Changed alignment to fit visually and evenly.
3) Centered all progress # text.
4) Ensured 1000000/1000000 fits in the progress bar.
5) Added BOOM! achievement title.
6) Reduced Bamboozled achievement text size.
7) Reduced Buzz achievement text size.
8) The Russel Wrestler was achievable at 375 or less, this has been corrected to the required 1000.
9) The Wuggle Wammer was attainable at 250, this has been corrected to the required 1000.
10) Added Slimed achievement title.
11) Changed Slime achievement unlock color text to black.
12) Added Poisoned Achievement title.
13) Changed Forth and Fifth Virtue unlocked title text color to black.

Player Fixes:
14) Base health adjusted from (30) back to (10).

Outfits fixed:
15) All player outfits stats and bonuses have been adjusted to ensure progression is balanced.
16) Green, Red, Black, Yellow and Gold-swords now have the Dash-Spin animation.
17) Green, Red, Black, Yellow and Gold-swords now have a double jump.

Level update/Fix:
18) Fields (2-2) background static electric field positions have been corrected to match the position of electric bamboo stalks in the scene.
19) Into the Forest (Special Level)
Fix the first two bamboo spawners (They no longer only spawn silver and gold bamboo).
20) Descent (9-2) Waterfall and Rocks at the bottom now on separate layers.
21) Silver Bamboo damage numbers changed from red to Silver.
22) Adjusted Caco-bug spawner timing to allow for the player to have a chance to react.
23) Front bush on hidden path (6-1) fixed rending behind rocks.
24) Added New art to Decent levels.
Sound and VFX fix/update:
25) Adjust Caco’s Sounds. Each bug now has a unique sound. Each Sound now ends upon the death of the bug.
26) Summit levels Audio Glitch Fixed. SFX not playing and level music is no longer intermittently interrupted or drowned out.
27) Added mist/fog particle effect to decent levels.
28) Added missing Stars particle effects to Edgewood levels.
29) Added sound-fx to Stickbug and Gloopey slug on-hit.
30) Added the sound of electricity to the zappy bug attack.
31) Added animation to zap projectiles.
32) Added Death Sound to Gloopey slug.
33) Increased speed of on-hit animations.

If you would like to contact us please visit us at the web us here at https://www.wafflehoundstudios.com/contact with any questions or concerns..
Vindictus: Defying Fate - soyounlee
Karok Character Trailer
Karok enters the battlefield. The half-giant warrior wields his massive pillar with unstoppable force, crushing all who stand in his way. Strength, resilience, and sheer power define his combat style.

https://youtu.be/X-oBKdkN4D4

Wishlist Now

Wishlist Vindictus: Defying Fate and be the first to get demo notifications!

https://store.steampowered.com/app/2814860/
Doloc Town - HEIYUKUAIDOU
Hello Scavengers,

Final 3-Day Countdown to Doloc Town’s Early Access!



Doloc Town may seem peaceful under its usual sunny skies, but beware—extreme weather alerts are no joke. Acid rain and scorching heatwaves can spell doom for unprepared travelers, withering both you and your precious crops in the unforgiving wilderness.

Will you succumb to the harsh post-apocalyptic environment, or will you adapt, thrive, and turn the wasteland’s dangers into your advantage? Find out when Early Access begins on May 8th!

https://store.steampowered.com/app/2285550/Doloc_Town/

Join Discord To Receive Doloc Town OST on Launch!



We're currently hosting a Discord event to giveaway Doloc Town Original Soundtrack to everyone who joined the server by May 8th.

Join it now and wait for our official announcement on May 8th to claim your freebie!
Trap with Furry Femboy - Pom Pom
Sorry I've just gone for like many day now, I just wanted to say that I had done alot of update but It's still look bad,

I was just my thought to make game like this, or is this? I am in just weird bizarre development of this game, like this wasn't going to what I thought... actually I've been making this game all over again....
I don't know, it's might worth the time?... screenshot on steam page can be changed over time and... still haven't a trailer yet because the game is only 10% finished.

So... right now, I haven't release demo yet but soon I'll do it, I just needed sometimes to make it work.
I'll make sure demo will be release in few day! after steam moderator review my game build.

demo game will be very different from the screenshot since I made this many month ago before decide to remake this to look like this but it's still have core element like furry is chasing you, you'll see soon!
Bamboo Bushido - Waffle Hound Studios
Hey Folks!

Just a quick announcement Bamboo Bushido is now 1 month old. If you love it as much as we do leave us a review or a comment about your game experience and as always thank you for you continued support and MAY the FOURTH be with you




The following fixes and updates have been completed, we hope this creates a more enjoyable gaming experience;

Achievement updates and fixes:

1) Changed left alignment to center.
2) Changed alignment to fit visually and evenly.
3) Centered all progress # text.
4) Ensured 1000000/1000000 fits in the progress bar.
5) Added BOOM! achievement title.
6) Reduced Bamboozled achievement text size.
7) Reduced Buzz achievement text size.
8) The Russel Wrestler was achievable at 375 or less, this has been corrected to the required 1000.
9) The Wuggle Wammer was attainable at 250, this has been corrected to the required 1000.
10) Added Slimed achievement title.
11) Changed Slime achievement unlock color text to black.
12) Added Poisoned Achievement title.
13) Changed Forth and Fifth Virtue unlocked title text color to black.

Player Fixes:
14) Base health adjusted from (30) back to (10).

Outfits fixed:
15) All player outfits stats and bonuses have been adjusted to ensure progression is balanced.
16) Green, Red, Black, Yellow and Gold-swords now have the Dash-Spin animation.
17) Green, Red, Black, Yellow and Gold-swords now have a double jump.

Level update/Fix:
18) Fields (2-2) background static electric field positions have been corrected to match the position of electric bamboo stalks in the scene.
19) Into the Forest (Special Level)
Fix the first two bamboo spawners (They no longer only spawn silver and gold bamboo).
20) Descent (9-2) Waterfall and Rocks at the bottom now on separate layers.
21) Silver Bamboo damage numbers changed from red to Silver.
22) Adjusted Caco-bug spawner timing to allow for the player to have a chance to react.
23) Front bush on hidden path (6-1) fixed rending behind rocks.
24) Added New art to Decent levels.
Sound and VFX fix/update:
25) Adjust Caco’s Sounds. Each bug now has a unique sound. Each Sound now ends upon the death of the bug.
26) Summit levels Audio Glitch Fixed. SFX not playing and level music is no longer intermittently interrupted or drowned out.
27) Added mist/fog particle effect to decent levels.
28) Added missing Stars particle effects to Edgewood levels.
29) Added sound-fx to Stickbug and Gloopey slug on-hit.
30) Added the sound of electricity to the zappy bug attack.
31) Added animation to zap projectiles.
32) Added Death Sound to Gloopey slug.
33) Increased speed of on-hit animations.

If you would like to contact us please visit us at the web us here at https://www.wafflehoundstudios.com/contact with any questions or concerns..
AD BLOCKER: An Action Puzzle Game - JT Alex
AD BLOCKER is now natively available on Linux! I hope you enjoy!

Four Lights : The 1st World [Iruka Route] - Torriet
안녕하세요 토리에트 입니다.
cg 제작이 지연되고 있기 때문에 근황보고를 올려봅니다.

변경될 cg를 전 후 차이로 보여드리겠습니다.

  • 배경






















  • 이벤트 cg











그 외



이비 스탠딩 수정 예정

열심히 cg 작업 중입니다.
아무래도 제가 욕심도 많고 퀄리티 신경도 많이 쓰는 중인데
거기에 +로 자금 충당을 위해 팬박스, 트위터용 그림을 따로 그리고 있느라 지연이 되고 있습니다.

목표는 6월 말일에 업데이트를 마치는 것입니다.
4루트를 만들기 시작해야 하기 때문에 더이상 지연되면 안될 것 같습니다.

cg 추가는
프롤로그, 1세계에 가장 많이 추가 될 예정이며,
2세계는 소량 추가될 예정입니다.

이번 업데이트로 추가되지 않더라도 제가 계획하고 있는 cg 들은 천천히 완성될 때마다 추가할 예정입니다.

소식 꾸준히 전달 드리겠습니다.
감사합니다.
Voor De Kroon - Future Minimalism
Hello everyone!

This update brings a major expansion to the campaign map, pushing deep into the southern Low Countries. With the inclusion of Flanders, Valkenburg, Loon and the town of Maastricht, the world of the game grows more complex, more contested, and more alive.


The new southern region of the campaign, featuring Maastricht and the heartlands of the Low Countries.

Flanders enters the war with its own distinct identity. Urban militias march alongside professional troops, and battlefield coordination is now enhanced with the addition of signal units. These are trumpet bearers who actively sound commands during combat. They are physical, functional units that add presence and clarity to formation behavior in the heat of battle.


Signal riders with banners and trumpets, straight out of a medieval manuscript.

Combat has also been sharpened at the edges. The new dagger execution mechanic allows officers to finish vulnerable chainmail enemies in close quarters with a fast, grounded kill. It is not flashy. It is functional, and it reinforces the brutality of melee combat in a grounded way.

To use the new mechanic: Press interact (E by default) when you see the indicator on a dehorsed, low health or unit of a broken formation.


The new dagger sheath, worn by an officer during a siege assault.

This update adds 14 new settlements, new battle maps, and a wide range of mechanical improvements. Whether you are taking your first steps into the south or reinforcing your campaign with new recruits, there is plenty here to explore.

Full Changelog:
  • Add campaign map extension to the south
  • Add 14 new campaign map settlements
  • Add new factions: Flanders, Valkenburg and Loon
  • Add new settlement under construction Icon
  • Add missing building descriptions
  • Add missing unit descriptions
  • Add pull from horse mechanic: Can pull vulnerable mounted units from their horse
  • Add dagger finisher mechanic: Can finish vulnerable chainmail units using a dagger
  • Add new units: Urban Militia, Urban crossbows and heavy sergeants
  • Add signal units to all formations: actual units with horns making the horn sounds
  • Add new battle maps for the 14 new campaign settlements
  • Add shoulders slots coifs for officers
  • Add back location heraldry for Frisian settlements
  • Add function to reset workshop ID to faction editor
  • Add more variety to mounted knight units
  • Make helmets fly off dehorsed units
  • Tweak AI infantry formation behavior
  • Tweak ranged unit skirmish behavior
  • Tweak formation charge behavior
  • Re-add missing customization masks to game folder
  • Rebalance faction units and equipment
  • Fix player not getting bumped by rearing horses
  • Fix menu character heraldry jumping around
  • Fix game stalling when trying to play as new officer when battle has ended
  • Fix heraldry on units cards
  • Fix heraldry on siege and tournament flags
  • Fix arrows staying in air after opening gate
  • Fix shifting emblems on town heraldry in campaign editor
  • Fix heraldry on after abattle and prisoner avatars
  • Fix default faction data having some errors

If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here:
https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!
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